Out of Character General Chat

Nov 2, 2023 1:46 pm
This threat is used to talk with anyone else in the campaign. Use it to ask questions, get to know each other, talk about your character idea, or anything else. Please keep political conversation to yourself. Regardless of your views, we are here to play a game. Otherwise, talk about whatever.
Nov 2, 2023 8:55 pm
Thanks for the invite, Ironmonger! Excited to get going.

I'm reading through some of the character-creation rules, and using the "one unique thing" to really ground a character concept. Since I'm brand new to the game (and haven't played a d20 game in years), I'm leaning toward a Paladin inspired by Sun Wukong (the Monkey King) in Chinese folklore—albeit drastically reduced in power to suit the game's power level.

I have uniques in mind for a cleric or rogue, as well, that would be fun. But for now, I'm going to see where the paladin idea takes me.
Nov 2, 2023 8:58 pm
Sounds good. You can reflavor any of the races as a monkey race as long as you don't change any of the mechanics. For example you could use the half work as a base but just flavor it as a monkey person if you really wanted to. Flavor is free, mechanics have limits

You can even make your one unique thing related to your race. You might be the only monkey that has magically been turned into a humanoid for example
Nov 3, 2023 12:21 am
Howdy! I'm working out a character who's either a spellcaster or someone with an animal companion.

In a previous 13A game, I came up with this partly automated character sheet. It will probably need some more tweaking, but feel free to use.
[ +- ] 13th Age
EDIT: I'll play a high elf wizard named Raphel Cassidor.
Last edited November 3, 2023 7:21 am
Nov 3, 2023 1:15 am
I'm not super familiar with how custom character sheets work on this website. I am new here and only know the default one the website gives.

Also, just a heads up that I am a bit of a rules lawyer DM, but that just means I enjoy learning rules and sticking to them. I pride myself on consistency. If I ever change a rule I will make it known before the issue occurs. If the issue happens first, I will research what was supposed to happen and make a ruling for any future instances. That said, I do still enjoy creativity and challenging combat, but try to put NPC interaction where I can
Nov 3, 2023 1:17 am
@Ironmonger42 What are your thoughts about this wizard talent? I think it will be great fun, but since it adds to the GM workload (coming up with bonus effects) I want to run it by you first. We can make it mostly a flavor thing too.
[ +- ] Polysyllabic Verbalizations
EDIT: Regarding custom character sheets, they're basically blank pages that you modify via BBCode. There's a bunch of templates created and shared by Gamersplane users for various games.
Last edited November 3, 2023 1:19 am
Nov 3, 2023 1:23 am
Let me throw it back at you. What are some examples of effects you would hope for? I will tell you if I would be ok with them, or what I would suggest instead, and based on my answer you can decide if it is worth it.
Nov 3, 2023 1:25 am
Regarding the character sheets, I'm generally ok with whatever sheet, but I would like to be able to see your sheet whenever I'd like so I can get an idea of what my players have access to so I can keep that in mind. If using the sheet means I wouldn't be able to see it then I'd suggest using the default. If I can, then it should be fine.
Nov 3, 2023 1:38 am
Good question. I mainly love the idea of renaming spells to be as extravagant as Worlds Without Number - The Jade Palanquin of the Faceless God (Floating Disk), Contingent Excision of Arcana (Dispel Magic), Obnubilation of the Will (Dominate Person).

In terms of mechanical advantages, Evocation can be a point of comparison since it also consumes a quick action to maximize damage dice. PV should be weaker than that since it affects all of the wizard's spells. Maybe things like changing spell targets from 1d4 to 1d3+1, dealing damage equal to wizard level on a miss and/or changing damage dice from 4d10 to 10d4?

EDIT: You shouldn't have any issue viewing Custom Sheets whenever you like as a GM.
Last edited November 3, 2023 1:39 am
Nov 3, 2023 2:25 am
I think it is fine to take that talent. Just understand that the idea is that the bonus isn't the same every time you cast it. When you want to use the talent, mention the name and maybe what you hope would happen. If I don't know what to do, I'll let the d20 roll influence the usefulness
Nov 3, 2023 2:39 am
Sounds good to me. Could you please modify the campaign so that custom sheets are allowed?
Nov 3, 2023 2:55 am
Ok I think I edited it to allow custom
Nov 3, 2023 3:47 am
Hmm. So there's potential narrative and niche overlap between Hrafe Strongheart and my character concept: a son-of-the-war-god unstoppable slayer, versus the cast-out-of-heaven, against-her-will paladin I've been working on.

It MAY work. Is it OK to have two divine-touched PCs who are both martially focused? It could make for some interesting RP, as I've been leaning toward my paladin being a reluctant servant to the gods, while Hrafe may have a more positive relationship.
Nov 3, 2023 6:01 am
Hrafe:

"Of course it works. Heaven had to kick you out to make room for the myriad of souls I have sent there."
Nov 3, 2023 7:21 am
Raphel's character sheet should be good to go.
Nov 3, 2023 11:51 am
It should be ok as long as neither of you feel like your "one unique thing" overlaps enough that it isn't "unique" anymore. Just keep in mind that the gods in the default setting are meant to be not very defined. In fact, the book says that, to a degree, the 13 Icons are kind of meant to be the "gods" of the realm, and the gods are otherwise just refereed to as "the gods of light" (who the priestess helps the worship of) and the "gods of darkness" (who the crusader claims to kill in the name of).

Also, generally, if you are serving any dark gods, the game assumes that means you slay demons as the dark gods are not aligned with demons and view them as "the things trying to destroy the world we want to rule, so they must be exterminated"
Nov 3, 2023 12:46 pm
I encourage you to talk to each other about your icon relationships. There isn't a problem if it happens, but you may want to know if someone plans to put 3 positive relationship points with the great gold wyrm before you decide to have a conflicted relationship with the three. See the useful references threat for the list of icons and how many points you can put in them based on your relationship
Nov 3, 2023 1:34 pm
All three icon points of my elf wizard Raphel went into a conflicted relationship with the Archmage. His magical talent makes him quite in demand as an apprentice, while his arrogance has left a trail of ex-mentors behind him. So far, I don't see anything problematic arising from whatever icons the other party members have.
Nov 3, 2023 3:14 pm
So far it seems we have a Paladin, Barbarian, and Wizard.
Nov 3, 2023 3:37 pm
I'm now planning to change my Unique so as to avoid narrative overlap with others: "I am dead. But I fought my way back from the Underworld, and I am never going back."

Here the idea isn't that I'm undead, but I'm not really alive either. The forces of the Underworld probably don't like that I got out. That might still lend itself to a Paladin, but maybe Fighter is more appropriate. I should be able to generate a character tonight or tomorrow.
Last edited November 3, 2023 3:38 pm
Nov 3, 2023 3:47 pm
Sounds good. I would recommend some amount of negative relationship with the lich King based on the fact that you overcame death and he is the king of death or at least thinks he is
Nov 3, 2023 4:51 pm
My unique will revolve around my character being a literal wood elf. Birthed from the Mother Tree at the heart of the Wild Wood. I'm thinking of going with a positive relationship with the high druid and a conflicted relationship with someone else but I'm not sure who yet. Either the Elf Queen, the Emperor, or the Archmage.
Nov 3, 2023 5:30 pm
Sounds cool. Druid isn't an available class because I am using the core rulebook only, but sounds like a cleric or ranger would be thematic
Nov 3, 2023 5:52 pm
I went with 3 positive with the priestess because we should all know the story of Shamhat and Enkidu. Shamhat brings Enkidu the wild man back to civilization.

It is the oldest story told and written that we yet know.
Last edited November 3, 2023 5:55 pm
Nov 3, 2023 6:02 pm
Ranger is where I'm going I think. With the cleric talent.
Nov 4, 2023 11:17 am
Thanks for adding me. Had a busy yesterday so will start thinking of character torday. My first thoughts are an elven rogue of some kind.
Nov 4, 2023 11:46 am
Sounds like we're rolling without a human then!
Nov 4, 2023 12:36 pm
I think the barbarian is human, actually
Nov 4, 2023 12:47 pm
Ah, wasn't sure with his background.
Nov 4, 2023 1:21 pm

Question regarding initiative since this is play by post. Which of these would you prefer?

Players roll their own initiative
Vote to view results.
DM rolls all initiative to speed the process up
Vote to view results.
Nov 4, 2023 1:23 pm

Also, regarding order?

Traditional initiative, where we go in a specific order based on results (so if it is PC1, PC2, Enemy1, and PC3, initiative is in that exact order)
Vote to view results.
Group initiative, where if a group of enemies or players all go after each other then the order doesn't matter (so in the above example PC1 or PC2 could go first, but Enemy2 would not go until both PC1 and PC2 finish)
Vote to view results.
Side initiative, where either all enemies or all players go and initiative progresses when all participants finish (so all PCs would go in any order and then all enemies would go in any order or vise versa)
Vote to view results.
Nov 4, 2023 10:39 pm
testlum says:
Sounds like we're rolling without a human then!
Demigod yes, but still merely human.

Also Hrafe doesnt believe he is anything but a bastard. But he does know he is a psychopomp.
Last edited November 4, 2023 11:37 pm
Nov 5, 2023 12:49 am
Based on above, I will handle initiative as such:

When it comes time to roll initiative, I will look at all of your characters, mark their initiative bonus, and roll for monsters and PCs all at once. I will then say what the initiative is. if there is a point where multiple PCs go in a row, the PCs go in the order of who posts first or in the order they say they want to go in (for example, if PC1 and PC2 can go in any order, but PC1 says they want to go after PC2, that's what would happen. Otherwise, they would go in order that they post).
Nov 5, 2023 12:56 am
We are almost done with the characters. We will start no sooner than Monday November 6th, a I will be busy most of Sunday. I will use the icon relationships you all chose to determine who the icon related to the first quest will be. The adventure in the book suggests changing the adventure location based on one of three icons, but gives guidance if a different icon makes more sense. I'll also use the icons to determine which villain is at play as well.
Nov 5, 2023 12:56 am
That sounds good to me.
Nov 5, 2023 2:22 am
Ready willing and able!
Nov 5, 2023 2:38 am
One thing to note: the icon relationship dice are meant to be rolled every session of play, however as we are doing this in play by post, there are not sessions of play. As such, I am thinking for now that I will have you all roll your icon relationship dice once per full heal up, and potentially between them if it would make sense (like looking for a lead to find some villain and rolling your dice to see if anyone has a contact reach out to help)
Nov 5, 2023 3:37 am
That sounds fine with me. Alternatively we could also roll them every "chapter" when we wrap up one arc of the story, if once per full heal up is too often.
Nov 5, 2023 4:16 am
I'm good with all those options. I also think I'm finished with character creation, I'm running a human paladin who is serving the forces of light to avoid being sent back to the Afterlife, because she is doggedly determined to reunite with the twins whose birth killed her in the first place.

https://i.imgur.com/WEEeM1K.jpg

How does party-creation work? Do we all meet in the proverbial tavern, or are we going to come up with a reason we're all traveling together?
Nov 5, 2023 4:26 am
Players are more motivated when they have agency so I suggest you all discuss what you work together.

