OrigamiSamurai character (Adom)

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Aug 25, 2016 8:45 am
NAME: Adom
STOCK: Man (male)
AGE: 27

FATE: 0
PERSONA: 0

STATS:
* Will B6 [ 0/3D + 0/2C ]
* Perception B4 [ 0/2D + 0/1C ] adv. on success only, open
* Agility B4 [ 0/2D + 0/1C ]
* Speed B5 [ 0/3D + 0/1C ]
* Power B3 [ 0/2D + 0/1C ]
* Forte B3 [ 0/2D + 0/1C ]
* Faith B5 [ 1/3D + 0/1C ] adv. on success only, as skill, open

SKILLS:
* Accounting B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Architect B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Bribe-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Bureaucracy B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Doctrine B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Intimidation B3 [ 0/3R & ( 1/2D or 0/1C ) ]
* Oratory B3 [ 0/3R & ( 0/2D or 1/1C ) ]
* Paperwork-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Persuasion B4 [ 0/4R & ( 1/2D or 0/1C ) ]
* Read B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Religious History B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Ritual B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Suasion B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Symbology B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Temple-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Write B3 [ 0/3R & ( 0/2D or 0/1C ) ]

SKILLS IN PROGRESS:
* Anatomy (1/6 Tests - Perception)
* Research (1/6 Tests - Perception)

TRAITS:
* Believer (-1 Faith Obs. when used against him)
* Vested (die trait, adds 1D affiliation)
* Tonsured (die trait, adds 1D affiliation)
* Faithful (call-on, adds faith stat)
* Ambitious (character trait)

MORTAL WOUND: B9 (power-forte avg +6)
REFLEXES: B4 (perception-agility-speed avg)
HEALTH: B4 [ 0/4R & ( 0/2D or 0/1C ) ]
STEEL: B4 [ 1/4R & ( 0/2D or 0/1C) ] open
HESITATION: 4 (10 - will)
STRIDE: 7

GEAR:
* Ornate religious dagger (standard stats)
* Clothes
* Personal effects
* Traveling gear
* Shoes
* Finery (vestments)
* Property: house

RELATIONSHIPS:
Amenset
* Ex-lover
* Up-and-coming priestess of the sun god
* Very attractive brunette with sunburst birthmark on left cheek
Suphis (minor adviser, conducted seance to contact dead wife)

AFFILIATIONS:
* Vested priest of the dead +1D
* Tonsured priest of the order of the dead +1D

REPUTATIONS:
* True voice of the dead (+1D)

RESOURCES: B1 (-1 Tax = 0) [ 0/1R & ( 0/1D or 0/1C ) ] adv. on success only
CIRCLES: B3 [ 0/3R & ( 0/2D or 0/1C ) ]

PTGS:
B2 Superficial
B4 Light
B6 Midi
B7 Severe
B8 Traumatic
B9 Mortal

BELIEFS:
1. I will raise my position in the priesthood, over Amenset's corpse if need be
2. I will discover whether my tampering caused the dry spell
3. I will learn to speak with the dead at will

INSTINCTS:
1. I always peer into the shadows before entering a room
2. I never drink past tipsy
3. I always have my dagger
Difficulty Threshold: Dice rolled (excluding artha) vs obstacle
(Routine / Difficult / Challenging)
1D 1 | 1 | 2+
2D 1 | 2 | 3+
3D 2 | 3 | 4+
4D 2 | 4 | 5+
5D 3 | 5 | 6+
6D 4 | 6 | 7+
XD X-3 | X | (X+1)+

Skill Advancement:
1: 1R & (1D or 1C)
2: 2R & (1D or 1C)
3: 3R & (2D or 1C)
4: 4R & (2D or 1C)
5: 3D & 1C
6: 3D & 2C
7: 4D & 2C
8: 4D & 3C
9: 5D & 3C

Stat Advancement:
1: 1D & 1C
2: 1D & 1C
3: 2D & 1C
4: 2D & 1C
5: 3D & 1C
6: 3D & 2C
7: 4D & 2C
8: 4D & 3C
9: 5D & 3C

Learning new skills: p.49 (if routine before doubling obstacle, count toward opening the skill, else count toward stat, need (10-root stat) tests to open skill)

Artha History:
1 Fate spent on Luck for Oratory outside Ipwet's mill
1 Fate spent on Luck for Faith to check for omen outside Sobek's temple
1 Fate spent on Luck for Beginner's Luck Anatomy inside Sobek's temple
1 Persona spent on +1D to Persuasion with Amenset outside Sobek's temple
Last edited December 11, 2016 7:34 am
Aug 25, 2016 1:47 pm
Looking this over and you've got the Faithful trait, but not Faith. It opens up at B3. There are the questions to answer on p. 206 that may increase it. Answer truthfully.
Aug 25, 2016 5:53 pm
I put Faith up with the STATS section near the top.

