Scene 1 - And the gunslingers followed...

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Jan 7, 2024 9:09 am
Outside the cellar door, the sounds of whatever being is trying to get out quietened - although they could still be heard.

After maybe 30 seconds of that, the beast-like sounds get louder again, and they are accompanied by new sounds of metal thumping against metal. And is that also metal against tiles? Is that the sound of tiles cracking? And is that the sound of... wheels? These sounds are loud, and seem to be coming from close behind the outer door they are waiting outside of.

"Spline! Get the trap! The big one! If that thing gets out here - and I am pretty damn sure it will - maybe we can slow it down with that a bit!"

Spline nods, and runs over to one of the out buildings and disappears inside.
Jan 7, 2024 9:19 am
Mattie finds the missive is addressed to all of them, all the gunslingers. It is written in hard-to-read elaborate cursive, making it slow hard going for Mattie as she works her way through it.

Mattie reads the first two pages of the letter...


Long days and pleasant nights to you, dear gunslingers!

Our fates are entwined, yours and mine. If God wills it - some other greater god than I, that is, for doubt not, gunslingers! I am deific! I am divine! - we shall meet again. Before the gates of the Tower, you may set your watch and warrant on it - perhaps also before that.

I need you to get there, gunslingers. Or at least to try. For I need you there, at the end - or at least some ka-tet like you. You are not the first I have both guided and harried to the Tower - others tried and failed, tried and died, tried yet chose to resit the compulsion of their oath. Three of those last you have likely just met, given that you are now reading this note.

But I also, gunslingers, I also have to live and manifest my nature. I am a force, a power, of chaos, of malice, in this world, and in many others. So as you follow me towards the Tower, you will must needs be part of these shenanigans, these chaoses, that I must make around me.

And yet you know, gunslingers, you know that if you can make it to the Tower, you will be there, will be within reach of fulfilling your destiny, of righting those wrongs, of making your peace, of finding what you've lost, of coming into GLORY! You know what it feels to be compelled to do a thing. Otherwise you wouldn't be here reading this note!

So, my merry band of gunslingers! What awaits you?

I have drawn for each of you a card, a card that brings you power, that can help guide your journey if you will it. And I drew two further cards, a random draw, to add a bit of that chaos I am compelled to manifest to your next 'encounter'. You will find those last two cards here in the package - the other four you will find... once you make your way through and around what you see on the two cards in this package. And with those cards you will also find a door. A door through which I have now passed. A door that will bring you somewhere new, somewhere different, somewhere closer to the tower...
OOC:
I'm splitting the letter in two posts, to keep things more synchronised with what's happening outside the cellar...
Jan 7, 2024 9:58 am
OOC:
how many pages are there?
Jan 7, 2024 10:01 am
OOC:
There will be one more post i.e. there are four pages of the letter - splitting things up to let things happen outside the cellar in parallel with what's happening here.
Jan 7, 2024 10:03 am
OOC:
I'll also post a summary of the main messages of the letter once I've posted the second half, to hopefully reduce confusion and ambiguity - there aren't really meant to be any puzzles or riddles you need to 'solve' in here so I want most things to be fairly clear.
Jan 7, 2024 10:25 am
Spline rushes back out of the out-building, a huge metal bear-trap in his arms. He sets it down in front of the cellar door and calls up:

"I could sure do with some help down here, getting this big ol' beast of a trap set up as a nasty surprise for whatever is trying to get out here at us!"
Jan 7, 2024 2:34 pm
Rose jumps at the chance to help Spline; anything is better than dreadful endless waiting, especially if it brings them closer to a direct confrontation with the monster.

She slings the gun by her side, catching the safety for a moment. "Just tell us what to do."
Jan 7, 2024 2:38 pm
Shaking off the delight at opening the package that pairs nicely with a glass of shame- Henry leaves the contents of the package in Mattie's care and heads out and helps Spline and Rose with the trap.
Last edited January 7, 2024 3:21 pm
Jan 7, 2024 3:06 pm
Mattie takes out her flask and opens it absentmindedly. The road ahead would be bloody indead. She takes a swig, then tucks it into her jacket again. Not without regret she first puts the sheets back into the envelope, then the cards, then gets the cube and puts everything into her bag. The woman makes sure it is safely shut, then slides it to her back slightly. She will need all the mobility she can get.
Had she another gun, climbing up the first floor and positioning herself at a window might be the wisest course of action. Instead she takes her shotgun from her back, touches it for the first time in a while and makes sure it is locked and loaded.

