Session Zero

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Nov 19, 2023 8:37 am
Stonehell Dungeon - Common Knowledge

Stonehell Dungeon is located beneath the foothills of a mountain chain that lies half a day’s travel from the nearest large settlement.

The origins of Stonehell can be traced back several hundred years.

It was originally an ill-fated attempt to address overcrowding in the kingdom's prisons. In a small box canyon on the western border of the realm, a group of prisoners was forced into a cave and handed tools of excavation. They were then commanded to begin digging. It was their task to excavate a new dungeon to serve as their place of incarceration. A prisoner who worked was fed. A prisoner who resisted was not. Anyone who attempted to escape was killed.

More prisoners were introduced and the excavation grew. Power blocs were established and even the bravest or most callous of guards ceased to patrol too deeply into Stonehell. The dungeon became like a great beast with an endless hunger, devouring scores of men, women and children who would never see the sun again.

A visiting scholar who toured the site wrote "These doomed souls are condemned to the earth. Without the possibility of pardon or parole, they will spend the rest of their days in a vast stone hell of their own construction". The name stuck.

Around a hundred years ago, the Stonehell prison experiment was abandoned. The gates were thrown open and the incarcerated were free to leave. Not all chose to do so. Many of the deeper prisoners were too far gone or too well adapted to their underground world to return to life on the surface.

Since its liberation, the prison has not rested easily. Like a festering wound, Stonehell will not heal or grow quiescent. During recent decades, the site has been used as a hideout for countless bands of bandits and brigands. It has served as the laboratory for wizards who needed solitude to conduct their bizarre experiments. Practitioners of grim religions have sought sanctuary within its night-haunted halls to avoid the prying eyes of the forces of light. Roving bands of orcs, goblins, and other fierce humanoids have found shelter and respite within Stonehell‘s chambers, their numbers swelling with the passage of time.

The years have done little to quell the rumours as to what lies within the crumbling prison. Tales of cannibal kingdoms inhabited by pale-skinned ghouls who‘ve carved a fortune of jewels from the earth compete with yarns about obscene magical experiments that stalk the corridors below. Bands of fearless adventurers regularly plumb the depths of the former prison. Those who return do so laden with riches won from that which still malingers within, but many do not return at all.
Nov 19, 2023 8:53 am
Now that you know what you’re letting yourselves in for (above), please go ahead and create your characters.

We’ll use the Gamers Plane Old School Essentials character sheet here. I think you just have to expand it and click "Create character" in the top-right-hand corner.

If you have a copy of the 1981 "Moldvay" Basic D&D rules, or Old School Essentials Classic Fantasy, feel free to create your character at your own pace using this thread for your rolls. If you don’t have a copy of the rules, or would prefer to work through the character creation process step-by-step, then I’m happy to do so - just let me know.

Also - think about your preferred overall size for the party. There’s a trade-off here. More characters provide more firepower, broaden your capabilities and (importantly!) increase your treasure-carrying capacity. But additional characters also dilute the XP pool. Once you’ve reached a consensus on this, I’ll invite any additional players.
Nov 19, 2023 1:35 pm
Okay, let's go.

Rolls

STR - (3d6)

(545) = 14

INT - (3d6)

(265) = 13

WIS - (3d6)

(425) = 11

DEX - (3d6)

(125) = 8

CON - (3d6)

(644) = 14

CHA - (3d6)

(521) = 8

Nov 19, 2023 1:44 pm
Not bad--feel like we may have a Dwarf here. Probably swap a couple of points of INT for +1 STR.

For other creation rolls (assuming starting gold is standard), I think that'd leave:

Rolls

HP - (1d8+1)

(4) + 1 = 5

Starting Gold (x10) - (3d6)

(224) = 8

Nov 19, 2023 1:46 pm
Just let me know what I did wrong and I'll modify--otherwise I'll throw together a character sheet/concept.
Nov 19, 2023 3:06 pm
Looks good - carry on!

Regarding encumbrance - we’ll use the Old School Essentials item slot system, partly because it removes tedious arithmetic, but also because that’s how the Gamers Plane OSE character sheet is set up.

I’ll post the details in a "House Rules" thread.

You may want to coordinate encumbrance as the party will generally explore at the speed of the slowest character.
Nov 19, 2023 9:20 pm
That background material was awesome! Can’t wait to explore Stonehell

Here are the rolls for my character

Rolls

Strength - (3d6)

(142) = 7

Intelligence - (3d6)

(253) = 10

Wisdom - (3d6)

(644) = 14

Dexterity - (3d6)

(664) = 16

Constitution - (3d6)

(132) = 6

Charisma - (3d6)

(162) = 9

Nov 19, 2023 9:27 pm
Looks like I’m a Thief. Here are the rest of my rolls. I’m not sure how you want me to handle my HP. House rules say to reroll 1-2. I have -1 to hp due to my low constitution. So my starting hp would either be 2 or 3 (if I were to roll a 3 or 4). Am I able to start with 2hp due to the house rule or is my only possible option 3hp?
Last edited November 19, 2023 9:31 pm

Rolls

Hit points - (1d4)

(2) = 2

Starting Good (x10) - (3d6)

(335) = 11

Nov 20, 2023 1:09 am
Here are my rolls for the character's ability scores. Note that, for any later details, I'm inclined to use Labyrinth Lord, since I have that and saw you mention it in the interest thread. I *do* have an original physical copy of Basic...somewhere...I'll dig it out if you feel there are important differences.

Edit: Okayyy...with those rolls, Thief is the thing that jumps out at me, but aside from not getting the XP bonus, the scores are good enough that this character could work as any class. Given that we have a dwarf and a thief so far, how about we add some magic into the mix with an Elf? Rolling Elf HP...

Edit2: OK, rolling starting money (3d8)X10 gp.

Edit3: I've submitted my elf, Gabbro, to the game. I still need to note my languages and pick the spell, but otherwise I think I'm ready. I'll finish it later tonight; I have to step away now.

Edit4: OK, I think everything's complete - it took me a while to navigate the character sheet, as it's the first time I've used this one. I still want to upload a picture of my character for the game. Even though Gabbro is statistically likely to drop dead in the first week of posts, I still like to personalize the in-character posts with a quick sketch.

Edit5: OK, rerolling starting gold.
Last edited November 20, 2023 3:30 pm

Rolls

STR - (3d6)

(632) = 11

INT - (3d6)

(236) = 11

WIS - (3d6)

(441) = 9

DEX - (3d6)

(626) = 14

CON - (3d6)

(556) = 16

CHR - (3d6)

(265) = 13

L1 Elf HP - (1d6)

(5) = 5

Starting money - (3d8)

(572) = 14

Rerolling starting money - (3d6)

(311) = 5

Nov 20, 2023 4:06 am
I submitted my thief character, Tess Grimm. Please let me know if I need to fix anything.
Nov 20, 2023 7:36 am
Ishmann says:
Looks like I’m a Thief. Here are the rest of my rolls. I’m not sure how you want me to handle my HP. House rules say to reroll 1-2. I have -1 to hp due to my low constitution. So my starting hp would either be 2 or 3 (if I were to roll a 3 or 4). Am I able to start with 2hp due to the house rule or is my only possible option 3hp?
If the die comes up as a 1 or a 2 you may reroll. That's before the Constitution modifier. It looks like the you rolled a two, so you may re-roll.
Nov 20, 2023 7:50 am
spaceseeker19 says:
Here are my rolls for the character's ability scores. Note that, for any later details, I'm inclined to use Labyrinth Lord, since I have that and saw you mention it in the interest thread. I *do* have an original physical copy of Basic...somewhere...I'll dig it out if you feel there are important differences.
Labyrinth Lord should be OK for most things. It's just in the detail where it'll be a little off. For example, in the character XP progression tables, Labyrinth Lord has elves progressing to level 2 at 4,065 XP rather than 4,000. But it's easy enough for me to catch and correct those things.
spaceseeker19 says:
Edit2: OK, rolling starting money (3d8)X10 gp.
Nice try! 3d6 for starting gold, not 3d8 (I think that's another Labyrinth Lord thing).
Nov 20, 2023 1:03 pm
Rolling again for Tess' hit points

Rolls

Hit points - (1d4)

(1) = 1

Nov 20, 2023 1:06 pm
This could take a while since I am rolling a d4. So in the interest of time I am going to roll 4 times. The first non 1 or 2 is what I will take for hit points.

