General Chat

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Jan 23, 2024 5:35 pm
Swan let the party decide and is going along with it. It is rather obvious she doesn't care for the notion.
Jan 24, 2024 2:35 am
McButterpants says:
I am caught up. I am happy to say that my maps matched those in the mapping section. It was a fun exercise to map out the rooms. See you all in town (maybe) or in the dungeons.
Do you want to start posting your maps to the "Mapping" thread? I think it'll be fun to see how maps differ over time...
Jan 24, 2024 3:10 am
Yeah we may be in over our heads here, maybe we should stick to the top floor and try to level up before we tackle the depths...
Jan 24, 2024 3:50 pm
spaceseeker19 says:
Do you want to start posting your maps to the "Mapping" thread? I think it'll be fun to see how maps differ over time...
Sure. I screwed up one spot already. If it gets too confusing, I can remove it.
Jan 31, 2024 2:26 am
Sorry I'd been semi-incapacitated with illness for a few days. I've updated my L2 map.

Question for the GM, though: Is there an in-game advantage to having the person carrying the light closer to the front? Is it just that we can see a smidgen further, or is there some other benefit? You've already said (IIRC) that spears can be used from the second rank but not the third, so those of us with reach weapons in the back can't help in melee (unless, of course, something attacks from the rear), and we have a disturbingly high chance of hitting our teammates with ranged weapons...so really the only safe option for participation in combat from the third rank is spells. Right?
Feb 1, 2024 4:02 pm
spaceseeker19 says:
Question for the GM, though: Is there an in-game advantage to having the person carrying the light closer to the front?
The short answer, from my perspective, is "no". As you navigate the map, I simplify things by assuming the whole party occupies the same 10' x 10' square. My descriptions aren't generally influenced by the exact position of the light source within the party.
Feb 2, 2024 2:54 pm
Hey everyone, please welcome swiftcloak to the party - he's joining The Hellions in their conquest of Stonehell.

@swiftcloak - feel free to go ahead and create your character in the "Session Zero" thread. Give me a should if you have any questions.
Feb 2, 2024 6:22 pm
Welcome to the game!
Feb 2, 2024 6:27 pm
I pulled this from the OSE SRD. Would a 10' pole assist in triggering a trap?
OOC:
Triggering Traps
Each trap has a trigger—an action which causes it to spring (e.g. turning a door handle, walking into a specific area).

Chance of triggering: When a character performs the action that triggers a trap, there is a 2-in-6 chance of the trap being sprung.
Feb 2, 2024 8:57 pm
A 10' pole has the same 2 in 6 chance of triggering a trap.
Feb 2, 2024 11:08 pm
GM: How much is it going to help us find traps before we encounter them with a spear testing and how much is it going to slow us to do the spear testing? I can think of lots of trap trigging that I doubt spear testing would detect.
Feb 2, 2024 11:49 pm
Gygax put the 10' pole in the game for a reason friend ;)
Feb 3, 2024 12:03 am
Swan's only interest is how well it will work and how much more time is it going to take. She, herself, really isn't interested in man'ing a spear and poking every floor, walls, and ceiling as well progress down the passageways knowing magic and weight traps probably aren't going to trigger. She relies on her sight and skills.

That is besides the pains of dealing with packing and unpacking.

The reason for the light movement in the party was mostly based on how fast players were reacting. Seem the player with light was reacting more and faster so that character as moved up. And those that were posting slower were moved back. All and all the party fighting situation ok as we can move to change that in the first round of combat if needed. Saying a spear person could step up and light person step back in the first round of combat if needed.
Last edited February 3, 2024 12:12 am
Feb 3, 2024 12:39 am
Hi everybody, thrilled to join this game!
As the GM was suggesting I might create a cleric, or maybe a thief... I'll get the character made and join you ASAP.
Feb 3, 2024 12:48 am
Cool beans.
Feb 3, 2024 12:43 pm
dominion451 says:
Gygax put the 10' pole in the game for a reason friend ;)
This.

Checking ahead of you for traps with a 10' pole (or a spear if I'm being generous) won't slow you down. It's already factored into your slow dungeon exploration movement rate, which assumes you're being cautious, mapping, etc.

In terms of its effectiveness at triggering traps, it has the same 2 in 6 chance that everyone else has.

The only potential disadvantage is that someone in the front rank of the party has to have a pole (or spear) as an "equipped" item in their inventory.
Feb 3, 2024 12:53 pm
Hi Stormcloak--welcome aboard!

(Hey everyone, Fenwick also has a spear for trade if needed, though it currently allows her to attack from rank 2. I'm kind of loving my mental image of the Helions having jumped down a hole into the asylum, and now 'sneaking' around the place while banging big sticks everywhere to the confusion of the denizens. ;) )
Feb 5, 2024 9:37 pm
Well since out of two traps sprung we have two fatalities I'd say the odds are thus far in their favor, Ricard will sacrifice one average point of damage to wield the spear.
Feb 5, 2024 10:57 pm
yep Dominion451. I listed Ricard with a spear now trap checking on the marching order.
Feb 8, 2024 1:01 pm
Some well-intentioned DM observations …

I don’t generally make such interventions (this is, first and foremost, a player-led game in which my role is to relay the outcomes of your decisions and actions). However, I can’t help but feel that you’re making life very difficult for yourselves if every time you lose a party member you immediately halt all exploration to return to the surface to bury them.

From an (artificial) game mechanics point of view, you're exposing yourselves to wandering monster checks for little personal gain.

From a roleplaying point of view, would your characters really take this risk for someone they have only known for a couple of hours? If they would, that’s fine; it’s a good enough justification.

From a "fun" point of view, would you rather not be exploring dungeons than repeatedly trekking to and from your adopted burial site?

Of course, this is entirely up to you. But I thought I’d raise it as a discussion point as I sensed not everyone was completely happy with the current direction.

Thoughts?
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