So far, I am thinking with all of the conflicted relationships in the party, that I will have the first mission be at the request of the archmage. The other default options without homebrew are elf queen and high druid, which rarely if ever was chosen for relationships
Nov 5, 2023 5:10 am
Being called to join forces at the Archmage's behest sounds like a good start. We can work out introductions in the opening posts too.
Nov 5, 2023 11:36 am
The good news is that I chose both the elf queen and the high druid.
Nov 5, 2023 6:25 pm
So who all do we have?

A demigod whose dad is the god of war (Human Barbarian)
A paladin who fled the afterlife to find her missing kids (Human Paladin)
A wood elf who emerged fully formed from a tree (Elf Wizard)
Elf Rogue(?)
Elf Ranger (?)

My paladin could have conceivably been traveling with anyone else; she's very much a knight errant, taking on odd jobs as long as she can look for her kids. (But "you all met when the Archmage summoned you" works in a pinch of folks aren't interested in linking up recent backstories.)
Nov 5, 2023 6:59 pm
We have:
A high elf rogue who used to be a dwarf assassin for the crusader
A high elf wizard who is unmistakably magical at a mere glance who has a very conflicted past with the archmage
A human paladin who found a way out of the afterlife with a conflicted relationship with both the lich king and great gold wyrm
A human barbarian who is the son of a war god with a surprisingly positive relationship with the priestess
A wood elf ranger who is literally made of wood and sounds to have relationships with the elf queen and high druid (types to be seen)
Nov 6, 2023 3:10 am
Alright, character sheet submitted. I decided to go Cleric at the last minute. My relationships are 2 positive with the High Druid and 1 conflicted with the Elf Queen.
Nov 6, 2023 4:22 am
LOL. "An elf who used to be a dwarf."

Sounds like a good party. Looking forward to "meeting" everyone.
Last edited November 6, 2023 4:23 am
Nov 6, 2023 4:35 am
Go ahead and talk amongst yourselves as to why you're all on this quest together
Nov 6, 2023 7:12 am
Ambient Music

The Corpse fixed Hrafe with its one eye. The brilliance of the eye could not be described, outside the very real feeling of disintegration that it pelted Hrafe with, in an instant it extinguished the petty insignificant consciousness that called itself Hrafe. What remained cackled in absolute bliss at the release. It could hear in the silence the sounds of lights inexorable conquest. The harmony of Unity had intensified, deepened, it had become more full. It sang so artfully describing what must come to pass. Assuring him his role to come, absolute dominion and authority was his. All that must be done, the death of the Ego, permanently.

Another came, Old One Eye, it placed a chessboard and waving its hand set the board. The white pieces had been set on the board. But Canny The Rising Serpent espied treachery. "I know that trick wanderer. This match is mine." It hissed triumphantly at the greybeard's eyeless socket. The board reset and immediately the serpent attacked with a queen's opening.

In the temple, Hrafe's possession brought him to ecstatic laughter as the flesh rejoiced at the divine communion occurring within it as the vessel. Though the laughter came in three distinct voices, and sounded far more bestial than human. It was on its knees holding within its palms the sacred light. Its laughter was occassionally interrupted by it speaking in tongues.

Old One Eye and Hrafe stood upon the precipice. One of the Raven's of the aged wanderer leapt down and dove into something in the mists below. It cawed up as if mocking Hrafe's courage. But he knew what must be done and fell from the cliff's edge.

He landed immediately as if taking a step down a winding path that twisted, it was a bog, and around Hrafe were statues of himself, twisted in horrific agony. He also saw the Grey Wanderer, making swift ahead of him. "You must move with a steady beat, or you will be lead astray. You must keep to your feet if you want to walk this way." He said to the Rising Serpent. It followed as best it could. Seeing the statues had been turned to stone by what they had seen it focused solely on its stride.

The path ended, upon a windswept hill, upon which an enormous ash shifted in the wind. With blood red leaves, that smelled of incense. The tree was covered in bodies, impaled to it with spears. Each body, alive, entranced, each one of the bodies was Hrafe. The Rising Serpent watched its alter-ego for many days. All but one died. Hoisting itself off its spear it looked up at itself, and began The Knowing. Just then, a second sun rose and melted all illusions.

The bell rang one peal, rousing the serpent from its slumber. Hrafe growled in furious rage as he flooded into the empty spaces, breaking through the interstice between the living realm, and the next. Frenzied eyes locked on the vestige of the light deep within him. Three distinct voices rose from the bowels of the warrior who struggled to carry on the ecstasy of his trance.

A second ring of the bell caused Hrafe to overcome the serpent, a guttural sound emanated from the bowels of the warrior, three distinct voices rose with it. "You have interrupted the sacred." Ritual ablutions, the psychoactive ingredients left the savage Hrafe to stare, eyes rolled in the back of his head. They stared emptily at the interloper. Involuntary spasm, and Hrafe lifted his hands in supplication to an invisible power. A sole shaft of light clasped between his palms. The ecstasy of the light caused an involuntary growl to raise again from his bowels. "Flee this place or you will be made sacrifice. The Beast, it is within me." The third peal roused him fully and immediately he felt her Overwhelming Peace crush all vestiges of peace. Her Holiness arrested his dreams and brought him fully to alertness.

A soft hand placed upon his brow brought immediate peace and clarity to the holy warrior. Pressing his forehead to the palm a warm smile stretched across his face. "Oh, your Eminence, how may your sword serve?"

With a whispered word Hrafe bowed his head in supplication. "I had the same dream. The Hanged God came to me, piercing my abdomen with his spear he made me a sacrifice unto myself. And as I died upon his spear I listened to him. He bid that I lend my sword to the archmage. But if it is your will, I will stay by your side. Basking in your magnificent light."

She whispered again bringing a gasp from Hrafe. "Your will be done your Magnificence." Standing unsteadily Hrafe bowed. "I will avail myself to The Archmage. In your most holy name." Hrafe kissed the Priestess' fingers. Lifting his veil he looked upon her with a smile. Bowing he departed and made to his chambers where he collected his sword, shield, and trappings.

A long journey, alone and on foot brought him to the tower. Resting in the preday glow, Hrafe marked his face with the rune of the day. Ochre and Black hallucinogenic paints. A sacred prayer to the sun as it rose. As he came from his prayers the forms of several others silohuettes in the distance. Hrafe beckoned raising a pewter cup of water. He was.jut starting to fry a pork belly. "It is Divine timing, that we should all meet here, and now. On this auspicious day. Why, it is the Blue Moon tonight, and here we are on the way to see The Archmage."
Last edited November 6, 2023 8:50 am
Nov 6, 2023 9:03 am
What day of the week did we meet?

I like the idea of it being under the blue moon.

Signs and portents are always a good tool to use to enhance fiction. Why dont we all add one heavenly sign for this most auspicous occassion?
Nov 6, 2023 11:07 am
Since we're only adventurer tier characters, I think it's more likely that some low-ranking delegate of the Archmage reaches out to us than the big man himself, and even that's probably considered an honor to the general populace.

Raphel will think it's simply him getting what's due him, of course. In my mind, he's just been kicked out the door by another angry master mage and is now looking for some new means of funding for his own self-interested studies.
Nov 6, 2023 12:43 pm
Each of you is contacted by a representative of the Arch mage. Until you reach epic tears you likely won't interact with the icons themselves very much at all. At this level, most of you are considered a random person that has potential but nothing much more. You are asked to meet at a certain location and then from there after meeting each other you will be told the location of the tower and you will go there together
Nov 6, 2023 2:17 pm
I'm happy with the idea of a blue moon.

Makasi likely had a dream about one or two of you. That has compelled her to take to the road with you for a while. Could be Raphel if that makes sense, or anyone else. She comes from a dreaming people more than a stargazing people.
Nov 6, 2023 2:45 pm
Maybe we can go back to why the Archmage's subordinate asked us to meet? We could have passed some sort of test meant to filter out the less worthy.
Nov 6, 2023 2:57 pm
I have started the chapter. Please take your time deciding anything necessary for you like why you are here on this quest before posting. If I see you have not posted there but are active here, I will be fine with that. I hope we can finish introductions and have you all on the road by the end of the week.

Big note: I will be on vacation Thusday afternoon (my time zone is Eastern Time Zone, if anyone else is different) and won't return until Sunday afternoon. Feel free to roleplay within the chapter until then, but I can't promise how active I'll be during vacation as I'll be focused on my family. If anything, I may be able to make some posts before I go to bed, but I won't be bringing my laptop with me.
Nov 6, 2023 8:44 pm
Thanks, Ironmonger. Enjoy your vacation!
Nov 6, 2023 9:38 pm
Feel free to arrive at the fort in groups or as one big group if you decide some or all of you know each other ahead of time. Try to find reasons that you all would become a group or already be a group.
Nov 6, 2023 10:01 pm
My idea was that our individual actions may have brought notice to us by someone we are affiliated with and that they recommended us for the job when they were approached. Perhaps not all in good faith either.

For example, members of my Druid enclave might have found a way to recommend me as someone who seems well accomplished to the Archmage's people but really meant me as a spy. I'm not so well known that my previous actions would disqualify me so that's one reason I was chosen.

