Nov 24, 2023 1:44 am
British royalty has a stranglehold on your way of life it's presently at 20% tax or else jail time on every penny you make! Also, you must attend church Every Sunday or Else! Slavery is... a historic fact that I'm skipping over. Welcome to the Boston American Colonial time period!
One of your friends last week taught you excitedly how to make and use invisible ink last week, but after you showed your parents they said you were spending too much time with your friends, and they will pay for you to have lessons in any class even wizardry and any profession. You are just about 10 years old.
You need to do your own homework and decide for yourself what class and trade you want to learn.
This is something I have put together with other players and the direct use of history, American history. It's not perfect and I could probably spend another 4 years mastering Boston 17th century history. My game recreates the time period. I want to start with 5 players one post for each once per week and evaluate after 4 months to see how I feel about more players or running two groups.
I'm going to use Pathfinder 2.0. You start as a young apprentice whom has just chosen your first trade in Boston, Massachusetts 1745. You can choose anything you want within reason. Even dentist or locksmith. Your chosen trade grows with your character as you level up, providing special bonuses.
Sorcery or wizardry is largely frowned upon, public displays are okay and not okay outside of Boston.
Just to keep it simple on myself; Official class restrictions: Core classes only. Sorcery beyond or above level 2 is removed from the game. Wizardry above level 1 is removed from the game. This includes Bard, Druid, and Ranger magic. You can still be a Bard, Druid, Ranger, or Wizard your magic doesn't work like a dead power outlet.
Starting: You can be level 1 of any class. Restrictions are all characters must be lawful good, chaotic good, true neutral, or neutral good.
One of your friends last week taught you excitedly how to make and use invisible ink last week, but after you showed your parents they said you were spending too much time with your friends, and they will pay for you to have lessons in any class even wizardry and any profession. You are just about 10 years old.
You need to do your own homework and decide for yourself what class and trade you want to learn.
This is something I have put together with other players and the direct use of history, American history. It's not perfect and I could probably spend another 4 years mastering Boston 17th century history. My game recreates the time period. I want to start with 5 players one post for each once per week and evaluate after 4 months to see how I feel about more players or running two groups.
I'm going to use Pathfinder 2.0. You start as a young apprentice whom has just chosen your first trade in Boston, Massachusetts 1745. You can choose anything you want within reason. Even dentist or locksmith. Your chosen trade grows with your character as you level up, providing special bonuses.
Sorcery or wizardry is largely frowned upon, public displays are okay and not okay outside of Boston.
Just to keep it simple on myself; Official class restrictions: Core classes only. Sorcery beyond or above level 2 is removed from the game. Wizardry above level 1 is removed from the game. This includes Bard, Druid, and Ranger magic. You can still be a Bard, Druid, Ranger, or Wizard your magic doesn't work like a dead power outlet.
Starting: You can be level 1 of any class. Restrictions are all characters must be lawful good, chaotic good, true neutral, or neutral good.
Last edited November 27, 2023 4:12 am