The book allows for two methods, Planned and Freeform. I'm uncertain whether Freeform is appropriate, simply thinking that I'll forget to prompt you to fill in the details. As a compromise, let's use Planned Creation for creating the characters in advance, and then after the first couple of scenes, we can revisit if someone wants to make an adjustment.
Planned Character Creation is outlined on Page 109, as below:
Before you get too far into this though, let's wait for everyone to chime in and discuss how you might work together. Your choices may evolve.
Name | |
House | |
Role | |
Faction | |
Archetype | |
Archetype Trait | |
Personality Trait | |
Ambition | |
Personal Details |
Drive | Statement | |
DUTY | 4 | |
FAITH | 4 | |
JUSTICE | 4 | |
POWER | 4 | |
TRUTH | 4 | |
. | ||
Skill | Focuses | |
BATTLE | 4 | |
COMMUNICATE | 5 | |
DISCIPLINE | 6 | |
MOVE | 7 | |
UNDERSTAND | 8 |
Talents
Assets
Dice Pool Magic
You should be able to click the appropriate combination to add the Drive and Skill to the Roll Reason and the selected number of d20s. You'll need to manually edit in an appropriate FOCUS to the Roll Reason.
Extra Dice to Use:
Combo | Roll |
DUTY () BATTLE () | d20 |
DUTY () COMMUNICATE() | d20 |
DUTY () DISCIPLINE () | d20 |
DUTY () MOVE () | d20 |
DUTY () UNDERSTAND () | d20 |
. | |
FAITH () BATTLE () | d20 |
FAITH () COMMUNICATE() | d20 |
FAITH () DISCIPLINE () | d20 |
FAITH () MOVE () | d20 |
FAITH () UNDERSTAND () | d20 |
Combo | Roll |
JUSTICE () BATTLE () | d20 |
JUSTICE () COMMUNICATE() | d20 |
JUSTICE () DISCIPLINE () | d20 |
JUSTICE () MOVE () | d20 |
JUSTICE () UNDERSTAND () | d20 |
. | |
POWER () BATTLE () | d20 |
POWER () COMMUNICATE() | d20 |
POWER () DISCIPLINE () | d20 |
POWER () MOVE () | d20 |
POWER () UNDERSTAND () | d20 |
Combo | Roll |
TRUTH () BATTLE () | d20 |
TRUTH () COMMUNICATE() | d20 |
TRUTH () DISCIPLINE () | d20 |
TRUTH () MOVE () | d20 |
TRUTH () UNDERSTAND () | d20 |