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Feb 8, 2024 1:19 pm
Winks. Less dead bodies would solve the problem. :)
Feb 8, 2024 1:41 pm
I'm the last that joined so right now I do as you prefer. But in case I die, please...leave my body stranded to the goblins, steal everything I have and go on. You have my blessingšŸ¤£
Last edited February 8, 2024 1:41 pm
Feb 8, 2024 9:22 pm
I agree, we don't need to walk every corpse up to the surface. Let's just turn the roleplaying down about 15% and carry on with the dungeon crawl. When Ricard dies please just chop him up and eat him for dinner.

I do however think it's too soon for us to try to tackle the second level...
Last edited February 8, 2024 9:23 pm
Feb 8, 2024 9:24 pm
That's why we have fire beetles and giant toads roaming around looking for dead bodies. Fast snacks.

Swan wants a full coronation style funnel with the archbishop presiding. And that is bless oak for the casket lined with cloth. And a two-ton gravestone in front of her burial chamber. Cup outside for donations. (Poke and wakes up. What was I dreaming of?)
Last edited February 8, 2024 9:29 pm
Feb 9, 2024 5:59 am
I say loot the body and move on. Old school gaming can be quite deadly. We could run out of space in the courtyard. XD

In all seriousness, it is a very deadly risk for the party to bury the dead. We could have been in some really hot water if only a few PCs were left at the bottom of the well to deal with a level 2 wandering monster. There's no way the rest of the group could climb down in time.

I do think we'll more likely want to bury a dead PC when they have advanced a couple of levels, and have been in the group for a while. That is when the death could have a real impact on the rest of the group.

I don't know how much old school gaming anyone has, but old school game designers did not worry about balancing encounters. If 50 orcs in a lair makes sense, then there's 50 orcs in a lair. Tiberious can only hope to outrun the rest of you. ;)
Feb 9, 2024 6:12 am
Re: 2nd level vs. 1st level:
Here's why I keep trying to get us to go down to level 2. The only clue we have for any treasure is for the 2nd level. The trap on the 2nd level was no more deadly than the trap on the 1st level. We know that the higher trafficked areas of the dungeon have been much more "picked clean" (according to the introductory background material the DM provided us). So the risk is comparable, but the chance of reward is greater the deeper we go. Mechanically, we gain experience primarily through finding treasure and bringing it out of the dungeon. Fighting monsters, avoiding traps, clearing out rooms...none of these award enough XP to approach gaining a level. Ideally, we gain XP by pulling off what are effectively heists: we research/investigate, find out where there is (likely to be) treasure, scope out the area, and come up with a plan to get the treasure while minimizing risk. We pull off the heist, handle any unexpected twists, get out with the loot, and gain XP.

Right now we have two leads on possible treasure:
1) stealing from the "tax collectors"
2) Finding the jewels on level 2

The problem with 1 is that there's a bunch of risk, and the reward is uncertain. They probably have money that they got by robbing others - there are signs like the chopped trees that someone has been living in the canyon for a while - but we don't know that for sure. We also don't know how many there are; if we want to pursue this avenue for wealth, we should probably explore a bit more on the surface.

The problem with 2 is that we need to explore level 2 more to find the area described in the clue...and we need to "deal with the wasps." Jewels are likely better treasure than what the robbers have, but we don't know where on level 2 they are. We know where the robbers are.

So maybe we should decide which lead to follow and start making plans?
Feb 9, 2024 6:20 am
Swan likes to move at 9' rather than 3' for having someone(s) hauling a dead body. This basically triples the chances for wandering monsters. Searching alone is also increasing the chances for wandering monsters. GM has DICE and likes to use them.

Swan also doesn't care to feed the locale wandering monsters. So, with no burial that can happen. Catch 99 situation. With the party not moving far from the dead body, it isn't bother Swan with the worry of wandering monsters yet. Dead body hasn't been looted.

As for the second level, Swan is game to search for a stairs as she really dislikes the wishing well means of getting down there. Yep. Probably better treasure. As she stated, she is also game to collect from the tax collectors.
Last edited February 9, 2024 6:32 am
Feb 9, 2024 4:40 pm
You make a good point Spaceseeker19, I am willing to return to the second level if that is the consensus but the first level is massive and should have enough treasure to level us up (from a meta standpoint)
Feb 14, 2024 9:51 pm
We were in here when we heard the voice...
https://i.imgur.com/aTePXib.jpg


Now we're trying this way...
https://i.imgur.com/hOVBawu.jpg
Feb 14, 2024 11:00 pm
The door I was thinking of was south 1 and west 2 of the trap. The maps above do not really show me the room with the portcullis in it. The first map is where I think that room is.
Last edited February 14, 2024 11:01 pm
Feb 15, 2024 4:42 pm
Gabbro's map does show the portcullis ...

https://i.imgur.com/Jc1qCOw.png
Feb 15, 2024 4:43 pm
Gabbro and Tiberious are doing a fantastic job of mapping, and I include links to their maps at the bottom of every post to make it as easy as possible for you to track your progress.
Feb 16, 2024 6:56 am
Just FYI: I'm going to a game convention - DunDraCon 47 - this weekend, so my posts will be slow in coming, and probably brief. I've just updated the map, but I can't guarantee that I'll be able to update it for the next few days.
Feb 16, 2024 4:32 pm
Have a great time! I hope you get into a lot of games
Feb 17, 2024 2:33 am
We need to find someone to interrogate and find out more about this place. The Kobold's probably would have been good for information (sorry - my bad). If we find someone or a group, keep at least one alive. We need information.
Last edited February 17, 2024 2:34 am
Feb 19, 2024 6:34 pm
that's our chance to get information, and directions possibly. I think you all agree we play this friendly with the dwarves
Feb 19, 2024 6:39 pm
Wasn't planning on attacking them. but there is a door leading onward that Swan's attention.
Feb 26, 2024 9:40 pm
So we're in the blue stone room, and looking to go back rather than confront the approaching voices. If I understand it correctly, Swan's proposal is to return to the third intersection, then head north and take a left to head west from the second intersection. Any other suggestions, or are we all heading that way?
Feb 26, 2024 9:56 pm
Standing where we are, they have all the advantages. Infravision and can range attack us freely. Going further in, we can easily be singled out killed. We don't even know who they are. Best to retreat to narrow area that at a min. stops their range attacks. With there being multiple enemies it is also best to avoid them if possible. And we need a place to rest. We are still level 1 and one hit kills.
Last edited February 26, 2024 9:58 pm
Feb 26, 2024 10:06 pm
I'm not disputing that we need to retreat (although we did just rest for an hour); we just have a lot of options of where to go next.

Edit: AND I wanted to make sure I understood the path that Swan was suggesting!
Last edited February 26, 2024 10:09 pm
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