Rolls

Hit points - (1d4)

(4) = 4

Hit points - (1d4)

(4) = 4

Hit points - (1d4)

(4) = 4

Hit points - (1d4)

(1) = 1

Nov 20, 2023 1:07 pm
Ishmann says:
This could take a while since I am rolling a d4. So in the interest of time I am going to roll 4 times. The first non 1 or 2 is what I will take for hit points.
Ok. So with my con modifier I have 3 hit points
Nov 20, 2023 1:38 pm
Awesome, great to see the party coming together.
Quote:
You may want to coordinate encumbrance as the party will generally explore at the speed of the slowest character.
I'll pretty much be moving 60' because with my DEX penalty I'm not going anywhere without my heavy armor.
Quote:
Also - think about your preferred overall size for the party. There’s a trade-off here. More characters provide more firepower, broaden your capabilities and (importantly!) increase your treasure-carrying capacity. But additional characters also dilute the XP pool. Once you’ve reached a consensus on this, I’ll invite any additional players
I'm pretty flexible with whatever the group decides here. I'm happy to roll with 4, but 5-6 probably gets us a better chance at having 2 front line types and variable support for different situations. Wouldn't want to do more, of course.
Nov 20, 2023 3:36 pm
spaceseeker19 says:
Edit2: OK, rolling starting money (3d8)X10 gp.
Burbage says:
Nice try! 3d6 for starting gold, not 3d8 (I think that's another Labyrinth Lord thing).
OK. My reroll was a 5, my first really bad roll so far. Still times 10 though, right? Even so, this means Gabbro will start with either no armor, no ranged weapon, or no spellbook. Hooray! I've got a bit of recalculating to do. Edit: I finished re-equipping Gabbro; didn't get some items, got leather instead of scale armor, and a sling instead of a short bow. Kept the spellbook and long sword. I'm glad I hadn't done the portrait yet!

With regards to party size, I'd also be fine with up to 6 PCs.
Last edited November 20, 2023 3:51 pm
Nov 20, 2023 4:48 pm
spaceseeker19 says:
OK. My reroll was a 5, my first really bad roll so far. Still times 10 though, right? Even so, this means Gabbro will start with either no armor, no ranged weapon, or no spellbook.
I'm going to suggest we abandon the Labyrinth Lord experiment - the discrepancies are more widespread than I thought. You don't need to buy a spellbook. It's not on the list of purchasable items in B/X or OSE. I think Magic-Users and Elves are assumed to have them. Also, the prices of goods seem very different between LL and B/X.

See if you can dig out your old B/X book. It's also available as a pdf on DrivethruRPG. Or the Old School Essential Basic Rules might get you started for free.
Nov 20, 2023 6:08 pm
@MinMin - you've not quite nailed the item-based encumbrance on Druin's character sheet.

Each cell in the Inventory section is an "item slot". Each item you carry takes up a certain number of slots.

Under your "Equipped Items" you have a 1-handed sword (1 item slot), a shield (1 slot), chain mail armour (2 slots) and a dagger (1 slot). So you fill the cells sequentially as follows:

Sword
Shield
Chain mail armour
Chain mail armour
Dagger

So, 5 Equipped Items slots in total, giving a movement of 90'.

Applying the same approach to your Packed Items, you start with the cell that corresponds to your Strength. Druin has a Strength of 15, so you start writing your Packed Items in the "_Str 13+" cell. Based on the items listed this gives you:

Backpack
Waterskin
Rations (3 days)*
Rations (2 days)
Rations (2 days)
Rations (3 days)
Rations (2 days)
Rations (2 days)
Rope

(*7 days of rations occupies 3 slots, and you've got 14 days worth, so 6 slots in total).

9 Packed Items gives you a movement of 120', but your Equipped Items are restricting you to 90'. So, you have some spare carrying capacity under your Packed Items (hopefully for treasure and magic goodies) without compromising your 90' movement speed.

Hopefully, this makes sense. Have another read of the Item Based Encumbrance rules. There's also an example in there that might help. Let me know if you have any questions.
Nov 20, 2023 6:19 pm
@spaceseeker19 - some similar problems with Gabbro's inventory.

Equipped items should read:

Leather armour
Shield
Sling (including pouch of 10 bullets)

[Backpack and money are Packed Items]

3 Equipped Items corresponds to a movement of 120'

Packed Items should read:

Backpack
Rations (3 days)
Rations (1 day)
Hammer
Iron Spikes (12)
Waterskin

[Bedroll and spellbook are Labyrinth Lord items that don't appear in B/X and can be removed]

6 Packed Items also corresponds to a movement of 120', so Gabbro is going to be leading the charge when it comes to running away!
Nov 20, 2023 6:31 pm
Quote:
Hopefully, this makes sense. Have another read of the Item Based Encumbrance rules. There's also an example in there that might help. Let me know if you have any questions
It does, thanks! Sorry about that, I'll update. I was misreading the expected layout of the table; but my main error was simply counting the 5 equipped items and somehow coming up with 6 in my head, I believe.
Nov 20, 2023 8:11 pm
I've adjusted the inventory to correspond to the costs/availability in OSE, now. I've also reorganized the inventory on the sheet, as you instructed, with one notable difference:
Burbage says:
@spaceseeker19 - some similar problems with Gabbro's inventory.

Equipped items should read:

Leather armour
Shield
Sling (including pouch of 10 bullets)

[Backpack and money are Packed Items]

3 Equipped Items corresponds to a movement of 120'
...I also have a handaxe (the 1H melee weapon Gabbro could afford) equipped, which means he's at four slots and 90' movement.
Nov 21, 2023 8:07 am
So, we have three player characters good to go, and one invite for GeneCortess still pending. I will invite the one other person who expressed an interest in the game, and leave invitations open up to a maximum of six.
Nov 21, 2023 12:54 pm
Stats for 14 STR, 12 INT, 11 WIS, 11 DEX, 14 CON, 10 CHA
Last edited November 21, 2023 12:56 pm

Rolls

stats - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (554) = 14

3d6 : (642) = 12

3d6 : (326) = 11

3d6 : (443) = 11

3d6 : (464) = 14

3d6 : (352) = 10

Nov 21, 2023 3:27 pm
Hi all, thanks for having me! Here goes nothing...

Rolls

S, I, W, D, C, Ch - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (452) = 11

3d6 : (523) = 10

3d6 : (436) = 13

3d6 : (254) = 11

3d6 : (431) = 8

3d6 : (421) = 7

Goooooold (x10) - (3d6)

(642) = 12

Nov 21, 2023 3:56 pm
Well it looks like a cleric right off the bat but I always find B/X clerics to simply be underpowered fighters until second level, although turn undead is often semi-useful...

I'll either go cleric or drop that Wis down to 9 and boost Str up to 13 to make a fighter. A fighter hit dice would help with that -1 to hp...

Thoughts?
Nov 21, 2023 4:31 pm
Hey, welcome aboard Dominion! In a vacuum, I think a Cleric might be handy party balance-wise, but it probably depends on what Gene is planning with that STR of 14 he just rolled and (of course!) what you'd have fun playing.
Nov 21, 2023 4:38 pm
Thanks MinMin! I've been playing b/x so long it's all fun for me, I agree cleric would balance the party out (in theory) they just don't bring anything to the table until they level up, and a d6 hit die with a negative Con score makes a poor front line combatant. In the end I think a party of all fighters is the best equipped to handle a low level b/x module, maybe a couple elves with sleep spells mixed in...
Nov 21, 2023 5:09 pm
dominion451 says:
Well it looks like a cleric right off the bat but I always find B/X clerics to simply be underpowered fighters until second level, although turn undead is often semi-useful...

I'll either go cleric or drop that Wis down to 9 and boost Str up to 13 to make a fighter. A fighter hit dice would help with that -1 to hp...

