Mapping

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Nov 29, 2023 5:00 pm
Once you start exploring underground, I strongly recommend that you map the dungeon. You will get far more out of Stonehell if you properly understand its layout, and you’ll only achieve that by mapping.

As further incentives, I will award XP for mapping on a per-room basis and I’ll allow you to move through already mapped areas of the dungeon more quickly, thereby reducing the number of possible instances of wandering monsters.

I’ll leave it up to you as to how you organise yourselves to map - whether it’s using old-school graph paper or some sort of online/collaborative tool.

This is a great video on old-school mapping. No need to watch all of it, unless you’re particularly interested in the software (Miro) that this particular group uses, but the first fifteen minutes is a great overview of how player mapping can enhance an old-school game.



Use this thread for discussing and sharing your maps.
Nov 29, 2023 8:19 pm
Yeah old school dungeons basically REQUIRE mapping, I remember them being densely packed room to room affairs.
Nov 29, 2023 8:23 pm
Mapping is part of the fun!

Do you want us to tell you which character(s) have the maps(s)?
Nov 30, 2023 3:52 pm
That's an interesting idea, that the PCs would also be making a map. I always thought that the maps were more for the players than something that exists in the game world: a way of helping to envision what the characters are experiencing, memorizing the relationships of rooms, remembering how many steps have been taken, hearing how sound echoes, feeling the walls, etc.

If the PCs are making the map, then it's obviously going to be a character that has map-drawing materials. Do any of our PCs have parchment, candles, ink, quills, and a penknife?
Nov 30, 2023 4:18 pm
It's up to the group, but I tend to view old-school mapping as a player skill/exercise, rather than a character one. So my default position is not to be too fussy about exactly which character is mapping and whether they have the necessary equipment. Nor whether it's the character with the maps that has just been incinerated by the dragon, thereby losing all their hard work.

However, if there's a preference in the group for a hardcore "PCs-do-the-mapping" approach, we can do it that way. Just let me know.
Dec 1, 2023 1:09 am
I also like the idea that we players do the mapping, because if one character was doing it, it might lead to only one player doing the map...and I think it would be fun if more than one of us worked on the map and then occasionally (once a month?) post what our maps look like.

We can laugh at how different they are!

