Aug 25, 2016 8:45 am
NAME: Adom
STOCK: Man (male)
AGE: 27
FATE: 0
PERSONA: 0
STATS:
* Will B6 [ 0/3D + 0/2C ]
* Perception B4 [ 0/2D + 0/1C ] adv. on success only, open
* Agility B4 [ 0/2D + 0/1C ]
* Speed B5 [ 0/3D + 0/1C ]
* Power B3 [ 0/2D + 0/1C ]
* Forte B3 [ 0/2D + 0/1C ]
* Faith B5 [ 1/3D + 0/1C ] adv. on success only, as skill, open
SKILLS:
* Accounting B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Architect B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Bribe-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Bureaucracy B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Doctrine B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Intimidation B3 [ 0/3R & ( 1/2D or 0/1C ) ]
* Oratory B3 [ 0/3R & ( 0/2D or 1/1C ) ]
* Paperwork-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Persuasion B4 [ 0/4R & ( 1/2D or 0/1C ) ]
* Read B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Religious History B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Ritual B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Suasion B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Symbology B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Temple-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Write B3 [ 0/3R & ( 0/2D or 0/1C ) ]
SKILLS IN PROGRESS:
* Anatomy (1/6 Tests - Perception)
* Research (1/6 Tests - Perception)
TRAITS:
* Believer (-1 Faith Obs. when used against him)
* Vested (die trait, adds 1D affiliation)
* Tonsured (die trait, adds 1D affiliation)
* Faithful (call-on, adds faith stat)
* Ambitious (character trait)
MORTAL WOUND: B9 (power-forte avg +6)
REFLEXES: B4 (perception-agility-speed avg)
HEALTH: B4 [ 0/4R & ( 0/2D or 0/1C ) ]
STEEL: B4 [ 1/4R & ( 0/2D or 0/1C) ] open
HESITATION: 4 (10 - will)
STRIDE: 7
GEAR:
* Ornate religious dagger (standard stats)
* Clothes
* Personal effects
* Traveling gear
* Shoes
* Finery (vestments)
* Property: house
RELATIONSHIPS:
Amenset
* Ex-lover
* Up-and-coming priestess of the sun god
* Very attractive brunette with sunburst birthmark on left cheek
Suphis (minor adviser, conducted seance to contact dead wife)
AFFILIATIONS:
* Vested priest of the dead +1D
* Tonsured priest of the order of the dead +1D
REPUTATIONS:
* True voice of the dead (+1D)
RESOURCES: B1 (-1 Tax = 0) [ 0/1R & ( 0/1D or 0/1C ) ] adv. on success only
CIRCLES: B3 [ 0/3R & ( 0/2D or 0/1C ) ]
PTGS:
B2 Superficial
B4 Light
B6 Midi
B7 Severe
B8 Traumatic
B9 Mortal
BELIEFS:
1. I will raise my position in the priesthood, over Amenset's corpse if need be
2. I will discover whether my tampering caused the dry spell
3. I will learn to speak with the dead at will
INSTINCTS:
1. I always peer into the shadows before entering a room
2. I never drink past tipsy
3. I always have my dagger
Difficulty Threshold: Dice rolled (excluding artha) vs obstacle
(Routine / Difficult / Challenging)
1D 1 | 1 | 2+
2D 1 | 2 | 3+
3D 2 | 3 | 4+
4D 2 | 4 | 5+
5D 3 | 5 | 6+
6D 4 | 6 | 7+
XD X-3 | X | (X+1)+
Skill Advancement:
1: 1R & (1D or 1C)
2: 2R & (1D or 1C)
3: 3R & (2D or 1C)
4: 4R & (2D or 1C)
5: 3D & 1C
6: 3D & 2C
7: 4D & 2C
8: 4D & 3C
9: 5D & 3C
Stat Advancement:
1: 1D & 1C
2: 1D & 1C
3: 2D & 1C
4: 2D & 1C
5: 3D & 1C
6: 3D & 2C
7: 4D & 2C
8: 4D & 3C
9: 5D & 3C
Learning new skills: p.49 (if routine before doubling obstacle, count toward opening the skill, else count toward stat, need (10-root stat) tests to open skill)
Artha History:
1 Fate spent on Luck for Oratory outside Ipwet's mill
1 Fate spent on Luck for Faith to check for omen outside Sobek's temple
1 Fate spent on Luck for Beginner's Luck Anatomy inside Sobek's temple
1 Persona spent on +1D to Persuasion with Amenset outside Sobek's temple