I definitely think that your character passing some sort of test fits the bill and is consistent with the feel of your character. @testlum.
Nov 6, 2023 10:02 pm
Let me ask this too, what is our power level supposed to feel like right now?
Nov 6, 2023 10:08 pm
You are level 1, and as such you are noteworthy people to those you know you but still very new at what you do. I'd imagine you would be the power level of an above average new soldier, skilled and trained, but mostly still just a solder who is in the upper percentile at best.
Nov 6, 2023 10:31 pm
As such, we likely all know each others reputations. Upon meeting such a large group of notorious warriors and mystics, Hrafe somewhere in between both would be delighted and act as confessor, serving as a confidant and offering benediction.

He is also, as a temple acolyte a gifted chef, as every temple knows the benefit of preparing delicious food as a strategy to foster trust and forge bonds of familiarity. Would we have held the ceremony of the "family dinner" yet?
Nov 6, 2023 11:02 pm
That is up to you guys. If players are comfortable with it then you can agree to

Part of the introduction is that you are eating together before hitting the road.
Nov 7, 2023 1:40 pm
@Ironmonger42 Could the Chapter 1 thread be pinned too so it floats to the top? It'll be the thread we use the most after all ^^
Nov 7, 2023 2:18 pm
Our ideas and backstories are all over the place, so at this point, it's probably fine to just assume that this dinner at the fortress is the first time many of us have met. I do like the idea of Hrafe insisting on a ceremony once we're established as a party, though. That would lead to some interesting roleplay! :)
Nov 7, 2023 4:54 pm
Regarding how long we should roleplay meeting each other -- I'm not one to yuck someone else's yum, so we can roleplay out the scene a bit. But keeping up momentum can be challenging in PbP, so it's probably best for us to jump into the adventure proper before too many days pass IRL.
Nov 7, 2023 6:21 pm
If that is the general sentiment, after each person says hi to the rest of the group we can time skip to traveling to Boltstike.
Nov 8, 2023 4:03 am
I'm about to head to bed. I see a little roleplay is still happening. Here's my timeline (comment if you would prefer more time):

In order to move the story, I'll want to be on my computer, but I'll be working in the office tomorrow. When I get home sometime in the evening I'll set the scene for you to leave the fort and hit the road. If you want to do any further roleplay, you have until tomorrow evening unless I hear a desire to delay for roleplay. If I don't hear anything, I'll interrupt any conversation and say something like "this conversation continues until an hour passes and commander Yushif sends for you to come to him"
Nov 8, 2023 4:19 am
I'm good with wrapping it up.
Nov 8, 2023 3:36 pm
Yep, enjoying the roleplay, but we can continue such interactions on the road and at the tower. :)
Nov 8, 2023 6:03 pm
I'm enjoying the roleplay as well but I'm happy to move along. It seems we're nearing that natural break regardless.
Nov 9, 2023 4:19 am

Monsters in 13th age use static damage. What would you prefer?

Use static damage as the game intended (3 damage is always 3 damage)
Vote to view results.
Figure out a die and roll it for damage (so 3 damage could be 1d4+1)
Vote to view results.
Nov 9, 2023 4:49 am
So, Makasi or Edgar is up. Just so I'm clear, I can draw a weapon, move and attack in a single turn: A quick action, then a move action, then a standard action. I also can do various free actions as long as the GM will permit them -- dropping something, talking, activating a magic item.

So where do Invocations fall into this chain? Are they standard actions? If I cast my life invocation, does that mean I don't get an attack this round?
Nov 9, 2023 5:11 am
You get one of each kind of action (standard, quick, and move) and unlimited free actions within reason. Right now, your weapon is not drawn, and it seems it takes a quick action to draw a weapon. Hrafe technically could not have raged on round 1 as he needed his quick action to draw his weapon. I will let that slide since I only now realized that.

As such, you can quick action draw your weapon, move to engage an enemy, and standard action attack.

As for invocations as you took the paladin feat to get a cleric domain, it is a quick action to activate all invocations and they last an entire battle
[ +- ] Invocations
I will add the list of actions to the useful references thread
Nov 9, 2023 5:26 am
Will combat always begin with the enemies at nearby range to the party, or do I have the option to start Raphel further away in future combats?
Nov 9, 2023 12:24 pm
In the future, I will clarify your marching order. If you are willing to put a little distance from your allies you might be able to help far from the enemy at the start, at the risk that if there is any rear ambush you might be more vulnerable. Right now everyone is near because they are ambushing from both sides of the road, not from the front
Nov 9, 2023 2:21 pm
Thanks for the clarification on actions. Good to know that the Invocations are quick actions. It won't help in this case, since we were ambushed, so I need that quick action to draw my weapon. Is it possible to spot ambushes, or is it just kind of left to the narrative? Presumably, once we enter a known hostile area, we'll be on high alert with weapons drawn. But I understand that in this case, we were just walking along. I just want to make sure I'm using my character correctly. :)
Last edited November 9, 2023 2:22 pm
Nov 9, 2023 2:32 pm
The only reason your weapons are not drawn is because you were on a road traveling and the vast majority of people sheathe their weapons when going long distances so they don't waste strength holding it in their hands. If you were doing the ambushing or you knew the area had enemies (like going into a dungeon or enemy camp) or such, I would assume weapons were out.

Monsters don't have stats for things like stealth. What I could do in the future is have you all make a wisdom check using one of the 3 DCs for your current tier of play (15, 20, or 25 for adventurer tier play) and let you add any backgrounds that justify being trained to be alert (like anything related to being a soldier or scout). If you succeed, you spot the enemy in time to take a quick action before combat starts. Otherwise in a situation like this you would have had your weapon still sheathed. Thoughts?
Nov 9, 2023 4:19 pm
If the game doesn't have default rules for preempting ambushes, no real need to complicate things. I could maybe see you offering a roll like that to JUST the PCs with the appropriate background, maybe. But you could roll it for us just to speed things up.

But, again, no skin off my nose if generally I'll be able to get off an invocation and not also have to worry about drawing a weapon.
Nov 9, 2023 7:48 pm
For combat questions, check first if you find the answer here:
https://www.13thagesrd.com/combat-rules/
Nov 9, 2023 10:19 pm
Having all of us make the skill check to notice an ambush would make it way too hard to succeed for the monsters IMO. Perhaps just roll for the one who's most likely to spot it, based on the fiction of what they're up to?
Nov 9, 2023 10:40 pm
The game has rules for if surprise or ambush happens but doesn't want to get into hard rules of determining when it bappens
Nov 10, 2023 8:33 am
Whats a good example of a drawback for the magic item?

I think maybe its a highly sought artifact.
Nov 10, 2023 8:36 am
@Ironmonger42 Raphel's original stats were 10/14/12/18/14/10, but on reflection he does not feel like a character with such high Wisdom.

I altered the stats to 10/13/12/19/12/10 instead, which won't change anything that's happened so far in game. Are you okay with this, or should I go back to the original spread?
Nov 10, 2023 12:22 pm
Math checks out. It isn't one of the examples arrays but it can be done with point buy rules. If anyone wants to make adjustments to their character before the end of chapter 1, I am ok with it as long as the rules are followed and I am notified.
Nov 10, 2023 1:10 pm
Lovely, thanks! And yeah, I checked the point buy :P
Nov 10, 2023 6:42 pm
From the game thread:
Puissance is an adventurer tier magic weapon ability which seemed to match closest to my characters archetype. Hence my earlier question about a drawback.
Nov 10, 2023 7:06 pm
Oh I didn't notice the question. Must have gotten lost into the flood. I haven't given any permanent magic weapons out yet, so I was confused. Hold off on it for now and we'll see if maybe you can get it as part of your relationship dice results

Also, for the record, that weapon's power is recharge 16+. I think you said 6+ as a typo
Nov 13, 2023 1:36 pm
I made a new sticky locked thread to hopefully keep track combat information in a central easy to find location. Please tell me if it helps and if there is anything else you would like tracked. Once this combat is over, we will discuss if a battle map would be necessary (though that would slow me down as I can't do that as easily when not at home)
Nov 13, 2023 2:53 pm
So far so good with no battle map. In a theater-of-the-mind style game, I find they're only really necessary if they spark creative ideas for using terrain, environmental hazards, etc.

Regarding the combat tracker, I like it! Another idea that I've used in games I've run is to do the same thing, but just paste it into my GM posts as a "spoiler" on my latest post. (See below for an example):
[ +- ] Battle on the road to Boltstrike Tower
I'd say do whichever makes it easier for you to track things.
Last edited November 13, 2023 2:54 pm
Nov 13, 2023 3:10 pm
I think having a separate thread is easier on my as copying and pasting large text is doable but harder on the phone and I have a 9-5 job that requires me be in the office 3 work days a week and so I am not at my personal laptop as much as I wish I could be
Nov 15, 2023 12:39 am
With the first combat practically over, does anyone have any questions or concerns?
Nov 15, 2023 1:10 am
I am concerned we do not have enough healing. But I have faith.

You roll a lot of crits like me. It is disconcerting.
Nov 15, 2023 1:38 am
The GM does roll more dice on average than player hahaha
Nov 15, 2023 3:25 am
I'm not overly concerned, since with 8 recoveries per character we can probably start most fights at near full health.
Nov 15, 2023 4:40 am
I'm guessing our cleric has heal spells, and so does my paladin. Most groups probably get by with a single healer, I'd imagine.

I think it's going well!
Nov 15, 2023 11:17 am
I'm new to 13th Age so I may need a little prompting if you need some healing. I'm still unfamiliar with the scale of damage on this system as well as the scale of recoveries.
Nov 15, 2023 11:54 am
When either you all officially let the goblin go or someone kills it just before it gets away, you will get a quick rest. A quick rest lets you do the following:

Spend as many recoveries as you want. A recovery is a roll of a die determined by your class and you roll a number of them equal to your level (1 right now) and add your Constitution modifier. You have 8 total recoveries per full heal up unless your class gives you more. If you are below 1/2 your max hp, you are required to spend at least 1 recovery. If you have none left, you still must but there is a penalty (half the healing and take a stacking -1 to all attacks and defences until the next full heal up)

You can roll a d20 for any recharge ability you have that is not available. If you fail the roll, you can try again after the next fight. Please label which ability you are rolling for.

Note: full heal ups are narrative, not based on resting overnight.
Nov 15, 2023 12:40 pm
Would you prefer me to reroll or just take the recharge/recovery rolls I did earlier?
Nov 15, 2023 12:54 pm
I would prefer we all do it together at once, so as soon as we know what happens to the goblin I will ask everyone to make their rolls as part of their next post
Nov 15, 2023 1:07 pm
I would prefer to not take agency away by just saying "oh the goblin gets away and nothing can be done", but at the same time with the speed at which PbP goes, I am wondering if I should just assume it gets away or that someone kills it. I'll make a quick poll.

