Just waiting for you to confirm your marching order in the "Marching Order" thread and we’ll continue.
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Also, I spotted a few updates people need to make to their inventories.
@Pickles - missile weapons are assumed to come with ammunition and its container. So you don’t need to take up a slot with "arrows".
@Tiberious - you don’t need to take up a slot for storage items such as backpacks or your spellbook satchel provided you are using them to carry other stuff. You can remove them from your inventory slots. Just note them elsewhere on your character sheet as "non-encumbering items". However, your 7 days of standard rations take up 3 slots (not 1) so you’ll need to make some adjustments if you’re going to keep the party’s movement rate at 90’ per turn.
@Fenwick - as above, your backpack doesn’t consume a slot.
@Ricard - the correlation with the central movement column only works if you fill the slots from top to bottom; you’ve left a couple of gaps in your Packed Items. Also, you only get 3 torches per slot, so you may need to redistribute or ditch them if you don’t want to slow the party down.
@Gabbro - as above, your backpack doesn’t consume a slot.
If you want an exemplar and have the permission to see her sheet, Sister Jessica has nailed it!
Also, here’s a link to the "Item-Based Encumbrance" rules that explain everything.
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Regarding illumination - remember, as a last resort, Ricard still has the glowing fire beetle gland. It only has a radius of 10’, but ensures you’re never in total darkness.