Thoughts?
Either is fine by me. Clerics are great, particularly as undead are such a strong element in dungeons in general, but the improved chance of opening doors with a 13 STR will be pretty useful to the group, too. Also, the fighter with scores as-is would be fine, as +1 to magic saves is nothing to sneeze at!

Or you could just flip a coin. We're probably going to be back here in this thread, generating new characters, before too long in any case, as any L1 character we make is somewhat more likely to die than to reach 2nd level. I mean, we'll get there eventually, but the odds are against our first characters making it.
Nov 21, 2023 5:13 pm
On another note, I'm excited to play a game where the DM rolls damage for everybody. It's been long enough since I played a B/X game - since I was a kid, really - that I don't remember if we ever played it RAW that way.
Nov 21, 2023 5:21 pm
Good point Spaceseeker19, and I didn't know the DM would roll damage! Is that posted here somewhere? I guess that leads to my other questions:

Are we using the original "all weapons do 1d6 damage" rule?

Ascending or descending AC?

Individual or group initiative?

Tracking rations but also water?

Strength mod applies to thrown weapons i.e. daggers, javelins, handaxes?
Last edited November 21, 2023 5:54 pm
Nov 21, 2023 5:23 pm
HP

Rolls

1d8

(2) = 2

Nov 21, 2023 5:23 pm
Reroll

Rolls

1d8

(8) = 8

Nov 21, 2023 6:46 pm
Ok Ricard the sellsword is submitted.

Ricard's Character Sheet
Last edited November 21, 2023 6:47 pm
Nov 21, 2023 6:48 pm
Rolling for cash. wow. Rich. 160 gp. With STR and CON.. Fighter here I come. Simple human.


reroll HP.. LOL not a d10.. it is a d8
Last edited November 21, 2023 7:17 pm

Rolls

Cash - (3d6)

(664) = 16

HP - (1d10)

(6) = 6

HP d8 - (1d8+1)

(1) + 1 = 2

Reroll - (1d8+1)

(2) + 1 = 3

Reroll - (1d8+1)

(2) + 1 = 3

Reroll - (1d8+1)

(5) + 1 = 6

Nov 21, 2023 7:24 pm
spaceseeker19 says:
On another note, I'm excited to play a game where the DM rolls damage for everybody. It's been long enough since I played a B/X game - since I was a kid, really - that I don't remember if we ever played it RAW that way.
Huh! Until you said that, and I checked, I never knew that was the RAW! Every day is a school day. We certainly never played it that way back in the day. Unless anyone objects, I'm more than happy to let you roll your own damage.
dominion451 says:
Are we using the original "all weapons do 1d6 damage" rule?
I think variable weapon damage keeps things more interesting.
dominion451 says:
Ascending or descending AC?
Descending (of course!).
dominion451 says:
Individual or group initiative?
Group initiative.
dominion451 says:
Tracking rations but also water?
Rations only I think.
dominion451 says:
Strength mod applies to thrown weapons i.e. daggers, javelins, handaxes?
Now we're getting into the nitty gritty. I think, rules as written, the answer is "no". But tell me if I am wrong.
Nov 21, 2023 8:07 pm
Thanx dominion451 for your character example. It helped me a lot working that character sheet.

I guess the character sheet is about as done as I get. GM. Feel free to edit anything. LOL.
Last edited November 21, 2023 8:48 pm
Nov 21, 2023 8:51 pm
Swan the slayer is submitted. (Copied from dominion451)

Swan's Character Sheet
Last edited November 21, 2023 8:52 pm
Nov 21, 2023 9:16 pm
GeneCortess says:
Thanx dominion451 for your character example. It helped me a lot working that character sheet.
Happy to help!

Thanks for the clarifications Burbage!
Last edited November 21, 2023 9:18 pm
Nov 21, 2023 9:21 pm
GeneCortess says:
Swan the slayer is submitted. (Copied from dominion451)

Swan's Character Sheet
Gotta click the icon on your app characters page if you want us to be able to see that link

https://i.imgur.com/t9DUyP1.jpg
Nov 21, 2023 9:24 pm
Okay fixed that so others can see it.
Nov 21, 2023 9:27 pm
Burbage says:
spaceseeker19 says:
On another note, I'm excited to play a game where the DM rolls damage for everybody. It's been long enough since I played a B/X game - since I was a kid, really - that I don't remember if we ever played it RAW that way.
Huh! Until you said that, and I checked, I never knew that was the RAW! Every day is a school day. We certainly never played it that way back in the day. Unless anyone objects, I'm more than happy to let you roll your own damage.
No objection here. I think it would be cool to try in a game sometime, but it's faster (especially in PbP) to have the attack and damage rolls in the same post. So it's probably something better left for in-person play. Sorry for the digression, I guess?
Nov 21, 2023 9:28 pm
GeneCortess says:
Okay fixed that so others can see it.
Just to be sure you know, by RAW you can drop your Int and Wis to 10 and 9 respectively and raise your Str to 16 for that extra attack/damage bonus...
Nov 21, 2023 10:25 pm
Very cool--I'm excited.

And since we're sharing: Druin Longbeard
Nov 21, 2023 10:34 pm
You also could have a 16 Str!

*Oh and thanks for reminding me about the strength mod to packed items (saw it on your sheet)

;)
Last edited November 21, 2023 10:36 pm
Nov 21, 2023 11:52 pm
Wow. Yes. GM that would be nice. I had forgotten about trading on stats. Did that. Swan just got a bit huskier.

I Just tried to figure out encumbrance. And it looks like Swan has 19 slot units. I marked () after each item to tell the encumbrance slots needed. And move rate 30' is 12 max (10 base +2 STR).

Plate mail (2) 60 gp
Shield (1) 10 gp
Tinder Box (1) 3 gp
Sword (1) 10 gp
Warhammer (1) 5 gp
50' Rope (1) 1 gp
Large Sack (1) 2 gp
Waterskin (1) 1 gp
Hand axe (1) 4 gp
Backpack (1) 5 gp
Lantern (1) 10 gp
4 Flask of Oil (4) 20 gp
7 Iron Rations (3) 15 gp
14 gp

Total (19) & 146 gp spent

Did I figure this right and have to drop at 7 slot items to even move?
Last edited November 22, 2023 12:33 am
Nov 22, 2023 12:35 am
Looks like your movement is 60' (20') based on your equipped items VS your packed items. Your equipped items are your armor and weapons (anything at the ready you don't want to have to spend a round digging out of your pack in combat). Because of your strength you can have 12 packed items before you're movement is affected.
Nov 22, 2023 1:00 am
Thanx,

Think I have it all figured out. Seems to me still a lot of calculations. I reconfigured the equipment area a bit to make it clear.

Plate mail (2) 60 gp
Shield (1) 10 gp
Sword (1) 10 gp
Hand axe (1) 4 gp

Backpack (1) 5 gp (Packed)
Lantern (1) 10 gp (Packed)
4 Flask of Oil (4) 20 gp (Packed)
7 Iron Rations (3) 15 gp (Packed)
Large Sack (1) 2 gp (Packed)
Waterskin (1) 1 gp (Packed)
Tinder Box (1) 3 gp (Packed)
50' Rope (1) 1 gp (Packed)

19 gp (0) (Packed)

13 Packed & 5 Ready. But with STR that is 11 packed and 5 ready.

With accords to the table below. That is 90' Move

120’ (40’): 0–3 equipped items; 0–10 packed items
90’ (30’): 4–5 equipped items; 11–12 packed items
60’ (20’): 6–7 equipped items; 13–14 packed items
30’ (10’): 8–9 equipped items; 15–16 packed items
Last edited November 22, 2023 1:37 am
Nov 22, 2023 7:58 am
GeneCortess says:
Thanx,

Think I have it all figured out. Seems to me still a lot of calculations. I reconfigured the equipment area a bit to make it clear.
I think in modifying the character sheet, you've inadvertently made it MORE difficult for yourself and INTRODUCED the need for calculations. If you treat each cell as an item "slot" and fill from top to bottom (or, for Packed Items, from the cell corresponding to your strength), then you can simply read your movement rate from the central Movement Rate column.

