As the pair of creatures approached, Jerinvar's senses sharpened, and his ranger instincts took hold. In his eyes, these beings were nothing short of "monstrosities," a classification he had long ago designated as his mortal enemies. The weight of his past experiences and beliefs clouded his judgment, causing him to dismiss Bajaz's plea to spare their lives. In his mind, they were undeserving of mercy.
Drawing upon the connection he shared with Hadar, his Otherworldly Patron, Jerinvar tapped into a wellspring of dark energy. Two beams of Eldritch power erupted from his outstretched hands as he uttered Hadar's name, both precisely aimed at the nearest feline. The unworldly energy surged forth, fueled by a mix of determination and the echoes of his past encounters with similar creatures.
In that fleeting moment, Jerinvar's resolve hardened, convinced that his actions were justified. The nightmarish energy streaked through the air, seeking their intended target with unyielding purpose. Jerinvar's heart pounded in his chest as they made their way through the air towards the unsuspecting feline. The raw power of his connection with Hadar surged through his veins, lending an otherworldly potency to his attack. It was a moment of intense focus, his mind honed on the task at hand, as he believed he was serving a greater purpose.
The crackling energy closed in on its target, the air sizzling with eldritch power. Time seemed to slow as Jerinvar watched the beams draw nearer, his eyes fixed on the creature before him. Doubts momentarily flickered in the back of his mind, whispering of the consequences and the potential for a different path. But his conviction, bolstered by years of training and a deep-seated animosity towards these miscreations, held firm. The words
"they must die..." escaped his lips.
[ +- ] OOC:
I hadn't previously chosen a "Great Old One Patron". I've decided to go with Hadar - given he has Grasp of Hadar as an invocation.
Attack Action: Eldritch Blast (modified with: Agonizing Blast, Lance of Lethargy, and Rappelling Blast) = 2 beams (each successful hit dealing 1d10+5 damage, reducing the targets speed by 10' until the end of my next turn, and pushing it 10' away from Jerinvar's current position).
*edit: switched from Player to Jerinvar (I really do need to get used to that).
Last edited November 6, 2023 6:08 pm