Character Generation Thread

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Nov 23, 2023 2:45 pm
RACES
You may play an aasimar, human, dwarf, elf, gnome, goblin, half-elf, half-orc, halfling, orc, or tiefling. Other races simply do not fit the theme of this campaign. For purposes of this campaign, you may alter any of these races as desired with optional racial traits for the race in question.

CLASSES
You may play alchemists, arcanists, barbarians (unchained), bards, bloodragers, brawlers, cavaliers, clerics, druids, fighters, gunslingers, hunters, inquisitors, investigators, kineticists, magi, mediums, mesmerists, monks (unchained), ninja, occultists, oracles, paladins, psychics, rangers, rogues (unchained), samurai, shamans, skalds, slayers, sorcerers, spiritualists, summoners (unchained), swashbucklers, vigilanties, warpriests, witches, or wizards. Age does not prohibit choice of class. All characters begin at 1st level with maximum hit points for their class and Constitution scores.

ABILITY GENERATION
Ability scores are generated by rolling 4d6 six times and arranging them as desired. Once your scores are placed, apply the stat modifications given below for your chosen race. All characters then receive +2 Dexterity, -2 Strength, -2 Constitution, and -2 Wisdom age modifiers.

LANGUAGES
As this is the Forgotten Realms, consider additional human languages appropriate to your character's origins. For example, those from Calimshan often speak Alzehdo, Thorass (Auld common), and Auran, where characters hailing from Waterdeep might be fluent in Illuskan, Chonadathan, and/or Thorass.

NOBILITY
If you desire to play the child of a human noble family of Waterdeep, you have plenty of choices: https://forgottenrealms.fandom.com/wiki/Nobility_of_Waterdeep and this may affect your choice of skills.

TIMEFRAME
Play begins in Waterdeep, c. 1370 DR.

DEITIES
We will be using Forgotten Realms deities. A fairly complete list is at https://forgottenrealms.fandom.com/wiki/Faer%C3%BBnian_pantheon. For domains, just try to match them up to the 3rd edition domains for the deity in question as best you can. Ask me if you need some assistance.

MONEY
Money is determined randomly, based on class. Even the child of a noble family might not necessarily be rich, and a street urchin could have come into an unexpected windfall.
Nov 23, 2023 6:10 pm
The following are new feats intended for children. If any of them interest you, let me know and I will provide more information. If you take a child feat, when you move into the adult category or each time you gain a level, you can choose to lose a child feat in favor of a new feat. Note that you are not required to take Child feats. You are welcome to take regular feats instead, but this adds some flavor to the campaign.

CHILD FEATS
Ambitious Grip - You can wield weapons as if your size category were an adult for your race.
Animal Partner - You have a powerful bond with an animal friend.
Antic Companion - Gain mischief points when your animal companion scores a natural 20.
Arcane School Dropout - Though you quit arcane schooling, you still recall a few tricks.
Bookish - Bonus to a skill in which you are trained.
Brash Temperment - Bonus to Intimidation.
Childlike Innocence - Bonus to Bluff and Diplomacy checks.
Combat Antics - You have access to a special point pool called a mischief pool.
Coven Initiate - Use a witch's hex once per day.
Effortless Cooperation - Borrow skills from allies.
Feral Upbringing - Gain bonuses on interactions with certain animal types.
Head of the Class - Bonus on initiative and Knowledge checks.
Incorruptible - Bonus against charm, compulsion, or possession.
Mature Bearing - Bonus on Bluff and Diplomacy checks made against adults of your race.
Noble Scion - Bonus on Knowledge (nobility) checks and another special benefit that varies based on family.
Precocious Youth - Reduce aging penalty in one ability score.
Sibling Rivalry - Gain a bonus on one roll or check that an ally attempted.

That about covers everything available at 1st level and we'll address other stuff if and when it comes up.
Nov 25, 2023 9:06 pm
For those unfamiliar with Pathfinder, you can find all the rules that you will ever need here and here. A guide to character creation is available here. As noted above, many races and any third-party classes are not permitted, so please bear that in mind.
Nov 26, 2023 5:15 am
Rolling for Ability scores.

Ok, they rolled pretty good. I fancy trying for a Gnome Gunslinger, and see how far I get.

Adjustment for age;
+2 Dexterity, -2 Strength, -2 Constitution, and -2 Wisdom
Adjustments for Gnome;
+2 Con, +2 Cha, –2 Str

Rolling for Gold (5d6 x 10 gp) = 110gp
Last edited Nov 26, 2023 9:55 pm

Rolls

1 - (4d6)

(1315) = 10

2 - (4d6)

(3554) = 17

3 - (4d6)

(2656) = 19

4 - (4d6)

(5633) = 17

5 - (4d6)

(5243) = 14

6 - (4d6)

(1655) = 17

Gold x 10 - (5d6)

(13214) = 11

Nov 26, 2023 8:06 am
Crow No-Mansson
Human (Chondathan) Neutral
Unchained Rogue (Bandit and Rake)

HP: 8+Con Mod+Favored Class

12
13
20
13
8
16

https://i.imgur.com/vtS9FkU.jpg

"It doesn't matter how much you steal, or how often. It matters what you steal, and how you fence it."

Trait: Finding Haleen(it seems perfect considering the setting)
Trait: Bloody Minded
Human Feat: Precocious (Strength)
First Level Feat: Precocious (Constitution)

Crow is a Chondathan orphan who serves as an acolyte for the cult of Tempus, and by extension the cult of Tyr Even-Handed who was Tempus as a living man. Given to the temple by his mother Haleen during the Time of Troubles. He chaffed under such rigid discipline and ran away. At first he starved, then he stole to live. After five years as a thief he no longer stole to live. He lived to steal. It wasn't about the money, it was the thrill of the caper. And the prestige of a unique prize for his early retirement.
[ +- ] Skill
[ +- ] Linguistics
[ +- ] Accounting
Last edited Dec 5, 2023 5:17 am

Rolls

Abilities - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (2435) = 14

4d6 : (1616) = 14

4d6 : (2544) = 15

4d6 : (4412) = 11

4d6 : (2661) = 15

4d6 : (6656) = 23

Starting gold ×10 - (4d6)

(2533) = 13

Nov 26, 2023 1:43 pm
Hi Everybody,

Glad to join you all.

I think I'm aiming to create an Investigator who's a medieval pesky kid genius a la Encyclopedia Brown or Nancy Drew (actually my favorite was named Jupiter Jones).

Let's get some rolls:

Rolls

1 - (4d6)

(2126) = 11

2 - (4d6)

(1642) = 13

3 - (4d6)

(2441) = 11

4 - (4d6)

(1425) = 12

5 - (4d6)

(5644) = 19

6 - (4d6)

(1622) = 11

Nov 26, 2023 3:58 pm
Lets see what we got?
Rase Class Player
Gnome Gunslinger Drakis2
Human Unchained Rogue Jomsviking
? Investigator MinMin
?sorcerer/psysicrunekyndig


I think that I'll make a spellcaster of some sort. I think that "Molly" is a maid in some larger house. Nobility or a guild or other society, where she discovers that she can do magic

with drop low: 13,12,14,12,17,14
[ +- ] midjournys first suggestion
Last edited Nov 29, 2023 3:30 pm

Rolls

stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (2256) = 15

4d6 : (4442) = 14

4d6 : (4155) = 15

4d6 : (1444) = 13

4d6 : (2656) = 19

4d6 : (5362) = 16

Nov 26, 2023 5:41 pm
Forgot to roll for Gold.

