OOC Thread

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Jun 2, 2024 8:18 pm
I'm taking a short vacation without Internet access from Wednesday, 5 June until 10 June, and will be unavailable during that time.
Jul 26, 2024 4:02 pm
Jomsviking says:
Something we have been doing in other games to speed up the dungeon crawling is skipping empty spaces. They dont actually add anything to the game. Instead the GM just asks us which encounter or room of relevance(red herring included) we would like to explore.
In general, I could go either way on this. That is to say, I have enjoyed both approaches here on GP.

I'm currently playing in a couple of other games where we are exploring dungeons - Stonehell and the Caves of Chaos - and in those games, a big part of the fun is finding each room, mapping it, and discovering whether there's anything of interest there (treasure, secret doors, etc), even if there isn't an encounter there. Since there is a map in this game, I could see this proceeding in a similar vein (I've been assuming it will).

At the exact same time, I'm running a game where the PCs are following a map through some labyrinthine sewers. There is no map for the players; their characters are following a map, and it takes X amount of time to follow all the directions and traverse all those tunnels, and at regular intervals I check for random encounters in addition to the prepared encounters that happen at specific intervals. The thrill of discovery in that game is from finding out what happens next, not creating a sense of space. Since the party is following Oshgal's tracking, I could see making the transition to this mode of play for this section.

Either way works for me, but when there's a player map, I do expect to be filling in that map.
Last edited July 26, 2024 4:07 pm
Jul 29, 2024 11:55 pm
I'm with you, I think, Space--I'm amenable to either approach depending on how the story is structured. Detailing the exploration of an unknown space is fun if you're mapping it out and trying to figure out what doors lead where and focused on the suspense and potential danger (and I'm also having a lot of fun with that in Stonehell, and would here); but I can also see the appeal of a more concise 'you walk until you hit the next key decision point, now what do you do?' approach depending on the tone the party prefers and the feel of the game the GM wants to present.

Me, I'm fine with either, I'm just happy to be here. :)
Jul 30, 2024 12:27 am
I tend to think of PbP as a comic book. You can of course have transitional scenes in comics but they tend to be an establishment cell, and then not done again until some new location is found.

My friend likes to detail everything, when he makes a dungeon it accounts for toilets and broom closets and looks super beautiful, but it was useless. We would spend hours mavigating a complicated labyrinth with nothing to show for it. Also it slowed the pace so much he seldom ever had a chance to roll random encounters. And this was at a table.

My design philosophy is that there is no empty space. Everything tells the story, because we are both actor and viewer. Empty corridors do exist in real life, sure, but are we in a game or running a simulation?

I am not arguing either way, just pointing that engagement has decreased and this is a potential resolution.
Jul 30, 2024 2:26 am
I will move things along tomorrow (been very busy the past four days) and will gloss over the unimportant parts.
Aug 9, 2024 6:50 am
Apologies to all. I think I need to step away from this campaign. I thought I could handle learning a new rpg style, but I have found myself anxiously avoiding these threads because I feel stupid not understanding Pathfinder. Rather than continue to be dead weight and frequently mia, I think I should just stick to what I know (or what is a group test run, for those of you who have game overlap with me).

Again, I’m sorry for dipping out like this and all the stalling I’ve done between posts. I just am not ready for Pathfinder. :(
Aug 9, 2024 2:14 pm
I understand. Thank you for letting us know and not just ghosting us. Have fun on the boards!
Nov 6, 2024 4:16 pm
I will try to get a move out in the next few days. I just wanted you all to know that if I should suddenly disappear, it's not any of you. Know that I have enjoyed the game and it has been an honor to be your GM.
Nov 6, 2024 11:33 pm
No worries, I've been having fun. I appreciate the effort you've put into the game and keeping us running!
Nov 7, 2024 5:05 am
Be well, and best of luck.
Nov 7, 2024 5:28 am
Thabks for playing with me. Hopefully see you soon.
Nov 27, 2024 10:30 pm
Once again, my wife and I are on our way to Walt Disney World, Dec 1-6, there will be a suspension of gameplay during that time (though if I find a moment, I may check in). Thank you!
Dec 10, 2024 12:13 am
I'm back, but I walked into a hornet's nest of busy with the holidays. I will try to get something posted in the next day or so.
Jan 2, 2025 8:04 pm
Happy New Year everyone. Look for a new post tomorrow, when I can take a minute.
Jan 3, 2025 7:10 am
Happy new year
Jan 29, 2025 2:08 am
I am going off the grid this weekend and will not have Internet access, but I hope to be able to get a move or two in before then.
Jan 29, 2025 2:19 am
Have a good trip!
Feb 16, 2025 12:15 am
Jomsviking, I just made the connection. Your name is a reference to the semi-mythical land Jomsborg. Very clever. I knew it seemed familiar, but I just couldn't place it.
Feb 16, 2025 10:04 am
Jomsborg may have been a myth, but Jomsvikings were and are real. Just like most knightly orders of Europe have their roots in Heathenry, most notably the Teutonic Order, the Jomsviking were/are a Heathen "crusader" though it should be noted that the Æsir(Tyr exempted) have no use for an unwilling adherent. Therefore crusader is a misnomer as there is no convert or die imperative in heathenry.

Tyr's use for anyone is to die or kill in war and all who die in war regardless of their religion are a sacrifice to Tyr.

But Tyr is an enigma, for he is no Euhumerized. Many take this to mean Tyr is force itself. As his mortal enemy is indolence. The ancestors seemed to have a strong understanding of quantum mechanics.

Thanks at any rate.
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