She now follows Henry, puts her right hand in another pocket and takes out one of her few remaining smokes. With her special zippo she lights it while taking the few steps towards her people, then takes a draw, exhales and states: "Might be we'll fight against an overgrown monkey demon. Just sayin'. Better not wait too long to shot." She watches the cellar doors with intent.
Jan 7, 2024 5:28 pm
Oscar continues to train his rifle on the cellar door, breathing slow, reciting Henry's creed in his back of his mind.

He hears Mattie as if in the distance:
Quote:
"Might be we'll fight against an overgrown monkey demon. Just sayin'. Better not wait too long to shot."
He inhales.

He sees Rose and Spline start to set the trap.

He imagines the thing behind the door, a snarling howling baboon furiously pounding. He sees it well. His hair starts to lift and the air around him becomes hotter as does the air around the presence behind the door.

He exhales.

"I shoot with my mind.", He says and wills the presence to burst into flame.
OOC:
Going to set the thing on fire!
Last edited January 7, 2024 5:28 pm

Rolls

Shimmer - Firestarter, 3rd use - (1d6)

(5) = 5

Jan 7, 2024 5:30 pm
OOC:
Ok! It looks like I got it. Ud4 on going damage.

Rolls

Firestarter damage - (1d4)

(3) = 3

Jan 7, 2024 6:44 pm
The letter half-read, the trap fully set, six people and two dogs staring down the cellar door...

Again you see the air weave and hatch and phase around Oscar and something CHANGES...

Something changes in the sounds - the howls and barks intensify, are accompanied now also by screams and shrieks...! Whatever is inside seems to have reached the door just in front of you, and this door is much less substantial than the one at the other end of the clean room... it takes just one or two crashes against this door and it flies off its hinges and you see...

It's all hunched over, this vast baboon. Pulling its way out of the door in front of you, you guess it might stand seven or eight feet tall if fully erect. It is a howling barking screaming BLAZING ball of fury, muscles rippling across its chest, its arms, its legs - huge fangs bared at you all as it SCREAMS in your faces while its fur is in FLAMES!

And it stumbles out through the door and straight into the waiting bear trap and you didn't think it could scream more loudly but it does, it does, the trap slicing deeply into its leg but it looks like it's going to just try and keep moving up and out of the cellar, up and at you, dragging the leg and the trap behind itself...
OOC:
All of you please roll for initiative i.e. make a WIS test with advantage. I'm giving you advantage for this test because you were waiting and ready for this beast to burst out of the cellar and because, you know, it's got a bloody great big trap clamped to its leg which is gonna slow down even this beast a bit...
OOC:
In the future, I could make those rolls for you to speed things up a bit? Seems like a rule adjustment that might be worth making given the generally slow speed of PbP? I have only very limited experience of PbP combat, so am very interested to hear from you what you think would work well.
Jan 7, 2024 8:08 pm
OOC:
I'm fine with you rolling INI.

Rolls

WIS vs 10 - (2d20L1)

(512) = 5

Jan 7, 2024 8:13 pm
OOC:
I agree that’s fine. I’m in favor of any measure to speed up pbp :)
Last edited January 7, 2024 8:14 pm

Rolls

WIS (11) - (2d20L1)

(46) = 4

Jan 7, 2024 11:31 pm
OOC:
I agree. I am fine with you rolling for initiative for us :).

I have a question about the fire damage. Since that D4 is ongoing damage, do you want to roll it on the top of the creature's round, do you want me to roll it during my round, or do you want to take the 3 every round as the damage?
Last edited January 8, 2024 1:15 am

Rolls

WIS vs. 12 - (2d20)

(118) = 19

Jan 8, 2024 7:17 am
OOC:
@microtheMacroBear You might like to use the "keep the lower dice" syntax for your rolls with advantage - this is fine, of course, just that you might find it helps keep things clearer.

If you roll e.g. 4d6l3, you'll have the highest of the four d6s crossed out as you keep the lowest three dice (l3). 4d6l2 would cross out the two higher dice crossed out, and so on.

