Episode 1: Countdown To Disaster!

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Nov 29, 2023 10:51 pm
"Nature of the boost?" the Colonel asks, looking amused. It's not an expression the team is used to seeing on his face. Even in those rare moments when someone shares a joke with him, Colonel Conroy typically looks either annoyed or nervous, a perpetual state of exacerbation at the world around him, at the many things he seems to be working on at the same time, but at that moment he seems genuinely delighted by the question. "I expect you'd know more about that than I would, but the technicians just assure me that most vans in East Berlin won't be able to compete with our van's acceleration or speed."

The smile persists, but starts to fade as the rest of the team speaks, the Colonel taking in everyone's ideas, considering them, using them to build a bigger picture in his mind. Eventually, he gives a decisive nod and then gestures toward the young woman sitting among the agents of J.E.T.S.E.T., pointing at her and saying, "Call ahead, sergeant. See if we can have city plans waiting with the van. And, check to see if our techs can get the appropriate gear for that heterodyne unit Friday is talking about. The team isn't going to have time to locate an appropriate demodulator once they're in."

Gagneux nods and stands up, flattening her skirt over her hips, then pushes past the Colonel to find a place to make a call outside of their private cabin. Whereas the Colonel looks uncomfortable in his civilian clothes, like he has never worn anything other than a uniform, Gagneux looks both serene and stylish, every movement smooth and practiced whether in uniform or her off-duty clothing.

"The sergeant and I will be getting off before we reach Germany. You'll be continuing on alone," he grumbles, "but you know our faith goes with you. We need that new code book, but we need good agents even more. Don't take any unnecessary risks. Better for you to come back empty handed..."

He doesn't say the next thing, doesn't say out loud, "... than not come back at all." The team are too new to working together to know if Conroy is giving in to some old superstition or some bit of uncharacteristic tenderness, but he makes himself clear enough in his briefing. Priority one is the safety of the team. Priority two is getting the code book. And, the third priority, is doing it without leaving any trace of their having been there.
OOC:
Leaving a little open space here... we can jump ahead, but if you all wanted some time to plan and banter, I want to give it to you. If it is okay with all of you, when we do move ahead, we're going to try something I've been tinkering with... a MONTAGE! I'll explain it when we're all ready.
Nov 30, 2023 2:29 am
"Of course I do Colonel, but there are many devices that can be incorporated into automobiles to provide that extra oomph or pizzaz if you will. I was curious which of the many enhancements were under the hood. Whatever it may be I'm sure it will be satisfactory. My curiosity is often bottomless."

Laura pictured herself behind the wheel, rather like in a movie. A smoking, skidding tire peel-away as the group made their escape, codes in hand as they saved the world from a catastrophe.
Dec 2, 2023 6:31 am
OOC:
I'm cool with moving ahead, especially if the montage includes Gagneux slipping into Murray's train car that night. =]
Dec 9, 2023 4:54 am
OOC:

Sorry for the delay. I wanted to leave time for witchdoctor to chime in. If we need to, we can pause for some additional posts.

As I mentioned earlier, we're going to try something a little different to kick the mission off. Sneaking into East Berlin and making your way to the tenement building holding the Numbers Station is going to be handled as a montage. The way this works is that I will provide you with a list of tests, along with a little background color, and a Task Difficulty rating. It will be up to all of you to determine which character will take each task and then that character's player will narrate the action to overcome the test. If you succeed, everything is terrific! You pass! A failure on any of the tasks will result in a new Temporary Detail. You might have something in mind for what a failure could mean, based on your narration. I could also come up with something to describe what your montage failure might mean.

Here are the montage items, in order:

d12 - Sneak into East Berlin! It is early January in Germany, so the air is frozen and bitter. The guards at the checkpoint are tired, bored, and disinterested in the answers for the questions they are required to ask before stamping papers and waving people through, but they have a new commanding officer who has been keeping a strict eye on things to impress his superior officer. Is he watching? Are the guards looking to impress him?

d20 - Navigate the streets of East Berlin without attracting any attention. Depending on the time, maybe the streets are empty, just the hiss of tires on asphalt wet from melted snow and ice. Or, maybe the streets are crowded with traffic, including a few service vans that are virtually indistinguishable to the one the PCs are driving, making it easy to get lost in the crowded streets. Are the Stasi tailing the van?

d12 - Bypass cameras and the undercover guards keeping tabs on the building. The trick to looking like just another tenement is that the building has to look like just another tenement. Elaborate banks of security cameras will stand out, so mostly there are dog walkers, people throwing stall bread to fat pigeons, and a couple of folks coming home with suspiciously light grocery bags. Maybe their schedules are predictable and easy to time. Maybe there are others on the street that might be Stasi, but it is hard to tell.

d12 - Break into the Tenement Building. There are numerous ways to get into the building, whether that means walking in the front door, following in a child coming home for dinner through the back, sneaking in via the roof, or finding an unlocked window.

