Nov 22, 2023 2:54 pm
SKILLS
Your skill levels goes from None (-) to +6. If a character possesses no level in a skill at all (Skill -), they are untrained and will suffer a -4 penalty when attempting to use that skill. If a character has a skill level of zero (Skill 0), they are competent in using that skill but likely have limited practical experience. They do not receive any bonus when utilizing that skill but, at the very least, avoid the penalty for being untrained.
The following table further describes the levels:
Most actions performed by characters do not necessitate a skill check. Players need not roll for Athletics to traverse a forest or engage in an Computers check to access information from their ship's library. While some actions may require a character to possess a particular skill, they may still proceed without a roll. For instance, a character with Pilot 1 can navigate an spaceship under normal conditions without the need for a roll.
The GM will only call for checks when:
- The characters are in imminent danger.
- The task at hand is notably challenging or perilous.
- The characters are operating under time constraints.
- The outcome holds significant importance or is particularly intriguing.
All Skills start out as Untrained - you don’t have the Skill. Below is our current list of skills. In parentheses is the attribute that is usually added together with that skill, but specific circumstances may change that.
Your skill levels goes from None (-) to +6. If a character possesses no level in a skill at all (Skill -), they are untrained and will suffer a -4 penalty when attempting to use that skill. If a character has a skill level of zero (Skill 0), they are competent in using that skill but likely have limited practical experience. They do not receive any bonus when utilizing that skill but, at the very least, avoid the penalty for being untrained.
The following table further describes the levels:
Level | Meaning |
- | Untrained |
0 | Novice. Just starting out, with little formal training and minimum experience. |
1 | Beginner. Basic understanding and limited pratical experience. |
2 | Competent. A skilled and autonomous professional |
3 | Proficient. You can handle complex situations and even manage and teach others. |
4 | Expert. Equivalent to a character with a PhD or many years of experience on the field |
5 | Master. Not only an expert, but a specially talented one. One of the best in the world. |
6 | Legendary. The pinnacle of the profession, very few ever attain this level. A living legend and one of the best in the galaxy |
Most actions performed by characters do not necessitate a skill check. Players need not roll for Athletics to traverse a forest or engage in an Computers check to access information from their ship's library. While some actions may require a character to possess a particular skill, they may still proceed without a roll. For instance, a character with Pilot 1 can navigate an spaceship under normal conditions without the need for a roll.
The GM will only call for checks when:
- The characters are in imminent danger.
- The task at hand is notably challenging or perilous.
- The characters are operating under time constraints.
- The outcome holds significant importance or is particularly intriguing.
All Skills start out as Untrained - you don’t have the Skill. Below is our current list of skills. In parentheses is the attribute that is usually added together with that skill, but specific circumstances may change that.