Belagroff Bearjaw & the Buckaneers

Nov 13, 2023 12:46 pm
Belagroff Bearjaw sits on the boat Watching the riverbank slid past. You had made your way to Gamulur where tales of an influx us previously unclaimed wealth had drawn you. After a few simple iquiries you learned that a major expedition was the source of all the wealth. However once it made its way to Gamulur the local dwarven marchanst were quick to strip most of the reacily accessble loose change from the flow. Deciding to get closer to the action Belagroff toke passage on one of the supply ships heading down river.
Nov 13, 2023 1:02 pm
OOC:
@Ishmann welcome to the story Let me know if you joined the boat as a paying passenger or signed on to work for the expedition. Fee free to add background details to a sceen as seems appropriate as well as minor NPC interactions
The boat is like any other designed to move cargo on a larger river. Low, wide, and filled with boxes, bundles, and people both crew and passenger. You happen to be one of the latter though the crew tend to treat you more like cargo. You have been aboard for a couple of days now and should reach the base camp in a couple more. The captain of the boat, a rough no nonsense though fair man, has told you to rest up as the boat will pass into inhospitable waters later today. There are a couple of other adventurers onboard and are expected to take turns on watch till you reach your destination.

Darz Helgar
You, dwarf.
You people see better in the dark than most so I want you on night watch tonight. Pick a partner, you'll be in charge.


And with that out of the way the captains heads aft back to the tiller. As you look around at your options for other passengers to pick you watch teammate you sigh. There is a rather pompus looking elf dressed in finery with a rapier at his waist who sits stiffly towards the prow of the boat. Laying across several crates is a large wolfkin with little to him other than his large muslced form other than his equally large sword. And finally there is merry duende, one of the small folk, chatting animatedly at one of the crew who is the only one who has not told him off or moved away.
Nov 14, 2023 4:41 am
Belagroff Bearjaw grunts his acknowledgment to the captain. Staying up all night on watch was not what he expected since he was a paying passenger aboard this supply ship. And the food! It was not up to his high standards, but it was better than starving.

When I get ashore the first thing I’m gonna do is find a good meal.. He grumbled as he rubbed his expansive belly.

Looking over the other passengers he spots a large wolfkin armed with a large sword.

Hoy there! Wolfman! I need someone to stay up with me on watch tonight. And you are my lucky volunteer, he said with a grin.

That is, if your are able to use that large butter knife with any skill. My name is Belagroff of Clan Bearjaw. Who might you be?
Nov 14, 2023 1:53 pm
Adrik Frostbeard
The large beastkin man rolls his head to the side to look at you and a deep low rumble accompanies the words You may call me Adrik. Do you challenge me sword skills? If not then let me sleep. And closing his eyes again proceeds to do just that by the sound of his slow deep breathing.

The fancy looking elf glances at the wolfkin swordman then you and back to the river with a slight sniff just as the captain calls from the rear That means the other two of you have got the dawn patrol. The duende is in charge.

The rest of the day passes leisurely and Belagrof finds a corner to lean against so as to get his face out of the sun and get a few hours of shut eye.

You are awoken by the rocking of the boat and looking up you see the shore a short span away. The crew busily ties the boat up and drops a long plank across the gap. According to the red and blue sky you have maybe a half an hour of daylight before full dark.

Darz Helgar
Relieve yourself and get your grub. You are welcome to sleep on the shore but me and the crew stay onboard and shove off at the first sign of trouble.
You dwarf, your watch starts in a couple hours. If you see any trouble just ring the bell
and he gestures to the iron bell hanging from a pole set into the stern of the boat.

Adrik Frostbeard

Adrik rises from his bed of crates and moves to the shore, sniffing the air. I will be back in time for our watch. You may accompany me if you can be silent and still he says as he glances down at you.
Nov 14, 2023 7:30 pm
Bellagroff watches Arik snif the air and his curiosity is peaked. Is he smelling food? The thought starts a rumble in his stomach.

