Dec 9, 2023 8:45 am
Mythcraft is essentially a d20 system taking some inspiration from 5e and other systems, so if you are familiar with 5e, it shouldn't be too difficult to understand but offering a lot of customization and choices for building your character and I'm here to help build your character.
The game will start in the nation of Hadla, pretty much a pastoral nation where not much stuff happens in general, in the village of Wishbone, not far from the jungle of Kozia, a young human, Tim who wants to become an adventurer went into the Jungle looking for trouble. With no adventurers in the village of Wishbone, your group seems to be the most capable in rescuing young Tim from the jungle.
There are many reasons you might be in the village of Wishbone, maybe you are a local or just passing by in brief here are some choices available to you:
Pick a Lineage: (usually come a choice of picking an unique ability or a sublineage)
-Bhrunai , small trollkin, known as skilled artisan, live very long live
-Dragonfolk
-Dwarf (Mountain, Crag or Deep)
-Elemental, humanoids connected to the Elements (Air, Earth, Fire, Water)
-Elf (Forest, Mountain, Plains, Star)
-Fiendblood your heritage doesn't manifest until your 16th birthday (Sanguineth, Melaneth, Phlegemerth)
-Golem (get to choose your primary material and source of your power, on how you were made)
-Halfling
-Hondu, canine humanoid
-Human
-Kettek, Feline humanoid
-Kleppin, small fur covered humanoid taking their appearance from woodlands critters like squirrel, badgers, hare etc...
-Raedeen, creation of ancient magical tech kinda like androids, fusion of psionic technology and flesh. (Corrupted or Dreamer)
-Remnant, ancient tools of the gods now waking up (kinda a bit like Warforged if you need a reference)
-Satyr
-Trollkin, relative to the Bruhnai, but hulking and strong, can take on a stoneform.
-Undead, you get to pick one option from other lineage to represent what you used to be.
-Urkou, Bipedal Bearfolk
Pick your BOP (Background, Occupation and Profession)
Background and Occupation tag choice:
-Born a Warrior (Militant)
-Criminal (Underworld)
-Entrepreneur (Mercantile)
-Knave (None, get to pick 2 professions as a dabbler and get all benefits from both)
-Noble Title (Aristocratic)
-Outlander (Wanderer)
-Student (Academic)
-True Believer (Religious)
-Urchin (None, no profession at 1st level but lot of skills)
Professions:
-Archivist
-Barrister
-Charlatan
-Clergy
-Entertainer
-Guard
-Honorable
-Inquisitor
-Knight
-Nomad
-Physician
-Pioneer
-Sailor
-Soldier
-Trader
-Thief
-Thug
and last you will be able to pick a Starting Talent but will save it for character creation in game, this is just to give you an idea. Each step above offers customization (like assigning skill points, starting equipment and for lineage picking 1 ability to start with or a sublineage).
You won't be able to pick a class until level 2, so level 1 you are literally just getting started.
For leveling, I plan to go with Milestone leveling. 3 to 4 times a week posting would be ideal.
Express interest and let me know.
The game will start in the nation of Hadla, pretty much a pastoral nation where not much stuff happens in general, in the village of Wishbone, not far from the jungle of Kozia, a young human, Tim who wants to become an adventurer went into the Jungle looking for trouble. With no adventurers in the village of Wishbone, your group seems to be the most capable in rescuing young Tim from the jungle.
There are many reasons you might be in the village of Wishbone, maybe you are a local or just passing by in brief here are some choices available to you:
Pick a Lineage: (usually come a choice of picking an unique ability or a sublineage)
-Bhrunai , small trollkin, known as skilled artisan, live very long live
-Dragonfolk
-Dwarf (Mountain, Crag or Deep)
-Elemental, humanoids connected to the Elements (Air, Earth, Fire, Water)
-Elf (Forest, Mountain, Plains, Star)
-Fiendblood your heritage doesn't manifest until your 16th birthday (Sanguineth, Melaneth, Phlegemerth)
-Golem (get to choose your primary material and source of your power, on how you were made)
-Halfling
-Hondu, canine humanoid
-Human
-Kettek, Feline humanoid
-Kleppin, small fur covered humanoid taking their appearance from woodlands critters like squirrel, badgers, hare etc...
-Raedeen, creation of ancient magical tech kinda like androids, fusion of psionic technology and flesh. (Corrupted or Dreamer)
-Remnant, ancient tools of the gods now waking up (kinda a bit like Warforged if you need a reference)
-Satyr
-Trollkin, relative to the Bruhnai, but hulking and strong, can take on a stoneform.
-Undead, you get to pick one option from other lineage to represent what you used to be.
-Urkou, Bipedal Bearfolk
Pick your BOP (Background, Occupation and Profession)
Background and Occupation tag choice:
-Born a Warrior (Militant)
-Criminal (Underworld)
-Entrepreneur (Mercantile)
-Knave (None, get to pick 2 professions as a dabbler and get all benefits from both)
-Noble Title (Aristocratic)
-Outlander (Wanderer)
-Student (Academic)
-True Believer (Religious)
-Urchin (None, no profession at 1st level but lot of skills)
Professions:
-Archivist
-Barrister
-Charlatan
-Clergy
-Entertainer
-Guard
-Honorable
-Inquisitor
-Knight
-Nomad
-Physician
-Pioneer
-Sailor
-Soldier
-Trader
-Thief
-Thug
and last you will be able to pick a Starting Talent but will save it for character creation in game, this is just to give you an idea. Each step above offers customization (like assigning skill points, starting equipment and for lineage picking 1 ability to start with or a sublineage).
You won't be able to pick a class until level 2, so level 1 you are literally just getting started.
For leveling, I plan to go with Milestone leveling. 3 to 4 times a week posting would be ideal.
Express interest and let me know.