Howdy! I'm working out a character who's either a spellcaster or someone with an animal companion.
In a previous 13A game, I came up with this partly automated character sheet. It will probably need some more tweaking, but feel free to use.
[ +- ] 13th Age
Create character
Name:
Level:
1
Race:
Class:
[b]Name[/b]: [_=]
[b]Level[/b]: [_lvl=1]
[b]Race[/b]: [_=]
[b]Class[/b]: [_=]
[linebreak]
[spoiler=[_=Background 1]][b]Points[/b]: [_bg1=0/5]
Notes[/spoiler]
[spoiler=[_=Background 2]][b]Points[/b]: [_bg2=0/5]
Notes[/spoiler]
Ability | Score | Bonus | Skill (BG1) | Skill (BG2)
|
STR | 10 | | 1d20+ | 1d20+
|
DEX | 10 | | 1d20+ | 1d20+
|
CON | 10 | | 1d20+ | 1d20+
|
INT | 10 | | 1d20+ | 1d20+
|
WIS | 10 | | 1d20+ | 1d20+
|
CHA | 10 | | 1d20+ | 1d20+ |
[table="rolls d20"]
Ability|Score|Bonus|Skill (BG1)|Skill (BG2)
STR|[_str=10]|[_stb$=+floor((str-10)/2)]|1d20+[_$=lvl+stb+bg1]|1d20+[_$=lvl+stb+bg2]
DEX|[_dex=10]|[_deb$=+floor((dex-10)/2)]|1d20+[_$=lvl+deb+bg1]|1d20+[_$=lvl+deb+bg2]
CON|[_con=10]|[_cob$=+floor((con-10)/2)]|1d20+[_$=lvl+cob+bg1]|1d20+[_$=lvl+cob+bg2]
INT|[_int=10]|[_inb$=+floor((int-10)/2)]|1d20+[_$=lvl+inb+bg1]|1d20+[_$=lvl+inb+bg2]
WIS|[_wis=10]|[_wib$=+floor((wis-10)/2)]|1d20+[_$=lvl+wib+bg1]|1d20+[_$=lvl+wib+bg2]
CHA|[_cha=10]|[_chb$=+floor((cha-10)/2)]|1d20+[_$=lvl+chb+bg1]|1d20+[_$=lvl+chb+bg2][/table]
Icon | Relationship | Points | Dice
|
Icon 1 | | 1 | d6
|
Icon 2 | | 1 | d6 |
[table="rolls"]Icon|Relationship|Points|Dice
[_=Icon 1]|[_=]|[_icon1=1]|[_$=icon1]d6
[_=Icon 2]|[_=]|[_icon2=1]|[_$=icon2]d6[/table]
Item 3
NotesNotes
Notes
Notes
Notes
Hit Points
Multiplier | Class Value | Base | Other | Full | Current
|
|
x | 0+CON | | +0 | HP | 0 HP |
Defenses
Type | Base | Ability | Level | Other | Total
|
Armor Class | 10 | + | + | +0 | AC
|
Physical Defense | 10 | + | + | +0 | PD
|
Mental Defense | 10 | + | + | +0 | MD |
[b]Hit Points[/b]
[table="ht"]Multiplier|Class Value|Base|Other|[b]Full[/b]|[b]Current[/b]
[_$=lookupBonus(lvl,1,1,3,2,2,4,3,3,5,4,4,6,5,5,8,6,6,10,7,7,12,8,8,16,9,9,20,10,10,24)]x|[_classhp=0]+CON|[_$=lookupBonus(lvl,1,1,3,2,2,4,3,3,5,4,4,6,5,5,8,6,6,10,7,7,12,8,8,16,9,9,20,10,10,24)*(classhp+cob)]|+[_hpbon=0]|[_$=lookupBonus(lvl,1,1,3,2,2,4,3,3,5,4,4,6,5,5,8,6,6,10,7,7,12,8,8,16,9,9,20,10,10,24)*(classhp+cob)+hpbon] HP|[_=0] HP[/table]
[table=rolls]Recovery|Spent
[_$=1*lvl]d[_=6]+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*cob]|[_=0/8][/table]
[b]Defenses[/b]
[table="ht"]Type|Base|Ability|Level|Other|Total
Armor Class|[_acbase=10]|+[_acstat$=max(min(wib,deb), min(max(wib,deb),cob))]|+[_$=lvl]|+[_acgear=0]|[_$=acbase+acstat+lvl+acgear] AC