Don't let my size fool you Wolfman. I can be as quiet as a mouse if need be. Sure, I will accompany you. As long as we are back in time for our watch.
Lead the way.

Adrik Frostbeard

Psybermagi

Nov 15, 2023 5:56 am
Adrik Frostbeard
The two of you set out and Adrik begins, , , stalking. The river banks are lined with trees and shrubs which Adrik slides through almost effortlessly.

Roll a test, 2d6, for moving quietly, and 3d6 for finding animals or tracks
Nov 15, 2023 7:53 pm
Huffing and puffing, Belagroff does his best to keep up with Arik. For a large beast he sure moves quickly!
Last edited November 15, 2023 7:54 pm

Rolls

Move Quietly - (2d6)

(13) = 4

Tracking - (3d6)

(323) = 8

Nov 16, 2023 3:29 pm
Belagroff move with amazing skill, somehow finding every loose stone and brittle twig, and expands his awareness to new heights catching even the slightest . . . Squrl! . . . movement with his heightened focus.

Adrik Frostbeard
Akrik seems less than impressed. Why don't you keep searching around here. I will move to intercept the prey you flush out. Ok? Bits of sarcasm and exasperation tinge the rough mans voice.

He quickly padds off into the woods and you continue in your activity to help as you may. Then you catch the faintest of scents of wood smoke. Checking again you are certain the smell is not coming back from camp, but up ahead. Looking around you spot Adrik dozens of yards away, half concealed with muzzle raised sniffing the air, who glances back at you. Looking towards the source of the smell he cocks his head, looks back in the direction of the fire smell, then back to you as if asking your opinion.
Nov 17, 2023 2:46 am
Belagroff nods his approval and grips Baby tightly with both hands. He peers into the woods where the smoke smell is coming from.
Nov 17, 2023 3:49 am
The trees are in the way of noticing anything so Belagroff moves cautiously towards the smell. Glancing back you note Adrik is already out of sight again. You creep along looking around for anything problematic.roll a test to spot anything, 3d6 for your trait.
Nov 17, 2023 1:57 pm
Peering into the woods as he tries his best to remain quiet, Belagroff looks for signs of trouble.

Rolls

Spot - (3d6)

(632) = 11

Nov 17, 2023 2:39 pm
You instantly freeze as you spot a flicker of firelight. The source of the smoke smell. Searching for guards you are surprised there are none and double check to be sure. The problem is that the fire is in a dense corpse of trees and as you search you catch a few faint voices discussing something. The voices are too low and the distance too great to pick out what is being said.

Roll a test if you want to get close enough to hear without being noticed or let me know your plan
Nov 18, 2023 4:28 am
What is that I hear. Voices! I’d better try to get closer so I can hear what they are saying.

Rolls

Roll to get closer to hear voices - (2d6)

(26) = 8

Nov 19, 2023 9:05 pm
Belagroff inches his way forwards hearing mixed voices
. . .
Sephek Kaltro
Hush now you lot. Just remember how hard your lives were before we gave you this job. We wait for a bit before sunset then go launch the raft. Same as last time. Just get the guards distracted then we slip it, knock them out and make off with the goods.

Female 1 Yeah, that's what you said last time too. Only. . . . That was a lot of blood and he didn't get back up

Marta Peskryk
Listen Gyna, we do what we can to be reasonable but it they struggle we have to protect ourselves. These merchants have all the money and the guards signed up for this so it's only fair if they get hurt. It's what they get paid for. Who pays us??? No one, that's how. So you just get in that tattered old dress and make sure to be distracting at the right time or you don't get your cut.

As you move to a point you can see a few of the figures you make out a man an woman, from the tones it sounds like they are in charge of things here, heading away from camp.

Sephek Kaltro
You best get them in line Marta. If one of my men gets hurt cause they cant do there job we'll just dump em and get more. There's always more poor folk in need of a job. I'll go get the boys ready

Marta Peskryk
Now sounding much weaker with a trace of panic in her voice Don't worry Sephek. I'll make sure the job is done. Haven't I been a good crew chief. Twice as good as that old hag Janna . . .