But that's kind of a meta-game entertainment. If people want to experience the old-school feel of assigned roles and have one player be a dedicated mapper, I'm happy to do it.
Dec 1, 2023 2:11 am
I could also try my hand at it. I've got some drawing and mapping software that could do with some use XD
Dec 1, 2023 3:02 am
The reason I asked was in the old days the mapping player’s character was assumed to carry the map. If that character was disintegrated or dissolved by a gelatinous cube, then so was the map. Which made it difficult for the party to find their way out of the dungeon. I’d prefer everyone mapping though. That’s part of the fun 😁
Dec 8, 2023 5:59 pm
Here's the maps I have so far. I will update the thread as we explore more and the map(s) gets updated.
[ +- ] Stonehell Surface Map
[ +- ] 12 December 2023 - First cave
[ +- ] 20 December 2023 - Entrance at C
[ +- ] 15 November 2024 - Stonehell level 1
[ +- ] 5 February 2024 - Stonehell level '2'
Last edited November 15, 2024 5:04 pm
Dec 9, 2023 10:13 am
Excellent, thank you! Your northern and eastern corridors are each one square too long, but I'll try to be clearer in my descriptions by making a distinction between a "straight section" of corridor, and a "corner section" where there is a change of direction.
Dec 9, 2023 3:20 pm
Burbage says:
Excellent, thank you! Your northern and eastern corridors are each one square too long, but I'll try to be clearer in my descriptions by making a distinction between a "straight section" of corridor, and a "corner section" where there is a change of direction.
Thank you! I appreciate the clarification.
Dec 20, 2023 3:30 pm
Updated with the entrance and the Grand Foyer.
Dec 20, 2023 4:29 pm
spaceseeker19 says:
Updated with the entrance and the Grand Foyer.
Maps are spot on - good work.
Dec 20, 2023 4:52 pm
Your mapping is a blessing spaceseeker19. So good! Looking at it I can fully understand the situation. Just have to remember to jump back and look for it. I'm not so go at just reading what is written.
Dec 24, 2023 9:07 am
You're just missing the other door in the dining room, in the westernmost section of the southern wall.
Jan 17, 2024 6:01 pm
Burbage says:
As Swan leads The Hellions across the cave towards its southerly and westerly exits, you are able to get a better view of the northern exit and where it leads. A short 10’ tunnel opens out into a second cave. Pressed against the wall of that cave, near the entrance is a group of seven kobolds. They are all doing their best to remain unseen, without much success. Each is carrying a bucket. Beyond the kobolds, further into the northerly cave, your lantern light also picks out the fluttering outlines of (normal-sized) bats.
Are they pressed against the eastern wall or the western one? I'm assuming from your description that cave opens out in one direction or the other...
Last edited January 17, 2024 6:02 pm
Jan 17, 2024 6:31 pm
They're pressed against the eastern wall, albeit in a rather disorganised huddle. From what you can see, the cave to the north opens out in both directions (east and west), but you can't gauge the extent from your current position.
Jan 17, 2024 7:46 pm
Ah, so they're in the tunnel that connects the caves. I misunderstood. Thank you!
Jan 21, 2024 8:54 am
The passage leading west from the Natural Cavern is 10' longer than currently shown on the map.
Jan 24, 2024 4:31 pm
Your hexagonal chamber is a bit too tall. The diagonals start from the same level as the east and west passages, and each diagonal goes 10' laterally and 10' vertically. So you should end up with a chamber that is 30' in the north-south direction (yours is currently 40').
Jan 27, 2024 6:25 pm
Continue to use Spaceseeker19's maps. I'll add mine here so we can compare. I ink over in pen, so some mistakes are permanent.
[ +- ] 24 April - Stonehell level 1
[ +- ] 6 February - Stonehell level 2
Last edited April 25, 2024 4:35 am
Jan 28, 2024 1:03 pm
Nice! One very minor inaccuracy (not worth correcting) with your level 2 map is that your door in the southern wall of the eastern passage is 5' (i.e. half a square) too far to the east. Unusually, that door is centred on the boundary between two squares.
Jan 28, 2024 4:52 pm
Ah. I was wondering what you meant by 15'. I'll regret it later, but I'm going over the map in pen. I might get some areas wrong, but that adds to the chaos of the dungeon delve.
Feb 5, 2024 10:43 am
McButterpants says:
Continue to use Spaceseeker19's maps. I'll add mine here so we can compare. I ink over in pen, so some mistakes are permanent.
[ +- ] 27 January 2024 - Stonehell level 1
[ +- ] 27 January 2024 - Stonehell level 2
Ok, I've been checking your progress reading the threads, is this where you are now? Level 2?
Feb 5, 2024 4:34 pm
Yes, that's correct. The party descended the well from Level 1 and then headed east to the crossroads. From there, they turned south. The spear trap that finished off poor Bea was 20' south of the crossroads. The party is now just past that trap, 30' south of the crossroads.
Feb 5, 2024 7:19 pm
Burbage says:
Yes, that's correct. The party descended the well from Level 1 and then headed east to the crossroads. From there, they turned south. The spear trap that finished off poor Bea was 20' south of the crossroads. The party is now just past that trap, 30' south of the crossroads.
ok thanks
Feb 13, 2024 5:37 am
I don't think I'm clear on the room we entered. Are we in the phosphorus room? I took a picture, but something is not adding up
Feb 13, 2024 4:22 pm
No, you returned to the Grand Foyer ... the one with the spiral staircase that returns to the canyon. You went through the door towards the southwest of that room. Gabbro's map is correct.
Feb 22, 2024 2:06 pm
@Gabbro - the room with the dwarven stonework is 20' east-west x 30' north-south ... it's the other way round on your map.
Feb 23, 2024 6:50 pm
I know it's a hassle, but would it help to mark our position when you upadate maps?
Feb 24, 2024 2:19 am
Burbage says:
@Gabbro - the room with the dwarven stonework is 20' east-west x 30' north-south ... it's the other way round on your map.
Yes; I don't know how I got that confused; you were very clear when you said "I will always refer to room dimensions as (length west -> east) x (length north -> south)." Thanks again for pointing out the error! I don't expect corrections, but I REALLY appreciate them, and will happily receive them for as long as you provide them!
Feb 24, 2024 10:27 am
Where a mistake would be fairly obvious to Gabbro (or Tiberious) in the room, I will point them out.
Feb 29, 2024 4:23 pm
On Tiberious' level 1 map, the northerly passage that branches from the main corridor is too far to the west by 1 square. And the main corridor continues to the west (i.e. it's a T-junction rather than a corner).
Mar 4, 2024 6:09 am
A prompt/question for the other players: let me know if/when you feel like the level 1 map is getting too small. As we explore further, the map gets larger, but the dimensions of the image I'm using to post the map remains the same. The result is that the view of individual features on the map is gradually shrinking as we expand the map outward. I've been trying to keep the images set to "large," so as to not be too big for any people using GP on a smaller screen (a phone or a tablet), but let me know if you feel they should be larger.
Mar 4, 2024 2:42 pm
I use my phone most of the time. I can zoom in on the picture. As long as the quality is good, I'm fine.
Mar 4, 2024 2:45 pm
By the way, I really like how you did the stairs. It's so much easier to distinguish up and down. I always get messed up with direction.
Mar 4, 2024 6:40 pm
I'm a phone player too so image size is fine for me, great work, very much appreciated!
Mar 4, 2024 6:55 pm
spaceseeker19 says:
A prompt/question for the other players: let me know if/when you feel like the level 1 map is getting too small. As we explore further, the map gets larger, but the dimensions of the image I'm using to post the map remains the same. The result is that the view of individual features on the map is gradually shrinking as we expand the map outward. I've been trying to keep the images set to "large," so as to not be too big for any people using GP on a smaller screen (a phone or a tablet), but let me know if you feel they should be larger.
Map is great, thank you!
Mar 14, 2024 8:54 pm
Mapping has been great. Such an aid. Hope it catches up soon now. GM has given lots to do.
Mar 15, 2024 2:16 am
I'm not sure I'm accurate on the distance of the doors. I'm not sure if you mean "30', then the door is on the next 10' section of the wall", or "the door is on the section of the wall 30' from the crossroads ".
Mar 15, 2024 3:13 pm
Hah! The misunderstandings have compounded themselves ...

