Memories of Holdenshire.

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May 14, 2024 5:21 pm
GM: Ah. What would 'Prof' be? This isn't 5e with proficiency bonus. Would any skills play into that maneuver DC.

Yeah. Scarfs would keep the horse near the wagon as best as possible.
May 14, 2024 5:33 pm
Yes, it is proficiency bonus. I just shortened it. Garbuffel is up!
May 14, 2024 5:40 pm
Oh. I should have figured that out. LOL. Maneuver DC was 12.
May 14, 2024 8:17 pm
OOC:
for the maneuver DC, is the the stat bonus dependant on the type of maneuver or is it dependent on the character, so always Str or dex?
Last edited May 14, 2024 8:17 pm
May 14, 2024 8:40 pm
OOC:
You pick whichever attribute is more advantageous to your character when calculating your maneuver DC.
May 14, 2024 8:46 pm
OOC:
LOL. Scarfs did. +2 bonus is the stat bonus on the character. 14 is Scarfs's highest stat. But hey. We have an extra horse. "Pinto".
Last edited May 14, 2024 8:51 pm
May 15, 2024 10:24 pm
Things were getting lively! Thrown burning carpets, angry guards, what good fun! Garbuffel was having a wonderful time and he giggled as he launched his next sling bullet.

Rolls

sling attack - (1d20+4)

(7) + 4 = 11

damage - (1d4+2)

(1) + 2 = 3

May 16, 2024 12:16 am
OOC:
Is your target the rider or the horse, because one of those will hit...
May 16, 2024 10:01 am
OOC:
Garbuffel has been shooting at the rider, so that's what he kept doing.
May 16, 2024 5:28 pm
Garbuffel will miss the guard. Speaking of guard, seeing his las resort to stop you and have his companions on foot catch up to you is to stop your wagon, he'll once again try to damage it. And he succeeds by inflicting another 6 points of damage to it.

Fifth round of combat!

Initiative
20 Momentum
20 Zaiashi
19 Ugost
17 Vuraz
17 Zariana
16 Scarfs
14 Garbuffel
3 Guards on horseback

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Battle Map

Your wagon is huge, it has AC 12 and 51/80 HP. It has the "drawn" special ability which means it is pulled by Rummynose, which grants it a speed of 40 ft.

On initiative 20, your wagon's momentum makes it move 20 ft.

Zaiashi is up first!

Rolls

Guard's attack

May 17, 2024 3:31 pm
OOC:
Sorry for the delay.
Zaiashi takes a deep breath to steady himself and realizes that there is an other way he can help.
He turns to Belton "hold on, this is going to hurt."
He promptly holds down Belton's leg and yanks out the spear before casting cure wounds on Belton.
OOC:
What do I need to roll?
May 17, 2024 3:51 pm
Worried about the continued attacks on the wagon Ugost waits till the last guard gets close then stretches out to grab the man and keep him from moving away. And maybe get a horse in the process?
Grapple DC 13
[ +- ] GRAPPLE
Last edited May 17, 2024 3:52 pm
May 17, 2024 5:10 pm
OOC:
@ChrSch you can roll a Medicine to avoid making his wound worse.
The guard is suddenly surprised to see "Mugg's" arms stretch and reach for him.
OOC:
I'll say the guard is surprised to suddenly see a goblin perform such feat, so I'll give him disadvantage on his save.
But even surprised, the guard still managed to dodge the incoming grapple.

Vuraz is up next!

Rolls

Guard's DEX Save

May 17, 2024 6:22 pm
OOC:
d2 +med modifier?
Last edited May 17, 2024 6:23 pm

Rolls

Medicine - (D20+5)

(12) + 5 = 17

May 17, 2024 6:28 pm
OOC:
Depends on how you proceed. Normally, it would use WIS, but if you tried slowly removing the spear using steady hands instead DEX would have worked well, if you used your academic knowledge to try and avoid nicking any arteries or nerves in the area INT could have worked, etc. Still, the 17 rolled alone is more than enough.
Zaiashi removes the spear form Belton's leg. "Thanks. With the wagon shaking like that, I was starting to feel every bump we took in my leg."
May 17, 2024 9:51 pm
OOC:
Still possible to cast cure wounds on him? Or does that have to wait for next round?
May 18, 2024 4:01 pm
Vuraz aims again his shortbow at the horse.

Rolls

bow hit - (1d20)

(20) = 20

bow damage (if it hits) - (1d8)

(3) = 3

May 18, 2024 6:29 pm
Zariana continues to drive the cart down the dirt road towards freedom. She launches yet another firebolt towards the guard.
[ +- ] Firebolt.

Rolls

Spells - I think ... - (1d20+5)

(12) + 5 = 17

Dmg 1d10 - (1d10)

(6) = 6

May 18, 2024 9:05 pm
OOC:
@ ChrSch: You can heal him next round.

@ Alepous: That's a critical hit, you can re-roll your damage and add it to the total. Also, you might want to add your relevant bonuses to your rolls, this will help your character stay relevant, especially at later levels...
Zariana drives the wagon away and manages to hit the remaining guard with 6 points of fire damage. Scarfs is up next!
May 18, 2024 9:31 pm
Scarfs sees the other rider and decides to race ahead to the wagon on its left side to escape it or lure it closer to the wagon to be attacked. She will even momentarily pass the wagon as she heads around the side of it on 'Pinto'. She plans to get away with Pinto as a prize. She leaves a trail of red trailing from her as she speeds Pinto on.

She is sure the dismounted guard will have an embarrassing story about a redhead woman that dismount him and stole his horse. He probably can't say word about her light green eyes as he never caught her glance much less her face.

Her fear of the horse is getting replace by the excitement of it surging forward. You could see a large grinning smile on her. It's not so hard. She is leaning heavy on it to the front. She can't help but feel it surging forward which is what she wants too. Scarfs is really taking in this new experience. It is a good thing Pinto is a well-trained horse.

She knows Pinto would want an apple. Maybe she will try to feed it one. Maybe. It can't bite her here riding on it. Scarfs really doesn't know how to take care of a horse.
OOC:
Scarfs is on dodge
.
[ +- ] Picture of Pinto
Last edited May 18, 2024 10:07 pm
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