In this way, whilst adventuring, it become very clear whether the addition or removal of an item affects your movement rate. It's up to you, but I'd suggest reverting, or starting again with a clean sheet.
Nov 22, 2023 4:21 pm
A few other things whilst we finalise the characters …

1. What are your characters’ individual motivations for adventuring in Stonehell? If it’s just to get rich, that’s absolutely fine. But if something else drives your character, let me know. Either here, or send me a message if they have some terrible dark secret. A sentence will suffice, there is no need for lengthy backstories. I’ll then try and weave these motivations into the campaign.

2. Every good adventuring party needs a name. How else are the bards going to recount your heroic deeds? What’s the name of your party?

3. This one is entirely optional! The original B/X character sheet has a section for a "Character Sketch or Symbol". In the days before there were a gazillion high-quality images available for download at the press of a button, this little box was home to some charmingly amateurish character artwork. Anyone who is willing to embrace this aspect of nostalgia, and replace their character’s in-game avatar with a sketch drawn by their own fair hand, will be awarded 100 XP.
Nov 22, 2023 4:37 pm
"Believe it or not my grandfather died down in those dark cells, probably won't recognize his bones from the rest of 'em but if I can find them I'll bring him back for a proper burial. He only had one hand, shouldn't be too hard to spot..."

Team name suggestion: The Sarcophaguys

I'll have to work on a sketch tonight...
Nov 22, 2023 6:14 pm
Burbage says:

1. What are your characters’ individual motivations for adventuring in Stonehell? If it’s just to get rich, that’s absolutely fine. But if something else drives your character, let me know. Either here, or send me a message if they have some terrible dark secret. A sentence will suffice, there is no need for lengthy backstories. I’ll then try and weave these motivations into the campaign.
I'm tempted to use the old "Central Casting" book to come up with an elaborate backstory. The reason I haven't done already is that I expect most of these PCs to die pretty quickly. But, with your encouragement, I'll do it. I'll edit this post (and my character sheet) in a bit.
Burbage says:

2. Every good adventuring party needs a name. How else are the bards going to recount your heroic deeds? What’s the name of your party?
I like the pun of Sarcophaguys, but I also like the connection with Stonehell of calling us "The Hellions."

With regards to a character sketch, I've already done it.
Nov 22, 2023 8:58 pm
Quote:
1. What are your characters’ individual motivations for adventuring in Stonehell? If it’s just to get rich, that’s absolutely fine. But if something else drives your character, let me know. Either here, or send me a message if they have some terrible dark secret. A sentence will suffice, there is no need for lengthy backstories. I’ll then try and weave these motivations into the campaign.
Druin's motivation is essentially to get rich, but it's a little more nuanced. With his father having made some bad drunken bets, he's in danger of losing his health and the family mine to the moneylenders who financed them. So, Druin's trying to strike it rich enough that he can pay off his debtors--see his character sketch on his sheet for more details.
Quote:
Team name suggestion: The Sarcophaguys
I kind of like Sarcophaguys--especially since a sarcophagus is a stone coffin, which is what we're Stonehell is likely to be for us. (My alternate is Swan and her Ugly Ducklings).
Nov 22, 2023 9:14 pm
$$$ always brings nice things.

LOL. Love that 'Swan and her Ugly Ducklings'. So cute. I favor just something simple. 'Corners'. 'Chips' is also nice
Last edited November 22, 2023 10:54 pm
Nov 23, 2023 3:03 pm
As a final thing before we start, I’d like to give everyone the opportunity to share any specific expectations for the game, particularly in terms of game etiquette and communication. From my side:

1. Players will be expected to keep their character sheets up to date. Please be diligent in crossing off expended items. Equally, don’t forget to add any items or treasure collected (a single item slot can hold up to 100 coins or gems of any denomination). If it’s not on your character sheet, you’re not carrying it.

2. If you know that you're not going to be able to post for a period of time, please let me know. In this way, the game can continue smoothly in your absence. Similarly, please let me know if you’ve decided to leave the game. Don't just disappear; the uncertainty this creates can be very disruptive.

3. If, for whatever reason, you’re unhappy with any aspect of the game - please let me know. The whole point of this is to have fun and I’ll do my best to accommodate any reasonable request.
Nov 23, 2023 4:11 pm
100% with you on sheet tracking and communication! I tend to be a fast, frequent poster so it really bums me out when players (or DMs) suddenly ghost for days at a time. It's currently happening in at least half the games I'm in unfortunately and has been that way since I discovered PbP. Nothing kills a game faster.
Nov 23, 2023 5:39 pm
Burbage says:
A few other things whilst we finalise the characters …

1. What are your characters’ individual motivations for adventuring in Stonehell? If it’s just to get rich, that’s absolutely fine. But if something else drives your character, let me know. Either here, or send me a message if they have some terrible dark secret. A sentence will suffice, there is no need for lengthy backstories. I’ll then try and weave these motivations into the campaign.


2. Every good adventuring party needs a name. How else are the bards going to recount your heroic deeds? What’s the name of your party?

3. This one is entirely optional! The original B/X character sheet has a section for a "Character Sketch or Symbol". In the days before there were a gazillion high-quality images available for download at the press of a button, this little box was home to some charmingly amateurish character artwork. Anyone who is willing to embrace this aspect of nostalgia, and replace their character’s in-game avatar with a sketch drawn by their own fair hand, will be awarded 100 XP.
1. Tess is a street rat who is tired of scraping by on whatever she can pilfer from the common folk. She wants a big score so she can get off the streets and live like proper lady (which she’s not).

2. Any name is fine with me.

3. I went back 41 years (YIKES) and channeled my inner 13 year old. Luckily for me my artistic abilities haven’t improved 😂. I just had to add a kewl scar and heavy metal lettering.
Nov 23, 2023 6:22 pm
Quote:
As a final thing before we start, I’d like to give everyone the opportunity to share any specific expectations for the game, particularly in terms of game etiquette and communication. From my side:
These all sound good to me!
Nov 23, 2023 6:31 pm
Ishmann says:
3. I went back 41 years (YIKES) and channeled my inner 13 year old. Luckily for me my artistic abilities haven’t improved 😂. I just had to add a kewl scar and heavy metal lettering.
Excellent! Exactly what I was hoping for. Give Tess 100 XP! Gabbro's also looking good (100 XP). I considered withholding Ricard's because the sketch is too good, but that seems a bit churlish - give them 100 XP as well.
Nov 23, 2023 7:13 pm
So far, for adventuring party names, we have the following suggestions:

1. The Sarcophaguys
2. The Hellions
3. Swan and Her Ugly Ducklings
4. Corners
5. Chips

Did I miss any?
Nov 23, 2023 8:53 pm
spaceseeker19 says:
So far, for adventuring party names, we have the following suggestions:

1. The Sarcophaguys
2. The Hellions
3. Swan and Her Ugly Ducklings
4. Corners
5. Chips

Did I miss any?
I vote for #2
Nov 23, 2023 9:02 pm
Yeah I like #2
Nov 23, 2023 9:14 pm
Why the Hellions will do for me as well.
Nov 23, 2023 9:15 pm
https://i.imgur.com/N2L562U.jpg
Eat your heart out Picasso
Nov 23, 2023 10:24 pm
That is honestly 1000% better than I would ever do, great work!

(Hellions it is!)
Nov 24, 2023 12:56 am
Burbage says:
As a final thing before we start, I’d like to give everyone the opportunity to share any specific expectations for the game, particularly in terms of game etiquette and communication. From my side:

1. Players will be expected to keep their character sheets up to date. Please be diligent in crossing off expended items. Equally, don’t forget to add any items or treasure collected (a single item slot can hold up to 100 coins or gems of any denomination). If it’s not on your character sheet, you’re not carrying it.

2. If you know that you're not going to be able to post for a period of time, please let me know. In this way, the game can continue smoothly in your absence. Similarly, please let me know if you’ve decided to leave the game. Don't just disappear; the uncertainty this creates can be very disruptive.