What is the last goblin's fate?

Someone shoots something and it dies
It is so nimble and crafty that it manages to get away
Nov 15, 2023 4:03 pm
Ironmonger42 says:
I would prefer we all do it together at once, so as soon as we know what happens to the goblin I will ask everyone to make their rolls as part of their next post
I also have Lay on Hands -- it lets me spend one of my recoveries to heal someone else (so you save one of yours). For now, I suppose I can hold onto it and use it when someone is low on recoveries.

I also have Cleric Training. Ironmonger, I think that means I can cast Cleric spells? Do I need to prepare a spell in advance, or just pick one on the fly? (I know there's a heal spell, for instance.)
Nov 15, 2023 4:18 pm
You have to choose when you get the feature, but when you level up (or maybe after a full heal up if it narratively makes sense) you can change it.

Heal is not a valid option, as that is a class feature, not a spell. You can choose cure wounds, though. Look at cleric and choose something after the header 1st Level Spells. When you get to lv 5 and can take champion feats, the paladin cleric training talent does give you the ability to use the cleric heal feature twice per day (assuming you already have the adventurer feat for the same talent already)
Nov 16, 2023 1:34 pm

when your character is ready to proceed to Boltstrike Tower, vote below. When I see 5 votes, I will move you all along.

I am ready
Vote to view results.
Nov 17, 2023 4:26 am
Pretty frightening that vision.

Methinks that much in the way that Hrafe is aligned with the shadow as a weapon for the light, this winged monstrosity is a being of of light being used as a weapon for shadow
Nov 18, 2023 6:32 pm
Most likely Glaezentorg will go to Hrafe, but I just wanted to make sure Edgar didn't also want it before i declare it goes to Hrafe, since he is an assassin and it would make sense for him too
Nov 19, 2023 12:12 am
OOC:
Let's do it.
Nov 19, 2023 3:17 pm
To confirm, what is the "Let's do it" in reference to?
Nov 19, 2023 10:00 pm
Moving to Boltstrike. I think I accidentally posted to the wrong thread lol.
Nov 19, 2023 10:11 pm
Oh ok haha. You arrived at Boltstrike already and are talking to the second in command about who will get Glaezentorg. As of now it will go to Hrafe
Nov 21, 2023 9:36 pm
Do you guys like the poll to continue method?
Nov 21, 2023 9:40 pm
Suits me just fine. Keeps the pace up which is good in pbp
Nov 21, 2023 10:08 pm
I like it. It lets everyone have a say in a non-pressuring way.
Nov 21, 2023 11:37 pm
I'm good with polls, though I prefer the GM to just move the scene along whenever it makes sense.
Nov 21, 2023 11:46 pm
I want to make sure players who can't check in as often don't miss out on something they want to do bust because other players can post more often, but if people aren't worried about it I can go faster
Nov 23, 2023 3:35 pm
Happy Thanksgiving to those that celebrate it! I will be focusing on family today so I will not make any posts until tomorrow
Nov 23, 2023 4:16 pm
Happy Thanksgiving! Enjoy your time with your family.
Nov 24, 2023 5:29 am
No rush, have fun.
Nov 27, 2023 10:45 pm
Just checking @Ironmonger42, did Raphel find anything from his examination of the tower?
Nov 27, 2023 11:14 pm
Sorry, I didn't notice roll amongst the text. You notice that the magic is controlled strictly with constant ritual magic. The type of magic requires special training and is very slow, but very potent. You recognize the chanting at the top as part of the ritual.
Nov 29, 2023 4:37 am
I have rolled an inordinate amount of nat 20s.

I am now very afraid
Nov 30, 2023 1:10 pm
Is the gold supposed to be split 5 ways, or is it 52 pieces for each of us?

I'll take the adventurer feat to double up Raphel's uses for Utility spell.
Last edited November 30, 2023 1:12 pm
Nov 30, 2023 1:13 pm
The gold is what the party gets. You divy it up as you all prefer. By default divide it by 5 and take your portion.

You get 2 advances because you were supposed to get one after the goblins and one right now. What do you want to do for your other? I'll decide later when I will hand out these advances when the adventure is over. This adventure is meant to be quick and action packed. Normally if you played in person you are supposed to get 1 per session of play
Nov 30, 2023 1:18 pm
Whoops, I missed that we'll get two. I'll take the bonus HP for simplicity's sake.
Dec 1, 2023 3:33 am
I'll take the HP and the Smite Evil Adventure Feat for the incremental advances.

I also vote that we divvy up gold evenly by default.
Last edited December 1, 2023 3:38 am
Dec 1, 2023 3:46 am
Is weapon damage an option to advance?
Dec 1, 2023 3:52 am
No, it does not seem that is an option, neither bonus to attack rolls nor damage rolls. If anyone sees evidence otherwise, I will hear them out
Dec 1, 2023 3:58 am
10 more HP and Slayer Adventurer feat are good by me
Dec 2, 2023 12:15 am
Just a heads up. I have a busy weekend ahead of me so I cannot make any promises that I will post before monday
Dec 2, 2023 1:27 am
I may have time tonight to start the next fight. We'll see. Only 4 have voted but 3 voted for tower before dragon so majority has spoken.
Dec 5, 2023 3:09 pm

If a PC gets an opportunity attack, should I...?

Make the attack for them to keep things going quickly
Wait for the player to make the roll in case they don't want to do it


Reminder there are no reactions in 13th age, just free actions. As such you can make as many opportunity attacks as the DM finds reasonable
Dec 5, 2023 4:58 pm
I went ahead and made my opportunity attack, but I'm happy to let you do so for me in the future.
Dec 5, 2023 5:38 pm
Ok. You can go ahead and take your turn now or wait. The attack missed, but it can still die if Hrafe and Edgar both roll well. It has 32 hp but has taken 11 damage so far
Dec 6, 2023 10:05 am
That's a whole lot of critting for Hrafe.
Dec 6, 2023 10:11 am
Oh dont you worry. That dragon is about to death by massive damage him. I am sure.
Dec 6, 2023 1:13 pm
You guys are now fighting through traitor who lowered the barrier. The traitor seems to be wielding Glaezentorg, the weapon promised to Hrafe as a reward. This battle happens so quickly that it is part of the battle in the stairway, which also means the escalation die is still high
Dec 8, 2023 1:49 am
Ah another crit for max damage!
Dec 8, 2023 4:20 am
You're surprisingly lucky
Dec 8, 2023 4:36 am
The Priestess is one of the Akka and they love me. I did warn you :P
Dec 8, 2023 4:55 am
Once the escalation die gets big enough that event an 11 on the d20 will hit, barbarian are nuts as rage gives them a 25% chance to crit after that point
Dec 8, 2023 7:14 am
Isn't it flat 50% critical chance with a slight weight towards crit? Barbarian doesnt get many goodies and tricks. Its about dealing ridiculous damage and I love it!
Dec 8, 2023 12:32 pm
There is a 25% that 2 d20s will both be 11 or higher. Since 11+ is half of the values of a d20, think of it like a coin flip, with tails being 1-10 and heads being 11-20. The odds of getting 2 heads in a row is 25%
Dec 8, 2023 8:46 pm
Just learned about on the fly battle maps. i am experimenting with it in the GM Public Notes. Might make things less confusing.

To be clear, this is all about relative positioning. There is no "i move to x square", but rather you would say "i run up and engage LM2 but don't want to engage LM1" (in this case, LM1, LM2, and you would all be a group, but you would only be engaged with LM2). Also, how far you can go in a single movement is a narrative thing. As such, it isn't like D&D or pathfinder where you can move x squared per turn. If you are on opposite sides of the map, you are likely far from everyone. If you are close enough to throw something at them, they are probably near
Dec 9, 2023 1:25 am
I like it, it's an easy way to tell which enemies are grouped.
Dec 12, 2023 12:53 am
I think we are waiting on Salix and Edgar
Dec 12, 2023 1:03 am
Looks like just Salix.
Dec 12, 2023 2:54 am
You're right, I remember now after re-reading Edgar's post that I did account for that damage. I'll give Salix until Wednesday night to post. If I don't see anything, I may skip his turn and let the boss go and let Salix act later in the next turn.
Dec 15, 2023 12:32 am
Another nat 20.

Hail Santa!

With only 16hp left, I bet we can kill it this turn and still keep the magi alive with a minimum of casualties.

https://i.imgur.com/SpsrT0t.jpg
Last edited December 15, 2023 12:39 am
Dec 15, 2023 1:33 am
OOC:
Hrafe is not good. He isnt evil either. 2 magi who have already decided to die for the realm dying to stop the avatar of an icon which is commited to the destruction of order.

The math is simple. Even if 2 magi die, we come out ahead.

The Magi dying is their duty. We have the chance to destroy a superweapon in our enemies hands. Sacrifices are necessary.

Also, there is a distinct possibility that Salix and one attack will kill Big Z and the lizardmen dont get to coup de grace multiple magi as it can only target one creature even of it normally targets more. So the risk, is definitely worth taking.

Also theres a huge chance(3d20h1 its a miracle it hasnt happened yet) that disengaging from Big Z results in a crit, which could very likely kill Hrafe.

Many immediate definitive disadvantages to lettong Big z run away. No tangible immdiate benefits to letting him live. Gambling against certain losses for unknown benefit is foolish.
Dec 15, 2023 2:07 am
OOC:
just a but of missing context. The lizardmen aren't slitting their throats, they are chanting to make the magic circle below them absorb the mages lives, so only one lizardman is required. Also, if the magi die, the mission is a failure as the ritual will give the tower over to the Three, who will use it to cause destructive weather in the area. The traitor is the boss but is more of a guardian at this time.