An example of how this will work:

We'll say that Laura Taylor is driving the service van through the checkpoint into Berlin, trying to get into East Berlin. The Difficulty is a D12. A Success happens on a result of 8 or higher, so Laura will roll a D12 (the Task Difficulty and also her current Impact Die) with a +1 for every Detail she can use to boost her chances (whether specific to her character or any of the Temporary Details). Windy will describe how Laura gets through the checkpoint and any of the Details she uses, then provide a roll. If she succeeds, great! Everything goes exactly according to plan! If she fails, we'll add a follow-up post that shows that something didn't quite work the way she thought. This creates a new Temporary Detail that Windy can suggest based on the action she described or I can come up with something.

Next, Maxime decides he's going to direct the team to the apartment building. Just like Laura's attempt to bluff her way through the checkpoint, Qralloq writes up a brief description of how Maxime finds the way from the checkpoint into Berlin and to the building. He uses an Character or Temporary Details, as appropriate, and rolls a D20 Task Difficulty (he can do this because his current Impact Die is D20). Again, a success means everything worked perfectly... a failure means something went wrong. A failure is never a disaster... just something is a little "off."

Ideally, we'll post in the order of the montage items above, so let's make sure every character has a piece of the montage and knows their place in line.

Does that make sense?
Dec 19, 2023 1:49 am
OOC:
Hank is up for the first (Sneak into East Berlin) or fourth (Break into the Building) tasks...
Dec 20, 2023 7:37 am
OOC:
I think Friday would be well suited to bypassing the security cameras and observers by cataloguing the patterns of the dog walkers, little old ladies pushing carts and figuring out the best hiding spots for discrete cameras.
Dec 20, 2023 6:47 pm
OOC:
robbneu says:
d20 - Navigate the streets of East Berlin without attracting any attention. Depending on the time, maybe the streets are empty, just the hiss of tires on asphalt wet from melted snow and ice. Or, maybe the streets are crowded with traffic, including a few service vans that are virtually indistinguishable to the one the PCs are driving, making it easy to get lost in the crowded streets. Are the Stasi tailing the van?
So we are all in the car and Laura is navigating to the tenement building, right? Using your example for Laura, where does the d20 come in? Also, what time of day is it?

I'll make the rolls.

Rolls

Task Difficulty - (1d12)

(3) = 3

Impact Die +2 for driver detail - (1d12+2)

(5) + 2 = 7

Dec 21, 2023 2:57 am
OOC:
I think that leaves Maxime to (Break into the Building), or in Hank prefers that one, he could montage (Sneak into East Berlin).
Dec 22, 2023 1:01 am
OOC:
Hank will take Sneaking into East Berlin, which I think is the first roll we're supposed to make. So roll, then narrate?

So... not sure what to roll. The Difficulty is d12, but Hank's current Impact Die is a d20. In terms of Details he can bring to bear... Deutsche Marks (he's going to pay some people he knows to cause a ruckus inside the wall to pull guards away from the crossing), The Service Van (we're hiding in there!), Highly skilled in twenty six exotic forms of martial arts (if necessary, he'll subdue some gate guards while arguing about how they need to be let across with this load of Levis and western electronics).

Am I rolling d12 or d20, and do you make the call on which Deets count, Robb? And remind me which ones are Core?
Dec 22, 2023 2:00 am
OOC:
Hey, everyone! Sorry about the delay… work was a little insane.

Let’s clear up some of the confusion on how tests work! Using the Montage items described above as our example, each task has a difficulty measured in polyhedral dice from d20 (Simple) to d4 (Impossible). When faced with any test you roll your Difficulty and add +1 for any details, whether they are character details, scene details, or temporary details, that fit your character’s actions. If you roll 8 or higher, on any die (adding your appropriate Details), you succeed. If you roll 14 or higher, you get a Great Success (more on this in a moment).

The Impact Die isn’t actually rolled. It measures your character’s current influence, or impact (hence the name), on the current scene, setting the highest/largest die you can roll. All of the characters start with a starting Impact Die of D12, meaning the largest die they can roll, regardless of the task, is D12. If they are given a Simple task (D20), but have an Impact Die of D12, they can only roll a D12. If the task if Routine (D12) they can roll a D12 for that task, but if they attempt a Tricky (D10) or Difficult (D8) task, they will roll that die, not their Impact Die.