They continue talking as they head upstream along a small trail away from the campfire and the 3 other women around the pitiful flame.

Do you want to follow the two or wait till they are gone and confront the three women or head back to camp or something else ?
Nov 19, 2023 9:41 pm
I will wait until they are gone. Then sneak off to find Adrik to let him know what I’ve heard. I think the best course of action is to head back to camp, let the captain know of the bandits plans and set a trap for them. That is unless Adrik has a better idea.
Last edited November 20, 2023 1:01 am
Nov 20, 2023 4:51 am
You regroup with Adrik who confirms your report, having heard much the same but arriving a bit earlier he adds that he heard mention of 5 pirates pluss the captain and women.. You recount your tail to the sailors and a quick conference commences. Basically there is a split on whether to try and ambush the pirates or simply sail off down river and avoid the entire situation.

Darz Helgar
The captain turns to Belagroff and Adrik. You saw the river rats, do you think we can take them?

The boat has a crew of 6 and besides you and Adrik there are the other two passengers
Glen
Silla Scalesweep
Nov 20, 2023 1:17 pm
Belagroff looks at the crew and other passengers. He grins and says,

A fair fight would be risky. But then again only fools fight fair. We have the upper hand cause we know their comin'. I say we lay a trap for them and rough em' up a bit.
Nov 21, 2023 7:04 pm
Captain Helgar pulls a couple of his cree aside but tells you he doesn't want to inform the rest or the other passengers. He suggests you and Adrik go to sleep early and he will try to "keep the women from disturbing you".

Adrik is a bit annoyed at the ruined hunt but seems excited about the prospect of upcoming conflict. You both get a decent meal and get to your beds early enough to be down by time the women arrive on a ragged homemade raft looking miserable and pathetic.

Let me know any preparations and plans you want to make before going to bed. Do you stay awake, tell the captain to wake you at a later time, sleep on the boat or on shore, etc...
Nov 21, 2023 8:01 pm
OOC:
I think i will sleep for a few hours on the boat.
After i wake up, I'd like to talk to Adrik, the Captain and his crew to make plans to ambush the pirates once we see the women arriveon the raft. I think we need to come up with a signal word to activate our ambush.
Nov 21, 2023 10:13 pm
OOC:
It is close to sunset now so the women should arrive within the next hour or so. Make plans now.
Captain Darz shrugs at the need for a signal but likes the idea of an ambush.
Nov 22, 2023 2:29 am
Belagroff discusses a plan to ambush the pirates with Captain Darz and Adrik,

I will keep watch on the ship since I can see in the dark. Adrik of you should hide on deck and cover yourself with a tarp. Captain, you and your crew hide in the cargo hold. When the ladies come on the raft I will start singing my favorite Dwarven drinking song so you will know that they have arrived. I will pretend that I don't know what they're up to. As soon as they board the ship, spring the trap. Any questions?

Darz Helgar

Psybermagi

Nov 22, 2023 4:10 pm
Darz Helgar
Darz reviews what you know of the attackers. There are 4 women to create a diversion then 6 pirates to attack. As you have 6 boatmen and 4 passengers it is about even or even in your favor so the pirates likely have some special means of tipping the odds in their favor.

No, sounds simple enough. But I am less worried about capturing a few women than I am about catching the pirates. How do we ensure the pirates attack and we surprise them? The women may have to do some kind of signal.

The captains biggest concern is the unknown result of what will happen if you take the women and the pirates don't show up. He is all for avoiding a fight but doesn't want the pirates tagging along behind while you have to manage 4 prisoners as he and his men refuse to kill women if at all possible.
Nov 22, 2023 9:10 pm
I have no intention of letting the women aboard the ship. I don't want them in harms way once the fightin' starts. Like I said. When I see the raft comin' I'll start singin' to let you know to be ready. The rest of you will attack once the pirates board the ship. So you need to be on the lookout cause I need to appear to be distracted so that they don't suspect that we are on to them. If the pirates don't show up, then I'll tell you all to come out and we will let the women know that the jig is up.