The goal isn't to kill him, it is to stop the ritual. If you manage to do both, that is a cherry on top. If the traitor lives, he will come back later in the story, but that's the main motivation to kill him, unless you add more motivation yourself.
Dec 15, 2023 2:22 am
One of my thoughts in having Makasi intervene in the ritual was to disrupt it. Having to fight a bunch of people with weapons would make it difficult to concentrate, I'd think. But I can accept that the only sure way to stop the ritual is to kill all the Lizard-men. But what if we were to, say, grab the mages and hightail it out of there? Or rub out the magic circle? Knock over the candles? I'm just thinking it's unlikely we'll be able to kill the lizard-men without Hrafe's help. (It's possible, but I have been rolling terribly!)
Dec 15, 2023 2:49 am
Double teaming and carrying the lizardmen then throwing them downstairs. 4 stories is a long fall. Magic circles in most fantasy are made of salt or chalk, both are water soluble. Adding chaos to the pattern is likewise a good idea.

Hrafe's background skills wont be much help with arcane rituals. But perhaps someone with arcane skills?
Dec 15, 2023 3:01 am
I'll say this: if someone wants to spend their action attempting a skill check, they can roll an intelligence check using a background that gives them understanding of any kind of magic, but preferably wizard or sorcerer magic or maybe knowledge of dragons (as these lizardman magicians are sorcerers and all sorcerers in 13th age are somewhat tied to dragons). The DC to save 1 person is 15. If someone gets 25, they can use both hands to grab 2 people. This is because the magic of the circle is also holding the mages in place (hence why they are not standing up and running in the chaos). This check is to overcome the magic enough to drag them. A failure means you pull and pull but not enough before the end of the round. If you had tried this a round or two earlier you might have been able to end the magic on the circle, but with you having 1 round left the main hope you have is that the magic circle goes off but there are no mages to absorb.
Dec 15, 2023 3:53 am
One last-ditch idea: I still have my boon from my conflicted relationship with the Lich King. He hates the Three. Is there some way to cash that in here?
Dec 15, 2023 4:42 am
Relationship dice are meant to be for learning information, getting help from NPCs, and guiding the story (such as determining which NPCs are active in the next adventure). Sometimes they give you magic items, but I'm not sure they are supposed to defeat enemies or remove obstacles for you. I'm new to the system and this part is the most improv heavy part of it

I'm not sure if I will let it happen often, but I can let you use the relationship die to let you roll twice and use the better result on a skill check, as long as you can explain why that happened in the narrative
Dec 15, 2023 10:31 am
I have a talent it may be time to use. Could I pick up one of the lizardmen and throw us both off the tower, only to lasso myself to safety or grab an edge or stop my fall by wedging my dagger into the side of the tower.

Talent: Swashbuckle
Once per battle as a quick action, you can spend your momentum to pull off a daring stunt the likes of which others could scarcely conceive. Yes, it’s improv night at the rogue show, and you’re the star baby, the star. You’ll probably want to make an attack as part of the stunt, and that’s alright, but you’ll need to roll normally for the attack. The fun is doing something outrageous like dodging between the legs of giants, vaulting on a 12-foot pole over the heads of onrushing orcs, or cutting open bags of flour just in time to make them go poof and daze several foes for a round.
Of course, 13th Age is a game where everyone might attempt stunts like this at some point. But you’re the swashbuckler who is prone to automatically succeeding, often, instead of needing a difficult skill check to pull the stunt off.
Dec 15, 2023 10:47 am
Dang, I thought Raphel could help out with the idea above by tossing Feather Fall at Edgar, but casting it on an ally is only at level 3+. Like the idea though!
Dec 15, 2023 12:33 pm
That could work for the lizardman who is still at full hp. When it is your turn, make a melee attack. If you hit, you can do that. If you miss by only a little, I'll give you the option to still succeed but you didn't catch the ledge like you said and fall to the bottom too (or you can just not pull off the trick)

The rest of you would just need to deal with the one that has taken 13 damage already
Dec 15, 2023 2:55 pm
Well, Makasi hit, so at least that's something. Hoping we get to face some mooks soon! These tough enemies are making my paladin feel weak.

I think they get to go next. Then we get Edgar's derring-do. Then it's up to you magic types to take out the last lizard-man (hoping Edgard succeeds...)
Dec 15, 2023 3:19 pm
So one of the lizardmen is killed, leaving the other that has all of its 30 hp left. I had Salix use his delayed turn from earlier to finish off the one that Makasi ALMOST finished off. (I just realized, though, as a wood elf he might have gotten 2 turns, so i'll go back and see if that happened. EDIT: i did, and i got a 4. wood elfs get 2 turns if they roll a d6 and get a value equal to the escalation die or less, with the d6 growing each time they get that extra turn. Since this turn was from last turn, the escalation die was still a 3 back then. Now it is a 4)

As for Edgar, i had the lizardman attack you because he could see you were eyeing him and you were the closest person that was about to go. If an 18 hit your PD, then you lost momentum. You can still try your trick, but it will be a Strength check using some background that would make sense for someone good at wrestling or fisticuffs, and the DC would be 20 (because the tower is a champion tier environment and DCs in 13th age are determined by the environment, not the enemies).

One other thing, i had Makasi only engage with the lizardman that she attacked, but if the goal was to move so that she'd be engaged with both lizardmen so that she'd still be engaged with the other one when her turn ended, I can make that change (D5 instead of E4)
Dec 16, 2023 1:45 pm
The last lizardman has 15 hp left. If Edgar finishes his turn and Salix has not acted, I'll have Salix use Javelin of Faith again. As a wood elf, if Salix rolls a 4 or less on the d6, he'll get 2 standard actions this turn. There is a good chance that, with the escalation die this high and Salix attacking PD not AC, that if Edgar hits then the lizardman should die.
Dec 16, 2023 11:25 pm
Woo we may still succeed!
Dec 17, 2023 12:47 am
15 hp left and I end up doing 14. That's quite on brand for me :P
Dec 17, 2023 12:53 am
Ok, since i have not seen RAAMtentacles say anything in this long, i'm going to have him use javelin of faith. he is a wood elf so there is a 66% chance he gets to make 2 attacks at this round.
Dec 17, 2023 1:06 am
So, you guys manage to save the mages, but the traitor got away. With his flight and speed, as well as a successful disengage roll, he can't be hit anymore.
Dec 17, 2023 1:37 am

When you are finished with your level up, vote below and I'll inspect Public

I am done leveling up
Dec 17, 2023 2:11 am
With only 6hp left and given that Glaezentorg is magical, would Hrafe(on a successful dexterity check) be able to throw it at Big Z as he flees? Perhaps risking losing Glaezentorg or damaging himself in the process.

If not thats fine. Having a nemesis is always fun.
Dec 17, 2023 2:31 am
No, he is too far away. Thrown weapons can't be thrown at far range, and at this point even a spell with a range of far would not be able to hit him. You had a 50% chance to get one finally attack and he rolled too high
Dec 17, 2023 2:46 am
Also, keep in mind, you did not get a full heal up as part of leveling up. As such, you need to roll recovery dice to determine if you are at full HP for the next fight or not. Please roll the recovery dice here or in the chapter 1 thread. these recovery dice should involve 2 dice, not 1, as you are rolling recovery dice as a 2nd level character now.
Dec 17, 2023 3:18 am
I had 18 hp left

Rolling recoveries in the thread
Dec 17, 2023 4:49 am
I'll keep the Smite Evil Adventurer feat for my level up.

Just so I understand — we each get a certain number of recoveries per day, right? I also have Lay on Hands, which lets me let someone roll a normal recovery, but I lose the Recovery from my stash rather than them losing it from theirs. (So anyone who is low on recoveries, let me know.) Finally, we also have healing items, like healing potions, available. And both I and our cleric theoretically have access to healing via spells.

Am I understanding this correctly?

Rolling my recovery in the main thread. For some reason, rolls aren't allowed in this thread. I only lost 6 HP, but I didn't solo the boss! (I accidentally only rolled 1d10 for recovery, but it's moot, as I got more HP back than I lost regardless.)
Last edited December 17, 2023 4:59 am
Dec 17, 2023 5:08 am
Everyone has 8 recoveries per full heal up. Anytime you are healed, like with a healing potion or spell, a recovery is expended in the process unless it says that the healing is a "free recovery". So if you drink a healing potion, you still roll a recovery and lose that recovery, but potions give you bonus healing on top of the recovery you rolled.

Main thing to remember: you always spend a recovery unless it uses the phrase "free recovery". If anyone heals without a free recovery and was out of recoveries, there are penalties
Dec 17, 2023 2:39 pm
Technically fighters get an additional recovery :P
Dec 17, 2023 3:37 pm
testlum says:
Technically fighters get an additional recovery :P
That is true, and I think they can get a 10yh with a certain talent and/or feat
Dec 17, 2023 6:45 pm
Ah, gotcha. So always takes a recovery, only certain items and powers let those recoveries be better. Makes sense.
Dec 17, 2023 8:59 pm
Correct. The Cure Wounds spell is an example of something that provides a "free recovery". This means the target rolls the recovery, but if they had 5 out of 8 left, they still have all 5 after they roll. if it just said "a recovery", they would have only 4 left after rolling.
[ +- ] Cure Wounds
Dec 18, 2023 2:07 pm
I will pilot Salix this fight unless RAAMtentacles comes back. If RAAMtentacles doesn't say anything for 1 whole week from today, I'm going to assume something happened and he isn't able to play anymore.
Dec 18, 2023 4:44 pm
Not my turn in the order, but I had intended to use my oil on my weapon, so I hope that's OK to assume I did. (It's hard for me to post on weekends, so I'm catching up now.)

Secondly, can I do an Invocation just before entering battle? Or does it have to be once battle has already started? I know it's only a Quick Action, but in this case, I have to choose to either use the Quick Action to use Lay on Hands for Raphel, OR do my Invocation. Since I knew I was about to go into a fight with a dragon, I would have done my Invocation just before engaging the foe—if that is allowed.
Dec 18, 2023 4:54 pm
I will say everyone had no more than 2 rounds of actions they could have taken as you all went back to the stairs, ran down to the first floor, and exited the tower. As for things that last until the end of battle, the game says that anything that lasts until the end of battle used out of battle lasts about 5 minutes, so you could easily use such an ability and have it ready during this fight ahead of time.

Oh, and there really isn't any turn order. I'm not sure if I explained, but while in person games I inforce turn order, for the speed of PbP, players are grouped together. So right now anyone can go, but unless you say you go after a particular person you go in the order you all post. Once everyone has taken a turn, the dragon will go again, and then you all get to go for round 2, and so forth.

