Character Creation

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Dec 15, 2023 4:26 am
So we have Nascent House Helsin, who specializes in Science, particularly water recovery and management.

SCIENCE
While the tenets of the Butlerian Jihad remain in force, it does not mean humanity cannot research and develop new scientific ideas. Many Houses have a research and development department to advance their domains and keep ahead of the competition. This domain often couples well with Industrial domains where a House might take full advantage of what they discover, rather than pass it on to others to make money from.
@Machinery: Laboratory equipment, quarantine areas, entire scientific facilities
@Produce: Chemical compounds, drugs, geneticallyadapted humans and animals
@Expertise: Scientists and researchers
@Workers: Lab assistants and managers
@Understanding: New scientific research (many different possibilities in many areas)
Homeworkld

Where is the homeworld? Public

Arrakis
Other (known in Lore, like one with a Great House)
Other (we make it up)

Banners and Arms

Each noble House has a coat of arms they proudly emblazon on all their holdings to remind everyone of what is theirs. The heraldry of the Imperium is nowhere near as complicated as that of old England but still serves as a clear symbol of each house.

Most Houses have a banner made up of one or two colors and a crest, which might be an animal, object, or even chemical element. The colors might be represented on their banner divided horizontally, vertically, or as a stripe, usually behind the crest.

It is up to the group to decide on the House banner. There are hundreds of possible options, from the hawk of the Atreides to the lamp of House Richese and the double helix of House Vernius.
Those are the last two we need to work out.
Dec 15, 2023 8:57 am
I went for Arrakis as the house's home planet - given the focus on water, it seems like there's no other place in Known Space where this would be so valuable and relevant, so I'm imagining they were given Nascent House status here maybe under previous pre-Harkonnen rulers of Arrakis for their competence and service.

Crest of two colours - blue (for the water) and ochre (for the sand of Arrakis). Blue background, with several circles of ochre of some different sizes representing bubbles in the water.

Happy with all kinds of alternatives to these - just my initial thoughts on it.
Last edited December 15, 2023 2:16 pm
Dec 15, 2023 2:15 pm
Sounds good to me.
Dec 15, 2023 3:15 pm
The previous holders of the governorship-fief was HOUSE RICHESE. That would have occurred ... 67 years prior?

10,114 A.G. House Richese loses control of Arrakis and House Harkonnen is granted it as a fief.
Dec 15, 2023 4:42 pm
https://i.imgur.com/bwFLUsN.png
Idea for House Helsin Coat of Arms.

(I know very well that graphic design is not one of my strengths!)

(Like, even I don't like this lol but no idea how to improve on it)
Last edited December 15, 2023 4:43 pm
Dec 15, 2023 6:27 pm
I can't imagine the Harkonnens being willing to share control of Arrakis without said nascent house swearing allegiance to them. And that's an approach we can try: Pretending to be loyal to the Harkonnens but secretly trying to get out from under boot.

If nascent house status was granted by Richese and Helsin was allowed to stay because of rules that I am totally unfamiliar with, that could work. I'd imagine that the Harkonnens would be keeping an eye on Helsin to make sure we didn't try to undermine their authority, which is what I'd think we'd be doing anyway. :)

If our homeworld is elsewhere, it's likely that we were able to grow and prosper under the protection of a more benevolent house. Said house may have directed us here as an scientific opportunity (water collection), but underneath that, we're undermining the Harkonnens.
Dec 16, 2023 7:45 am
I like the idea that we became established on Arrakis while the Richese had control of the planet, and have become a holdover.

Perhaps there was some imperial direction to leave House Helsin alone during and after the power transfer, as I'm sure the Emperor would greatly desire the fruits our our scientific endeavors.

I agree with ForeverDED the Harkonnens would keep a close eye on our House anyway, looking for signs of betrayal or an avenue to profit/benefit from our destruction or absorption into their rulership.
Last edited December 16, 2023 7:47 am
Dec 16, 2023 3:57 pm
I like the idea of there being a directive to leave House Helson alone, yet we are being closely watched for opportunities to either help us flourish or destroy us. That constant tension will be fun to play around with and rife with opportunities for nefarious activities.
Dec 16, 2023 4:01 pm
C1NDER says:
Perhaps there was some imperial direction to leave House Helsin alone during and after the power transfer, as I'm sure the Emperor would greatly desire the fruits our our scientific endeavors.
Ahhh yes, the Emperor. Only the wrath of the Sardaukar would get the Harkonnens to toe the line. Best possible reason for the Harkonnen to tolerate Heslin.
Dec 16, 2023 5:05 pm
Like the way this is going :)

If it would make things quicker/less work and were good for everyone, maybe we could each take one of the key NPCs in the house and put together a short description of them, so it's not all in the hands of the GM? Totally happy not to do that, just thinking of ways of keeping momentum going and doing more co-creation.
Dec 16, 2023 5:07 pm
Alright I think we're close to being ready. I'll write up this stuff in notes so we can find it easier later, and get the game moving.