But under no circumstances will Baby and I let the women aboard.
Nov 24, 2023 12:17 am
[ +- ] map
OOC:
This is the basic camp layout, with your and Adrik on the boat.
The captain always has half the crew on the boat at all times when you stop. The raft will likely stop behind the boat, along the side of the boat, or down stream. If they try to stop touching the boat the captain will force/help them down stream
If you want you re-arrange yourselves let me know
Nov 24, 2023 2:11 am
OOC:
I think it looks good to me.
Nov 24, 2023 3:27 pm
As the sun is setting, causing deep shadows and a heavy glare off the river up stream, you hear splashing from the water. Looking upstream you vaguely make out a pathetic raft of rough trees tied together with 4 women half on and half in the water. They look tires and shiver from the cold of the river. One of the sailors on the boat upon seeing them calls out to them. You know this to be one of the ones Darz did not forewarn, perhaps so he would react naturally?
The women cry out in relief and begin kicking their "raft" to shore and arrive down river of your boat. Several of the men quickly grab blankets to help warm the women, all of whom you recognize from the small campfire you found earlier. Gin seems aloof to the commotion but Silla joins the men trying to comfort and aid the women.
Nov 26, 2023 1:20 pm
When he sees the women approach on the raft, Belagroff clears his throat…and starts singing to alert the others of to be prepared for the ambush.

Greetings ladies. Might you join us for a drink on this chilly evening.

Gimme a flagon, a barrel, a wagon,
Oh gimme a flask or a pot or a pail,
Keep on pourin' til I be snorin'
And let's drink that Bugman's Ale!

We march by day, we drink by night
Through sun and snow and gale,
So have a round, a pint, or glass
And drink that Bugman's Ale!

If there be a table, as broad as is able,
Then set down a stump, a chair or a pail
For while we war for king and hold
Let's drink that Bugman's Ale!

So bring on the ale and beer without fail,
Oh barlass, our stories regale
Tomorrow we fight at dawn's first light
But tonight it's Bugman's Ale!"
Nov 28, 2023 5:47 am
The women clutch the blankets around their shoulders and a few lean into the sailors as they "stumble" from fatigue. Silla and the sailors guide the ladies back to the campfire though a couple cast odd glances your way with a smirk, smile, or shake of the head as they listen to your song.

ok give me a Perception test, 3d6
Nov 29, 2023 4:20 am
Belagroff keeps his eyes peeled as he searches for the pirates...

Rolls

Perception - (3d6)

(662) = 14

Nov 29, 2023 5:46 am
As you watches the women you see Silla slip something to one of the women who quickly conceals it in her tattered cloak and hugs the blanket tighter around herself.
OOC:
Your introduction story has gotten rather involved. That was not part of the plan but its how the story grew in my mind. Get ready for the big finish :)
Nov 30, 2023 2:32 am
Belagroff can’t believe what he just saw! His blood starts to boil!

Wolfman! Get up here and guard the boat! I have something I need to take care of! And tell the captain to get up here!

He stomps off of the boat, shouting at Silla.

Silla! What did you hand to the pirate wench? Tell me now or Baby and I will have to do something drastic!
Nov 30, 2023 4:35 am
The normally cheerful Hin flinches at your cry as does the lady in question. The boatmen look quizzically to their captain as you stomp over

Silla Scalesweep
Wha . . . What are you talking about Belagroff? he stammers out as the lady tries to shrink back with the others only to be intercepted by one of the boatmen. Silla looks about as he tries to bluff I was just trying to comfort the poor lady and gave her some of my food as he shuffles nervously back to try and keep distance form you

Roll a test with advantage to "read" the crowd (Silla and the women)
Nov 30, 2023 1:47 pm
Belagroff glances at the croud to see their reaction to his accusation

Rolls

Read the crowd - (3d6)

(562) = 13

Nov 30, 2023 2:04 pm
The sailors seem to be in a bit of disbeliefe but acting in the "better safe the sorry" mentlaity and looking to their captain behind you for the final word. Silla is definitely nervous, bordering on outright panic. While the ladies are even more ajitated looking to each other but mostly to Marta who is gathering them up like a mother hen.

