Session Zero

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Dec 9, 2023 3:42 pm
@Smiley I like your choice better actually. Though we could potentially do both links, which might be interesting. You could be on the watch list and have panicked and used your powers on me when you saw me following you. What do you think?
Dec 9, 2023 4:19 pm
@zatatmando Works for me.
(Struggling to think how to follow connect everything.

Here is what I am thinking.

My Powers caused an Incident.
I used my Powers on Zatatmando's Character to get away from the Agency.
Knowing I needed help I went to Stalker's Character. Not knowing they were already working with the Agency.
Stalker's Character helped me get out of trouble with the Agency.
Now I am on the Agency's Watch listen
And Stalker's Character can hopefully help me control my powers.


I am still trying to figure out which Powers to take. I think I have my character done besides Powers and Name...
Last edited December 9, 2023 4:21 pm
Dec 9, 2023 4:26 pm
@Smiley I like your choice, we can do that and verify with the GM. We need flesh out what trouble was caused.

@zatatmando I like your choice too. I will be the Agency's asset, and I have worked with you before. BTW, take your time and enjoy the wedding.
Dec 9, 2023 5:09 pm
One thing you may also want to discuss your ratings. Spooky has weird down and expert has sharp, but the other 3 should be somewhat balanced (if possible, at least 1 person has +1, but if no one is good at w rating than that can add drama when that move has to happen).

Reminder: tough is used to attack and protect

Sharp is used to learn information

Charm is used to get NPCs or each other to do something for you

Cool is used to help other hunters and handle stressful actions not covered by other moves

Weird is used to perform magic, but only those listed (anything else needs a special move or is big magic)
Dec 9, 2023 5:19 pm
I took These stats.
Charm-1, Cool+1, Sharp=0, Tough+1, Weird+2

If Pro takes
Charm=0, Cool+2, Sharp-1, Tough+2, Weird-1

and Expert Takes
Charm+1, Cool-1, Sharp+2, Tough+1, Weird=0

We would have
Charm +1, Cool+2, Sharp +2, Tough +2, Weird +2


(Not forcing them to take those stats. Just looking at balance.)

I could change mine to
Charm+2, Cool=0, Sharp-1, Tough-1, Weird+2
But I wasn't going to player my character as being a charmer. I can change it if needed.
Last edited December 9, 2023 5:21 pm
Dec 9, 2023 11:42 pm
I think I am finished with my character.
For Powers I took

PLAYBOOK MOVES

Jinx
Notes
You can encourage coincidences to occur, the way you want. When you jinx a target, roll +Weird.
On a 10+ hold 2 and on a 7-9 hold 1.
On a miss, the Keeper holds 2 over you to be used in the same way.
Spend your hold to:
• Interfere with a hunter, giving them -1 forward.
• Help a hunter, giving them +1 forward, by interfering with their enemy.
• Interfere with what a monster, minion, or bystander is trying to do.
• Inflict 1-harm on the target due to an accident.
• The target finds something you left for them.
• The target loses something that you will soon find
Hex
Notes
When you cast a spell (with use magic), as well as the normal effects, you may pick from the following:
• The target contracts a disease.
• The target immediately suffers harm (2-harm magic ignore-armour).
• The target breaks something precious or important.
Telepathy
Notes
You can read people’s thoughts and put words in their mind. This can allow you to investigate a mystery or read a bad situation without needing to actually talk. You can also manipulate someone without speaking. You still roll moves as normal, except people will not expect the weirdness of your mental communication.
Dec 10, 2023 4:18 pm
Is there a way to get playbook template here in Gamersplane?

I am thinking that my stats will be:
Charm+1, Cool-1, Sharp+2, Tough+1, Weird=0

As for my moves:

Preparedness: When you need something unusual
or rare, roll +Sharp. On a 10+, you have it here right
now. On a 7-9 you have it, but not here: it will take
some time to get it. On a miss, you know where it is,
but it’s somewhere real bad.

I’ve Read About This Sort Of Thing: Roll +Sharp
instead of +Cool when you act under pressure.

