1. The Gates of Hell
load previous
Dec 10, 2023 6:33 pm
OOC:
Swan isn't afraid of combat at all. When the party is ready, she plans to rush forward and throw at her best range before changing back to her sword.Dec 10, 2023 7:26 pm
Oh boy..here we go.
Tess grips the hilt of her sword and reluctantly follows the rest of the Hellions to their first battle. Staying behind the front line fighters to wait for an opportunity to sneak up behind the beetle to backstab it.
Tess grips the hilt of her sword and reluctantly follows the rest of the Hellions to their first battle. Staying behind the front line fighters to wait for an opportunity to sneak up behind the beetle to backstab it.
Dec 10, 2023 7:30 pm
Druin will follow Swan down the passage toward the beetle. He'll keep his sword at the ready and do his best to stand out of her way as she takes aim, but stay close by enough to step in and defend her if the insect becomes aggressive after being attacked (which he's fairly certain it will).
Dec 10, 2023 9:09 pm
OK, so Swan has initiated combat. There's no surprise on either side (you're well aware the beetle is there, and you've made no particular attempts to be stealthy so it will sense your approach). Please can any Hellion roll 1d6 for initative.
Rolls
Fire Beetle initiative - (1d6)
(4) = 4
Dec 11, 2023 2:57 am
Needless to say, if the party follows him to check out the room (presumably bringing a light source), Gabbro will be resigned to a fight. When Swan comes up behind him and throws her handaxe, Gabbro will sling a bullet at the giant beetle, too.
Dec 11, 2023 7:47 am
Beetle Battle - Round 1
The fire beetle wins initiative.
The fire beetle, angered at being disturbed for a second time, scuttles forward and attempts to bite Swan …
It's a ferocious attack, one that would have surely killed Swan had it connected, but the fighter neatly dodges away.
The fire beetle wins initiative.
The fire beetle, angered at being disturbed for a second time, scuttles forward and attempts to bite Swan …
It's a ferocious attack, one that would have surely killed Swan had it connected, but the fighter neatly dodges away.
Rolls
Fire beetle to hit and damage - (1d20, 2d4)
1d20 : (7) = 7
2d4 : (44) = 8
Dec 11, 2023 7:51 am
Beetle Battle - Round 1
The Hellion’s are up. As the beetle moved first, it advanced out of the western chamber to engage you in the east-west corridor. This means you can fight it two abreast. I’ll assume the front rank consists of Swan and Druin. Ricard may attack from the second rank with his spear if he wishes to do so.
As Swan is now engaged in melee, she may no longer throw her hand axe.
As everyone will have moved to engage before Gabbro can get his sling shot away, and given the beetle is quite low, it is going to be very difficult for the elf to get a clear shot. He may do so, but at a -4 penalty to hit and a risk of hitting a Hellion if he misses.
Please let me have your actions (and let me know if you’d like to modify any of my assumptions above). Those that are attacking may go ahead and roll to hit and damage. The order of events will be movement -> missiles -> spells -> melee.
---
Day 1, 12:40
Druin, Dwarf 1: 5/5
Gabbro, Elf 1: 7/7
Orelia, Cleric 1: 3/3
Ricard, Fighter 1: 7/7
Swan, Fighter 1: 6/6
Tess, Thief 1: 3/3
The Hellion’s are up. As the beetle moved first, it advanced out of the western chamber to engage you in the east-west corridor. This means you can fight it two abreast. I’ll assume the front rank consists of Swan and Druin. Ricard may attack from the second rank with his spear if he wishes to do so.
As Swan is now engaged in melee, she may no longer throw her hand axe.
As everyone will have moved to engage before Gabbro can get his sling shot away, and given the beetle is quite low, it is going to be very difficult for the elf to get a clear shot. He may do so, but at a -4 penalty to hit and a risk of hitting a Hellion if he misses.
Please let me have your actions (and let me know if you’d like to modify any of my assumptions above). Those that are attacking may go ahead and roll to hit and damage. The order of events will be movement -> missiles -> spells -> melee.
---
Day 1, 12:40
Druin, Dwarf 1: 5/5
Gabbro, Elf 1: 7/7
Orelia, Cleric 1: 3/3
Ricard, Fighter 1: 7/7
Swan, Fighter 1: 6/6
Tess, Thief 1: 3/3
Dec 11, 2023 1:39 pm
"Look out!" Druin yells as the creature comes scurrying forward, its speed catching him off guard.
He stabs at it desperately with his sword, trying to distract it from its attack on Swan.
He stabs at it desperately with his sword, trying to distract it from its attack on Swan.
Rolls
Attack with Long Sword +1 STR (THAC0 = 19) - (1d20+1)
(5) + 1 = 6
Damage (if applicable) + 1 STR - (1d8+1)
(1) + 1 = 2
Dec 11, 2023 2:24 pm
Man that is a big bug
Tess stays behind the front line fighters. If an opening appears she will sneak through it to get behind their foe.