Rolls

Starting Gold (x10) - (3d6)

(515) = 11

Nov 27, 2023 12:17 am
I've gone ahead and submitted Tom:
Quote:
The son of Reese Everdeen, a minor sergeant in the City Watch, Tom grew up listening to stories of his father's tussles with petty criminals. While his father tried hard to mold Tom into a future watchman, the boy unfortunately stayed small and scrawny (something Reese blamed on the boy's late mother). The only area where he didn't appear to disappoint his father was his skill with a bow--so, Reese jokingly gifted him with a surplus one from the watch which he could barely carry. But otherwise, he was generally hopeless with a sword and shield.

Even worse in his father's eyes was the fact that Tom preferred reading to any kind of sport. He was constantly scolded for the fact that he was reading far too much. Tom still had nightmares of the day his father learned his eyes were already worn out to the extent that he was going to need specially-made spectacles. Tom couldn't help it though, reading was his greatest joy whether it be books on language, nature, medicine, or science (the latter of which he experimented with to mix up extracts when his dad wasn't around). Tom's absolute favorite remained crime stories those that his father told and whichever written ones he could get his hands on. He loved hearing about the cunning of the villains and the brilliant ways that constables managed to catch them.

By the time he was seven, Tom was no longer just listening to Reese's cases but asking very detailed questions--at first this impressed his father, then seemed to worry him that Tom was trying to plan out how to do the same crimes without getting caught. That only led to a closer eye being kept on him. But by time he was nine, he was suggesting a few things that his father and his men had missed. After the third time the boy's hunches earned Reese an accolade from his superiors, the sergeant began taking the boy seriously and bringing him questions from his active cases for his input.

However, frustratingly, Tom's found it very hard to get anyone else to take him at all seriously. It probably doesn't help that he's proud, arrogant, and constantly certain he's the smartest one in the any room regardless of their age.

As he grows older, he's only growing nosier; his obsession with justice and the rule of law leading him to insert himself into business where he doesn't really belong and where it might even be dangerous. His dad has lectured him on this repeatedly, that he needs to get a sense of perspective and to know his place.

It's likely that sometime soon he's going to learn a sharp lesson; hopefully he survives it.
@WhtKnt I've got a (stupid) question about starting equipment: I've gone ahead bought standard weapons/armor for Tom; but that seems sort of out of synch with what he'd be carrying around on a day-to-day basis (regardless of my backstory on how he might have gained access to weapons, etc.). So, is equipping the kids like typical adventurers and assuming there'll be a plot point to explain why they're all geared up the right way to go? Or should I revise that to just give him items he'd have around on a typical day and a bunch of money he could buy things with later?
Nov 27, 2023 1:21 am
@WhtKnt I've the same question as @MinMin. I have the character pretty much created, but am unsure of what equipment, weapons, armour, etc she would have, if any. Also, if they are starting in their home city then I would imagine she is living in with her "family" (whoever that might be)
Nov 27, 2023 1:54 am
Glad to game with you, everyone. I'm brewing up an Aasimar with the Scion of Humanity racial trait so he's more distant and less straight up angel-ish. Oracle seems fitting. I'm also thinking in the same kind of "discovered magic" vein that runekyndig is in.

Rolls

Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (4456) = 19

4d6 : (3546) = 18

4d6 : (3141) = 9

4d6 : (4513) = 13

4d6 : (3624) = 15

4d6 : (5342) = 14

Nov 27, 2023 2:28 am
Yeah, let's do a "day-to-day" kind of thing and we will work the acquisition of items into the story (or, if you prefer, you can say that it was an inheritance, or something similar). Note that not all of you have to be from Waterdeep originally, you are just there now. You may be the child of an ambassador to the city or a semi-permanent visitor.
Nov 27, 2023 2:44 am
Thanks! I've cleared out my weapons and armor now then to see what I've a chance to acquire during play.
Nov 27, 2023 3:18 am
WhtKnt says:
Yeah, let's do a "day-to-day" kind of thing and we will work the acquisition of items into the story (or, if you prefer, you can say that it was an inheritance, or something similar). Note that not all of you have to be from Waterdeep originally, you are just there now. You may be the child of an ambassador to the city or a semi-permanent visitor.
I like the day to day approach. Looking forward to it.

Will this be some sort of solo thing? Establishment arcs?

Anyone want to be siblings with the dashing rogue?
Last edited Nov 27, 2023 6:27 am
Nov 27, 2023 2:15 pm
I'll roll my stats and figure out what to be from those stats. I'll need to look at the races and stuff so hopefully I'll have a character sheet made soon.

Rolls

Stat roll 1 - (4d6)

(4332) = 12

Stat roll 2 - (4d6)

(5452) = 16

Stat roll 3 - (4d6)

(1643) = 14

Stat roll 4 - (4d6)

(6254) = 17

Stat roll 5 - (4d6)

(5566) = 22

Stat roll 6 - (4d6)

(2533) = 13

Nov 27, 2023 4:15 pm
WhtKnt says:
Yeah, let's do a "day-to-day" kind of thing and we will work the acquisition of items into the story (or, if you prefer, you can say that it was an inheritance, or something similar). Note that not all of you have to be from Waterdeep originally, you are just there now. You may be the child of an ambassador to the city or a semi-permanent visitor.
I've submitted my character, and it is kinda a first draft as I need to finish off some of it. Trying to remember how PF rules work, and get thru reading the material. Here is the intro to;

Gern Kempe, Gnome "Gunslinger"
Stocky, with a typical Gnome build and attitude.
Gern has lived all her life in Waterdeep, and she has the scars to prove it. When folk ask about family she never gives a clear answer cause her family is the whole Gnome community. They are all her brothers, sisters, mothers and fathers, and it is one of those who saw enough to think she was worth taking a risk on. So, now she is an apprentice to the Artificier, one among his many students. Her status may be low, but she works hard and earns her place, and he can see her innate skills already showing.
Nov 27, 2023 6:37 pm
I am going to be a Female Swashbuckler Northlander human from Caer Callidyrr named Selena Silver. She'll have the sailor background. She has always dreamed of running her own Pirate crew after being a part of the Salty Sharks for a long time as second mate to Captain Kidd, so adventure and combat has always been in her blood as being a Northlander. She joined the Salty Sharks after being caught as a stealing treasure and was originally a slave girl to a wealthy noble who planned to use her as one of the girls at one of his pleasure brothels in town when Captain Kidd bought her off the noble for a pretty penny as payment for her misdeed. Plus, he noticed the bruises on her and decided she needed a new path in life. The noble agreed and Selena, who was 12 at the time, was now a permanent part of the crew slowly rising to the ranks and fighting with the rest of them became a fine Swashbuckler pirate with dreams of someday being a Pirate captain. So now at age 19, she wants to go on adventures, make friends, find treasures, and more. She comes to Waterdeep in search of a new adventure, treasure, and new companions to go on the ultimate adventure. She is known to some as "Lady Pirate" but everyone else calls her Selena, or the Silver Pirate, or Lady Pirate as you will always see her wearing a silver pirate jacket with jewels embroidered on it.