Physical Defense|[_pdbase=10]|+[_pdstat$=max(min(stb,deb), min(max(stb,deb),cob))]|+[_$=lvl]|+[_pdgear=0]|[_$=pdbase+pdstat+lvl+pdgear] PD
Mental Defense|[_mdbase=10]|+[_mdstat$=max(min(inb,wib), min(max(inb,wib),chb))]|+[_$=lvl]|+[_mdgear=0]|[_$=mdbase+mdstat+lvl+mdgear] MD[/table]
Weapon Attacks
Type | Base | Ability | Level | Escalation | Other | Total
|
Melee Attack | 1d20 | + | + | + | +0 | 1d20
|
Ranged Attack | 1d20 | + | + | + | +0 | 1d20 |
Weapon Damage
Type | Weapon Die (dX) | Ability | Other | Total | Miss
|
Melee Damage | d6 | + | +0 | + | 0
|
Ranged Damage | d6 | + | +0 | + | 0 |
[table=rolls]
Initiative|Saves|Escalation Die
1d20+[_$=deb+lvl]|1d20+[_=0]|[_escd=0/6][/table]
[b]Weapon Attacks[/b]
[table=rolls d20 ht]Type|Base|Ability|Level|Escalation|Other|Total
Melee Attack|1d20|+[_$=stb]|+[_$=lvl]|+[_$=escd]|+[_matkb=0]|1d20[_$=+stb+lvl+escd+matkb]
Ranged Attack|1d20|+[_$=deb]|+[_$=lvl]|+[_$=escd]|+[_ratkb=0]|1d20[_$=+deb+lvl+escd+ratkb][/table]
[b]Weapon Damage[/b]
[table=rolls ht]Type|Weapon Die (dX)|Ability|Other|Total|Miss
Melee Damage|[_$=lvl][_mdice=d6]|+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*stb]|+[_mdmgb=0]|[_$=lvl][_$=mdice]+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*stb+mdmgb]|[_=0]
Ranged Damage|[_$=lvl][_rdice=d6]|+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*deb]|+[_rdmgb=0]|[_$=lvl][_$=rdice]+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*deb+rdmgb]|[_=0][/table]
Feature:
NotesNotes
Notes
Feature:
NotesNotes
Notes
Feature:
NotesNotes
Notes
[2column][col][abilities=Character]
[b]Name[/b]: [_=]
[b]Level[/b]: [_lvl=1]
[b]Race[/b]: [_=]
[b]Class[/b]: [_=]
[linebreak]
[spoiler=[_=Background 1]][b]Points[/b]: [_bg1=0/5]
Notes[/spoiler]
[spoiler=[_=Background 2]][b]Points[/b]: [_bg2=0/5]
Notes[/spoiler][/abilities][abilities=Ability Scores]
[table="rolls d20"]
Ability|Score|Bonus|Skill (BG1)|Skill (BG2)
STR|[_str=10]|[_stb$=+floor((str-10)/2)]|1d20+[_$=lvl+stb+bg1]|1d20+[_$=lvl+stb+bg2]
DEX|[_dex=10]|[_deb$=+floor((dex-10)/2)]|1d20+[_$=lvl+deb+bg1]|1d20+[_$=lvl+deb+bg2]
CON|[_con=10]|[_cob$=+floor((con-10)/2)]|1d20+[_$=lvl+cob+bg1]|1d20+[_$=lvl+cob+bg2]
INT|[_int=10]|[_inb$=+floor((int-10)/2)]|1d20+[_$=lvl+inb+bg1]|1d20+[_$=lvl+inb+bg2]
WIS|[_wis=10]|[_wib$=+floor((wis-10)/2)]|1d20+[_$=lvl+wib+bg1]|1d20+[_$=lvl+wib+bg2]
CHA|[_cha=10]|[_chb$=+floor((cha-10)/2)]|1d20+[_$=lvl+chb+bg1]|1d20+[_$=lvl+chb+bg2][/table][/abilities][abilities=One Unique Thing]
Notes[/abilities][abilities=Icons]
