Session Zero

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Nov 20, 2023 6:31 pm
Quote:
Hopefully, this makes sense. Have another read of the Item Based Encumbrance rules. There's also an example in there that might help. Let me know if you have any questions
It does, thanks! Sorry about that, I'll update. I was misreading the expected layout of the table; but my main error was simply counting the 5 equipped items and somehow coming up with 6 in my head, I believe.
Nov 20, 2023 8:11 pm
I've adjusted the inventory to correspond to the costs/availability in OSE, now. I've also reorganized the inventory on the sheet, as you instructed, with one notable difference:
Burbage says:
@spaceseeker19 - some similar problems with Gabbro's inventory.

Equipped items should read:

Leather armour
Shield
Sling (including pouch of 10 bullets)

[Backpack and money are Packed Items]

3 Equipped Items corresponds to a movement of 120'
...I also have a handaxe (the 1H melee weapon Gabbro could afford) equipped, which means he's at four slots and 90' movement.
Nov 21, 2023 8:07 am
So, we have three player characters good to go, and one invite for GeneCortess still pending. I will invite the one other person who expressed an interest in the game, and leave invitations open up to a maximum of six.
Nov 21, 2023 12:54 pm
Stats for 14 STR, 12 INT, 11 WIS, 11 DEX, 14 CON, 10 CHA
Last edited November 21, 2023 12:56 pm

Rolls

stats - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (554) = 14

3d6 : (642) = 12

3d6 : (326) = 11

3d6 : (443) = 11

3d6 : (464) = 14

3d6 : (352) = 10

Nov 21, 2023 3:27 pm
Hi all, thanks for having me! Here goes nothing...

Rolls

S, I, W, D, C, Ch - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (452) = 11

3d6 : (523) = 10

3d6 : (436) = 13

3d6 : (254) = 11

3d6 : (431) = 8

3d6 : (421) = 7

Goooooold (x10) - (3d6)

(642) = 12

Nov 21, 2023 3:56 pm
Well it looks like a cleric right off the bat but I always find B/X clerics to simply be underpowered fighters until second level, although turn undead is often semi-useful...

I'll either go cleric or drop that Wis down to 9 and boost Str up to 13 to make a fighter. A fighter hit dice would help with that -1 to hp...

Thoughts?
Nov 21, 2023 4:31 pm
Hey, welcome aboard Dominion! In a vacuum, I think a Cleric might be handy party balance-wise, but it probably depends on what Gene is planning with that STR of 14 he just rolled and (of course!) what you'd have fun playing.
Nov 21, 2023 4:38 pm
Thanks MinMin! I've been playing b/x so long it's all fun for me, I agree cleric would balance the party out (in theory) they just don't bring anything to the table until they level up, and a d6 hit die with a negative Con score makes a poor front line combatant. In the end I think a party of all fighters is the best equipped to handle a low level b/x module, maybe a couple elves with sleep spells mixed in...
Nov 21, 2023 5:09 pm
dominion451 says:
Well it looks like a cleric right off the bat but I always find B/X clerics to simply be underpowered fighters until second level, although turn undead is often semi-useful...

I'll either go cleric or drop that Wis down to 9 and boost Str up to 13 to make a fighter. A fighter hit dice would help with that -1 to hp...

Thoughts?
Either is fine by me. Clerics are great, particularly as undead are such a strong element in dungeons in general, but the improved chance of opening doors with a 13 STR will be pretty useful to the group, too. Also, the fighter with scores as-is would be fine, as +1 to magic saves is nothing to sneeze at!

Or you could just flip a coin. We're probably going to be back here in this thread, generating new characters, before too long in any case, as any L1 character we make is somewhat more likely to die than to reach 2nd level. I mean, we'll get there eventually, but the odds are against our first characters making it.
Nov 21, 2023 5:13 pm
On another note, I'm excited to play a game where the DM rolls damage for everybody. It's been long enough since I played a B/X game - since I was a kid, really - that I don't remember if we ever played it RAW that way.
Nov 21, 2023 5:21 pm
Good point Spaceseeker19, and I didn't know the DM would roll damage! Is that posted here somewhere? I guess that leads to my other questions:

Are we using the original "all weapons do 1d6 damage" rule?

Ascending or descending AC?

Individual or group initiative?

Tracking rations but also water?

Strength mod applies to thrown weapons i.e. daggers, javelins, handaxes?
Last edited November 21, 2023 5:54 pm
Nov 21, 2023 5:23 pm
HP

Rolls

1d8

(2) = 2

Nov 21, 2023 5:23 pm
Reroll

Rolls

1d8

(8) = 8

Nov 21, 2023 6:46 pm
Ok Ricard the sellsword is submitted.

Ricard's Character Sheet
Last edited November 21, 2023 6:47 pm
Nov 21, 2023 6:48 pm
Rolling for cash. wow. Rich. 160 gp. With STR and CON.. Fighter here I come. Simple human.


reroll HP.. LOL not a d10.. it is a d8
Last edited November 21, 2023 7:17 pm

Rolls

Cash - (3d6)

(664) = 16

HP - (1d10)

(6) = 6

HP d8 - (1d8+1)

(1) + 1 = 2

Reroll - (1d8+1)

(2) + 1 = 3

Reroll - (1d8+1)

(2) + 1 = 3

Reroll - (1d8+1)

(5) + 1 = 6

Nov 21, 2023 7:24 pm
spaceseeker19 says:
On another note, I'm excited to play a game where the DM rolls damage for everybody. It's been long enough since I played a B/X game - since I was a kid, really - that I don't remember if we ever played it RAW that way.
Huh! Until you said that, and I checked, I never knew that was the RAW! Every day is a school day. We certainly never played it that way back in the day. Unless anyone objects, I'm more than happy to let you roll your own damage.
dominion451 says:
Are we using the original "all weapons do 1d6 damage" rule?
I think variable weapon damage keeps things more interesting.
dominion451 says:
Ascending or descending AC?
Descending (of course!).
dominion451 says:
Individual or group initiative?
Group initiative.
dominion451 says:
Tracking rations but also water?
Rations only I think.
dominion451 says:
Strength mod applies to thrown weapons i.e. daggers, javelins, handaxes?
Now we're getting into the nitty gritty. I think, rules as written, the answer is "no". But tell me if I am wrong.
Nov 21, 2023 8:07 pm
Thanx dominion451 for your character example. It helped me a lot working that character sheet.

I guess the character sheet is about as done as I get. GM. Feel free to edit anything. LOL.
Last edited November 21, 2023 8:48 pm
Nov 21, 2023 8:51 pm
Swan the slayer is submitted. (Copied from dominion451)

Swan's Character Sheet
Last edited November 21, 2023 8:52 pm
Nov 21, 2023 9:16 pm
GeneCortess says:
Thanx dominion451 for your character example. It helped me a lot working that character sheet.
Happy to help!

Thanks for the clarifications Burbage!
Last edited November 21, 2023 9:18 pm
Nov 21, 2023 9:21 pm
GeneCortess says:
Swan the slayer is submitted. (Copied from dominion451)

Swan's Character Sheet
Gotta click the icon on your app characters page if you want us to be able to see that link

https://i.imgur.com/t9DUyP1.jpg
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