To be clear, PCs can go in any order if they are in the same initiative group (which you are all in the same group right now since there is just 1 enemy), and unless details are given I have PCs act in the order I see the posts.
Dec 19, 2023 2:28 pm
I have a packed work day today. I will see if I have time at lunch, otherwise I'll push things forward on the ride home (I take the train)
Dec 21, 2023 2:42 pm
I learned more about the advanced options for GP and learned how to implement the rules where you get a check or x next to your roll if you put AC## in the reason (with ## being the value, like AC15). I can use this for when monsters attack, but for you all to use it you need to know the monster's defences.

Do you want me to make the monsters AC/PD/MD known to you all from the start?

Yes
Vote to view results.
No
Vote to view results.
Dec 22, 2023 2:43 pm
Seeing how it's 50/50, I won't reveal the AC/PD/MD
Dec 23, 2023 8:01 pm
You guys can still do a bit of roleplay, but seeing as you all finished the mini adventure in the book, I wanted to give you all a heads up on what is happening next.

First, I will take a break until December 26th starting tomorrow. Second, I will send out a Google handout so I can get anonymous feedback from everyone. Third, we will have a session zero about what we would like the rest of the campaign to be about. Lastly, if anyone wants to drop out of the campaign for any reason, now is an ok time to do it.

I don't know how long I will give RAAMtentacles to see if he still wants to play. December is a busy month for lots of people, but I didn't hear anything ahead of time about anything, which I appreciate a heads up. Probably going to wait until at least a few days after New Year
Dec 24, 2023 6:21 am
Happy holidays!

RAAM's went absent recently from one of my other games too. They've been pretty consistent in the past though, so I hope it's nothing too serious going on.
Dec 27, 2023 12:46 am
Just a heads up that I had to endure some travel shenanigans yesterday, so I won't be able to post until tomorrow. Sorry!
Dec 28, 2023 1:14 pm
I am giving RAAMtentacles until Jan 3rd end of day eastern standard time to say if he still wants to play. Assuming we doesn't reply, what would you prefer, since you would be down to 3 players?

How many players would you all prefer?

Stay group of 3
Vote to view results.
Get 1 more to have 4
Vote to view results.
Get 2 more to have 5
Vote to view results.
Dec 28, 2023 1:45 pm
I'm happy to continue with 3, but the advantage of recruiting a couple more players is that we have more immunity to attrition. Having run a few gamers on this site, my experience is that 5 is a nice number since you can weather the inevitable drop-outs that occur in this format.
Dec 29, 2023 8:30 pm
The majority says 4 players. At this time, we don't know if RAAMtentacles will return. I set a deadline for January 3rd. If I don't hear by then, i'll remove to make room for another player. if he does return, we have 4. If he doesn't, we'd have 3.

Should I go ahead and look for 1 player, and if RAAMtentacles comes back we'll make him player 5, or should I wait to see if he will return and then look if he doesn't?

Wait until January 3rd or go ahead and look for 1 player?

Wait
Vote to view results.
Look
Vote to view results.
Dec 30, 2023 10:10 pm
Got a new player. Waiting for them to accept the invitation. I'll have them introduce themselves and you guys can talk about how to connect them with your characters while I work on them with their character
Jan 1, 2024 9:09 pm
Hey, I think almost everyone here knows me already, but I have been waiting to actually PLAY in a 13A game instead of GMing all the time for quite a while, so thanks for the invite. Not sure from the list what all classes we have or where I'm allowed to pull from. I'd really love to run a melee necromancer, but if that's too far out there I am willing to cover whatever we need.
Jan 1, 2024 10:50 pm
Welcome, Falconloft. I'm running this system for the first time, so I'm limiting it to just the core rulebook. I think I put that somewhere, either on the LFP or the games details. That won't be a problem, will it?

As far as classes so far, there is a paladin, barbarian, and rogue. There's also a cleric, but I may remove him as he has been unresponsive for weeks. His deadline is the 3rd.
Jan 2, 2024 3:30 pm
Welcome, Falconloft! Nice to have you aboard. I'm relatively new to the system, but my impression is that we're currently lacking in ranged fighting and support (magic, heals, etc.). My paladin can cover some of the healing, but I haven't been spec'ing her that way intentionally. But, again, I'm new to this system, so it may be one of those that doesn't necessarily penalize you for having a bunch of overlap in party roles.
Jan 2, 2024 5:42 pm
Out of combat healing is easy enough, it's just that rare time when mid combat healing is needed that it might be useful, from what I can read
Jan 2, 2024 8:35 pm
In my other games I sort of feel like healing is a waste of time; it's hard to heal as much as you can damage. That being said, I can probably manage to make a healer fun.

Don't mind the core rulebook, I just saw a link to the SRD and the SRD has way more than the core book there so I wasn't sure.
Jan 2, 2024 8:42 pm
You don't need to play a healer if you don't want. Players should get plenty of opportunities to get potions of healing, and everyone has a minimum of 8 recoveries to use across 3-5 encounters. Healers are mainly useful in that they can give free recoveries, meaning you are less likely to run out

You can also play a bard or ranger and get a little bit of healing through their ability to take cleric spells with talents
Jan 3, 2024 1:00 pm
So later today I will be removing RAAMtentacles from the game for inactivity. In the vote before Falconloft joined, I asked how many players the party wanted, and there were more votes for 4 than 5 so I will keep it at 4 unless someone wants to try and convince the others that we should get 1 more player to have 5
Jan 3, 2024 7:46 pm
I'm good with 4. The only advantage 5 offers is more insurance in case someone else drops out or goes inactive, so that's up to you.
Jan 3, 2024 8:49 pm
I don't think anyone here ha a record for dropping out. I might be a little slow occasionally as things happen randomly like last night when my bathroom heater tried to set fire to my ceiling, but I won't drop. So 4 is probably fine. Up to you.
Jan 4, 2024 10:23 am
Four is fantastic :)
Jan 4, 2024 7:31 pm
Furmyr says:
Four is fantastic :)
LOL. I call Ben Grimm!
Jan 4, 2024 11:41 pm
I have a D&D 5e game that I need to make sure I am prepared for this weekend. I will look to start chapter 2 either Sunday night or Monday.

I encourage you all to use this time to get to know each others' characters and see any fun ways to connect them.
Jan 8, 2024 3:43 am
I never added rewards for our last chapter. Can someone remind us how much money we each got?

Head's up: I'm traveling home from holiday break tomorrow, so I may not be able to post until Tuesday.
Jan 8, 2024 3:48 am
I think I never said what that was. Looking at the adventure, it doesn't say. The book says that at level 1, you should receive roughly 100 gold per full heal up. Seeing as how a level involves 3 or 4 full heal ups normally, i'll use the lower end and say you get 300 gold each for saving the tower, though normally you won't get that much from 1 person. In the future, the gold is supposed to be the results of treasure or things you find and sell off monsters and such.
Jan 9, 2024 6:47 pm
Ironmonger, I'm ready to go except for spending my cash. Just so I'm clear, how much of what I'd consider "starting adventurer gear" do we have already, and how much do you want us to purchase with this reward?

For instance, can we assume our characters already have flint & tinder, money pouch, travel pack, rain cloak, sleeping roll, and waterskin? What about "simple clothing"? Rope? A tent? Torches?

Just want to know how many of these basics I need to buy before I can spend on the fun stuff.
Jan 9, 2024 8:27 pm
[ +- ] paladin gear
Above is that a level 1 paladin gets gear wise. It sounds like you got your armor and weapons shield, and anything else a background you choose would demand you have (like a noble having a ring with their house on it). You would then use the gold (either 25 or 1d6x10) to buy anything else.

The above numbers are paladin specific. For other classes see what your class gets for gear.
Jan 10, 2024 3:07 pm
Just want to make sure. I made a GM Private Notes sub forum. I want to make sure no one can see it or any of the threads in it
Jan 10, 2024 3:36 pm
I can't see the private forum, so I think you're good.

Gotcha on the gear.

Servant to an Aristocratic Family: Money pouch, wool blanket, candle, good clothing, common lantern, lantern oil (4 hrs), small mirror.

Hell-bent Mother: (This represents Makasi's itinerate quest to find her kids, so mostly travel gear) Flint and tinder box, pack, sleeping roll, waterskin, simple clothing, rain cloak, small tent.

Trained by the Village Ancestors: glass flask (for libations), holy symbol (adventurer).

Buying now:

75 sp - Road rations (15 days)
5 sp - Lantern oil (+20 hours)
50 gp - Healing potion
200 gp - Oil x 2

Total: 330
Last edited January 10, 2024 3:36 pm
Jan 10, 2024 5:21 pm
I think that looks good. I think you would have no gold after that, which should be ok
Jan 11, 2024 11:45 am
I have moved the threads that I was using for reference material that players could not post in to a GM Public Notes subforum so the main threads that everyone could post in were not cluttered with threads only I posted in
Jan 15, 2024 3:54 pm
Once Ylliane takes her turn then I'll have the Ankheg act
Jan 18, 2024 3:48 pm
Just a heads up: I'll try to remain active, but my wife is getting induced for our first kid tomorrow and the process starts tonight, so I can't promise i'll be available much before weekends end, but i'm taking 2 weeks off of work so after we get back home it shouldn't be too hard to post at least once or so per day.
Jan 18, 2024 4:20 pm
Huge congrats on the new arrival! Glad to hear that you'll have a bit of time off to help with the new arrival. Prioritize your wife's comfort and your newborn's needs, for sure. You'll likely find the new responsibilities only grow in the first few months, but it's worth it.
Jan 18, 2024 5:03 pm
I just went back to work full-time after my son was born end of November, so I know where you're at. Focus on the important stuff first; if you don't make your posting goals, that's okay.
Jan 19, 2024 10:36 am
Take your time. And congratulations.
Jan 20, 2024 2:58 am
Congrats on the Mini-Monger!
Jan 31, 2024 11:14 pm
It is Ylliane's turn, then 3 enemies, then Makasi and Hrafe get to go
Feb 3, 2024 2:33 pm
Just a heads up, if Ylliane just not act by tomorrow, I will just make her do a simple ranged attack against an elf
Feb 5, 2024 6:53 pm
I'm sorry, I tried to have someone get in touch with you @Ironmonger42, but I didn't remember you had a number after your name, so they may not have been able to. I have a series of emergencies last week including a car accident, the flu hitting the house, and then the new car we got falling apart as soon as we drove it home, so I didn't have time to even get online really. I want to say that I should be fine from here on out, but I think if I do, something else will happen, so I'll just leave it at: I'm back.
Last edited February 5, 2024 6:53 pm
Feb 5, 2024 7:01 pm
Yikes, Falconloft. Sorry you're going through it. Glad to hear things are easing up, though.
Feb 5, 2024 7:03 pm
Sorry to hear about all that. I've been through the car wreck thing recently.
Feb 14, 2024 1:53 pm
@SavageBob what is Makasi going to do on her turn?
Feb 23, 2024 12:02 am
If I don't see a post for Ylliane's turn by tomorrow afternoon I'll have her just move once and fire her bow
Feb 25, 2024 3:42 am
@ironmonger42 Got bogged down with work last week, should be good now.
Feb 26, 2024 1:02 pm
All good. I am waiting for one or two more people to say what they are doing so I can narrate multiple actions at once. You can go back to the first room and take a look around, talk to your captive, explore areas that are hidden.