[table="rolls"]Icon|Relationship|Points|Dice
[_=Icon 1]|[_=]|[_icon1=1]|[_$=icon1]d6
[_=Icon 2]|[_=]|[_icon2=1]|[_$=icon2]d6[/table][/abilities][abilities=Inventory]
#[_=0] Gold
Notes
#[_=Item 1]
Notes
#[_=Item 2]
Notes
#[_=Item 3]
Notes
Notes[/abilities][abilities=Feats]
#[_=Feat 1]
Notes
#[_=Feat 2]
Notes
#[_=Feat 3]
Notes[/abilities][/col][col]
[abilities=Hit Points & Defenses]
[b]Hit Points[/b]
[table="ht"]Multiplier|Class Value|Base|Other|[b]Full[/b]|[b]Current[/b]
[_$=lookupBonus(lvl,1,1,3,2,2,4,3,3,5,4,4,6,5,5,8,6,6,10,7,7,12,8,8,16,9,9,20,10,10,24)]x|[_classhp=0]+CON|[_$=lookupBonus(lvl,1,1,3,2,2,4,3,3,5,4,4,6,5,5,8,6,6,10,7,7,12,8,8,16,9,9,20,10,10,24)*(classhp+cob)]|+[_hpbon=0]|[_$=lookupBonus(lvl,1,1,3,2,2,4,3,3,5,4,4,6,5,5,8,6,6,10,7,7,12,8,8,16,9,9,20,10,10,24)*(classhp+cob)+hpbon] HP|[_=0] HP[/table]
[table=rolls]Recovery|Spent
[_$=1*lvl]d[_=6]+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*cob]|[_=0/8][/table]
[b]Defenses[/b]
[table="ht"]Type|Base|Ability|Level|Other|Total
Armor Class|[_acbase=10]|+[_acstat$=max(min(wib,deb), min(max(wib,deb),cob))]|+[_$=lvl]|+[_acgear=0]|[_$=acbase+acstat+lvl+acgear] AC
Physical Defense|[_pdbase=10]|+[_pdstat$=max(min(stb,deb), min(max(stb,deb),cob))]|+[_$=lvl]|+[_pdgear=0]|[_$=pdbase+pdstat+lvl+pdgear] PD
Mental Defense|[_mdbase=10]|+[_mdstat$=max(min(inb,wib), min(max(inb,wib),chb))]|+[_$=lvl]|+[_mdgear=0]|[_$=mdbase+mdstat+lvl+mdgear] MD[/table][/abilities][abilities=Combat]
[table=rolls]
Initiative|Saves|Escalation Die
1d20+[_$=deb+lvl]|1d20+[_=0]|[_escd=0/6][/table]
[b]Weapon Attacks[/b]
[table=rolls d20 ht]Type|Base|Ability|Level|Escalation|Other|Total
Melee Attack|1d20|+[_$=stb]|+[_$=lvl]|+[_$=escd]|+[_matkb=0]|1d20[_$=+stb+lvl+escd+matkb]
Ranged Attack|1d20|+[_$=deb]|+[_$=lvl]|+[_$=escd]|+[_ratkb=0]|1d20[_$=+deb+lvl+escd+ratkb][/table]
[b]Weapon Damage[/b]
[table=rolls ht]Type|Weapon Die (dX)|Ability|Other|Total|Miss
Melee Damage|[_$=lvl][_mdice=d6]|+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*stb]|+[_mdmgb=0]|[_$=lvl][_$=mdice]+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*stb+mdmgb]|[_=0]
Ranged Damage|[_$=lvl][_rdice=d6]|+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*deb]|+[_rdmgb=0]|[_$=lvl][_$=rdice]+[_$=lookupBonus(lvl,1,4,1,5,7,2,8,10,3)*deb+rdmgb]|[_=0][/table][/abilities][abilities=Features & Talents]
#Feature: [_=]
Notes
#Feature: [_=]
Notes
#Feature: [_=]
Notes
#Talent: [_=]
Notes
#Talent: [_=]
Notes
#Talent: [_=]
Notes[/abilities][abilities=Class Powers]
#[_=Power 1]
Notes
#[_=Power 2]
Notes
#[_=Power 3]
Notes[/abilities]
[/col][/2column]