Chapter 1: Blood and Lightning

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Nov 12, 2023 11:31 pm
Raphel's eyes flick sidewise at the other elf, taking in the strangeness of his anatomy for the first time. "You..." he begins, then trails off distracted as his pain diminishes.
OOC:
Added level to my recovery roll by mistake, total healed should be 8 not 9.
Last edited November 12, 2023 11:32 pm

Rolls

Healing - (1d6+2+2)

(5) + 4 = 9

Nov 13, 2023 4:00 am
Salix lands his javelin of light against the goblin scum. The goblin tried to block the blow, but realized too late that the light would pass through the armor and it needed to dodge instead. The goblin dies, leaving only 2 archers (scum) left.
OOC:
At first I thought "oh, Salix just barely missed", and then I thought "wait, it's a spell... I wonder..." and then realized that javelin of light targets PD not AC. Can you all do me a favor and find a way to say what your attack targets? I will assume AC unless I see something saying "vs PD" or "vs MD". I won't always notice these things so it is easy for me to assume all attacks are vs AC.

It also helps if you state all of the abilities you are using so there is not question as to why something is happening

Right now these are the following enemies:
Goblin Grunt (engaged with Hrafe): 18 dmg taken
Goblin Grunt (engaged with Edgar): 0 dmg taken
Goblin Zombie (engaged with Edgar and Makasi): 0 dmg taken

Goblin Scum x2 (free in the tree lines) (1 kill per 5 dmg)

Waiting on Edgar and then all goblins go
Nov 13, 2023 1:30 pm
Edgar stabs out at the zombie between him and Makasi. "They don't seem to want to stay down!"
OOC:
[ +- ] Sure Cut

Rolls

Melee Attack - Total - (1d20+6)

(13) + 6 = 19

Wicked Knife - Total - (1d8+4)

(7) + 4 = 11

Sneak Attack - Total - (1d4)

(1) = 1

Nov 13, 2023 1:47 pm
The zombie goes down before it could do anything. The remaining goblins prepare for another attack.
OOC:
Edgar takes 4 DMG and thus loses momentum
Raphel and Salix each take 3 damage

Round 4: +3 escalation die (+2 for Raphel)
See Combat Notes thread for details

Rolls

Goblin Grunt attacks Edgar (vs AC - 4 DMG) - (1d20+6)

(17) + 6 = 23

Goblin Grunt attacks Hrafe (vs AC - 4 DMG) - (1d20+6)

(2) + 6 = 8

Goblin Scum attacks Raphel (vs AC - 3 dmg) - (1d20+6)

(8) + 6 = 14

Goblin Scum attacks Salix (vs AC - 3 dmg) - (1d20+6)

(19) + 6 = 25

Nov 13, 2023 2:31 pm
Raphel sends one more bolt of magic flying at the vermin archers, taking another arrow in the process.
Spell:
[ +- ] Magic Missile (level: 1, at-will)
Target: Goblin scum
Last edited November 13, 2023 2:31 pm

Rolls

Damage (Magic Missile) - (2d4)

(21) = 3

Nov 13, 2023 2:59 pm
Makasi's fierce expression gives way to dread as the goblin returns from death. "What dark sorcery is this?" She heaves a sigh of relief as Edgar fells the creature once more. Seeing another living goblin pestering Edgar, she whirls her halberd toward it and slashes it across the back.
Last edited November 13, 2023 2:59 pm

Rolls

Melee (v. AC) - (1d20+4+3)

(13) + 7 = 20

Damage - (1d10+3)

(8) + 3 = 11

Nov 13, 2023 3:14 pm
One of the goblin scum die as the magic bolt strikes true, leaving one remaining. Makasi deals a heavy blow to the goblin, staggering it.
Nov 13, 2023 9:06 pm
Hrafe continued to give the goblin last rites even as he batted away its club effortlessly with his shield, attacking from the falcon's guard, he used the close range to smash the pommel of his sword into the goblin's head, and woth a flourish struck at its neck keen to decapitate it.

"Sigel semannum symble biþ on hihte,
ðonne hi hine feriaþ ofer fisces beþ,
oþ hi brimhengest bringeþ to lande."

Rolls

Melee Attack - Total - (2d20h1+8)

(720) + 8 = 28

Melee Damage - Total - (1d8+4)

(8) + 4 = 12

Nov 13, 2023 9:33 pm
The goblin's head goes flying as it falls down dead. However, it's body starts to twitch as it looks to be getting up just like the other did
Nov 14, 2023 9:05 am
Edgar winces as he is hit, but tries to focus on the goblin that's between him and Makasi and lets out with a deadly thrust.
[ +- ] Deadly Thrust

Rolls

Melee Attack - Total - (1d20+8+1)

(6) + 9 = 15

Wicked Knife - Total - (1d8+4)

(2) + 4 = 6

Sneak Attack - Total - (1d4)

(2) = 2

Nov 14, 2023 10:59 am
The goblin just barely blocks with its club in time. Edgar is able to deal a tiny amount of damage but not the amount he had wished.
OOC:
AC is 16 so 15 misses and you deal 1 damage.