3. If, for whatever reason, you’re unhappy with any aspect of the game - please let me know. The whole point of this is to have fun and I’ll do my best to accommodate any reasonable request.
WRT absences, I'll post in this thread anytime I know in advance that I'll be absent.
Thank you for the encouragement to PM you with issues.

As far as game etiquette goes...officially, this is a 3/week game. I expect that there will be occasional side posts (clarifications, corrections, asides to specific characters), but at a minimum thrice a week there will be a post from the DM that advances the scene in some way (presenting a situation for us to react to, describing the results of a combat round, a villain's monologue, a lore dump, etc). I'm committing to respond once to each of those posts, though I may respond to in-character banter between my PC and others' more often. I tend to want to post a LOT, but I realize that can dominate a game. So I'm going to try to respond to each major DM post just the once, to try to avoid that.

That means I expect my posts to be pretty dense, little paragraphs of dialogue and described intent, to do my part to advance the scene further. I won't do this perfectly, but it's what I aspire to do.

I have a number of post formatting conventions that I will continue to follow. Others do it differently, and that's fine. But this is what I do:
- "I" refers to me, spaceseeker19: the player, unless my PC is saying something about him/herself. When I write about something "I" am considering or am confused about, it will usually be in "ooc" tags.
- I narrate my character's actions in third-person: "<name> goes to the window, and he opens it, yelling to the rest of the group outside."
- Dialogue I format bold and enclose in quotes: He yells "That's what she said!!"
Nov 24, 2023 1:55 am
I like the judicious way you phrased all that, makes your expectations extremely clear. I myself am also a heavy poster and while I realize this was sold as a 3x a week game I myself much prefer a daily poster and will try my damnedest not to bloat the thread.
Last edited November 24, 2023 2:04 am
Nov 24, 2023 7:30 am
"The Hellions" it is. Thank you for completing Session Zero so promptly ... let's go dungeoneering!
Nov 25, 2023 1:06 am
[ +- ] Swan
Last edited November 25, 2023 1:16 am
Nov 30, 2023 11:27 pm
Alright, let's roll some bones!

BAHAAHHHAAAAA... Of course I roll high on dex and cha aaand I can't even drain points to move from them either XD Ah well, at least my cleric will be personable and nimble!

Now then, gold and HP!
Last edited November 30, 2023 11:36 pm

Rolls

Str, Int, Wis, Dex, Con, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (454) = 13

3d6 : (161) = 8

3d6 : (245) = 11

3d6 : (646) = 16

3d6 : (515) = 11

3d6 : (566) = 17

HP - (1d6)

(2) = 2

GOOOOOLD! - (3d6)

(224) = 8

HP Reroll - (1d6)

(3) = 3

Dec 1, 2023 12:47 am
Okay, submitted my character, Orelia!
Everything oughta be in order. Glad I double checked the house rules for that PDF though. Holy Symbols weigh nothing so I moved it in with my leather armor so as to not be confused with getting closer to encumbrance.
Dec 1, 2023 2:22 am
Wow I think those are actually great stats for a paladin! No xp bonus but the extra AC will be great and they're a heavy hitter!
Dec 1, 2023 2:55 am
dominion451 says:
Wow I think those are actually great stats for a paladin! No xp bonus but the extra AC will be great and they're a heavy hitter!
Moldvay D&D doesn’t have a Paladin. But the DM could change that…
Last edited December 1, 2023 3:07 am
Dec 1, 2023 3:07 am
Yeah no I know, just a spin on a well stated combat cleric. The 17 cha, I couldn't resist.
Dec 1, 2023 3:30 am
dominion451 says:
Yeah no I know, just a spin on a well stated combat cleric. The 17 cha, I couldn't resist.
Gotcha. I agree a Paladin would be good to have though.
Dec 1, 2023 3:40 am
Welcome to The Hellions, Abbyssal! Excited to have you aboard!
Dec 1, 2023 12:28 pm
AbbyssalChimera says:
Okay, submitted my character, Orelia!
Everything oughta be in order. Glad I double checked the house rules for that PDF though. Holy Symbols weigh nothing so I moved it in with my leather armor so as to not be confused with getting closer to encumbrance.
Great. As the game is still in its early stages, we'll assume Orelia has been with the party from the outset. So you're currently with the main group, exploring the area with the glowing red light.

A few final things:

- With which deity is Orelia aligned? There's no pre-existing world background to this game (other than the dungeon's origins), so feel free to come up with something.
- What is Orelia's motivation for venturing into Stonehell?
- The optional 100 XP bonus for hand-drawing your in-game avatar in an old-school style still stands!
- Roll me a d20 for your starting rumour.
Dec 4, 2023 5:42 am
Orelia would be aligned with a goddess of the moon, Lunais.

In terms of motivation, I'd say that she's interested in potentially attempting to lift some of the evil that has veiled Stonehell.

I can certainly try!

Rolls

Rumor - (1d20)

(2) = 2

Dec 4, 2023 8:01 am
Orelia has heard that the orcs and goblins of Stonehell are sworn enemies.
Dec 15, 2023 8:16 pm
Party: Hellions
Swan the Slayer is a female Human fighter in Plate Mail & Shield with sword. (Handaxe)
Swan's Character Sheet
Druin Longbeard (MinMin) is a male Dwarf in Plate Mail & Shield with sword. (Dagger)
Druin Longbeard
Tess Grimm (Ishmann) is a female Human thief in Chain Armor with sword.
Gabbro (spaceseeker19) is a male Elf in Leather Armor & Shield with sling. (Handaxe)
Gabbro's sheet
Ricard (dominion451) is a male Human fighter in Plate Mail & Shield with sword. (Spear)
Ricard's Character Sheet
Orelia (AbbyssalChimera) is a female Human cleric in ??? & Shield with mace.
Last edited December 16, 2023 3:33 am
Dec 15, 2023 10:09 pm
Tess wears leather armor. She is very squishy with her 3 hit points
Dec 16, 2023 1:52 am
Sorry, @GeneCortess ; here's Gabbro's sheet. I realize that I only made the sheet public, and it's a bunch of steps to search through the public Character Library to find the one with the matching name. I should've linked it here earlier.
Last edited December 16, 2023 1:54 am
Dec 16, 2023 3:36 am
I updated spaceseeker19. Just don't have Tess & Orelia Sheets.
Dec 16, 2023 2:18 pm
I'll send you Tess' by Sunday
Dec 18, 2023 10:50 pm
Leather for Orelia
Dec 30, 2023 5:53 pm
Ishmann says:
I'll send you Tess' by Sunday
Never did see that. Or one for Orelia (AbbyssalChimera)
[ +- ] Swan
Jan 2, 2024 4:06 pm
Let's go, Victim #2:

Rolls

STR - (3d6)

(363) = 12

INT - (3d6)

(615) = 12

WIS - (3d6)

(234) = 9

DEX - (3d6)

(611) = 8

CON - (3d6)

(544) = 13

CHA - (3d6)

(345) = 12

Jan 2, 2024 4:18 pm
Holy average. Those rolls could pretty much be for Druin Jr., but I think I'll change gears and try an Elf instead.
Last edited January 2, 2024 5:11 pm
Jan 2, 2024 4:30 pm
And some additional rolls:
OOC:
That's 90 gold not 19.
Last edited January 2, 2024 4:31 pm

Rolls

HP - (1d6+1)

(4) + 1 = 5

Starting Gold - (3d6x10)

(144) + 10 = 19

Jan 2, 2024 5:11 pm
Fenwick submitted for review.
Jan 2, 2024 7:08 pm
Fenwick's character sheet looks good. We'll assume she's waiting just around the corner to the north of the T-intersection.

The 100 XP bonus for a character sketch or symbol still stands if you'd like to take advantage of that.

Also, as a house rule, replacement characters start with half of the XP of their predecessor. Druin had 610 XP at the time of his demise, which means that Fenwick starts on 305 XP (or 405 XP with the sketch).