When your character is injured, whether it is physically or socially or spiritually, their Impact Die will be affected, being lowered by one die for each setback (so, D12 would become D10, D10 would become D8, and so on).

In most cases, I’m going to trust each of you to tell me which Details are appropriate to your action and can be included. No need for me to make a call, but if you pull out something super weird ("My character is a Moon Sign, and since the moon is out…") I may call a veto. Remember your team were given a whole stack of Temporary Details during the briefing (as Harrigan pointed out in his post, the Service Van and Deutsche Marks) that you can use, but if you get permission from each other, you can also use the Details of other characters. This is how character’s cooperate. So, if Hank says he’ll pay people some of the team’s Deutsche Marks to create a distraction (+1), hides the team in the Service Van (+1), and relies on Maxine’s Streetwise to figure out how to effectively speak with the guards (+1, assuming Qralloq agrees), Harrigan will roll D12 + 3.

It is, admittedly, a little tricky to get a 8 or higher regardless of which die you are using (even if you are rolling a D20 or D12, but the assumption is that you’ll be relying on your character’s strengths and situational details to give yourselves an edge. Most rolls will likely have between +2 and +4 thanks to the Details you use. And, please don’t forget, if you are using one of your Core details (Details with a "+") you get to add +2 for using it in your roll.

Windy, your question about "What time of day is it?" is one of the strengths of the montage… I’m handing over some of the narrative duties to you and letting you decide! So, if you decide to tell me its snowing like crazy which is affecting visibility on the streets, making it harder to be tailed, you’ve just created your own Temporarily Detail and get to use that +1 on your roll. I’m asking all of you to do a little more as players, but you get to have fun with it (hopefully), and come up with whatever you think would be cool.

It sounds like the "turn" order you’ve decided on is:
1. Hank - Sneak into East Berlin (d12)
2. Laura - Navigate the streets of East Berlin (d20)
3. Friday - Bypass building security (d12)
4. Maxime - Sneak into the building (d12)

Is that right? Did I miss any questions?

EDIT: Maybe I should say this explicitly, rather than just hint at it, but my approach to this system is really to give all of you a great deal of freedom. RPGs are, after all, a collaborative storytelling exercise and I’m counting on all of you to bring your ideas and build on each other’s posts, so… do it! Don’t ask for permission. If you go too far, we can talk about it and bring it back ("I get a +1 because I call in an air strike on the gate!" "Umm… maybe let’s not do THAT."), but I trust you all.
Dec 22, 2023 8:24 pm
OOC:
Ok, so my task difficulty was a d20. The die I was supposed to roll was a d12 which I did. But I added my drive die, which I know now I shouldn't have and wrongly added my detail bonus to that die roll. Even if I had correctly added the +2 to the proper die roll I still failed.

Let's say I decided the streets were crowded and gave myself another detail bonus for blending into the traffic. I still failed. But if I added bad weather as well I would get a result of 8 which is a pass except that's the wrong die. LOL.

I should wait for Hank to take his turn and then narrate a failed drive scene? Is that correct? BUT, if we're not asking permission I'm taking my 2nd d12 roll adding +3, and passing! 😁👌
Last edited December 22, 2023 10:17 pm
Dec 22, 2023 10:04 pm
OOC:
Think I've got it. Planning to roll, -then- narrate. Last question... who narrates? GM or player, success or failure?

Planning d12 + 4 (Deutsche Marks +1 (he's going to pay some people he knows to cause a ruckus inside the wall to pull guards away from the crossing), The Service Van +1 (we're hiding in there!), and Laura as Driver +2 (core detail). I *could* include Henry's martial arts, but it feels like that will come into play more if I... fail? I will admit I'm finding it hard to draw the lines around this. Each detail I include informs the situation and the roll and what might go wrong. So you know what? Let's include the MA. I think what that might mean is that even if we succeed with d12+5, we're leaving an unconscious guard behind...

Rolls

EAST BERLIN HERE WE COME! (Target: 8) - (1d12+5)

(8) + 5 = 13

Dec 22, 2023 10:05 pm
OOC:
Success. Now will wait on the answer to the narration question.
Dec 23, 2023 1:13 am
OOC:
I’d love it if you guys would narrate how cool your character succeeds at their roll! Or, conversely, how cool they look even in failure. Please don’t feel like you have to go crazy, but a few sentences or even a few paragraphs, would be awesome.