STOCK: Man (male)
AGE: 27
FATE: 0
PERSONA: 0
STATS:
* Will B6 [ 0/3D + 0/2C ]
* Perception B4 [ 0/2D + 0/1C ] adv. on success only, open
* Agility B4 [ 0/2D + 0/1C ]
* Speed B5 [ 0/3D + 0/1C ]
* Power B3 [ 0/2D + 0/1C ]
* Forte B3 [ 0/2D + 0/1C ]
* Faith B5 [ 1/3D + 0/1C ] adv. on success only, as skill, open
SKILLS:
* Accounting B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Architect B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Bribe-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Bureaucracy B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Doctrine B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Intimidation B3 [ 0/3R & ( 1/2D or 0/1C ) ]
* Oratory B3 [ 0/3R & ( 0/2D or 1/1C ) ]
* Paperwork-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Persuasion B4 [ 0/4R & ( 1/2D or 0/1C ) ]
* Read B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Religious History B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Ritual B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Suasion B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Symbology B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Temple-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Write B3 [ 0/3R & ( 0/2D or 0/1C ) ]
SKILLS IN PROGRESS:
* Anatomy (1/6 Tests - Perception)
* Research (1/6 Tests - Perception)
TRAITS:
* Believer (-1 Faith Obs. when used against him)
* Vested (die trait, adds 1D affiliation)
* Tonsured (die trait, adds 1D affiliation)
* Faithful (call-on, adds faith stat)
* Ambitious (character trait)
MORTAL WOUND: B9 (power-forte avg +6)
REFLEXES: B4 (perception-agility-speed avg)
HEALTH: B4 [ 0/4R & ( 0/2D or 0/1C ) ]
STEEL: B4 [ 1/4R & ( 0/2D or 0/1C) ] open
HESITATION: 4 (10 - will)
STRIDE: 7
GEAR:
* Ornate religious dagger (standard stats)
* Clothes
* Personal effects
* Traveling gear
* Shoes
* Finery (vestments)
* Property: house
RELATIONSHIPS:
Amenset
* Ex-lover
* Up-and-coming priestess of the sun god
* Very attractive brunette with sunburst birthmark on left cheek
Suphis (minor adviser, conducted seance to contact dead wife)
AFFILIATIONS:
* Vested priest of the dead +1D
* Tonsured priest of the order of the dead +1D
REPUTATIONS:
* True voice of the dead (+1D)
RESOURCES: B1 (-1 Tax = 0) [ 0/1R & ( 0/1D or 0/1C ) ] adv. on success only
CIRCLES: B3 [ 0/3R & ( 0/2D or 0/1C ) ]
PTGS:
B2 Superficial
B4 Light
B6 Midi
B7 Severe
B8 Traumatic
B9 Mortal
BELIEFS:
1. I will raise my position in the priesthood, over Amenset's corpse if need be
2. I will discover whether my tampering caused the dry spell
3. I will learn to speak with the dead at will
INSTINCTS:
1. I always peer into the shadows before entering a room
2. I never drink past tipsy
3. I always have my dagger
Difficulty Threshold: Dice rolled (excluding artha) vs obstacle
(Routine / Difficult / Challenging)
1D 1 | 1 | 2+
2D 1 | 2 | 3+
3D 2 | 3 | 4+
4D 2 | 4 | 5+
5D 3 | 5 | 6+
6D 4 | 6 | 7+
XD X-3 | X | (X+1)+
Skill Advancement:
1: 1R & (1D or 1C)
2: 2R & (1D or 1C)
3: 3R & (2D or 1C)
4: 4R & (2D or 1C)
5: 3D & 1C
6: 3D & 2C
7: 4D & 2C
8: 4D & 3C
9: 5D & 3C
Stat Advancement:
1: 1D & 1C
2: 1D & 1C
3: 2D & 1C
4: 2D & 1C
5: 3D & 1C
6: 3D & 2C
7: 4D & 2C
8: 4D & 3C
9: 5D & 3C
Learning new skills: p.49 (if routine before doubling obstacle, count toward opening the skill, else count toward stat, need (10-root stat) tests to open skill)
Artha History:
1 Fate spent on Luck for Oratory outside Ipwet's mill
1 Fate spent on Luck for Faith to check for omen outside Sobek's temple
1 Fate spent on Luck for Beginner's Luck Anatomy inside Sobek's temple
1 Persona spent on +1D to Persuasion with Amenset outside Sobek's temple
Last edited December 11, 2016 7:34 am