In this case you'd roll 2d20l1 to keep the lower of your two dice.
OOC:
@microtheMacroBear Re: the ongoing fire damage - I was thinking about this. Before the monkey enters the fray, it will take the 3 ongoing damage your rolled previously. When the monkey has its turn, I'll ask you to roll another Ud4 - whatever you roll it takes as damage, if the die is downgraded/depleted (i.e. if you roll 1 or 2) then that's the last turn it takes fire damage. If you roll 3 or 4 then the following turn I'll ask you again to roll the Ud4.
OOC:
A rule change going forward - reading the rules again, I think your initiative roll against the monkey would RAW be influenced by the difference between your threat level and that of the monkey. It has threat 5, you have threat 1, so I think ideally the rolls would have been with advantage, but with +4 to each of the d20 (the difference between your threat level and the monkey's thread level.

I'll play it like that going forward, but I won't make the change for the current roll
Jan 9, 2024 7:38 pm
OOC:
I'll move the action forward tomorrow by rolling initiative for @DragonDweller62.

Having said that, Mattie, Henry, Oscar can all describe their actions now already – you all go before the Bad Monkey, we know that already. Mattie and Henry get two actions, Oscar three (as he rolled a critical success on his WIS test).

I'll roll now for your hosts (I'll bundle them all together in one roll). EDIT with that roll, they will also go with you, before Bad Monkey.

To remind you of the scene - Bad Monkey is pulling itself out of the cellar door. This opens onto a set of concrete steps that lead up about six feet to the dirt ground. The side of the house Bad Monkey is coming out of is about 8 yards long - the house is a rectangle, the other side is maybe 15 yards in length. There is a window looking out onto the steps from the house.

On the same side of the house as the cellar door is the barn (where Henry opened the package) and the bath-house. Both are about 20 yards from the house.

The terrain between these buildings and the house is mostly dirt and stone. There are also two almost ornamental-looking immense saguaro cacti within this space, about 10 metres from the house.

Rolls

host's WIS test vs 14 - (2d20l1)

(37) = 3

Jan 10, 2024 3:19 am
"Bertie protect the box", Oscar yells
He moves out of arms length of the monstrousity and fires at the terrible burning thing with his rifle.
OOC:
I'd like Bertie to protect the holder of the package, to move out of range of the Baboon but still in firing range (nearby?), and to shoot it! I'll use ammo dice.

Rolls

Shoot the Baboon - Dex 10 - (d20)

(5) = 5

If hit, D6 damage + D6 ammo - (2D6)

(61) = 7

Jan 10, 2024 5:14 am
OOC:
And with your post, @microtheMacroBear, I realise I should have let you know your range to Bad Monkey in my previous post: you are NEARBY i.e. you are standing far enough away from it that you would have to run up to it on your turn to touch it/engage in melee.

AND that because of that trap, you are rolling with advantage.

AND a reminder that because its thread level is 5 and yours is 1 your tests (here your DEX test) are rolled +4 (your threat level i.e. 1 subtracted from its threat level to give 4).

And you hit it anyway!

I'll check now the details of your attack (this is the first The Black Tower Hack combat I've ever run...) and be back to you about that soon. I'll edit this post to add any confirmation/changes to how you've done things.

Wanted to get this post out there in case anyone else is about to post themselves so they know range, advantage, and the +4 to the test thing.

Appreciate your (plural) patience with my still very much learning this game and PbP GMing in general
Jan 10, 2024 5:56 am
OOC:
So to run through what happened in your turn, @microtheMacroBear.

You have three actions (because you got a critical success on your initiative roll). You used them like this:

1. tell Bertie to protect Mattie/the package (as she has the package)
2. you moved one range further away from Bad Monkey - you were NEARBY, after this you are now FAR AWAY - in this case, you moved from about 5 yards away from it to something like 15/20 yards
3. you fired your gun at it

Because you have advantage over the monkey you could have rolled (2d20l1)+4 (the +4 from the different in your thread levels. But you got a success anyway without advantage as you rolled a 5.

You could have looked at your result from this roll, and if you'd failed the test but not by so much, you could have rolled your ammo die and SUBTRACTED that number from your roll (I think it's a typo/mistake in the rules to say you add it to the attack roll - although I've pinged the author to check). But you didn't need to do that.

Then to calculate damage, you rolled your damage die for ranged combat (1d6) and now decided to use your ammo die (currently a d6, adding its result to the damage).

You rolled a 1 on the ammo die, and because it's a Usage Die, that means you downgrade it now to a d4.

RAW it could be that you can also roll the damage and ammo dice with advantage - I find that ambiguous from the rules - but I'll rule now that it's only advantage on the initial attribute (here DEX) check.

You do total 7 damage to Bad Monkey. Solid!
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