I'm thinking he'd turn to the spirits when he's in danger. In my head, he'd be making checks for the stuff in the list of faith magic, but it would be manifesting as advice from the dead for the minor stuff ("hey stupid, duck!" or "look, over there!" or having then distract an enemy, etc) and maybe even manifesting their spirits briefly for the major stuff.

I'm a little torn on the question about how to best serve his allies. He's looking for personal power, but he's doing it through his connection to the dead. He wants to be the gateway between the wisdom of spirits of the greatest figures in history and the god empress. I see him being a little jealous with that connection at first, but assuming he grows into a relationship with his companions, he might be willing to use the dead to help them as well. His power is rooted in his faith, and he'll use his power to aid his allies. I dunno. The B4 vs B5 isn't a huge deal for me.
Aug 28, 2016 7:56 am
Played around with the format a little and added the advancement tracking. Just in case you wanted to steal it for the other characters.
Sep 3, 2016 5:29 am
WORKSHEET:

1. City Dweller -> city born
12 years
10 res
4 skill points
1 trait point

2. City Dweller -> clerk
4 years
9 res
+1 M
4 skill points: bureaucracy, write, read, accounting, bribe-wise, paperwork-wise
1 trait point

3. City Dweller -> temple acolyte
5 years
10 res
+1 M
5 skills points: doctrine, bureaucracy, write, read, temple-wise
1 trait point: believer, tonsured, faithful

4. Religious
5 years + 1 lead to religious
18 res
+1 M
7 skill points: oratory, suasion, write, read, doctrine, ritual, symbology, religious history
2 trait points: vested

NAME: Adom
STOCK: Man
STRIDE: 7
AGE: 27
STATS: 7 M (+3 from lifepaths), 15 P
Mental (10): 6 Will, 4 Perception
Physical (15): 4 Agilty, 5 Speed, 3 Power, 3 Forte
SKILLS:
Points: 4 general, 16 lifepath
Required: Bureaucracy, doctrine, oratory
Available: write, read, accounting, bribe-wise, paperwork-wise, temple-wise, suasion, ritual, symbology, religious history
Spent:
(1) Bureaucracy - will B3 = B3
(1) Doctrine - perception B2 = B2
(1) Oratory - will B3 = B3
(2) Write - per/agi B2+1 = B3
(2) Read - perception B2+1 = B3
(1) Accounting - perception B2 = B2
(1) Bribe-wise - per B2 = B2
(1) Paperwork-wise - per B2 = B2
(1) Temple-wise - per B2 = B2
(1) Suasion - wil B3 religious persuasion = B3
(2) Ritual - per/wil B2+1 = B3
(1) Symbology - per B2 = B2
(1) Religious History - per B2 = B2

(1g) architect per B2 = B2
(1g) intimidation - wil B3 = B3
(2g) persuasion - wil B3+1 = B4
Total: 16 lifepath, 4 general

TRAITS:
Points: 5
Required: Believer, Vested
Available for 1: Tonsured, Faithful
PURCHASED:
(1) Believer: -1 Faith Obs. when used against him
(1) Vested: 1D affiliation with church and faithful, right to wear vestments
(1) Tonsured: 1D affiliation with religious order, can officiate rituals
(1) Faithful: Open Faith attribute at B3 +2 = B5
-Whom do you trust most? Myself
-Whom do you turn to in danger? The spirits (+1 Faith)
-Ultimate, how can you best serve your allies? The spirits (+1 Faith)
(1) Ambitious

MORTAL WOUND: B9
REFLEXES: B4
HEALTH:
Base: B4
Questionnaire: No changes
Total: B4
STEEL:
Base: B3
Questionnaire:
Sheltered life: -1
Faithful: +1
Will at 6: +1
Total: B4
HESITATION: 4
STRIDE: 7
RESOURCE POINTS:
Base: 47
GEAR:
(5) Arms: fancy religious dagger
(1) Clothes
(1) Personal effects
(1) Traveling gear
(1) Shoes
(5) Finery
(10) Property: house
Total: 24
RELATIONSHIPS:
(11) Ex-lover (-2 romantic, -2 antagonistic) to an up-and-coming priestess (Amenset) of the sun goddess
(5) Conducted a seance for a minor advisor to the god-empress
Total: 16
AFFILIATIONS:
(0) 1D with church and faithful due to Vested trait
(0) 1D with order of the dead (?) due to Tonsured trait
Total: 0
REPUTATIONS:
(7) 1D repuation for being able to actually hear the dead
Total: 7

RESOURCES STAT: B1
CIRCLES: B3
PTGS (Physical Tolerance Gray Scale):
Superficial: B2
Light: B4
Midi: B6
Severe: B7
Traumatic: B8
Mortal: B9

BELIEFS:
1. I will raise my position in the priesthood, over Amenset's corpse if need be
2. I will discover whether my tampering caused the dry spell
3. I will learn to speak with the dead at will

INSTINCTS:
1. I always peer into the shadows before entering a room
2. I never drink past tipsy
3. I always have my dagger

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