Going to get my character submitted today. Excited to play my first ever pathfinder game. ^_^
Nov 27, 2023 7:18 pm
Submitted Selena Silver to the game so hopefully I did it right. Swashbuckler sounds awesome though.
Nov 27, 2023 7:18 pm
https://i.imgur.com/YdDKQR8.jpg This is my character Selena Silver by the way.
Nov 27, 2023 7:28 pm
RAAMtentacles says:
Glad to game with you, everyone. I'm brewing up an Aasimar with the Scion of Humanity racial trait so he's more distant and less straight up angel-ish. Oracle seems fitting. I'm also thinking in the same kind of "discovered magic" vein that runekyndig is in.
I'm working through the spontanious casters. I'm playing a kid afterall, so no years of study
Started at the summoner, but found it a bit lackluster, with its one trick: Summon an somebody else to do the work for you
Currently comparing the Psychics to the Sorcerers to see wich one fits me best
Nov 27, 2023 10:13 pm
Amberthegirlgeekgamer87 says:
I am going to be a Female Swashbuckler Northlander human from Caer Callidyrr named Selena Silver. She'll have the sailor background. She has always dreamed of running her own Pirate crew after being a part of the Salty Sharks for a long time as second mate to Captain Kidd, so adventure and combat has always been in her blood as being a Northlander. She joined the Salty Sharks after being caught as a stealing treasure and was originally a slave girl to a wealthy noble who planned to use her as one of the girls at one of his pleasure brothels in town when Captain Kidd bought her off the noble for a pretty penny as payment for her misdeed. Plus, he noticed the bruises on her and decided she needed a new path in life. The noble agreed and Selena, who was 12 at the time, was now a permanent part of the crew slowly rising to the ranks and fighting with the rest of them became a fine Swashbuckler pirate with dreams of someday being a Pirate captain. So now at age 19, she wants to go on adventures, make friends, find treasures, and more. She comes to Waterdeep in search of a new adventure, treasure, and new companions to go on the ultimate adventure. She is known to some as "Lady Pirate" but everyone else calls her Selena, or the Silver Pirate, or Lady Pirate as you will always see her wearing a silver pirate jacket with jewels embroidered on it.

Going to get my character submitted today. Excited to play my first ever pathfinder game. ^_^
Actually, you will be about 12. Remember that you are playing youths going out to adventure for the first time. Glad to have you aboard, though, and I love your enthusiasm!
Nov 28, 2023 1:39 am
Can't wait until you accept our characters and we start playing
Nov 28, 2023 1:30 pm
I kind of like the idea of a 12 year old first mate who thinks she's a captain.

Jomsviking what would you think about Crow and Tom having crossed paths in their backstory? Like perhaps, Crow was being blamed by the Watch for some theft he actually didn't commit while passing through Waterdeep, and Tom helped clear him and perhaps struck up a bit of an awkward friendship with Tom interested in learning about Crow's methods from when he "used to" steal to survive.
Nov 28, 2023 3:48 pm
If any of you pass thru the Artificier's shop you'll meet Gern who'd be interested in talking with other's his age
Nov 28, 2023 5:17 pm
I betcha Selena would probably pass by the artificers shop with Captain Kidd and the rest of the Pirate crew of the Salty Sharks as they look for better weapons for the ship and ways to make it run better. But she would definitely talk to other kids her age if its allowed as she would allow the adults to talk shop.

Thanks Minmin, I like it too
Nov 28, 2023 7:28 pm
MinMin says:
I kind of like the idea of a 12 year old first mate who thinks she's a captain.

Jomsviking what would you think about Crow and Tom having crossed paths in their backstory? Like perhaps, Crow was being blamed by the Watch for some theft he actually didn't commit while passing through Waterdeep, and Tom helped clear him and perhaps struck up a bit of an awkward friendship with Tom interested in learning about Crow's methods from when he "used to" steal to survive.
Maybe a bit of a retweak, Crow is level 1, nothing problematic with the watch, as that would give him too much notoriety for a level 1. Think establishment, Crow is looking for his mother. What motivates Tom? His work with his father's investogations could definitely call upon an upstanding acolyte of the god of war and justice.

Like pretty much any good thief, reputation is everything. Knowing someone like Crow would open many doors to the criminal underworld which is useful to a budding investigator. Apart from practical skills Crow can speak to nearly anyone on the continent - speaking both Illuskan and Chondathan, Elvish, Dwarvish, Gnomish, and Halfling. And with a Charisma of 23 most everyone is receptive to him.

Think of Hercule Poirot and Captain Hastings. How can the humble thief help without admitting to being a humble thief?
Nov 29, 2023 1:19 am
Oh crap! I just read what I had written. That should have been 4d6 and drop the lowest! I am so sorry! I was wondering how Crow got a 23 Charisma. Crap! I'm sorry if that messes up anyone's plans.
Nov 29, 2023 1:33 am
In this case I usually recommend the party choose between the best of two arrays. Rune and I both rolled superhumans. With a +9 modifier or +10 respectively. But considering the feat tax and aging penalties, why not just keep it as is?
Last edited Nov 29, 2023 1:36 am
Nov 29, 2023 1:47 am
Rune, yes, we are using traits. Anyone else have thoughts on the stats issue? I am loath to keep it as is simply because you are young characters; you are supposed to be weaker.
Nov 29, 2023 2:08 am
Ah, fortunately I just sort of assumed the lowest was dropped.

@Jomsviking It was just a thought. I wasn't seeing Crow as being notorious--more that the Watch was considering him as a suspect in something minor because he happened to be in the wrong place at the wrong time and suspected him as an orphan, etc. but Tom simply confirmed he was indeed innocent. Part of what drives Tom to be an investigator is that he believes in ensuring that the law does its job properly and leads to justice. And he's also sporadically interested in learning in things across a range of topics. So, alternatively, it would also make some sense that he might have personally had some questions about the Tempus' faith in general and wanted to learn more about their worship of justice (probably more academically than as a follower, given his bookish traits, to compare them with other beliefs). That could have led him to encounter Crow, simply as an acolyte close to his age who would have been easier to approach than an older member of the faith?

@Drakis2 I could imagine Tom might have crossed paths with Gern occasionally as well in that he would have needed sort of odd alchemical 'scraps' and equipment for preparing his elixirs or performing science experiments and would have probably have a general interest in what was available at the shop? He might have gravitated towards Gern if she was someone easier to talk to and ask questions.
Nov 29, 2023 2:14 am
Jomsviking, what do you mean when you say the two arrays?

I think I am in favor of sticking with the interpretation of drop the lowest. I tend to prefer lower-power games but this is my first time playing Pathfinder so I'm not really sure how all of that balances out.
Nov 29, 2023 2:47 am
Quote:
Rune, yes, we are using traits.
I probably missed this somewhere, but do we get 2 for free, or do we optionally buy them by trading in a feat for them?