Windy… :D. We’re still getting the hang of this, so go ahead and try a new roll when you have a moment and we’ll use that one.
Dec 23, 2023 7:22 am
OOC:
Last question before I narrate. Should the narrative include a reference to all the details, or can a good roll negate the need to include every detail?
Dec 23, 2023 4:58 pm
OOC:
I'll wait for Harrigan to narrate his bit but in the meantime, here is my roll.

Rolls

Driving, bad weather - (1d12+3)

(8) + 3 = 11

Dec 23, 2023 7:18 pm
Quote:
d12 - Break into the Tenement Building. There are numerous ways to get into the building, whether that means walking in the front door, following in a child coming home for dinner through the back, sneaking in via the roof, or finding an unlocked window.
Maxime's plan is to get into the building in the disguise of a Berlin plumber. He wants to get in, and go around purposefully to get a layout of the building and leave a window or door unlocked.
Quote:
We scout the building using a convincing excuse, and then we make a plan for the extraction. That, of course, is your specialty, Commander. What do we need to know to formulate a cunning plan that leaves little trace?
OOC:
Rolling with details: Streetwise, Method Man, and disguise kit. With the +3 that's a 10.
Last edited December 23, 2023 7:18 pm

Rolls

Roll - (1d12)

(7) = 7

Dec 25, 2023 6:40 am
OOC:
Sorry for the further delay. Will get to it soon! Christmas and family and all that...
Dec 25, 2023 6:58 pm
The scene opens on a dark alley in West Berlin. The wall looms at the end of the cobbled lane with its massive height, lights, and barbed wire. It's pouring rain, and the group has gathered in the van that J.E.T.S.E.T. had provided. Laura is behind the wheel -- much to Hank's consternation, he must admit she's nearly as good a driver as he is, and there might be need for his... other skills. Murray checks this diver's wristwatch and raises an eyebrow as the time nears.

We switch scenes now -- to the East side of the wall, behind the communist curtain that bifurcates the city, and indeed, the entire country. Two men lurk on a rooftop in the rain, their overcoats and hats drenched but keeping the worst of the downpour off of them. One signals the other after paying meticulous attention to his pocket watch, then the shorter of the two men produces a small electrical box with a black switch in the middle of it -- which he presses. Down the street, a truck explodes violently, smashing windows and overturning nearby cars with the force of the blast. Phosphorous incendiaries burn brightly, ensuring that the fire will rage despite the rain, and shouts rapidly go up as East German authorities raise the alarm and rush to the site.

The detonation pulls guards away from three nearby wall checkpoints, including Bösebrücke, where we now see our heroes are in the middle of being interviewed by the border guards. This crossing is not so close that it will be immediately closed, but close enough to send men to help secure and investigate the area -- which leaves only two guards, armed with MPi-KM rifles, to man the station. Taylor and Maxime feign looking for the right paperwork, keeping the attention of the soldiers as the Commander slips from the rear of the vehicle, creeps around the blindside, then takes out both guards with brutally efficient karate-chops to the neck.

The van is back underway in seconds, leaving the crossing behind as they motor into the dark city. East German Polezai sirens wail as their Mercedes sedans race for the scene of the explosion, and quick as that Laura pulls the big vehicle into the back lot of a factory, where Hank rapidly changes the vehicle's plates with this electric fountain-pen-come-screwdriver.

"Right!" the man says, climbing back into the van. His grin is broad despite his being a bit rain-soaked. "That's that, we're in. Where to, driver?"
Dec 26, 2023 9:34 pm
"Ach nein. I could swear I had the right papers in this folder. Sorry. Give us a moment. They are here somewhere," she says, feigning irritation as she rifles through the small stack.

"Ah!" Laura purposely drops the folder at her feet, awkwardly spilling the contents of it onto the floor of the van. "Maxime help me please, and don't be fresh!" She doesn't hurry to pick them up, allowing Hank the necessary time required to neutralize the guards.

They are off again, and a few minutes later they arrive at the factory. Fingers drumming on the wheel she waits anxiously for Hank to switch out the plates on the van.

Finally, he is done and they are off again. "You know very well where we are going, Murray." As she floors it toward the tenement she feels the exhilaration that comes with speed and danger. It's the closest she will ever come to racing and the thrill energizes and excites the woman. With the nasty weather in their favor, she barely slows at corners, preferring to drift effortlessly around them knowing the tires won't squeal on the damp streets. She chuckles at the flashing lights of the Polezai, barely visible through the fog as they rush toward the diversionary explosion.

Having looked at the map she knew where the tenement was and one of the team had the transmission signal strength meter to help confirm the location of the Numbers Station.

"I think this is it," she says as they approach the building. A few lights flicker from windows, confirming what they already knew about it having tenants.
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