Nov 22, 2023 8:46 pm
Hey there everyone!
After reading Keleth's post about Gamers Plane's 10th anniversary, I felt that one great way to celebrate this date and the community is to actually have a GP-themed game! (not at all related with one of mine just finishing nope, not no never🙄)
This is a "20 minutes in the future" game inspired by .hack and aims to showcase and celebrate the diversity of games and genres played on GP. To do so, you, as players, will be dragged into an unstable virtual world, where different settings seem to be merging randomly. Maybe you find a spaceship in the basement of a great old one's cult, hyper-drive your way to safety only to be land in the square of an elven town besieged by a red dragon (not as random, but you get the world-hopping idea 😁). To find your way out of the planes, you will need to figure out how to fix the beta version of GhP.
I am looking for three or four consistent main players who can, and want, to drive the story (possibly in unexpected ways) and maybe a couple of GMs to bring in some fresh perspectives as we "genre-hop". To allow for the flexibility required by such game, I think the ideal system would be Roll for shoes! It is an ultra simple narrative focused system, promoting improv over rules. All characters start as regular people with the "Do anything" skill and will grow and develop as they explore the hyperplane.
Now for the twist!
Since we're celebrating GP, I think the community should be involved! This game will make use of the public thread feature, inspired by previous GP experiments ("live chat" and Camp bloodbath), where the community can share their best GP game moments, contribute by suggesting encounters, plot twists, temporarily play a NPC or maybe even real player references, such as finding a bowl of mysterious green plants, the fabled tome of Qralloqian Lore or the Adam’s scripts of forbidden power! (Still deciding how this will be implemented, but probably depends on how much interest there is. Suggestions welcomed!)
To avoid the game dragging forever (and keep the community entertained), this should be a fairly fast-paced game (say 2 posts per day, min 10 per week)
After reading Keleth's post about Gamers Plane's 10th anniversary, I felt that one great way to celebrate this date and the community is to actually have a GP-themed game! (not at all related with one of mine just finishing nope, not no never🙄)
This is a "20 minutes in the future" game inspired by .hack and aims to showcase and celebrate the diversity of games and genres played on GP. To do so, you, as players, will be dragged into an unstable virtual world, where different settings seem to be merging randomly. Maybe you find a spaceship in the basement of a great old one's cult, hyper-drive your way to safety only to be land in the square of an elven town besieged by a red dragon (not as random, but you get the world-hopping idea 😁). To find your way out of the planes, you will need to figure out how to fix the beta version of GhP.
I am looking for three or four consistent main players who can, and want, to drive the story (possibly in unexpected ways) and maybe a couple of GMs to bring in some fresh perspectives as we "genre-hop". To allow for the flexibility required by such game, I think the ideal system would be Roll for shoes! It is an ultra simple narrative focused system, promoting improv over rules. All characters start as regular people with the "Do anything" skill and will grow and develop as they explore the hyperplane.
Now for the twist!
Since we're celebrating GP, I think the community should be involved! This game will make use of the public thread feature, inspired by previous GP experiments ("live chat" and Camp bloodbath), where the community can share their best GP game moments, contribute by suggesting encounters, plot twists, temporarily play a NPC or maybe even real player references, such as finding a bowl of mysterious green plants, the fabled tome of Qralloqian Lore or the Adam’s scripts of forbidden power! (Still deciding how this will be implemented, but probably depends on how much interest there is. Suggestions welcomed!)
To avoid the game dragging forever (and keep the community entertained), this should be a fairly fast-paced game (say 2 posts per day, min 10 per week)
Last edited December 1, 2023 1:56 pm