Last steps: I've an idea of how I want this game to unfold, at least the conflicts I want to introduce for each of your PCs. But let me know in a NOTE if there is anything specific you'd like to explore in Dune.
Dec 16, 2023 6:33 pm
I'm on a full-on work trip starting tomorrow (Sunday 17) until end of the week (Friday 22). My posting may be a bit slower during that week.
Dec 16, 2023 9:18 pm
C1NDER sent a note to Qralloq
Last edited December 16, 2023 9:18 pm
Dec 16, 2023 9:21 pm
BeardHare sent a note to Qralloq
Dec 16, 2023 9:26 pm
Qralloq says:
But let me know in a NOTE if there is anything specific you'd like to explore in Dune.
Nothing that I haven't already expressed in public.
Dec 16, 2023 11:25 pm
BeardHare says:
If it would make things quicker/less work and were good for everyone, maybe we could each take one of the key NPCs in the house and put together a short description of them, so it's not all in the hands of the GM? Totally happy not to do that, just thinking of ways of keeping momentum going and doing more co-creation.
I really like this idea, too. Go ahead and provided details for a key retainer that would complement your team, and if you have any ideas on who we should add to the list below, go hard.

These could include:
Sina Heslin, the house leader.
chief water scientist
a NPC connected to your PC (such as ForeverDED's swordmaster)
chief manufacturer/engineer
The Heslin ornithopter person (pilot, maintenance)
anyone else
[ +- ] List of common house roles
Dec 17, 2023 8:39 am
The house write-up is great!

Here is my NPC:

Chief Water Scientist - Vodir Thafin
A man in his 30's whom took over when his father and mentor, Rutril Thafin, died of old age. Mentat Hural has known him all his life, as he once worked closely with his father, and now with Vodir. He is slender built, incredibly intelligent, and knows more about water than almost anyone in the Imperium. He dreams of growing the first sustainable crops on Arrakis, and in doing so to fulfill his father's dream. He is entirely loyal to his house liege, Sina Heslin, who gives him the latitude and funding to work towards this goal. That said, he disdains Arrakis itself, seeing it as an enemy to be conquered, and resents the Fremen as a representation of futility in his work. He has a wife (Morgan) and two young children, a girl (Vana, 8yo) and a boy (Callum, 11yo).

https://i.imgur.com/8dZDiiv.png
Dec 17, 2023 9:10 pm
I've posted a start to the game. I decided to info dump a little and then start us in action. There is room for you to help craft the world and House Heslin, and I'll try and follow the fiction we generate together.

I've also added a Player Handout. Clicking this on any page will reveal a concise rules summary.

https://i.imgur.com/4dim6Oh.jpg

I haven't reviewed the sheets yet, but will be doing that today. I'll let you know if I have any questions or suggestions.
Dec 17, 2023 10:15 pm
Here's an NPC.
Roger Lecoix (pronouns xie/xir) ornithopter pilot and engineer.

Xie has flown 'thopters for House Heslin for decades now. Quiet, competent, dependable, xie somehow manages to stay clear of the political jostling that takes place within the house. Xie is effortlessly charming, casting an imposing physical impression with xir bright white hair and the twinkle that always seems to be within xir eyes.

Sina Heslin, ruler of House Heslin, trained to be a pilot themselves - and while there is still the required and appropriate formal distance between Roger and Sina, it's clear that they both enjoy the opportunities that come up to talk shop about their 'thopters, their maintenance and upgrades.
https://i.imgur.com/NeJxzqY.jpg
Image of Jürgen Prochnow by Martin Kraft from Wikipedia license CC BY-SA 4.0
Dec 17, 2023 10:41 pm
My NPC is a contact of Rook's.

Shadran Korr operates as a smuggler and information broker within the criminal faction. He specializes in transporting valuable contraband, including forbidden technologies, secret information, and, of course, illicit spice shipments. Shadran is known for his ability to navigate the treacherous sands of Arrakis unnoticed and for his keen sense of strategy.

Shadran is a wiry and agile figure, with a deeply tanned complexion from years spent in the harsh desert sun. He wears a combination of traditional Fremen robes and discreet, high-tech gear, allowing him to blend in seamlessly with whatever environment he finds himself in.

https://i.imgur.com/JsTcCp1.png
Last edited December 17, 2023 10:46 pm
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