Finally, roll a d20 for Fenwick's starting rumour.
Jan 2, 2024 7:30 pm
@MinMin - as I no longer have access to Druin's character sheet, please can you post a summary of the equipment and any coins he was carrying here? I'm sure his fellow Hellions will want to plunder his body in the time-honoured tradition of Fredrik/Black Dougal!
Jan 2, 2024 7:50 pm
I find the hand-drawn pictures fun--since I have no artistic skill whatever ever, I just do them freehand in one take and go with whatever monstrosity I end up with.
Jan 2, 2024 7:55 pm
Druin's belongings:
Sword (10 gp, 1d8 damage, One-handed)
Shield (10 gp)
Plate Mail (60 gp, Heavy Armor, AC 3)
Dagger (1d4 damage, 3 gp)
Backpack (5 gp) STR 13+
Waterskin (1 gp) STR 9+
Rations, standard 3 days (5 gp for 7 days)
Rations, standard 2 days
Rations, standard 2 days
Rope 50' (1 gp)

Not only will his poor father fall hopelessly into debt without Druin ever sending home the treasure that he promised, he even ended up stiffing Ricard on the money he borrowed to pay for his Plate Mail. :)
Jan 2, 2024 8:16 pm
My impression is that Fenwick is on the other side of the pit from the rest of the party. Is that correct?
Jan 2, 2024 9:39 pm
Up to GM, of course, I had her bumbling in behind from the foyer so that she hadn't unfairly advanced ahead of any physical challenges--that would fit since being flighty by nature she had just sort of picked up and set off to explore Stonehell when the notion hit her, figuring if she needed help she'd find it on the way.
Last edited January 2, 2024 9:39 pm
Jan 3, 2024 1:28 am
Just realized I never gave you a rumor roll:

Rolls

Rumors - (1d20)

(3) = 3

Jan 3, 2024 8:15 am
@everyone ... feel free to take any of Druin's equipment (see above). Just update your inventories accordingly. Bear in mind that Druin's armour is dwarf-sized.

Yes, Fenwick is first encountered on the far side of the pit from the rest of the party. She emerges from the north branch of the upcoming T-intersection.

Fenwick has heard that one section of Stonehell is filled with dangerous plants.

KCC

Jan 7, 2024 12:45 pm
Down the line!

Str: 14
Int: 7
Wis: 10
Dex: 14
Con: 6
Cha: 10
Last edited January 7, 2024 12:48 pm

Rolls

3d6, 3d6, 3d6, 3d6, 3d6, 3d6

3d6 : (653) = 14

3d6 : (313) = 7

3d6 : (226) = 10

3d6 : (662) = 14

3d6 : (213) = 6

3d6 : (361) = 10

HP - (1d4-1)

(4) - 1 = 3

Gold - (3d6)

(545) = 14

Jan 7, 2024 2:00 pm
Hi everyone - please welcome KCC to the game. The party currently has 2 Fighters, 2 Elves and a Cleric, so a Thief might work well with those rolls.
Jan 7, 2024 4:40 pm
Welcome to the party KCC!
Jan 7, 2024 7:19 pm
KCC! Good to see you again!
Jan 7, 2024 7:36 pm
Woot for KCC.
Jan 8, 2024 12:33 am
Hey, KCC! Welcome!

KCC

Jan 9, 2024 1:03 am
Thanks all! Will sit down and do this today. I see that Orelia is taking a hiatus. How does that leave us in terms of characters? Minus a cleric, a thief and a magic user? Are we sticking to the core? (I do see that it’s mentioned that that might be opened up a bit later on!)
Jan 9, 2024 1:32 am
Always need more fighters/dwarves...

KCC

Jan 9, 2024 3:09 am
Can’t make a Halfling work! That con is just soooo low! No dwarves either! Shame!
Jan 9, 2024 8:44 am
Yeah, we're sticking to the core character classes for now. We currently have two Fighters and two Elves. We also have another new player, McButterpants, hopefully incoming.

KCC

Jan 9, 2024 8:53 am
Beahttps://i.imgur.com/Wi6ahyr.jpgI still have a few things to enter into the character sheet, and to work out how to play her low constitution. Maybe I’ll give her a persistent cough, or some such.
Jan 9, 2024 9:17 pm
Oh man that's a shame, KCC helming a halfling is a force to be reckoned with! We need Gilly the Butcher back haha!

KCC

Jan 10, 2024 1:20 am
140 gold.

Leather Armor: 20gp
Spear: 4gp
Short Bow: 25gp
Dagger: 3gp
Total: 52gp

Backpack: 5gp
Torches (6): 1gp
Thieves Tools: 25gp
Rope: (50’): 1gp
Crowbar: 10gp
Mirror: 5gp
Rations (7): 5gp
Total: 52gp

104 spent so far. A little curious how this is all entered on that sheet? Bottom up? Top down?
Jan 10, 2024 1:49 am
Hello everyone! Thank you very much for allowing me to join the game. I'll be using OSE to assist with character creation.

Rolls

Strength - (3d6)

(122) = 5

Intelligence - (3d6)

(563) = 14

Wisdom - (3d6)

(661) = 13

Dexterity - (3d6)

(324) = 9

Constitution - (3d6)

(526) = 13

Charisma - (3d6)

(466) = 16

Jan 10, 2024 1:58 am
I guess I can do Bard, Illusionist or Magic User. What do you all think? What does the party need. I think I'm more partial to MU or Illusionist. I'm not opposed to Bard. If so, I'd be more of a story teller. Someone who's following the party to document their wonderous adventures.

KCC

Jan 10, 2024 2:10 am
If we are sticking to the core 7, it looks like you’ll make quite a good Magic User! And the party doesn’t have one!
Jan 10, 2024 2:28 am
Ah, I missed that it was OSE Classic. Magic User works for me.
Jan 10, 2024 3:05 am
Hit Points, Language & gold
Language= Medusa. That is an interesting option.
Gold = 120
Last edited January 10, 2024 3:25 am

Rolls

Hit Points - (1d4+1)

(4) + 1 = 5

Language - (1d20)

(15) = 15

Gold - (3d6x10)

(561) + 10 = 22

Jan 10, 2024 5:18 am
Here's a bit of background on Tiberious:
Tiberious lived with his aunt for most of his life. His parents died of a pox when he was young and she was the only one willing to take him in. A friend of his aunt's would tell Tiberious grand stories of adventure. This stoked Tiberious's desire to get out and explore. He knew that he could never rely on his strength and proficiency with a weapon, so Tiberious focused on his one great attribute - his mind. He has been studying magic for a while, but is not interested in learning slowly under a master. He has heard stories of scrolls filled with great magic down in Stonehell. It's all he can think about. There is so much knowledge just lying there, waiting for him.

Tiberious apprenticed as a winemaker when he was young. He was never really good at it, but he did learn to drink and have a great time. He is generous with his wealth, and his wineskin. Tiberous is outgoing and optimistic, but his impulsiveness can get him into trouble.
Jan 10, 2024 7:00 am
https://i.imgur.com/m7J5nHB.jpg
Not exactly what I see when I view the character, but it works.

KCC

Jan 10, 2024 12:39 pm
Perhaps Tiberius and Beatrice come into the game together as a duo. Hot on the trail of some goat…
Jan 10, 2024 2:22 pm
I would say soon is better. And right now, with us just camping for a day makes joining easier. Assuming we don't strike them down thinking they are the bullies looking for coin.
Jan 10, 2024 3:21 pm
@KCC and @McButterpants - are those character sketches drawn by your own fair hands (and therefore qualifying for the 100 XP bonus)? I only ask because they are so good!