Tom's added Law Enforcer and Keen Ear which seem like really good fits (and even give him a free pair of spectacles).
Nov 29, 2023 2:47 am
I mean the only reason the attributes array exists is to break artificial symmetry. But lack of artificial symmetry means a guarantee of marginalization. It doesnt really matter but can leave people, who feel strongly about such things, feeling cheated.
Nov 29, 2023 5:31 am
@WhtKnt: I am fine with the change, and dropping the lowest roll out of 4d6. I kinda liked how skilled Gern looked for a kid, but hey ho. I think the lower skill level is more appropriate for a kid anyway, and we get quite a few bonuses for the young age. So it all balances out :-)
Nov 29, 2023 6:28 am
@MinMin

Justice to Tempus(Who is Chaotic Neutral) is revenge killings, massacres, and vigilante justice. A realized version of the concept of blind justice, literally Tyr Even Handed. The investigation probably went through his temple. But I don't know how Tyr translates to Pathfinder since he usually just foretold injustices to his clergy six months in advance. Gods that help altruistically don't really fit the "nuance and complexity" of Pathfinder.

Lets not get bogged down with specifics. I agree, Tom and Crow PI. "Let my eyes be your sight blind one. For a good man is as a hammer in your hands" a common prayer to Tyr. We don't need to detail what they did or why if as actors we agree that it, whatever it may be, happened.
Last edited Nov 29, 2023 6:29 am
Nov 29, 2023 7:54 am
1) I'm totally fine with 4d6 and dropping the low one

2) I'm going to play Molly, a human 14 year old girl, who works as a maid/cleaner in Waterdeep. While cleaing she got in contact with some stones that sparked her iniate magic ability (she is sorceror). How do I know your characters?
Nov 29, 2023 3:50 pm
This is what I have surmised so fare
Rase Class Player
Gnome Gunslinger Drakis2
Human, male Unchained Rogue Jomsviking
Human?, male Investigator MinMin
Human, femalesorcererrunekyndig
Asimar Oracle RAAMtentacles
Human, female, Swashbuckler Amberthegirlgeekgamer87
??@Redamancy
Last edited Nov 29, 2023 3:52 pm
Nov 29, 2023 4:18 pm
Jomsviking says:
Is the heist an inside job? Did Molly provide details to the inner workings of the estate? Didn't have to be knowingly, could have been socially engineered from her. Or coerced. Might have simply been gossip.
What heist are you talking about?
[ +- ] avatar
This is Molly. She works as a fulltime maid/cleaner either at one house or several from a maid rental service
Doing a cleaning she came across a pile of small stones, as she touched them both her magic and the Ioun Wyld came to life and became her familiar before she understood what was going on.
[ +- ] image
Nov 29, 2023 5:35 pm
On thinking it over, I am going to go with the 4d6 drop the lowest, so if you haven't, please adjust your ability scores. It just makes more sense to me, as you are supposed to be children, after all.
Nov 29, 2023 8:03 pm
@
WhtKnt says:
On thinking it over, I am going to go with the 4d6 drop the lowest, so if you haven't, please adjust your ability scores. It just makes more sense to me, as you are supposed to be children, after all.
@WhtKnt: Done, and updated the character sheet. Gern is still a Gnome kid, with Gunslinger as her class
Nov 29, 2023 8:56 pm
It seems that you have already decided what this adventure is about. That is the GM's job

I'm interested in playing kids in waterdeep. A convoluted heist story is not what I had in mind when I joined this game.
Nov 29, 2023 9:06 pm
No I haven't. Like I said not going into specifics because my characters ambition is just that a raison d'etre. Chill out.
Nov 29, 2023 9:29 pm
@Amberthegirlgeekgamer87 & @MinMin: Gern is keen to chat with Selena and Tom when/if they pass thru her bosses shop. Sharing information on what the Artificier can craft, but she will also be keen to spend time with them when she is off-duty, hanging out around the streets and visiting Waterdeep's more popular locations for candy drinks! :-)

@WhtKnt: I am struggling a bit to understand how Traits get chosen? I believe I get 2, so do I just chose any 2? The PF rules, and the Goog, are a bit vague on it. Or @runekyndig do you have some guidance you can share?
Last edited Nov 29, 2023 9:31 pm
Nov 29, 2023 10:11 pm
@Drakis2

The rules state you may take any trait though traits generally have to do with how your character progresses through the story. Characters can have 2, up to 3 if they take a drawback.

"Think of character traits as "story seeds" for your background; after you pick your two traits, you’ll have a point of inspiration from which to build your character’s personality and history. Alternatively, if you’ve already got a background in your head or written down for your character, you can view picking his traits as a way to quantify that background, just as picking race and class and ability scores quantifies his other strengths and weaknesses."

From the Archives of Nethys.

Hope that helps.
Nov 29, 2023 11:09 pm
@Jomsviking: Thank you, that makes a bit more sense. I'll probably leave it as I do not think it will add much to the character's development. The backstory is pretty much built already.
Nov 30, 2023 12:10 am
@Drakis2

At a glance the Quick Learner and Gnomish Alchemist traits are tailor made for your background
Nov 30, 2023 4:02 pm
@Jomsviking: Cheers! I'll give them a read and see what I think.
Nov 30, 2023 7:06 pm
Ok cool. Yeah I didn't know we had to drop the lowest. I can change it.

And I don't know how to rp playing a kid so I'll try my best as I usually play 18-my age since I am 36 irl. And am used to playing level 3 and on in dnd 5e (which is the only system I know how to play) so this is my 1st time playing pathfinder.
Nov 30, 2023 7:11 pm
Updated my stats. Forgot to drop the lowest number so fixed it. Can't wait until we officially start and can start posting as our characters.
Last edited Nov 30, 2023 7:18 pm
Nov 30, 2023 8:21 pm
Not a problem, Amber. We'll nursemaid you through it. I think that you're really going to enjoy it. I'm out of town next week, which is why the delay, but we'll get started shortly thereafter.
Dec 1, 2023 7:30 pm
That's fine. I take weekends off anyway as they are my self care days so I only post Monday through Thursday and take holidays off too so I look forward to when we officially start.
Dec 4, 2023 3:12 am
I am dedicating time to rolling stats and everything tomorrow. Been hectic week here. But I am leaning towards the idea of a half-orc druid or hunter; something animal based.
Dec 4, 2023 9:07 pm
Rolling stats and doing a little more reading on the races/classes. I have never done Pathfinder, only 5e. This is also my first time ever using Gamers Plane so the forum style pbp is very new territory to me. Forgive me if I'm a little dumb at first when it comes to how this all works. Doing my best!

Rolls

Stat 01 - (4d6)

(3511) = 10

Stat 02 - (4d6)

(5565) = 21

Stat 03 - (4d6)

(6346) = 19

Stat 04 - (4d6)

(1613) = 11

Stat 05 - (4d6)

(5331) = 12

Stat 06 - (4d6)

(4246) = 16

Dec 5, 2023 1:14 am
It is not a problem. Take as much time as you need and we'll help you where necessary.
Dec 5, 2023 1:16 am
@Redamancy: Don't forget that we are using 4D6 to roll stats, dropping the lowest number. So your first Stat roll of 3, 5, 1, 1 you'd likely drop the 1 and have a total = 9, etc. Dropping the lowest die roll in each Stat roll
Last edited Dec 5, 2023 1:17 am
Dec 5, 2023 4:48 am
Drakis2 says:
@Redamancy: Don't forget that we are using 4D6 to roll stats, dropping the lowest number. So your first Stat roll of 3, 5, 1, 1 you'd likely drop the 1 and have a total = 9, etc. Dropping the lowest die roll in each Stat roll
Got it, thank you for clarifying! Building with those rolls after dropping the lowest number per stat.

