Mapping

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Mar 15, 2024 3:13 pm
Hah! The misunderstandings have compounded themselves ...

- The location first door is 10' too far to the east.
- The location of the southerly passage is 20' too far to the east.
- The location of the second door is 30' too far to the east.

On a positive note, the southerly passage itself is correct, as is the relationship between the second door and the change of directly of the easterly passage.
Mar 16, 2024 10:50 am
Gabbro's map is correct if you want to cross-reference.
Apr 1, 2024 1:58 pm
Note that I'll update the level 1 map east of the "Tree Mural" room once the party has a light source and can all see from the intersection.

Update: That's been posted as the "1 April 2024" version of the Level 1 map.
Last edited April 2, 2024 4:06 am
Apr 11, 2024 4:38 pm
So the map is getting VERY large, and I'm curious about a couple of things:

1) How is the map presented in the published material? Are the squares much smaller, so that it all fits on two pages (like the initial canyon map did), or does it span more than two pages? My map is spread across three pages so far (as you can tell), and will at least spread to a fourth as soon as we choose a particular exit from the Kobold Market.

2) Though I suppose it could use Dungeon Scrawl, I very much enjoy drawing the maps by hand. But this presents two issues: there's a delay while I scan and stitch together all the pieces of the map, and the map is getting VERY LARGE. The size in itself isn't a problem, but the size of the map that we can see is going to be a problem. I know I've talked about this previously in this thread, but now that the individual rooms on the map show up so small (because there is a practical limit to how images are displayed on Gamers Plane), I'm going to ask a similar question: do you guys want to see close-up maps of the area we are in, as well as the "whole dungeon level" map?
Apr 11, 2024 5:22 pm
Without giving too much away, this level fits within a 60 square x 60 square grid.
Apr 12, 2024 2:13 am
I'm happy just to see the overview, I don't need much detail. But honestly whatever method is easiest for you, the mapping efforts are very much appreciated!
Apr 25, 2024 4:36 am
Sorry for being MIA. I went through a funk and needed a break. Map is updated.
Apr 25, 2024 3:15 pm
Welcome back! Map looks great, although you've got your east and west mixed up for the various exits from the orc guard post. If you swap them all around, you've nailed it.
Apr 28, 2024 11:27 pm
I've just updated the map for level 1. If you're on a desktop and can't pinch to zoom, you can right-click and select "open in a new tab." Most browsers will allow you to zoom in on a very large image like the map when viewing the image by itself.

Nov 23, 2024 3:44 am
I'm human and so I like to see patterns in things; I wonder if the pattern of the octagonal rooms is going to be mirrored throughout this part of the dungeon. We've got the "Feet Statue" room and the "Chamber of the Woods," both octagonal with portcullises blocking their west and east exits, so I wonder if the room where we saw the "Orcs" (watching the kobolds get massacred by the giant shrew) is also octagonal.

Similarly, now that we're in the "Maritime" room, which is an octagon with portcullises blocking the east and west exits, I wonder if there will be other octagonal rooms to the north and south. I guess we'll find out about the south pretty soon...

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