KCC

Jan 10, 2024 3:30 pm
Mine isn’t. My wife actually drew me a cleric, as my initial character idea. But it didn’t really fit for a thief, unfortunately!
Jan 10, 2024 4:11 pm
@Tiberious - it's up to you, but the other characters have optimised their equipment load-outs to a movement speed of 90' (30'). Tiberious is currently encumbered to 30' (10'), cutting the party movement rate by 2/3s. Also, you can use the _Str 4+ slot. Check the House Rules thread for more details of the encumbrance system, including a link to the rules.
Jan 10, 2024 4:38 pm
KCC says:
A little curious how this is all entered on that sheet? Bottom up? Top down?
Sorry - missed this question. Check out the "Encumbrance" section of the House Rules thread, including the link to the document containing the rules for slot-based encumbrance. If you're still confused, let me know.
Jan 10, 2024 4:54 pm
Glad to have you McButterpants, great sketch!
Jan 10, 2024 5:12 pm
Burbage says:
@KCC and @McButterpants - are those character sketches drawn by your own fair hands
Yes. I'll adjust him when he gets more powerful ... if he makes it that long.
Burbage says:
Tiberious is currently encumbered to 30' (10'), cutting the party movement rate by 2/3s.
I'll drop some items. I haven't used the slot-based system before. Last night was spend figuring out the character sheet (I didn't realize until a few tries that the sheet does not need to be edited).
Jan 10, 2024 8:00 pm
Okay on speed. Swan moves at 90' herself. Wearing plate mail, it isn't likely she ever going to do a 120' but she does not to move at 6' She is a touch husky.
Jan 10, 2024 8:31 pm
I believe I fixed my encumbrance. It looks like I can use one empty slot in my pack before I drop down to 60'. If not, let me know and I'll drop another item.
Jan 11, 2024 1:26 am
I will say that we have not run into the movement restrictions at all. Our pace has been slow enough that, even if we were all down to 30', it wouldn't have changed what we've done at all...but that's much more to do with our being very, VERY cautious. Nobody wants to be the second to die! well, that, and our inclination to search whenever we find a dead-end.

Thankfully, we haven't been in any chase sequences yet.

Movement is not the big reason to leave some space free: that's the capacity for carrying treasure out...once we find our way down to the lower levels where there might be some treasure still!

KCC

Jan 11, 2024 12:30 pm
I think I’m ready to rock and roll!
Jan 12, 2024 1:26 am
spaceseeker19 says:
... leave some space free: that's the capacity for carrying treasure out...
With a 5 STR.I might need to hire someone to carry treasure for me.
Jan 12, 2024 6:33 pm
Question: I have plate as an unpacked item (more out of habit as I noticed). With me wearing it and all can it be moved to a Packed item? Not like I plan to take it off during combat or anything.

Sorry McButterpants to understand you have a 5 STR in a game where STR matters. Although Swan or some of us might have spaces free. Unsure of dear Swans current configuration for gear at the moment.
Last edited January 12, 2024 6:37 pm
Jan 12, 2024 7:47 pm
I didn't have to spend much to equip Tiberious, so I have extra coin to hire someone to carry my share. Do we have to split XP and gold if I'm only using them to carry stuff?

I was thinking of hiring one person to follow along. They can stay back at a camp nearby with a pack mule to carry treasure into town? I'll have to see if I can afford a mule.
Jan 12, 2024 8:59 pm
Tiberious does know we are exploring down a rather dangerous place. Might make a hire rather expensive. Pack mule does sound inviting.
Jan 13, 2024 11:01 am
GeneCortess says:
Question: I have plate as an unpacked item (more out of habit as I noticed). With me wearing it and all can it be moved to a Packed item? Not like I plan to take it off during combat or anything.
I sort of understand your logic, but no. The item-based encumbrance supplement is clear on this:
Quote:
Equipped items: Anything the character is holding, actively using, or has ready to use at short notice: armour worn, shields or weapons held, sheathed weapons, items worn on the belt.
Any armour listed as a Packed Item would be carried but not worn.

Better to think of it as "Equipped" rather than "Unpacked".
Jan 13, 2024 11:06 am
McButterpants says:
I didn't have to spend much to equip Tiberious, so I have extra coin to hire someone to carry my share. Do we have to split XP and gold if I'm only using them to carry stuff?

I was thinking of hiring one person to follow along. They can stay back at a camp nearby with a pack mule to carry treasure into town? I'll have to see if I can afford a mule.
Any retainer would typically expect to paid a flat fee and at least a half share of any treasure recovered. Even if they are mainly tasked with doing something menial like carrying treasure, you still have to incentivise them to go into the dungeon in the first place. They also receive a half share of any experience.

The standard cost of a mule is 30 gp.

You can look into both of these when you next return to town.
Jan 13, 2024 4:20 pm
Husky Swan moves at 90' and just about 120'. Should she throw away her shield and reduce her weapons then she can run 120.
Jan 14, 2024 5:07 pm
Lovely question: Swan has a large sack that she pays her dear 1 packed space for. Question is what would happen to the pack/unpack if she was to put stuff in the large sack and carry it attached to the outside of her pack. Traditional way to use a large sack for carrying treasure and load. :)

Carrying stuff like over encumbrance on a STR 5 person in the attached sack could be a thought too.
Last edited January 14, 2024 5:10 pm
Jan 14, 2024 5:50 pm
Good point. From the "Item-Based Encumbrance" rules supplement ...
Quote:
Storage: Containers (e.g. backpacks, sacks) only count as an item when not in use. The referee must judge how much can be stored in a container.
So any "container" item only takes up a slot if it's empty. Otherwise it's a "free" item from an encumbrance perspective. That includes your backpack, so that's another slot you can all free up.
Jan 14, 2024 6:00 pm
So yeah. If husky Swan in her plate mail packed her shield and handaxe then she would be moving 120'. And still has her large sack to attach for more treasure. She still carries her warhammer for a blunt weapon. She really hates skeletons. And someday she can get some pitons to go with her rope.
Last edited January 14, 2024 6:06 pm

KCC

Jan 16, 2024 7:10 am
Given her spot at the back of the line, it might be best to have Bea draw her bow. I doubt a spear will reach that far!

KCC

Jan 17, 2024 1:20 am
No guts, no glory! These are the lowest denizens in a dungeon! We have to earn our stripes!
Jan 17, 2024 4:07 am
Tiberious has 5hp, an AC of 10, and one spell (charm person). He will be more heroic as he gets more powerful. No point getting killed at this stage.

Also, we level up by bringing treasure back to the town. We don't have to kill anything, just get treasure. Tiberious is happy to sneak about and look for unguarded treasure, or trick NPCs/monsters into leaving their treasure unguarded. 🤑
Jan 17, 2024 9:34 pm
Agreed. Ricard is in it for the gold, not the guts. He's very much a pragmatist and will seek to avoid fighting whenever possible.
Feb 1, 2024 4:25 pm
@KCC - if you'd like to carry on playing, feel free to go ahead and roll up a new character here and we'll drop them straight back into the action.

KCC

Feb 1, 2024 4:55 pm
Well, thanks for the game all! I don’t think I make for a very good fit, so I’ll bow out here! Good luck with it all and thanks for the game. :)
Feb 1, 2024 5:26 pm
Aww, that's too bad, I know I was certainly enjoying your character. Thanks, for your brief but daring contributions in getting us down to the next level. ;)
Feb 1, 2024 6:37 pm
Yes, thanks for playing KCC.
Feb 2, 2024 12:41 am
It was great to be at the table with you. I hope to see you in another game soon. Best of luck!
Feb 2, 2024 7:03 pm
Sad to see you go KCC, I had hoped we would get to see another halfling slayer during your time with us lol!
Feb 3, 2024 8:14 am
hello, character creation for thief or cleric

edit: no glory nor shame with this rolls 😂 I made a thief. Will be finishing the character creation later, i've got to pick up my daughter now.
Last edited February 3, 2024 8:22 am

Rolls

stats - (3d6)

(346) = 13

stats - (3d6)

(361) = 10

stats - (3d6)

(641) = 11

stats - (3d6)

(246) = 12

stats - (3d6)

(451) = 10

stats - (3d6)

(631) = 10

Feb 3, 2024 12:14 pm
Rolling for HP and Gold
edit:😑 2HP and 70GP
re-edit : thanks you saved my life 😂
Last edited February 4, 2024 3:00 pm

Rolls

HP - (1d4)

(2) = 2

Gold - (3d6)

(241) = 7

re-roll for HP - (1d4)

(2) = 2

re-re-roll for HP - (1d4)

(4) = 4

Feb 3, 2024 12:48 pm
@swiftcloack - we're using the optional rule of re-rolling hit points at first level if you get a 1 or a 2. So you can roll again.
Feb 4, 2024 1:00 pm
@swiftcloak - you'll also want to read the Item-Based Encumbrance rules in the House Rules thread.
Feb 4, 2024 3:02 pm
ok, thanks. Re-rolled for hp and had great luck, filled items and movement sections of the sheet, hopefully I did not miss anything, in case pls tell me and I'll provide adjustments
Last edited February 4, 2024 3:03 pm
Feb 4, 2024 4:22 pm
@swiftcloak - as I said, you need to check out the house rules on Item Based Encumbrance, including the linked document that you'll find there that provides all the details. Your "Equipped Items" are fine, but your "Packed Items" should start at the row corresponding to your Strength (i.e. 9) and then your 15 days of rations will take up 5 slots/rows (3 rations take 1 slot). Your sack doesn't take up a slot provided you put something in it (I assume your rations are in there).