I'm a little confused on the skills and want to make sure I'm understanding: unlike in 5e where everyone has the same 18 skills, we choose ones specific to our character. We choose a number equal to a value listed in the class listing.

So, I need to choose 7 Skills for my druid:

A. Because Druids have a Skill Ranks Per Level of 4 + INT modifier (+3, in my case).
And,
B. Going forward, every time I level, I can add 6 points spread through selected skills and/or add another skill.

Am I understanding correctly?
Last edited Dec 5, 2023 5:30 am
Dec 5, 2023 7:24 am
Yes, the choice and number of skill is correct. @WhtKnt also listed some additional skills we can choose from, that are relevant to our 12 year characters. I took one of those as it seemed to fit the character well.
Dec 5, 2023 7:59 am
Drakis2 says:
Yes, the choice and number of skill is correct. @WhtKnt also listed some additional skills we can choose from, that are relevant to our 12 year characters. I took one of those as it seemed to fit the character well.
Great, thank you.

Might I ask what is the difference between traits and feats?
Never mind, I just read that traits are essentially half a feat. The rest of my question still stands.

The list we have in the beginning of the thread are entitled feats. I am familiar with traits from 5e, but traits are totally new to me. I saw in the first post that we are using "any racial traits to modify" based on our race. Does that have a numerical limit? Limit on feats?

EDIT for additional query:

Will I be using a Druid Archetype? If so, do I select that now? I ask because depending on the Archetype, I may want to change how I have my skill stats distributed.
Last edited Dec 5, 2023 10:20 am
Dec 5, 2023 12:50 pm
Yes, you select your archetype at 1st level. Archetypes are not a requirement, but you are free to choose one if you wish to do so. You can even take more than one archetype, so long as the replaced abilities do not overlap. You are mostly correct. Going forward, you can add seven skill points to your existing skills (or choose some new ones). Also, since druid is considered your favored class, you can choose at each level to add either an additional hit point or an additional skill point.
Dec 5, 2023 1:40 pm
I am bringing an out-of-towner to Waterdeep. The half-orc druid Fen is a very new arrival in the city. She traveled far with the company of a most faithful animal companion (creature type still tbd). Here is what I have so far for her:
[ +- ] General Character Description & Backstory
[ +- ] Stat Array & Skills
[ +- ] Traits & Feats
Starting Wealth: 2d6 x 10
Rolled 5,5 = 10
10 x 10 = 100
not 20
Last edited Dec 6, 2023 4:12 am

Rolls

Starting Wealth - (2d6x10)

(55) + 10 = 20

Dec 5, 2023 4:00 pm
Looks great so far!
Dec 12, 2023 3:54 am
I have a headshot for my little orphan! Just ... imagine her without all the piercings. She wasn't raised with enough orc influence to adorn herself quite so thoroughly ... yet.
[ +- ] Fen
Rounding out my learning the ropes of Pathfinder, my understanding of spells is as such:

I can prepare 4 spells that are 1st level because it's my druid level (1) plus my wisdom modifier (+3). And I know 6 orisons because my wisdom is 16?

And because I'm a druid, I can change the prepared spells (orisons included) every morning after my long rest, using any of the druid spells applicable to the spell levels available to me.
Dec 12, 2023 5:12 am
Redamancy says:
Rounding out my learning the ropes of Pathfinder, my understanding of spells is as such:

I can prepare 4 spells that are 1st level because it's my druid level (1) plus my wisdom modifier (+3). And I know 6 orisons because my wisdom is 16?

And because I'm a druid, I can change the prepared spells (orisons included) every morning after my long rest, using any of the druid spells applicable to the spell levels available to me.
Not exactly. you get one additional 1st-level spell, not your Wisdom bonus, as shown on the chart found here, and you never receive bonus orisons or cantrips. At 3rd level, you will receive an additional 2nd-level spell; at 5th level, you will receive an additional 3rd-level spell. Yes, you can change out any of your spells following a long rest.
Dec 12, 2023 5:45 am
WhtKnt says:
Not exactly. you get one additional 1st-level spell, not your Wisdom bonus, as shown on the chart found here, and you never receive bonus orisons or cantrips. At 3rd level, you will receive an additional 2nd-level spell; at 5th level, you will receive an additional 3rd-level spell. Yes, you can change out any of your spells following a long rest.
Ahhh okay. I was looking on the other website and wasn't finding clear answers because it had some broken links; the link you sent is very helpful. Thank you! I'll adjust my spell choices on my submitted sheet now.
May 4, 2024 4:53 am
Level 2 HP

Rolls

Hp - (1d8+1)

(7) + 1 = 8

May 5, 2024 5:26 am
Hit dice

Rolls

Level 2 Hit Points - (1d8)

(8) = 8

May 5, 2024 6:10 am
Does anyone have a suggestion for an old school pen-paper style sheet I could use to make a form for Fen? I am desperately trying to not be super confused by the differences of Pathfinder and it’s not going well. I really am only knowledgeable in 5E and I’m hoping that if I can build the sheet out the classic way, I’ll have an easier time updating and utilizing the GP sheet. Using the DNDBeyond website is what really helped me get familiar with the 5E characters and mechanics, but I can’t find anything even remotely similar for Pathfinder. So maybe old school is the way to go?
Last edited May 5, 2024 6:11 am
May 5, 2024 1:45 pm
The two websites I use (both are equally good; the first offers more 3PP material, though) are https://www.d20pfsrd.com/ and the Archives of Nethys. The second one is, I think better organized and provides only official Paizo material, but the first also includes thrid-party stuff.
May 5, 2024 2:03 pm
@Redamancy Idk if it's what you're looking for, but I always liked these form-fillable pdf sheets for how they laid out information: Mediafire Link

I haven't made a 1e sheet in a while, but I don't remember ever seeing a character builder for anything other than second edition, and that's wildly different.
May 5, 2024 2:07 pm
Generating Stats:

10, 14, 12, 15, 8 , 10.