Tess stays behind the front line fighters. If an opening appears she will sneak through it to get behind their foe.
Dec 11, 2023 10:36 pm
Ricard thrusts his spear over the shoulder of Druin from the second row. He aims for the beetle's head hoping to put it down in one clean strike...
Rolls
Ricard attack/damage THAC0:19 - (1d20+1, 1d6+1)
1d20+1 : (19) + 1 = 20
1d6+1 : (6) + 1 = 7
Dec 11, 2023 10:50 pm
Swan swings with her handaxe as the beetle has aggressively attacked.
How do you handle natural 20's? and she hit for max damage too.
How do you handle natural 20's? and she hit for max damage too.
Last edited December 11, 2023 10:53 pm
Rolls
Handaxe, Damage - (1d20+2, 1d6+2)
1d20+2 : (20) + 2 = 22
1d6+2 : (6) + 2 = 8
Dec 12, 2023 1:06 am
Gabbro is alarmed at the speed with which the beetle cleared the distance between them, and is relieved when Druin steps up to assist Swan. He doesn't have anything close to a clear shot, and doesn't try to hit the monstrous bug, as even trying to swing the sling would be likely to hit one of his companions. "Yes!" he cries as Ricard stabs their enemy, and then "Excellent!" as Swan's axe cleaves into it.
Dec 12, 2023 4:08 pm
With ruthless efficiency the bug is dispatched, Ricard pinning it with his spear whilst Swan delivers the killing blow. Rather eerily, the beetle's three glowing glands, two above its eyes and one on its abdomen, continue emitting red light.
Nothing special for a natural 20 other than a guaranteed hit.
---
Day 1, 12:40 pm
Druin, Dwarf 1: 5/5
Gabbro, Elf 1: 7/7
Orelia, Cleric 1: 3/3
Ricard, Fighter 1: 7/7
Swan, Fighter 1: 6/6
Tess, Thief 1: 3/3
Nothing special for a natural 20 other than a guaranteed hit.
---
Day 1, 12:40 pm
Druin, Dwarf 1: 5/5
Gabbro, Elf 1: 7/7
Orelia, Cleric 1: 3/3
Ricard, Fighter 1: 7/7
Swan, Fighter 1: 6/6
Tess, Thief 1: 3/3
Dec 12, 2023 4:23 pm
Gabbro leaves the carcass to those who earned it, commenting "Those glands might be valuable." He looks down at them, still glowing. "Useful, at any rate, if they keep glowing. Also, a wizard might be able to use them for something other than light." He steps past the others to pursue his original goal: examining the chamber. What was the beetle devouring, what are the room's dimensions, and is there anything else obviously of note in here?
Last edited December 12, 2023 4:24 pm
Dec 12, 2023 4:37 pm
Ricard knows the value of flameless light when he sees it and begins harvesting the three light organs, one of which he keeps and the other two are handed over to the other humans in the group to divide between them.
Dec 12, 2023 5:59 pm
Druin looks at Swan and Ricard with newfound respect as he watches them so methodically kill the creature that he was unable to strike.
"Well done, everyone."
He has no interest in carving up the slain beetle, so he leaves Ricard to it and follows Gabbro forward to inspect the room beyond.
"Well done, everyone."
He has no interest in carving up the slain beetle, so he leaves Ricard to it and follows Gabbro forward to inspect the room beyond.
Dec 12, 2023 6:35 pm
The chamber where the beetle was feeding is 20’ x 30’. The beetle’s meal, what’s left of it, was a mountain goat kid. You can see nothing else of obvious interest in the room, nor are there any other obvious exits.
Anyone who takes one of the three glowing glands, please mark it on your character sheet. Each will take up one item slot. They will function as makeshift lanterns, although their useful light radius is restricted to 10’.
---
Day 1, 12:50 pm
Druin, Dwarf 1: 5/5
Gabbro, Elf 1: 7/7
Orelia, Cleric 1: 3/3
Ricard, Fighter 1: 7/7
Swan, Fighter 1: 6/6
Tess, Thief 1: 3/3
Anyone who takes one of the three glowing glands, please mark it on your character sheet. Each will take up one item slot. They will function as makeshift lanterns, although their useful light radius is restricted to 10’.
---
Day 1, 12:50 pm
Druin, Dwarf 1: 5/5
Gabbro, Elf 1: 7/7
Orelia, Cleric 1: 3/3
Ricard, Fighter 1: 7/7
Swan, Fighter 1: 6/6
Tess, Thief 1: 3/3
Dec 12, 2023 7:12 pm
Swan says, "Why don't we search these walls too for something hidden before we leave."
load next