Enemies will go after Salix acts.
Nov 14, 2023 2:47 pm
OOC:
Should Edgar have rolled +3 on his Melee attack due to the Escalation Die? Not rules lawyering; just trying to make sure I understand what's going on.
Nov 14, 2023 3:03 pm
OOC:
I did the math and he would get a +9 like he wrote, it just wasn't written showing all the numbers.

He gets a +5 by default (4 from Dex + Lv), and then gets a +3 from escalation die, then a +1 from his strength because of the at will ability he used. 5+3+1 is 9. I would have preferred he had wrote it like that for ease of reading instead of 8+1, but the math is right
Nov 14, 2023 5:23 pm
OOC:
Sorry bout that. The character sheet has checkmark boxes for Escalation that automates the escalation dice. If you'd like I'll stop using it and add it manually.
Nov 14, 2023 5:43 pm
OOC:
As long as the math adds up correctly it is fine. The only downside is if people are trying to learn and using others' rolls to check their understanding
Nov 14, 2023 9:34 pm
Bolstered by the felling of another of the scum archers, Salix runs towards their line and heaves another bolt in their direction.

Rolls

Javelin of Faith - Attack - (1d20+3+3)

(8) + 6 = 14

Javelin of Faith - Damage - (1d6+3)

(5) + 3 = 8

Nov 14, 2023 10:30 pm
OOC:
I think it should be a +4+3, not +3+3. Your Wisdom modifier is +3, so 3 + lv + 3 (esc. die) is 7. If your character sheet did that automatically, may want to check on that.
The elf's lance of light strikes true as the last goblin scum archer is unable to get out of the way in time. The only remaining goblins are the staggered grunt near edgar and the recently reanimated goblin zombie in front of Hrafe. The zombie shambles up and tries to attack Hrafe, but the goblin grunt's self preservation instincts kick in and it tries to flee and manages to do so. It runs as far as it can, going deep into the trees. There is a brief moment before it is out of sight and gone.
OOC:
You can all take your turn. Escalation die is +4 now (+3 for Raphel, who goes before anyone else)

The goblin is far from everyone. Unless someone wants to spend their entire turn running, the goblin will get away unless it is killed by an attack that can hit a far creature. There is no need to attack, it is optional. If you all agree to not attack it, I will say it is super easy to kill the goblin and you do so easily, as it would be the last combattant with an AC of 13, PD of 10, and only 7 hp. If you all attacked it there is almost no chance it would live.

Rolls

Goblin Zombie attacks Hrafe (vs AC - 2 dmg) - (1d20+5)

(11) + 5 = 16

Goblin Grunt attempts to disengage (+5 from Shifty Bugger ability) - (1d20+5)

(20) + 5 = 25

Nov 14, 2023 11:45 pm
"Tir biþ tacna sum, healdeð trywa wel
wiþ æþelingas; a biþ on færylde
ofer nihta genipu, næfre swiceþ."


Hrafe hissed the last bit of the rites as the zombies claw caught him in the thigh. But it was no matter, he impaled the writhing undead through the torso and tore it apart. "Brothers and Sisters, the light welcomes this soul to its eternal and inevitable conquest of darkness. Rejoice!"

Rolls

Melee Attack - Total - (2d20h1+9)

(1316) + 9 = 25

Melee Damage - Total - (1d8+4)

(5) + 4 = 9

Nov 15, 2023 12:06 am
The zombie is felled with a heavy blow. There is no chance of it raising again.
Nov 15, 2023 3:22 am
Glaring at the fleeing goblin, Raphel sends one last bolt of energy streaking after its retreating back. "Damnable nuisances... Why they haven't all been culled is beyond me."
Spell:
[ +- ] Magic Missile (level: 1, at-will)
Target: Goblin Grunt
He straightens and glances down at his disarrayed clothing with irritation. With a few incantations, the frayed threads and torn fabric begins to knit themselves back together.
OOC:
Raphel will spend another recovery to get back some HP, along with casting Mending on his clothes.
[ +- ] Cantrips
Last edited November 15, 2023 1:08 pm

Rolls

Damage (Magic Missile) - (2d4)

(14) = 5

Recovery - (1d6+1)

(1) + 1 = 2

Recharge (Supercilious Dismissal) - (1d20)

(15) = 15

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