General Chat

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May 1, 2024 5:54 am
OK, do we have anything else we want to ask the chief before we take the gnome and go? I suspect that the gnome is the one who tipped the orcs off about Gnast looking for some item...
May 1, 2024 11:20 am
I feel we have enough info, and you maybe right about the Gnome.
May 1, 2024 5:29 pm
I'm good, let's collect our gnome and go... Unless someone wants to ask for a down payment
May 2, 2024 12:28 am
I'm good to go. We'll have to be careful how we question the Beggars. They won't want to give up what they are looking for. I can try and charm Zorrel Gnast to see if he'll give up the information. Still, I doubt we want to tell the Orc chieftain. The item is most likely worth a hell of a lot more than 500 gp
May 11, 2024 3:56 pm
Hey everyone - Tiberious has decided to leave the party; I'll see if I can recruit a replacement.
May 12, 2024 5:03 am
You have my sympathy - each of my games has had really high levels of turnover, even from players who are relatively consistent old-timers. People just reach a point where they can't make PbP a priority any more (or they get too excited and sign up for too many games and can't handle the pace).
May 12, 2024 6:18 am
It's not a problem - at least replacements are easy to find on Gamers Plane ... mathias0077 is incoming ... welcome!
May 12, 2024 6:25 am
@mathias0077 - head over to the "Session Zero" thread for character creation. It's pretty much by-the-book B/X D&D (or Old School Essentials). The only significant House Rule is the use of Item-Based Encumbrance - Full details here ....

Use the Gamers Plane Old School Essentials character sheet here. I think you just have to expand it and click "Create character" in the top-right-hand corner.
May 13, 2024 4:19 am
@Burbage - I've got to say that, the longer I run games, the more I appreciate your "Missing in Action" thread. I think that's a pretty brilliant way to honor the players who leave a game and commemorate their characters; I may start something similar in my games.
May 13, 2024 10:11 am
Hello all I am Mathias glad to join you. I didn't see the session zero so created my character which is a cleric with my OSE handbook I have and submitted it. If there are any changes or edits that need made let me know. This was my first time creating a character here so might have missed something. Looking forward to the adventure.
May 13, 2024 1:38 pm
Welcome Mathias!
May 13, 2024 5:03 pm
Hail Mathias!
May 14, 2024 2:38 am
Welcome to the team Mathias
May 17, 2024 12:45 am
Welcome, Mathias!
On the subject of ambushes, it occurs to me that it would be fun to lure one or two of those guys to fall into one of the pit traps - basically using the trick that the "dwarf" pulled on us - but I think we can assume that the guys in the gang may know the layout of all the traps at least as well as we do, at least on the first level.
May 17, 2024 1:40 am
Welcome to our little clan, Mathias.
May 17, 2024 2:04 am
Thank you all. Can't wait to get in the action. I have been reading the exploits.
May 17, 2024 3:38 am
spaceseeker19 says:
Welcome, Mathias!
On the subject of ambushes, it occurs to me that it would be fun to lure one or two of those guys to fall into one of the pit traps - basically using the trick that the "dwarf" pulled on us - but I think we can assume that the guys in the gang may know the layout of all the traps at least as well as we do, at least on the first level.
What if we made a new trap in the forest room to lure them into.
May 22, 2024 6:40 pm
So, just to clarify the situation we're in following these Ghost Beggars (as described here) to make sure I have it correct:
1) we're 70 feet away from the pair of Ghost Beggars (they're at the portcullis, we're at the little 10' jog in the passageway to the east). Correct?
2) if we approach with light, we have no chance of surprise. Correct?
3) we're trying to subdue these guys, to ask them questions, not kill them outright. Correct?

I have some related questions for the DM and the rest of the group.
Q1: If elves and dwarves were to approach while the Ghost Beggars are trying to lift the gate (ie, relying on our infravision), would we have some chance of surprise, or has the light we brought with us for the rest of the party already eliminated that chance?
Q2: I only have the Basic Rules, and it seems like there's three ways to emerge victorious from a combat: getting the opponents to surrender, putting them to Sleep with a spell, or just killing them. Are there rules for subduing people in OSE?
Q3: At what point should we be rolling initiative?

The answers would be known by our characters before we got into this situation, but as a player, I'm not sure. The answers will inform the answer to this question for the group:
Q4: Do we just run up, fling missiles, and then run to close for hand-to-hand combat while they're still busy with the portcullis, or are we going to try to sneak closer before attacking?
May 22, 2024 7:24 pm
Seems like the elves should move up first they should be distracted with lifting the gate so time should be on our side.
May 22, 2024 8:34 pm
Yes this is probably the best point to hit them, while they have their hands full.

Like spaceseeker, I am not 100 on how this will work. Hence we have our glorious DM. But I think rushing them as a group and overwhelming them with numbers is our best hope.

A couple of arrows to slow them down would not hurt as well.
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