My only ask is that you don't cross the bridge until you are all ready. You'll know the bridge I refer to when you see it.
Feb 27, 2024 2:10 pm
I'll narrate what the elf says once I know what at least 3 PCs are doing
Feb 27, 2024 2:16 pm
In the meantime, any feedback on the last battle? It was more tactical than I think the others have been. I'm still trying to figure out how I want to deal with distances in dungeon areas, as 13th age's abstract distances seem to assume you are staying in 1 room but I had the enemy flee because I thought they was less boring than every enemy fighting to the death

I also really enjoy using dungeons, as the work well for making explorable areas while also constraining options to stay focused and prevent there from being too many options at any point in time.
Feb 27, 2024 6:33 pm
I liked it. The extra movement keeps the fights from feeling stale the way they do sometimes when every fight happens in a rectangle.

One thing I do with rooms like that sometimes is 'around the corner' is far away, no matter how long the corner is (cuz in the middle of all the running to get to the other corner no combat is really happening), but you can make it in one move if you don't want to be particularly careful as you come around the corner, so the enemy gets an AO as you arrive. Not RAW, but 13A is pretty flexible.
Feb 27, 2024 7:42 pm
I may try this. In general a move gets you this far:
- one far side of a room to another
- the middle of the room to anywhere else in the room
- the room you are in to the hallway to the next room (if a long hallways in that map) or the next room (if just a door), with your position in the hallway or room being about where you were in the last room (so middle to middle or if you were right by the hallway or door then you can go to the otherwise of the hallways or door)

If you have to change areas and were on the far side or middle of the previous room, you must spend 2 moves, once to get to the new area and one to go from free to engaged.

If the room is large, I will explain what kind of zones would be like a single room for movement purposes. This if a place is big enough then two moves might only take you half or 2/3 way across a room.

For the purposes of how far someone is to be far from you and still a valid target for bows and spells with a range of far, if you use one move to get closer and they are not within one more to engage or they are more than 2 moves aways they are too far to attack
Feb 27, 2024 7:56 pm
[ +- ] reference
For example, you could use 1 move to engage anyone in the first room (4 Xs, I know I ruled otherwise earlier but in hindsight probably should not have), 1 move to go from the first room to the hallway, or 2 moves to go from the first room to the hallway and engage anyone in the hallway
Feb 27, 2024 8:11 pm
Yeah, I liked it, too. One way to spice up combats is to use the terrain to add interesting effects, and I think you did that here. Other ways are things like drop offs, lava pits, mud puddles, etc. etc.
Mar 14, 2024 12:46 pm
So it seems there is a problem with on the fly battle maps when using an image from imgur.com. I was hoping to do a cool dungeon not too long from now after you guys finish this place, but the map I wanted to use has to be resized for itfbm to fit right. I'm not sure where to host it online if not imgur. Anyone know a place?
Mar 20, 2024 6:01 pm
imgbb seems to work.

otfbm is aware of the issue and trying to fix it, but it's mostly imgur not wanting people to do exactly what they're doing with otfbm, so....
Mar 25, 2024 2:33 pm
Ready for the next round of combat. Anyone who does not post by Wednesday will be assumed to just make a basic attack against the nearest alive enemy, moving if necessary.
Mar 26, 2024 10:46 pm
Falconloft says:
imgbb seems to work.

otfbm is aware of the issue and trying to fix it, but it's mostly imgur not wanting people to do exactly what they're doing with otfbm, so....
Just tried it on a battle map I had prepared for later here that stopped working because it was on IMGUR. Works now! Thank you!
Apr 1, 2024 12:44 pm
Um... I am not entirely sure if I got this right, but I think Hrafe had 22 hp and just took 64 (28 + 8 from the monster dealing 2d6 more damage on a natural even hit doubled by a crit), which would take him down to -42, which I think means....dead? Please correct me if anything is wrong, such as if Hrafe had not updated his health from when he used unstoppable
[ +- ] dying rules
Note: makasi's invocation of life means Hrafe dies at -max hp instead of -1/2 max HP, so if there is any reason Hrafe would.have take 3 less damage he is alive but dying
Apr 1, 2024 10:26 pm
Well it was fun.
Apr 2, 2024 1:49 am
What do you want to do now? New character? Come up with a reason they get resurrected?
Apr 2, 2024 2:41 am
Um, wow! Part of the reason Makasi wanted to interrogate the prisoner was to find out about his boss—but he mentioned nothing about his boss being some huge brute who can one-shot anyone in our party!

I'll leave it to Jomsviking to decide how to proceed, but I'm not seeing a way we win this fight with him down.
Apr 2, 2024 3:12 am
Keep in mind these rules too
[ +- ] fleeing
[ +- ] meaningful death optional rule
If you guys are willing to retreat, I can say Hrafe is in a coma not dead, but the quest is failed
Apr 2, 2024 3:45 am
Dont fail for him. Hrafe is the son of a war god, kill the bastard that knocked him out.

Edit:
But if you flee its cool. Hrafe will have yet another nemesis.
Last edited April 2, 2024 6:09 am
Apr 5, 2024 7:03 pm
Wanted to ask, do you guys feel like that last fight was unfair or do you think it was fair but the enemy just got really lucky? Do you want to know what stat block the enemy had, or leave that to the past?
Apr 6, 2024 3:42 am
I think it would have been fine if not for the crit.
Apr 6, 2024 3:56 am
I'm not sure. Would it have been fine if not for the crit? Maybe. As the paladin, I had the option to either heal Hrafe or make it harder for him to die, and I chose to make it harder for him to die. But that was coming from a place of no experience or knowledge. Maybe I should have healed him.
Apr 6, 2024 12:03 pm
Even if he had max HP from rolling high on a recovery die from your lay on hands, that would have been 40-64, which would be -24, which is less than negative half his HP. Idk if I would have remembered the rule of when you die at the time, but he would have gone down either way. The enemy dealt 24 damage per hit and deat +2d6 (7 average) on a natural even hit. He could 2 shot anyone in the party, and he happened to roll a nat20
Apr 8, 2024 8:55 pm
Falconloft sent a note to Ironmonger42
Apr 9, 2024 4:40 pm
I'll give @Furmyr until thursday to say if he wants to use his icon relationship die result to help with Hrafe. If I don't hear, then i'll take suggestions from everyone else.
Apr 9, 2024 5:21 pm
Sure I can use it to help. I must have missed where that was an option. Sorry about that.
Apr 9, 2024 6:22 pm
Sounds good. I probably should have done a mention sooner. Do you want to take this chance to come up with who the NPC is, or just let me come up with one? Want to give you the chance since this is your icon relationship die
Apr 21, 2024 5:39 pm
There is no expectation of posting on the weekend. However, my last post was on the 18th, i will advance the story sometime Monday afternoon if I see nothing.
Apr 23, 2024 3:37 am
We're ending the semester this week, so my world is upside down until that resolves. But I should be better able to post after Thursday!
Apr 23, 2024 3:11 pm
Understood, thank you for the update. It seems the party wants to scout what the figures are, and not sure if Makasi would be party of any scouting party so that should work out. Appreciate the heads up
May 13, 2024 11:12 am
Waiting on Ylliane to act. If no post by tomorrow, will assume she shoots an arrow and that is all
May 15, 2024 7:57 pm
I'm sorry, I thought I'd posted but a few of my posts this last week didn't go through so either there's something wrong or I'm losing my mind.
May 16, 2024 7:06 pm
@Ironmonger42 — Just curious if you're backing the 13th Age 2e Kickstarter. I backed it on the strength of this game. When I eventually get an in-person group together again, I want to have options for when everyone asks to play D&D. :)

Assuming our game is still going when the new books come out, it might be interesting to see how things are different and whether it's worth the switch. I'll be curious how things change, at the very least.
May 16, 2024 7:12 pm
Yes, I did back the kickstarter for the 2nd edition. Looking forward to seeing the changes. Sounds like it is backwards compatible, but not exactly sure if that means a 1st edition character and a 2nd edition character can play together with no issues.

I also got the add-on to get the big d6/escalation die hahaha
May 17, 2024 5:32 pm
There's some adjustments at the top end that you'd have to apply to 1e characters to get them to work, but it's minimal. In general, I like the way the 2e characters feel more than 1e - although there are exceptions.
May 17, 2024 6:41 pm
I didn't realize they had a beta pdf of the books already. I went back to the kickstarter and found the link. I'm glancing at it now, though mostly focused on the initial part where they lists the changes. Not going to change anything in this game unless I hear something that just makes so much sense that I have to ask you all if you want to do it.
May 27, 2024 3:19 pm
Just a heads up that I'll be traveling internationally for the next few weeks. I should be able to get online, but it may take a few days to iron out the kinks. Sorry for any delay. Please feel free to have Makasi act as appropriate.
Jun 7, 2024 8:56 pm
2nd nat 20 in a row. Gamersplane is showing favoritism hahaha
Jun 7, 2024 9:08 pm
I just attended a Blòt and made sacrifice for my birthday its been like this in all my games. The Gods love me
Jun 10, 2024 1:53 pm
Heads up, Ylliane is up. deadline for a post is tomorrow 5pm est
Jun 18, 2024 9:49 am
FYI -- I'm flying home today, a process that will take more than 24 hours with layovers and everything. I may not be able to post for a couple of days. Please feel free to have me act as appropriate in my absence.
Jun 24, 2024 2:28 pm
Waiting on anyone else to say something to the gnome
Jun 24, 2024 5:44 pm
Been slammed by rl. I will post tonight
Jun 26, 2024 1:39 pm
Question for you all. I like to do dungeon crawls, but PbPs may not be the best place for them. I wanted to see what you all thought...