Haven
You have set up a haven, a safe place to work. Pick three
of the options below for your haven:

Lore Library. When you hit the books, take +1 forward to investigate the mystery (as long as historical or reference works are appropriate).

Infirmary. You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient’s recovery is likely to take, and if you need extra supplies or help.

Panic Room. This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything.

Gear
You get three monster-slaying weapons

Magical dagger (2-harm hand magic)
Magnum (3-harm close reload loud)
Cold iron sword (2-harm hand messy iron)
Dec 10, 2023 4:23 pm
Here is what I used.

CHARACTER INFO

Name: Margaret LeFay (Maggie or Meg)
Playbook: Spooky



LOOK

Gender: Female
Age: Young Adult
Appearance: Shadowed Eyes
Clothing: Punk clothes
https://i.pinimg.com/736x/5a/06/40/5a064001dc9b6ed4fe09eaa0f9608824.jpg


GEAR

9mm (2-harm close loud)
Notes
2-harm close loud
Big knife (1-harm hand)
Notes
1-harm hand
Weapon 3
Notes
harm and tags


HISTORY

PC 1:
PC 2:
PC 3:
PC 4:


IMPROVEMENTS

Get +1 Weird, max +3
Get +1 Charm, max +2
Get +1 Cool, max +2
Get +1 Sharp, max +2
Take another Spooky move
Take another Spooky move
Change some, or all, your dark side tags
Get a mystical library, like the Expert’s haven option
Take a move from another playbook
Take a move from another playbook


ADVANCED IMPROVEMENTS

Get +1 to any rating, max +3.
Change this hunter to a new type.
Create a second hunter to play as well as this one.
Mark two of the basic moves as advanced.
Mark another two of the basic moves as advanced.
Retire this hunter to safety.
You discover how to use your powers at a lower price.
Delete one dark side tag permanently.
Get back one used Luck point.

STATS

Ability Score Roll
Charm -1 2d6
Cool +1 2d6
Sharp 0 2d6
Tough +1 2d6
Weird +2 2d6



STANDARD MOVES

Act Under Pressure
Notes
This covers trying to do something under conditions of particular stress or danger. Examples of acting under pressure are: staying on task while a banshee screams at you; barricading a door before the giant rats catch up; resisting the mental domination of a brain-worm; fighting on when you’re badly injured. When you act under pressure, roll +Cool.
Help Out
Notes
When you help another hunter with a move they are making, roll +Cool.
Investigate A Mystery
Notes
Investigating can be done any number of ways: following tracks, interviewing witnesses, forensic analysis, looking up old folklore in a library, typing the monster’s name into Google, capturing the monster and conducting tests on it, and so on. Anything that might give you more information about what’s going on is fair game for an investigate move. When you investigate a mystery, roll +Sharp.
Kick Some Ass
Notes
This is used when you are fighting something that’s fighting you back. When you get into a fight and kick some ass, roll +Tough.
Manipulate Someone
Notes
This move is used when you want someone to do something for you and they don’t want to do it. To get them to do what you’re asking you’ll need a good reason. What counts as a good reason depends on what you are asking for and your relationship with them. For friends and allies, you might just need to ask. For witnesses to a monster attack, you could tell them you are with the police, or just offer them some cash for answering your questions. Once you have given them a reason, tell them what you want them to do and roll +Charm.
Protect Someone
Notes
If someone is about to suffer harm and you can somehow prevent it, then you can try to protect them. When you prevent harm to another character, roll +Tough.
Read A Bad Situation
Notes
When you look around and read a bad situation, roll +Sharp.
Use Magic
Notes
When you use magic, say what you’re trying to achieve and how you do the spell, then roll +Weird.