Check her Darz commands the sailor who promptly and thurroughly searches the landy. A knife and packet of some powder are found on the lady. The knife is soaked and the lady obviously tired to keep the packet dry as it is barely wet from being hidden in her cloths.

Silla Scalesweep
That's not from me, I know nothing about that! Silla exclaims. He's framing me, making stuff up. I have no idea why but he is. The Hin sound desprate as he looks about for support.

Darz Helgar
Darz onveride the paniking man Fine, we'll setle this old school. Your honor's been besmirched so deffend yourself as best you see fit.

He gives a few quick commands and the men search the rest of the women, relieving them of a few other small weapons before herding them away from the boat and you and Silla. Silla look on and tries to argue but is ignored by the men but a few keep themselves at his back. blocking any flight from camp. Finaly sillan tuns to face you.

Silla Scalesweep
Glaring at you angily now Silla pulls a small club from his belt I dont know what your game is but I dont appreciate the trouble you put me in he states loudly as he advances on you.

Then in a rush he closes the distanc between you and swings his club, cracking you on a hastily raised arm. 1 damage. As the club strikes you a faint cloud of some powder is knocked off of it and falls onto you

Roll a Save test, 2d6, to aoid breathing in the powder
[ +- ] Combat

Rolls

Silla attack - (2d6)

(26) = 8

Dec 1, 2023 3:27 am
Well that escalated quickly. What is that dust?
OOC:
I’d trike to counter attack if I can. Can the two actions be two attacks?

Rolls

Save to avoid breathing powder - (2d6)

(14) = 5

Dec 1, 2023 5:11 am
Though you try to avoid it, some of the dust gets into your eyes and a slight trace is inhaled. This causes your eyes to water and you start coughing.
You roll with disadvantage for 1 round.

It is your turn and you have 2 actions to perform. Note that you only need to Move as an action if you are covering great distances, like running away or chasing something.
Dec 1, 2023 12:39 pm
Belagroff shakes his head trying to clear his vision. The coughing fits caused by the strange powder anger him further.

Aye you little bugger. You’re not only a liar, but a cheat too. Now I’m going to give you a little kiss from baby!

Belagroff swings the two handed war club at the Hin in a flurry of attacks.
Last edited December 1, 2023 12:39 pm

Rolls

Attack #1 on Silla - (1d6)

(3) = 3

Attack #2 on Silla - (1d6)

(1) = 1

Dec 1, 2023 5:05 pm
You are unable to land a hit on the devious Hin but manage to clear your eyes and lungs enough to get back into the fight.
Silla Scalesweep
Your bold words cant save you now Liar Silla shouts at you as he dodges in to smash at you twice with his club but is unable to land a blow

Rolls

Attack x2 - (2d6, 2d6)

2d6 : (43) = 7

2d6 : (34) = 7

Dec 1, 2023 8:49 pm
Realizing that his rage is affecting his fighting effectiveness, Belagroff takes a deep breath to steady his nerves and clear his head.

Dancing around the Hin, he looks for an opening and renews his attack with Baby...
Last edited December 1, 2023 8:49 pm

Rolls

Attack #1 on Silla - (2d6)

(51) = 6

Attack #2 on Silla - (2d6)

(64) = 10

Silla Scalesweep

Psybermagi

Dec 2, 2023 1:15 am
Silla Scalesweep
The two strikes shake Silla's confidence and he swings once hesitantly that misses and prepares to dodge any further attacks from you.

Rolls

Attack - (2d6)

(22) = 4

Dec 2, 2023 2:04 am
Seeing Silla waiver, Belagroff presses his attack.

Rolls

Attack #1 on Silla - (2d6)

(33) = 6

Attack #2 on Silla - (2d6)

(31) = 4

Dec 2, 2023 4:59 am
Your failure to connect emboldens Silla who strikes at you again but stays cautious, ready to evade your attacks.