Also, don't forget there's a bonus 100 XP if you personally draw Lankmer and use that as your in-game avatar.
Feb 4, 2024 4:37 pm
ok, first time using this sheet. Hope's all good now
Feb 4, 2024 5:49 pm
Looks good! Just one minor thing ... your gold takes a slot as well; each slot holds up to 100 coins.
Feb 4, 2024 6:03 pm
Done, was at the bottom I just moved that up
Mar 27, 2024 7:28 am
Hey everyone, WhtKnt incoming as the replacement player - welcome!
Mar 27, 2024 12:59 pm
Awesome, you're a great GM and I'm glad to have you in the party.
Mar 27, 2024 4:36 pm
Okay, rolling for attributes:

Edit: Wow, that's absolutely... average.

Okay, no changes to stats (mostly because I can't lower any). So...

STR 9 INT 9 WIS 11 DEX 9 CON 11 CHA 10
1st level cleric
5 hp
120 gp
Last edited March 27, 2024 4:48 pm

Rolls

STR, INT, WIS, DEX, CON, CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (216) = 9

3d6 : (153) = 9

3d6 : (551) = 11

3d6 : (216) = 9

3d6 : (623) = 11

3d6 : (352) = 10

Hit Points - (1d6)

(5) = 5

Gold - (3d6)

(651) = 12

Secondary Skill - (1d100)

(51) = 51

Mar 27, 2024 5:34 pm
Hiya WhtKnt! We just keep running into each other!
Mar 27, 2024 6:10 pm
Hey, Dom! Good to see a familiar face here.
Mar 27, 2024 6:19 pm
Sister Jessica is completed and ready to be accepted. I'll get a picture for her soonest.
Mar 27, 2024 8:13 pm
All approved. A few minor things ...

1. One week of rations takes up 3 slots on your inventory (so perhaps allocate 3, 3 and 2 to three slots, so that you'll free slots up as you use them).
2. Your two waterskins will each take up a slot.
3. Six torches take up 2 slots (so, again, 3 per slot).

Also, 100 XP if you hand draw Sister Jessica yourself (no artistic talent needed!).
Mar 27, 2024 10:18 pm
Fixed and ready to be introduced.
Mar 27, 2024 10:19 pm
MinMin says:
Awesome, you're a great GM and I'm glad to have you in the party.
Thank you, MinMin (blushes).
Mar 31, 2024 11:19 am
Thanks for the invite Burbage. Had a Quick Look over the TSR Basic Rules, brought back so many memories and always loved the art in it, so here goes on my character creation . . .

Rolls

Str, Int, Wis, Dex, Con, Chr - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (232) = 7

3d6 : (356) = 14

3d6 : (224) = 8

3d6 : (363) = 12

3d6 : (426) = 12

3d6 : (463) = 13

Mar 31, 2024 9:05 pm
So I have decided to make a Halfling called ‘Pickles’.

To do so I am taking 2 points off both Int and Chr to add +2 to Dex.

End scores:
7, 12, 8, 14, 12, 11

Rolls

Hit points - (1d6)

(1) = 1

Hit points reroll - (1d6)

(4) = 4

Apr 1, 2024 7:44 am
Charisma can't be lowered to raise other attributes. So that leaves you with 7, 12, 8, 13, 12, 13. OK? Who doesn't love a charismatic halfling?
Apr 1, 2024 9:43 am
Just like Samwise Gamgee :)

Cool will readjust.

Gold = 15x10 =150gp
Last edited April 1, 2024 10:05 am

Rolls

Gold - (3d6x10)

(645) + 10 = 25

Apr 1, 2024 12:20 pm
I am still drawing my character pic, but I have done most of the character sheet except listening at door table and encumbered table.

Do you want Pickles to slide under the portcullis just as they are about to drop it?
Apr 1, 2024 12:27 pm
Yep, you can assume he is now with the party.
Apr 2, 2024 8:43 am
Hey DM, struggling with the movement.

Can you help me please?

Also do I get some starting XP?
Apr 2, 2024 3:08 pm
Movement - in the Inventory section of your character sheet, you just need to cross-reference your lowest Equipped Item slot and your lowest Packed Item slot against the corresponding slot in the central "Movement Rate" column. So, because of Pickle's relatively low strength and the number of packed items he is currently carrying, his normal dungeon exploration rate is 60' per turn (20' in a combat round). I *think* all the other party members are currently at 90' per turn, so Pickles will currently be slowing everyone down. You only need to ditch 1 slot worth of Packed Items to go up to 90'. This will change over the course of the adventure as you expend consumables and (hopefully) gain treasure.
Apr 2, 2024 3:09 pm
... and 100 XP for your excellent sketch of Pickles.
Apr 3, 2024 2:44 am
Cheers mate, I have offered the lantern up so hopefully someone takes that off his hands.
Apr 3, 2024 6:45 pm
Alright, the system, for whatever reason, will not let me change Jessica's avatar, but I did draw her, as shown below.

https://i.imgur.com/jp4CTfF.jpeg
May 13, 2024 2:55 pm
@mathias0077 - Luther the cleric looks good. You just need to sort out your encumbrance. You will need to read up on how Item-Based Encumbrance works - Full details here .... The character sheet is then set up for that system so that you can quickly cross-reference your movement rate.

In order to not slow the rest of the party down, you will want your rate to be at least 90' (as read from the central column on the character sheet). Be aware that some items take up more than one slot, and that you can only have a limited number of "equipped" items. The rules are clear, if rather detailed and specific. Give me a shout if you're struggling.
May 13, 2024 2:57 pm
Oh, nearly forgot the most important bit ... you get 100 bonus XP for a personally hand-drawn avatar (as per the rather scary Jessica above!). No artistic expertise required.
May 13, 2024 4:45 pm
Can I have my holy symbol grafted to my shield?
Last edited May 13, 2024 4:46 pm
May 13, 2024 5:02 pm
A cleric? Yay! Much needed.
May 13, 2024 5:11 pm
Is that better @Burbage?
May 14, 2024 3:23 pm
mathias0077 says:
Is that better @Burbage?
- Holy symbol doesn't take a slot.
- Backpack doesn't take a slot as long as it's being used.
- 6 torches take 2 slots, not 3.

You'll thank me when you're crawling towards the exit, laden down with treasure, and with a horde of monsters in hot pursuit!
May 14, 2024 3:24 pm
dominion451 says:
A cleric? Yay! Much needed.
Err ... you know Sister Jessica is a cleric, right?

Wrong god perhaps?
May 14, 2024 3:27 pm
mathias0077 says:
Can I have my holy symbol grafted to my shield?
If you like - there are pros and cons. Are you going to actually do this?
May 14, 2024 11:06 pm
It would be a different god. Who is her god? I could be an Elf.
May 14, 2024 11:11 pm
Burbage says:
mathias0077 says:
Can I have my holy symbol grafted to my shield?
If you like - there are pros and cons. Are you going to actually do this?
All good I will just wear it on a chain around my neck.
May 19, 2024 11:35 am
I have drawn an avatar and for some reason it won't upload. Any suggestions?
May 19, 2024 11:52 am
I think I got it
May 19, 2024 2:01 pm
Excellent!
May 19, 2024 2:11 pm
Quote:
Err ... you know Sister Jessica is a cleric, right?
Sure. But another body, fairly sturdy, perhaps righteous enough to get between Fenwick and the danger, and new gods mean possible interesting new magic-- works for her!

Thread locked