Str 10, Dex 12, Con 10, Int 15, Wis 8, Cha 14
Str -2, Dex +2, Con -2, ------, Wis -2, ------

For a grand final stat spread of:

Str 8, Dex 14, Con 8, Int 15, Wis... 6, Cha 14
Last edited May 6, 2024 12:09 pm

Rolls

Stat 1 - (4d6)

(2424) = 12

Stat 2 - (4d6)

(3615) = 15

Stat 3 - (4d6)

(1516) = 13

Stat 4 - (4d6)

(4516) = 16

Stat 5 - (4d6)

(2224) = 10

Stat 6 - (4d6)

(2261) = 11

HP level 2 (arcanist) - (1d6-1)

(5) - 1 = 4

May 5, 2024 3:09 pm
There is an app called Pathbuilder that might be of assistance. There are also the Pathfinder Autosheet, the Only Sheet, Dicemancer, and sCore Pathfinder Character Creator.
May 5, 2024 4:39 pm
What level are we starting at?
May 5, 2024 7:56 pm
2nd level for the new players, as they just went up.
May 5, 2024 10:42 pm
Rolling for Ability Scores:

11, 8, 12, 14, 14, 13

"All characters then receive +2 Dexterity, -2 Strength, -2 Constitution, and -2 Wisdom age modifiers." - This is still in effect right?
Last edited May 5, 2024 10:45 pm

Rolls

Stat 1 - (4d6)

(3135) = 12

Stat 2 - (4d6)

(3223) = 10

Stat 3 - (4d6)

(1534) = 13

Stat 4 - (4d6)

(3365) = 17

Stat 5 - (4d6)

(6153) = 15

Stat 6 - (4d6)

(3416) = 14

May 6, 2024 2:59 am
Thank you @WittyName and @WhtKnt! I’ll dig through and find something that works for me. Problem I keep running into is that my mobile setup (which is where I do most of my posting from) is iOS and my PC is currently not set up due to some household renovations going on. Hopefully I get my PC back up and running this week once the office gets painted and I can move all the furniture back in. I love a good excel file.
May 6, 2024 6:55 am
Though I've been a little slow since joining yesterday, I'm eager to get started on my L2 PC. I'm going to do a bunch of stuff randomly. Just to be clear, we are doing Pathfinder 1e rather than Pathfinder 2e, correct?

Race: "aasimar, human, dwarf, elf, gnome, goblin, half-elf, half-orc, halfling, orc, or tiefling"
It's a GNOME!
Gnome mods: +2 CON, +2 CHR, -2 STR

Class: "alchemists, arcanists, barbarians (unchained), bards, bloodragers, brawlers, cavaliers, clerics, druids, fighters, gunslingers, hunters, inquisitors, investigators, kineticists, magi, mediums, mesmerists, monks (unchained), ninja, occultists, oracles, paladins, psychics, rangers, rogues (unchained), samurai, shamans, skalds, slayers, sorcerers, spiritualists, summoners (unchained), swashbucklers, vigilanties, warpriests, witches, or wizards" That's...uh...38 classes.
It's a WITCH!

Youth mods: +2 DEX, -2 STR, -2 CON, -2 WIS

Ability scores: Modified (original roll) <modifier>
STR 8 (12) <-1>
INT 20 (20) <+5>
WIS 9 (11) <-1>
DEX 16 (14) <+3>
CON 19 (19) <+4>
CHR 16 (14) <+3>

I'm going to choose one of the familiars introduced with the witch class (Advanced Player's Guide, pg 70)....but I'll do it randomly.
It's a CRAB!

Similarly, there are 12 patron spheres of influence. That's an easy choice: roll it randomly!
It's the PLAGUE! I will call this mysterious force VICTAPESLAGENCY, which seems to be dedicated to destroying evil with evil.

Rolling for starting money.
It's 100 GOLD!

Since this gnome is still a girl (merely 20 years old, only halfway to adulthood!), I'm going to reduce the modifier for height and weight, rolling 1d4 rather than 2d4. She's 2'11" and 31 pounds!

Hair/crab color (ROYGBP), skin tone (dark loam, orange clay, grey stone, red bark, silver leaves, green shoots).
It's RED HAIR and GREY SKIN!
Last edited May 7, 2024 4:47 am

Rolls

Race selection - (1d11)

(5) = 5

Ability scores - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (6643) = 19

4d6 : (2252) = 11

4d6 : (6242) = 14

4d6 : (5564) = 20

4d6 : (4125) = 12

4d6 : (4154) = 14

Class selection - (1d38)

(37) = 37

Familiar choice - (1d6)

(2) = 2

Choosing a patron sphere of influence - (1d12)

(6) = 6

Initial cantrips - (1d15, 1d14, 1d13, 1d12)

1d15 : (1) = 1

1d14 : (8) = 8

1d13 : (11) = 11

1d12 : (3) = 3

Known spells - (1d24, 1d23, 1d22, 1d21, 1d20, 1d19, 1d18, 1d17)

1d24 : (12) = 12

1d23 : (8) = 8

1d22 : (12) = 12

1d21 : (1) = 1

1d20 : (1) = 1

1d19 : (8) = 8

1d18 : (17) = 17

1d17 : (10) = 10

Witch starting money - (3d6x10)

(523) + 10 = 20

Height and weight - (1d4)

(1) = 1

Hair color, skin tone - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (3) = 3

May 6, 2024 1:52 pm
[ +- ] Backstory
@WhtKnt Here's an elevator pitch for my backstory. If you like it, I'll take Brash Temperment as a feat (I don't have access to that one, so you'd have to let me know the bonus) as well as Noble Scion. Let me know if you want to choose the bonus granted or if I should pick.

In any case, I should have a sheet ready by tonight :D


Oh, and money:
Last edited May 6, 2024 1:53 pm

Rolls

Cash - (2d6x10)

(53) + 10 = 18

May 6, 2024 3:29 pm
Question: is there a preferred custom character sheet you recommend, or is the default GP one considered good enough?
May 6, 2024 4:50 pm
spaceseeker19 says:
It's a GNOME!

It's a WITCH!
Sounds great! Looking forward to seeing the character. You can use any sheet you wish.
May 6, 2024 4:53 pm
WittyName says:
@WhtKnt Here's an elevator pitch for my backstory. If you like it, I'll take Brash Temperment as a feat (I don't have access to that one, so you'd have to let me know the bonus) as well as Noble Scion. Let me know if you want to choose the bonus granted or if I should pick.

In any case, I should have a sheet ready by tonight :D
I like it!

Brash Temperament (Child)
You are defiant and brazen when facing even the largest opponents.
Prerequisite: Intimidate 1 rank.
Benefit: You gain a +2 bonus on Intimidate skill checks and are considered one size category larger when determining size-based bonuses and penalties to Intimidate checks. In addition, the DC to demoralize you increases by +2.
Maturation:You may learn Skill Focus with any Charisma-based skill in place of this feat.

Maturation comes into play when you have aged out of the child category (at young adult status). At that time, you may swap this feat for Skill Focus with any Charisma-based skill.
May 7, 2024 5:13 am
OK, I've submitted Trig Shellar, gnome witch, and her crab, Koko. I made a sketch on some scratch paper and will be transferring that to a portrait soon (probably tomorrow).

Edit: Whoops! I see I didn't roll for L2 HP yet. Here goes...
Last edited May 7, 2024 9:15 pm

Rolls

Trig's level 2 HP - (1d6+4)

(3) + 4 = 7

May 7, 2024 9:16 pm
Rolling for Tom's lvl 2 hit die.

