Hex Crawl Procedures

Nov 14, 2023 4:44 pm
Starting A New Shift
1. Roll for Weather
Roll a D6. On a 1, the weather changes one step toward rain. On a 6, the weather changes one step toward fair.

2. Resolve PC Tasks
Have each PC resolve a task for the shift.

3. Draw an Encounter Card
CARD VALUECATEGORY
2Weather
3Animal
4Derelict vehicle
5Crater
6Ruins
7Refugees
8Hunters
9Marauders
10Stragglers
JackMilitary patrol
QueenMilitary outpost
KingMilitary convoy
AceSettlement


4. Draw an Encounter Motivation Card
CARD SUITMOTIVIATION
ClubsViolence
DiamondsWealth
HeartsFellowship
SpadesPower


5. Draw an Encounter Nature Card
CARDBLACK SUITRED SUIT
2NeutralNeutral
3NeutralNeutral
4NeutralNeutral
5Mildy DangerousMildly Helpful
6Mildy DangerousMildly Helpful
7Mildy DangerousMildly Helpful
8DangerousHelpful
9DangerousHelpful
10DangerousHelpful
JackVery DangerousVery Helpful
QueenVery DangerousVery Helpful
KingDeadlyLife Saving
AceDeadlyLife Saving


5. Rumors
Roll a D10 to determine what rumors if any can be learned at the encounter.

4. Recon the Encounter
If encountered is triggered, have the PC on lookout roll RECON to see if they have option to avoid it or sneak up to it.

5. Adjudicate the encounter

6. Proceed to next shift.

PLOT POINTSAny time two or more cards with the same card value for an encounter are drawn, a plot point is created. Whenever another pair is drawn for a different encounter, those two encounters are related.

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