Thoughts on dungeon crawls? Public

I like them, keep them the way they are
I like them, but we need to speed things up
I don't like them, let's make this the last one
Jun 26, 2024 8:09 pm
I'm neutral on them, hence my vote. I've seen some games abstract dungeon crawling via a few rolls (some version of Orientation or Architecture of whatever's appropriate). But a traditional dungeon crawl is fine, maybe with some ground rules like, "assume we always hug the left wall;" assume we always look for traps, assume we always listen at closed doors; assume we always go in XYZ order, or some such?
Jul 2, 2024 1:44 pm
How is everyone doing? Since my last post I've only seen Jomsviking say anything.
Jul 2, 2024 6:32 pm
Sorry! I somehow missed the call to action. Makasi's got it covered.
Jul 9, 2024 8:38 pm
Is the dungeon crawl making things awkward to post? If so, I can skip some of it to speed things up, help us get out faster, and focus less on dungeons and more on situations
Jul 9, 2024 8:44 pm
More on situations is best I think. If there is an encounter lets hit it. The crawl part is the worst part of adungeon in PbP I think
Jul 10, 2024 3:29 am
If anyone seconds that then I'll simplify this. Either way, what do you guys do about the trap on the floor to the other section?
Jul 10, 2024 1:24 pm
Yeah, I think encounter-based play is just easier to run in PbP. Nothing against the venerable dungeon crawl, but it's hard to do in a delayed format like this. I've noticed a lot of games abstracting the dungeon crawl. For instance, maybe we make a check with relevant background to navigate to the next encounter, and the results dictate whether we do so quickly or slowly (and thus lose resources like torches, etc.)
Jul 10, 2024 1:40 pm
I have the Trap Sense feature: If a rogue’s skill check involving a trap is a natural even failure, the rogue can reroll the skill check once. If a trap’s attack roll against a rogue is a natural odd roll, the rogue can force the trap to reroll the attack once.

But I don't know if my Trained Assassin backround could be used to deal with traps.
Jul 10, 2024 3:07 pm
Whether "Trained assassin" makes you good with traps is up to you. Backgrounds should be narrow enough that it makes sense when they aren't applicable, but also broad enough that you get to use it a few times per session. If you want to say "As part of my assassinations, I had to disable alarms and other things to not get caught", that could make you ok with traps.
Jul 31, 2024 1:11 pm
Going to give @Falconloft the chance to comment on the foul smell and sounds in character before I proceed. From what I'm hearing, Makasi and Edgar are good to go in, even if it is gross, and Hrafe is questioning if they should.
Aug 3, 2024 2:26 pm
What is the party plan? I don't want to automatically make a fight happen in case someone has an idea, but it looks like these creatures are aggressive.
Aug 16, 2024 1:08 pm
If I don't see a post for Ylliane by end of day, i'll make her make a basic ranged attack and continue on.
Sep 6, 2024 3:43 pm
Out of curiosity, roughly how far away are we from Level 3?
Sep 6, 2024 5:47 pm
My plan is for you guys to not have anymore issues on your way to anvil. They will explain their problem, you solve it, and then the full heal up after that should also be a level up. So that would be your 3rd full heal up of lv 2.
Sep 10, 2024 7:47 pm
I am healthy again, I think.
Sep 10, 2024 8:49 pm
Congrats on your recovery.

I caught it 2 months ago. Lost 20lbs

Back up 7lbs since last monday though.
Sep 18, 2024 12:48 pm
Hey everyone,

Sorry for the sudden notice but I have to end the game. My life has gotten a lot busier and I have not been as responsible as I need to be. As such I will be ending my activity on gamersplane so that I can free up the time I need.

This decision has nothing to do with what anyone has done. The reason above is not an excuse to avoid any conflict. I bit off more than I can chew and so I need to focus more of my time as a husband and father. Perhaps one day I can return to the site, but if so I cannot say when.

Thank you for the good times and fun games. I pray for all of your healths and that you enjoy any game you can be a part of.
Sep 18, 2024 1:32 pm
No hard feelings. Real life comes first. Sorry to see you leave, but thanks for running. Hope to see you back and take care :)
Sep 18, 2024 3:37 pm
Sorry to hear that, Ironmonger42, but I appreciate that you need to prioritize different parts of your life. Best of luck with getting back on your feet. I've enjoyed getting to try out 13th Age, and I hope we get to game again sometime.
Sep 18, 2024 3:51 pm
Sorry to hear that Ironmonger, but thanks for running while you did. I had fun trying out a concept I'd wanted to for a while.

That being said, while I have no idea what Ironmonger's story was going to be, I run a lot of 13th age, so if there is continued appetite for it, I could pull your characters into a new game. Send me a DM if that's something you're interested in.
Sep 18, 2024 5:43 pm
Real life cones first. Thanks for the awesome memories
Sep 20, 2024 3:04 am
If anyone wants me to promote them to GM and they take over, please tell me by the end of the weekend before I retire the game.
Sep 20, 2024 4:20 am
Did we get the good ending?
Sep 20, 2024 4:20 am
Did we get the good ending?
Falconloft says:
Sorry to hear that Ironmonger, but thanks for running while you did. I had fun trying out a concept I'd wanted to for a while.

That being said, while I have no idea what Ironmonger's story was going to be, I run a lot of 13th age, so if there is continued appetite for it, I could pull your characters into a new game. Send me a DM if that's something you're interested in.
Lets go!!!!!
Sep 20, 2024 9:14 am
I'd be willing to continue if there's interest :)
Sep 20, 2024 11:27 am
I had only planned as far as what would happen in level 2. The bandit leader put up a very good fight, and the undead were handled very well. What was at anvil was yet to he seen, but I knew what I had planned.
Sep 22, 2024 7:59 pm
If no one wants to take over the campaign, I'll retire it by the end of the day monday.
Sep 30, 2024 3:48 pm
@Ironmonger42, go ahead and kick it over to me. I have the inklings of a story.
Last edited September 30, 2024 3:49 pm
Oct 2, 2024 2:03 pm
Thanks @Ironmonger42! I'm going to need to read up on all the characters and such, am doing that now.

@Furmyr,@SavageBob,@Jomsviking - Is there anything anyone would like to see or would very much not like to see in the game? Just in case there was something mentioned that I wasn't here for.
Oct 2, 2024 2:06 pm
Falconloft sent a note to Jomsviking
Falconloft sent a note to SavageBob
Falconloft sent a note to Furmyr
Oct 2, 2024 2:15 pm
Also, this adventure was started with four. The concept behind Ylliane was an old archer with one more mission. She's been promised a payout that would help her granddaughter never have to worry. She's not expecting to come back. So if it's alright with you guys, I'm going to leave her in. I'm not going to play her though. She'll give you advantage on scouting and wilderness knowledge. In return, I'll keep planning the battles for 4 people, not 3. The first time one of you would go down, if that happens, Ylliane will save you by making herself the target instead. At that point, we'll level up and that will keep the encounters mostly in line without me needing to play.

Alternatives are looking for a fourth or making the encounters a bit less deadly. But just a bit.
Oct 2, 2024 2:48 pm
Great to see the game continue, Falconloft! Thanks for taking up the GM mantle. (I'm still game to switch to 2e if anyone wants to try it, but we can also continue with 1e as y'all see fit.)

SavageBob sent a note to Falconloft
Oct 2, 2024 3:30 pm
Thanks for taking up the GM mantle. Is 2e available yet? I'm fine with either.
Oct 2, 2024 9:29 pm
OOC:
2e is in 3rd-round playtests, and while we can switch, it would mean some changes to characters, and some rules that maybe aren't 100% clear yet.
Oct 3, 2024 1:37 am
I thought it was basically done; we're just waiting on the print copies. It's supposedly backward compatible and allows mix-and-match of 1e and 2e classes. But no sweat either way.
Oct 8, 2024 1:45 pm
@SavageBob - It's backwards compatible with the adventures, but the characters do have a few fundamental changes that would need to be accounted for. It's mostly HP calculation and such, nothing super-major, but we would need to do it.

Gamemaster's Guide playtest ends this week, Hero Handbook ends on the 4th of next month.
Oct 8, 2024 1:48 pm
Falconloft sent a note to Jomsviking
Oct 14, 2024 4:19 pm
Alright, I think I've got enough prepared. Just to make sure all the relationships are relevant, can I get everyone to roll relationship dice again? We're going to use them a bit differently, though.

If you get a 5 or a 6, you're going to be able to get a bonus at some point before the current arc is over. What is the benefit? It's up to you. It could be reinforcements in a battle, or favorable conditions, or a piece of magic loot after a battle. It could be a temporary bonus to a roll or a reroll. When you want it, you say you're using it, and then I'll add it in.

If you get a 3 or a 4, you're going to still get a bonus, but it's going to have a cost to it.

If you get a 1 or a 2, you can change a problem into a different problem. How does this work? Well, say you're trying to cross a broken down bridge. You've got a relationship with the High Druid so you can say vines have grown up and made a natural bridge. Problem? They're still growing and aren't going to stop for you to cross it.

If for some reason an idea just doesn't work at all, I will give you some minor items as compensation, and you keep your roll.
Oct 14, 2024 5:02 pm
Sounds fun! Looks like this thread doesn't allow rolls. Should we roll in the IC?
Oct 15, 2024 3:27 pm
It now allows rolls.
Oct 15, 2024 3:30 pm
Great! Rolling...

Rolls

Lich King (Conflicted 2) - (2d6)

(52) = 7

Great Gold Wyrm (Conflicted 1) - (1d6)

(6) = 6

Oct 15, 2024 4:50 pm
Relationships

Rolls

The Crusader - (1d6)

(4) = 4

The Three - (1d6)

(4) = 4

The Dwarf King - (1d6)

(3) = 3

Oct 15, 2024 5:47 pm
Rolling

Rolls

The Priestess - (3d6)

(115) = 7

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