- The location first door is 10' too far to the east.
- The location of the southerly passage is 20' too far to the east.
- The location of the second door is 30' too far to the east.

On a positive note, the southerly passage itself is correct, as is the relationship between the second door and the change of directly of the easterly passage.
Mar 16, 2024 10:50 am
Gabbro's map is correct if you want to cross-reference.
Apr 1, 2024 1:58 pm
Note that I'll update the level 1 map east of the "Tree Mural" room once the party has a light source and can all see from the intersection.

Update: That's been posted as the "1 April 2024" version of the Level 1 map.
Last edited April 2, 2024 4:06 am
Apr 11, 2024 4:38 pm
So the map is getting VERY large, and I'm curious about a couple of things:

1) How is the map presented in the published material? Are the squares much smaller, so that it all fits on two pages (like the initial canyon map did), or does it span more than two pages? My map is spread across three pages so far (as you can tell), and will at least spread to a fourth as soon as we choose a particular exit from the Kobold Market.

2) Though I suppose it could use Dungeon Scrawl, I very much enjoy drawing the maps by hand. But this presents two issues: there's a delay while I scan and stitch together all the pieces of the map, and the map is getting VERY LARGE. The size in itself isn't a problem, but the size of the map that we can see is going to be a problem. I know I've talked about this previously in this thread, but now that the individual rooms on the map show up so small (because there is a practical limit to how images are displayed on Gamers Plane), I'm going to ask a similar question: do you guys want to see close-up maps of the area we are in, as well as the "whole dungeon level" map?
Apr 11, 2024 5:22 pm
Without giving too much away, this level fits within a 60 square x 60 square grid.
Apr 12, 2024 2:13 am
I'm happy just to see the overview, I don't need much detail. But honestly whatever method is easiest for you, the mapping efforts are very much appreciated!
Apr 25, 2024 4:36 am
Sorry for being MIA. I went through a funk and needed a break. Map is updated.
Apr 25, 2024 3:15 pm
Welcome back! Map looks great, although you've got your east and west mixed up for the various exits from the orc guard post. If you swap them all around, you've nailed it.
Apr 28, 2024 11:27 pm
I've just updated the map for level 1. If you're on a desktop and can't pinch to zoom, you can right-click and select "open in a new tab." Most browsers will allow you to zoom in on a very large image like the map when viewing the image by itself.

Nov 23, 2024 3:44 am
I'm human and so I like to see patterns in things; I wonder if the pattern of the octagonal rooms is going to be mirrored throughout this part of the dungeon. We've got the "Feet Statue" room and the "Chamber of the Woods," both octagonal with portcullises blocking their west and east exits, so I wonder if the room where we saw the "Orcs" (watching the kobolds get massacred by the giant shrew) is also octagonal.

Similarly, now that we're in the "Maritime" room, which is an octagon with portcullises blocking the east and west exits, I wonder if there will be other octagonal rooms to the north and south. I guess we'll find out about the south pretty soon...

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