Rolls

Hit Points 1d8 - 1(CON) - (1d8-1)

(5) - 1 = 4

May 7, 2024 10:17 pm
I've moved Tom up to level 2, let me know if you spot any errors--I'm assuming it's acceptable that based on events he's procured a set of leather armor for protection, so that has been added to his inventory and the cost subtracted from his funds. (Does the Investigator's alchemy apply the failure rate if he's wearing armor? He spills his drink because his armor is stiff, I guess?)
May 7, 2024 10:46 pm
I’m realizing that I may have been playing Fen severely handicapped this whole time due to my absolute idiocy when it comes to Pathfinder. I was using stat boosts based on ONLY the ability boost and not even considering her actual stats as part of the math. Example: She’s proficient in Perception. She has a +3 Wis. I’ve been rolling perception checks at +3. I think now that I should have been rolling them with a larger boost.

Basically, I only let her roll for the skills she had proficiency in and I rolled her at the base level they would have been rolled at without proficiency. Anything I didn’t chose proficiency in, I wasn’t considering it a skill she could even do. I so dumb. -__-

I only realize this because setting up an external sheet was giving me access to values in other skills that I have not been using.
May 7, 2024 11:28 pm
Redamancy says:
I so dumb. -__-
Not at all! We've all had to learn at one time or another. If anything, it's my fault for not checking your sheet closely enough, and I apologize for that.
May 6, 2025 3:10 pm
WhtKnt says:
RACES
You may play an aasimar, human, dwarf, elf, gnome, goblin, half-elf, half-orc, halfling, orc, or tiefling. Other races simply do not fit the theme of this campaign. For purposes of this campaign, you may alter any of these races as desired with optional racial traits for the race in question.

CLASSES
You may play alchemists, arcanists, barbarians (unchained), bards, bloodragers, brawlers, cavaliers, clerics, druids, fighters, gunslingers, hunters, inquisitors, investigators, kineticists, magi, mediums, mesmerists, monks (unchained), ninja, occultists, oracles, paladins, psychics, rangers, rogues (unchained), samurai, shamans, skalds, slayers, sorcerers, spiritualists, summoners (unchained), swashbucklers, vigilanties, warpriests, witches, or wizards. Age does not prohibit choice of class. All characters begin at 1st level with maximum hit points for their class and Constitution scores.

ABILITY GENERATION
Ability scores are generated by rolling 4d6 six times and arranging them as desired. Once your scores are placed, apply the stat modifications given below for your chosen race. All characters then receive +2 Dexterity, -2 Strength, -2 Constitution, and -2 Wisdom age modifiers.

LANGUAGES
As this is the Forgotten Realms, consider additional human languages appropriate to your character's origins. For example, those from Calimshan often speak Alzehdo, Thorass (Auld common), and Auran, where characters hailing from Waterdeep might be fluent in Illuskan, Chonadathan, and/or Thorass.

NOBILITY
If you desire to play the child of a human noble family of Waterdeep, you have plenty of choices: https://forgottenrealms.fandom.com/wiki/Nobility_of_Waterdeep and this may affect your choice of skills.

TIMEFRAME
Play begins in Waterdeep, c. 1370 DR.

DEITIES
We will be using Forgotten Realms deities. A fairly complete list is at https://forgottenrealms.fandom.com/wiki/Faer%C3%BBnian_pantheon. For domains, just try to match them up to the 3rd edition domains for the deity in question as best you can. Ask me if you need some assistance.

MONEY
Money is determined randomly, based on class. Even the child of a noble family might not necessarily be rich, and a street urchin could have come into an unexpected windfall.
I'm making a halforc Inquisitor. I haven't decided on a faith/church yet. Are there others who are religious in some way?
Last edited May 6, 2025 3:20 pm

Rolls

Rolling stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (3251) = 11

4d6 : (6121) = 10

4d6 : (1555) = 16

4d6 : (4121) = 8

4d6 : (5436) = 18

4d6 : (2153) = 11

May 6, 2025 3:53 pm
runekyndig says:
I'm making a halforc Inquisitor. I haven't decided on a faith/church yet. Are there others who are religious in some way?
Crow serves the church of Tyr, though he is not a cleric. He was taken in and raised by the church after being surrendered by his mother.
May 6, 2025 4:14 pm
Darvin Durinbold, Human Paladin!

https://i.imgur.com/f5asXYB.jpeg
Last edited May 6, 2025 8:09 pm

Rolls

Stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)

4d6h3 : (5445) = 14

4d6h3 : (5141) = 10

4d6h3 : (1453) = 12

4d6h3 : (1513) = 9

4d6h3 : (5664) = 17

4d6h3 : (4525) = 14

Hp (L2-3) - (2d10)

(51) = 6

Starting Gold - (5d6)

(32334) = 15

May 6, 2025 4:31 pm
Thank you for the invite!

Rolls

Attribute - (4d6h3)

(4632) = 13

Attribute - (4d6h3)

(2132) = 7

Attribute - (4d6h3)

(2512) = 9

Attribute - (4d6h3)

(4616) = 16

Attribute - (4d6h3)

(2363) = 12

Attribute - (4d6h3)

(3413) = 10

May 6, 2025 4:40 pm
Catching everyone up (though your characters would not know this), the heroes were drawn in when they saved a young girl (Anwyn) from a runaway wagon. They were unable to find the girl's parents, but they did find a self-proclaimed guardian, though the girl shied away from him. The group ran him off, but he vowed to return. While deciding what to do next, a crossbow bolt with a note attached buried itself in the table, directing them to bring the girl to the City of the Dead (Waterdeep's cemetery) at moonrise. Instead, they took her to the temple of Tyr.

The Lord Justice bade them return the girl to her home, but when they mentioned the note, he assigned a paladin named Tarna to accompany them. At the child's home, they find her mother and father have been killed and the house ransacked. They agree to continue to investigate and follow the trail to Dock Ward and a warehouse. There, they overhear three men and a woman discussing the murder of Anywn's parents and plans to acquire the girl and take her to Longsaddle. The woman and one of the men make good their escape, but one is killed and another is captured. Questioning the captive, the heroes find they are working for the Xanathar (a boogieman figure in Waterdeep, a crimelord about whom little is known for certain).

Leaving the girl in the care of the Hall of Justice, they follow the trail to the sewers, where they discover a secret lair of thieves. They are currently infiltrating the lair and have just about finished their investigation.
May 6, 2025 5:02 pm
Are there any teamwork feats in play?
May 6, 2025 5:13 pm
rolling hp

Rolls

extra hp level 2+3 - (2d8)

(43) = 7

rolling coins 4d6x10gp - (4d6)

(5652) = 18

May 6, 2025 7:02 pm
runekyndig says:
Are there any teamwork feats in play?
Not of which I am aware.
May 6, 2025 7:25 pm
I still have to pick feats, and perhaps tweak my spelllist, but otherwise feel free to check out my submitter character
May 6, 2025 7:42 pm
runekyndig, what are thinking about playing? Did you want to set up some kind of link between characters based on religion like you had mentioned in the other thread?
May 6, 2025 8:06 pm
Phil_Ozzy_Fer says:
runekyndig, what are thinking about playing? Did you want to set up some kind of link between characters based on religion like you had mentioned in the other thread?
A half orc inquisitor of Helm.
I'm thickening she started out as an informant for a member of the lord's alliance.

What are your ideas?
Last edited May 6, 2025 8:07 pm
May 7, 2025 3:51 pm
I don't know. A cleric is always useful, but I've never played a brawler before. Maybe I could play some down-and-out type on a path to redemption?
If the group needs a healer, I'm also happy to play a cleric. I don't mind.