Rolls

Attack - (2d6)

(23) = 5

Dec 2, 2023 2:16 pm
Alright baby. This little bugger's quick. Lets see if he can avoid this!

Rolls

Attack #1 on Silla - (2d6)

(51) = 6

Attack #2 on Silla - (2d6)

(61) = 7

Silla Scalesweep

Psybermagi

Dec 2, 2023 4:15 pm
Silla Scalesweep

Rolls

Evade - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (6) = 6

Dec 2, 2023 5:23 pm
OOC:
Ok. I'd like to do a feint to distract him and then bull rush him to knock him down. How do I do that?

Silla Scalesweep

Psybermagi

Dec 3, 2023 3:36 pm
Silla Scalesweep
Silla remains cautious and attacks once while trying to evade
OOC:
Mechanically that translates to either a
Focus and Grapple : roll once with 2d6, and pass the test on any result with 4 or higher
or
Deception and Grapple : roll twice for standard tests, 2d6 pass on a result 5 or higher, and if the deception test passed you can ignore his evade

Rolls

Attack - (2d6)

(23) = 5

Dec 3, 2023 4:57 pm
Hmmm…well that didn’t work either. Let’s see if I can squish the little guy

Belagroff rushes Silla in an attempt to knock him off of his feet and hold him down (focus and grapple roll)

Rolls

Focus and Grapple - (2d6)

(33) = 6

Silla Scalesweep

Psybermagi

Dec 3, 2023 7:15 pm
Silla Scalesweep
Silla manages to avoid the dwarf and tries to go on the offensive and resolve the fight quickly. Both attacks hit now making the total damage each has taken about equal though the dwarf is likely to win if this keeps up as Belagroff is the larger and tougher

Rolls

Attack - (2d6, 2d6)

2d6 : (26) = 8

2d6 : (65) = 11

Dec 3, 2023 9:11 pm
Sorry Baby. I shouldn’t have doubted you. Now let’s end this!

Rolls

Attack #1 on Silla - (2d6)

(52) = 7

Attack #2 on Silla - (2d6)

(31) = 4

Silla Scalesweep

Psybermagi

Dec 4, 2023 12:12 am
Silla Scalesweep
Silla begins getting nervous as blood trickles down from several gashes. He looks to the sailors and their captain but gets not sympathy there, the women are under guard by two of the sailors and look to be more worries about themselves then Silla. The hin swings once more but fails to connect so turns to run for a gap between a pair of sailors.
OOC:
Since Silla used a "Move" action then you will have to do likewise to chase him down before attacking with your second action.

Rolls

Attack - (2d6)

(14) = 5

Dec 4, 2023 2:31 am
Liar! Cheat! Coward!.

Belagroff chases the Hin and swings Baby at him, hoping to finish him off.

Rolls

Attack on Silla - (2d6)

(53) = 8

Dec 4, 2023 2:42 pm
Silla Scalesweep
Belagroffs last strike sends Silla tumbling and he rolls over pleading. Dont'e kill me. We were just going to steal some stuff. No one would get hurt. Then glares at you I was giving the ladies a sleeping powder to help you all sleep through the comotion. If we fought you would all die. Their pirates, that's what they do.

Darz Helgar
Darz has his men restrain the women and Silla is bandaged up. The women quickly lay out the full plan, most of which matches what you overheard, and Darz decides it best to simply avoid trouble and packs up the camp to sail down river. I know this stretch good enough that floating all night wont be a problem. We'll get a mercenary group out here to clear out the scum. With the information from that rat Silla and the women we should be able to get them this time.

You sail down river on half crew, many too jittery to sleep well on the now somewhat cramped boat. In the morning the other half of the crew takes over and you make your way to the expeditions base
Dec 4, 2023 2:44 pm
OOC:
You can check out the Base if you like or I can get you to the exploration of the caves with Ander who just headed down from the base. Let me know your preference.
Dec 5, 2023 2:17 pm
OOC:
I will check out the base and heal a bit.
Dec 5, 2023 4:32 pm
OOC:
story continues on the Base thread

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