Nov 9, 2023 2:07 pm
In terms of game mechanics, every day your character can perform any number of currently available actions (but not two actions of the same type in one day).
Besides that, characters can freely communicate with each other during the day to exchange information, agree on cooperation or services.
Requests for actions can be left in private - you can tell other characters what you will do that day, but you have the opportunity to lie and actually do something else.
Action types and resolve order:
About post frequency and action performing.
All the actions players decide to perform during the day resolve simultaneously. Players will learn the consequences of their actions only at the beginning of the next day.
So you can change the list of actions your character does any number of times before the end of the day. Some stated actions will not be able to be performed (for example, if you are killed before you have time to do it).
If your post contains several actions of the same type, the first of those that can be performed will be performed.
Example:
1. Surveillance (player 4)
2. Murder (player 3)
3. Pay with coin (target: charon, service: Transportation(target: player 2 alive -> dead))
3. Pay with coin (target: player 5, service: Sell the mirror)
In this example there are two object interaction actions. If Charon fulfills the conditions, the first transaction will take place. If the first deal with Charon fails, the deal with the merchant will work (if he fulfills the conditions).
This is a small game, the plot of which is designed for no more than a month of real time. If at any point you don't know what to do next, or maybe have no time or mood to make something interesting, just leave a post with actions available to your character during this day and move on. Maybe, at the next day you'll figure something out.
Try to create a final list of actions for the day no later than 48 hours from the start of the day.
About your side.
The fact is that at the beginning of the game, your character does not know who she is - the opener or the closer. The player also does not have this information.
- In a five-player game, one random player is assigned the role of opener and another is assigned the role of closer. The roles of each of the three remaining ones are determined randomly, each of them can be opener or closer with a probability of 50%
- If there are four or three players in the game, the role of each of them is determined randomly, with a probability of 50%
So you can end up being either an opener or a closer. Your character will not be able (and, by default, will not want) to change her side during this game. Be prepared to play for either an opener or a closer.
Besides that, characters can freely communicate with each other during the day to exchange information, agree on cooperation or services.
Requests for actions can be left in private - you can tell other characters what you will do that day, but you have the opportunity to lie and actually do something else.
Action types and resolve order:
[ +- ] 1. Town interaction
By default, each character can use the following сity interaction:
Surveillance. You can follow any other character to find out his actions that day. He will not know about the surveillance if he himself did not follow you.
Besides, additional opportunities to interact with the town will appear during the game.
Surveillance. You can follow any other character to find out his actions that day. He will not know about the surveillance if he himself did not follow you.
Besides, additional opportunities to interact with the town will appear during the game.
[ +- ] 2. Ability
Use side-dependent or additional ability.
[ +- ] 3. Object interaction
Use an item from your inventory.
[ +- ] 4. Service
Provide service from your character sheet (avalible for charon, merchant)
About post frequency and action performing.
All the actions players decide to perform during the day resolve simultaneously. Players will learn the consequences of their actions only at the beginning of the next day.
So you can change the list of actions your character does any number of times before the end of the day. Some stated actions will not be able to be performed (for example, if you are killed before you have time to do it).
If your post contains several actions of the same type, the first of those that can be performed will be performed.
Example:
1. Surveillance (player 4)
2. Murder (player 3)
3. Pay with coin (target: charon, service: Transportation(target: player 2 alive -> dead))
3. Pay with coin (target: player 5, service: Sell the mirror)
In this example there are two object interaction actions. If Charon fulfills the conditions, the first transaction will take place. If the first deal with Charon fails, the deal with the merchant will work (if he fulfills the conditions).
This is a small game, the plot of which is designed for no more than a month of real time. If at any point you don't know what to do next, or maybe have no time or mood to make something interesting, just leave a post with actions available to your character during this day and move on. Maybe, at the next day you'll figure something out.
Try to create a final list of actions for the day no later than 48 hours from the start of the day.
About your side.
The fact is that at the beginning of the game, your character does not know who she is - the opener or the closer. The player also does not have this information.
- In a five-player game, one random player is assigned the role of opener and another is assigned the role of closer. The roles of each of the three remaining ones are determined randomly, each of them can be opener or closer with a probability of 50%
- If there are four or three players in the game, the role of each of them is determined randomly, with a probability of 50%
So you can end up being either an opener or a closer. Your character will not be able (and, by default, will not want) to change her side during this game. Be prepared to play for either an opener or a closer.