Character Creation rules

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Aug 27, 2016 1:52 am
Jeebus. Moofs and Phil are the heavy hitters
Aug 27, 2016 1:56 am
Thank God for dump stats or I'd feel really crappy right now! Lol
Aug 27, 2016 1:57 am
Geez Phil, had to one-up me! :-p
Aug 27, 2016 1:58 am
Moofsalot says:
Geez Phil, had to one-up me! :-p
You both like eight-upped me!
Aug 27, 2016 2:00 am
Don't get used to those rolls! I promise the good numbers won't last. What would the group prefer, rogue or fighter? I'll be happy to play either one.
Aug 27, 2016 2:03 am
Jabes has a warpriest, I have a magus, Moofs has a wizard or sorcerer, I believe.

I also have the trap stuff down if you would like to be something besides a rogue.

So, Irvan, the character creation guide gave a strong push to give all the players two extra skill points per level. Is that something you're doing or no?
Last edited August 27, 2016 2:03 am
Aug 27, 2016 2:04 am
SUre, if the trapper side of things is sorted, fighter it is.
Aug 27, 2016 2:51 am
Yes! Yes I am. You are villains to be feared. Everyone gets two extra skill points
Aug 27, 2016 3:26 am
I've put together a character. Let me know if you'd like me to change anything.
Aug 27, 2016 6:16 am
Choose 1 trait, right? Do we take an extra trait if we take a drawback?

In PF a human starts with 2 feats?

How many crimes? Mine is Blasphemy if one. If two, add Murder (human sacrifice).

Rolling stats.
Last edited August 27, 2016 7:29 am

Rolls

Rolling stats - (1d10+7, 1d10+7, 1d10+7, 1d10+7)

1d10+7 : (9) + 7 = 16

1d10+7 : (4) + 7 = 11

1d10+7 : (9) + 7 = 16

1d10+7 : (6) + 7 = 13

Aug 27, 2016 4:01 pm
Choose 1 trait. Your crime is the other trait. Take a second trait if you take a drawback.

Humans start with two feats, a +2 to any ability score, and an extra skill point.

Just the one crime. You're still only level 1, after all
Aug 27, 2016 4:06 pm
Phil_Ozzy_Fer says:
I've put together a character. Let me know if you'd like me to change anything.
You're missing your bonus skill point for being a human...other than that, you look great!
Aug 27, 2016 6:51 pm
Done. Ready to wreak havoc!
Aug 27, 2016 8:07 pm
Also, if everyone can put their favored class bonus in the notes section of your sheet each level, I'd appreciate it.

Did you take your favored class bonus, Phil?
Aug 28, 2016 12:09 am
I hope to have something up soon, but this is only my second Pathfinder character and naturally I am picking a spellcaster which makes this even more complicated!
Aug 28, 2016 1:53 am
If I can help, don't hesitate to ask! I usually pick casters when I build my characters, so I'm not too shabby at it.
Aug 28, 2016 1:56 am
OK I'm going with extortion as my crime. Also, should I not go Eschew Materials as my feat?
Last edited August 28, 2016 4:22 am
Aug 28, 2016 2:00 am
Are you going Wizard? If so, Eschew Materials is a fine feat to take. It means that, for most spells, you won't have to have material components...just for components that cost more than 1 GP. Sorcerers get it automatically at level 1.
Aug 28, 2016 3:24 am
I've posted what I have so far. Opposition schools and spells are still TBD.
Aug 28, 2016 1:11 pm
Couple of things, Moofs.

HP Should be 7 (1d6+Con, max at first level)
You are missing at least one skill point (two if you put your Favored Class Bonus towards skills)

Also, Knowledge (All) on the Wizard's class description means you can take any particular knowledge skill as a class skill. You could have Knowledge (Arcana), Knowledge (Planes), and Knowledge (Underwater Basket Weaving) all three with ranks in them and get your "Trained" bonus on them. The guys at Paizo just wrote it as Knowledge (All) because that's a whole lot of typing they cut out with just one word. So while I'd love to just give you Knowledge (All), I'ma gonna need you to pick just one (maybe two, possibly three or more)

As a Divination wizard, I'd recommend Arcana for sure. Planes wouldn't be a bad one to have, and neither would History or Religion.

EDIT: Also, take off that starting gold. You won't be needing it ;)
EDIT part two: You get a few more spells per day, having a 20 in your Int. You get to cast 2 more 1st level spells, and when you get the ability to cast them, you'll have a bonus 2nd, 3rd, 4th, and 5th level spell in your arsenal.
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