Also, I want to confirm, we're starting at level 2? I ask because it says level one in the quoted text above, but I saw someone adding HP for level 2.
Last edited May 7, 2025 4:02 pm

Rolls

Starting gold - (3d6x10)

(146) + 10 = 21

May 7, 2025 4:14 pm
Phil_Ozzy_Fer says:
I don't know. A cleric is always useful, but I've never played a brawler before. Maybe I could play some down-and-out type on a path to redemption?
If the group needs a healer, I'm also happy to play a cleric. I don't mind.

Also, I want to confirm, we're starting at level 2? I ask because it says level one in the quoted text above, but I saw someone adding HP for level 2.
Im playing a Paladin, so I have some healing capability for us, if that helps you.
And it is level 3 for us, I think I read that in the latest game ad.
Last edited May 7, 2025 4:15 pm
May 7, 2025 5:10 pm
Yes, you are starting at level 3, as the characters will be leveling up on completion of this segment.
May 8, 2025 2:21 pm
Looking to do our paladinic lad as something of a healer, using the Heal skill.

Heal skill, three ranks, got it up to +5 modifier (9 Wis lol). Healer’s Kit +2, figure another +2 from a kind Aid Another…then I’ve got the Inspired trait, which gives a Reroll once a day, figure that’s roughly equal to a +3…so, total modifier around +12 or so. Treat Deadly Wounds is DC 20, that gives a level 3 character 3hp of healing w/o burning spells or class features. Just a little crunch there, to try giving Darvin a potentially-useful out of combat role.
Limited options for such niceties, with 9 Int and 9 Wis, and 2+INT ranks per level.

Hope y’all are well today.
May 8, 2025 3:34 pm
I have a healing spell.
Any suggestions for feats?
May 8, 2025 3:59 pm
runekyndig says:
I have a healing spell.
Any suggestions for feats?
Power Attack is pretty staple, for anyone doing melee - Deadly Aim being its ranged counterpart.
I like Toughness and Dodge, esp at lower levels. Others will disagree, but I just like those set-and-forget kinds of feats, useful for all circumstances.
May 10, 2025 8:29 pm
I am struggeling with my character - and I think it boils down to an inquisitor is an extremely devoted person, and devotion is not something kids are know for.


Is this accurate? @Phil_Ozzy_Fer is playing some sort of healer?
Player Character name Character Class
Jomsviking Crow Nomansson Rouge
spaceseeker19 Trig Shellar Witch
WhiteDwarf Darv! Paladin
runekyndig Shava Inquisitor
Phil_Ozzy_Fer Airn "Scraps" Stone ??
Last edited May 10, 2025 8:32 pm
May 10, 2025 8:42 pm
I believe so, yes.
May 10, 2025 8:59 pm
I'll try to build a young unchained summoner instead
May 10, 2025 9:00 pm
Good choice!
May 11, 2025 9:09 am
Rolling

Rolls

Summoners hp - (2d8)

(41) = 5

Eidolons hp - (3d10)

(428) = 14

Starting Wealth: 2d6 x 10 gp - (2d6)

(61) = 7

May 11, 2025 11:01 pm
Airn is a brawler.
May 16, 2025 2:37 pm
https://i.imgur.com/LXFmBed.png

Tailor worked with his father auditing magical shops for irregularities. His keen insight into magical residue, illusion masking, and forgery was invaluable—even before he developed his own strange power.

During an audit in the Trades Ward, a banned summoning scroll activated near him, and Taal appeared, bound to his soul. Since then, her magic has become unpredictable—but potent.

Taal, looks like a very large lynx, with a tell-tale sign of a orange glowing rune in his forehead. Same as Tailors. One that he tries to hide with a cap.
Last edited May 16, 2025 2:48 pm
May 16, 2025 4:39 pm
Airn is ready, I believe.

A down-and-out type looking to redeem himself, probably. He was a pit fighter who had to leave his "profession" for various reasons and is out to seek fame and glory as a treasure-seeking hero.

https://i.imgur.com/w3mKXrl.jpeg
May 16, 2025 5:51 pm
how old is Airn? Remember these are kids
May 16, 2025 6:38 pm
I don't see this as a literal representation of the characters. I'd have to assume he will be more of a teenager, probably 14 or 15.

I guess you could say a more evolved version of a schoolyard bully, older and since moved away from shaking kids down for lunch money to things even less wholesome, but more lucrative.

I can change this to something more juvenile and less pugilist.

Is this better?

https://i.imgur.com/hdERCv4.jpeg
May 16, 2025 8:18 pm
Hang in there, newcomers. This part should come to a head shortly, and I'll get the rest of you involved.
May 16, 2025 8:18 pm
He looks like a cool meanie!
May 17, 2025 1:57 am
Wouldn't distinguish too much between adult and teen in Waterdeep. Crow is essentially a child soldier, so there's no reason Airn couldn't be a prize fighter. Though I think we may find that the Blackhands have been taken over by something shady enough that it *would* train child soldiers.

All in all its been pretty dark for a bunch of kids. But as they say, deeper is darker.
May 25, 2025 5:19 am
When can we expect to join the game?
It have been 3 weeks now and other games are popping up and grabbing my attention.
May 25, 2025 8:20 am
Are we at a spot where we can fastforward back to the Halls of justice? I am ok with FF
May 25, 2025 2:09 pm
OOC:
Yes, this is a good fast-forward spot. To save time...
Your small band clears out the lair, and the mage Kalik, once given proper motivation, becomes suitably talkative and reveals the secret treasure room that you missed. Inside are three chests. One contains a selection of rare spices, worth 2,000 gp, total. In another is a fortune in silver shards (300 gp worth). The final chest contains 200 platinum suns and a carefully wrapped box of eight potions. The folks at the temple identify them as cure light wounds (x4), invisibility, haste, bull's strength, and cat's grace. In addition, Kalik has a fleshcraft elixir (poison fangs), a potion of cat’s grace, and a potion of enlarge person. Aristina had a magical rapier which turns out to be a rapier +1.
May 25, 2025 8:46 pm
OOC:
We're rich!
May 26, 2025 5:31 am
@spaceseeker19

Do we sell it all and split it 3 ways with Taarna? Anything you wish to keep? If we want to Divvy it, that rapier would be very nice.
May 27, 2025 5:03 am
Sure, it makes sense for Crow to take the rapier. We should keep the potions for the party. The money should be divided between the PCs, the NPCs in our party, and a share for Anwyn the newly-orphaned girl we've been trying to help.
May 28, 2025 5:24 pm
Everyone should be level 3. If you are not such, please update your character.
Jun 4, 2025 3:30 am
Eh, once again I forgot to roll for L3 HP right away.

At L3, Trig's familiar Koko learns two new spells. Since L3 is the first time she can cast L2 spells, both spells will be from the L2 list:
Burning Gaze and Cure Moderate Wounds.

Koko also gains knowledge of Ventriloquism from Trig's Deception patron.
Last edited Jun 4, 2025 3:32 am

Rolls

L3 HP - (1d6+4)

(6) + 4 = 10

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