PLAYBOOK MOVES

Jinx
Notes
You can encourage coincidences to occur, the way you want. When you jinx a target, roll +Weird.
On a 10+ hold 2 and on a 7-9 hold 1.
On a miss, the Keeper holds 2 over you to be used in the same way.
Spend your hold to:
• Interfere with a hunter, giving them -1 forward.
• Help a hunter, giving them +1 forward, by interfering with their enemy.
• Interfere with what a monster, minion, or bystander is trying to do.
• Inflict 1-harm on the target due to an accident.
• The target finds something you left for them.
• The target loses something that you will soon find
Hex
Notes
When you cast a spell (with use magic), as well as the normal effects, you may pick from the following:
• The target contracts a disease.
• The target immediately suffers harm (2-harm magic ignore-armour).
• The target breaks something precious or important.
Telepathy
Notes
You can read people’s thoughts and put words in their mind. This can allow you to investigate a mystery or read a bad situation without needing to actually talk. You can also manipulate someone without speaking. You still roll moves as normal, except people will not expect the weirdness of your mental communication.


The Dark Side

Your powers have an unsavory source, and sometimes you get tempted to do things you shouldn’t. These could be orders from whatever granted your power, or urges that bubble up from your subconscious. Something like that. Whatever it is, it’s unsettling. The Keeper can ask you to do nasty things (in accordance with the tags), when your powers need you to. If you do whatever is asked, mark experience. If you don’t do it, then your powers are unavailable until the end of the mystery (or until you cave). As you mark off Luck boxes,
these requests will get bigger and nastier.

Hallucinations, Mood swings, Dark Bargain or Greed for power


LUCK

Okay Doomed


HARM

Okay || Dying
Unstable


LEVELING UP

Experience:

NOTES



Speech

DialogueNotes
Last edited December 10, 2023 4:31 pm
Dec 10, 2023 4:44 pm
There should be some templates when you use the custom option. Not sure if you can copy what Smiley found.
Dec 10, 2023 4:54 pm
Just a reminder if you feel like there are too many good options to choose from for your playbook, you can get more when you level up. You can even get moves from other playbooks (as long as narratively it makes sense).

You get exp to level up from rolling 6 or less, moves that say you get exp, and finishing mysteries.
Dec 10, 2023 4:55 pm
There are two custom sheets located.

Here
Here
Dec 10, 2023 5:42 pm
Damn, this look great. But, I am new to Gamersplane, how do do this template? Is there a particular command script to make a template like this?
Dec 10, 2023 5:46 pm
I followed the first link and there is a creat a character button which I assume sends you to the character creation page with the template already there

As for the second one, I am also new so no idea. I think I joined only 3ish month ago
Dec 10, 2023 6:18 pm
Click on the Template.
Click Create Character.
Add Name
The new character will show up as a Custom Sheet in your characters.
Edit from there.
Dec 10, 2023 6:58 pm
I have my character done.
Dec 10, 2023 7:10 pm
Alright, submit the character and I'll take a look and message you if I have questions
Dec 11, 2023 5:56 am
Character submitted!
Dec 11, 2023 1:40 pm
Looks like it was filled out right. Approved! Just need our Professional by Zatatmando and then I just have one more question before we get started.

For time sake i'll go ahead and ask it. Its about monsters. My background is mostly with D&D 5e, so i'm not very familiar with monsters that don't appear in there. I wanted to know what everyone's preference was regarding monsters. On, and if there is anything you want me to avoid entirely, please message me. You won't see anything like sexual violence or violence against children in my games, but you might hear that a random man's heart was ripped out by a monster. If anything goes "too far" that I didn't already say I wasn't going to do, please message me.

What kind of monsters do you want to see?

Monsters from traditional fantasy like vampires and werewolves
Vote to view results.
Monsters from dungeons and dragons, but given twists
Vote to view results.
Monsters from a particular folklore for the keeper to research
Vote to view results.
I'm good with any kind of monster
Vote to view results.
Dec 11, 2023 8:46 pm
I should be able to upload my character tomorrow, just doing last tweaks on it and making choices. I lost a couple of days to the wedding and then stuff that we had to make up for lost time on.
Dec 11, 2023 9:01 pm
All good. Just a heads up for those that want to start thinking about it. I plan to start session one by having each of you introducing yourselves as it someone was reading a confidencial file with your BIO in it. Imagine someone 5 years after your adventures was reading up on what you all did and opened the case files and saw your BIOs.
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