Team Chalice Character Generation

Aug 27, 2016 11:57 pm
You may discuss your character plans here. It may prove less distracting to discuss amongst yourselves rather than filter out the other team's choices.

I will honor any rolls made in the global Player Character thread.
Aug 28, 2016 12:41 am
Just to be sure if we haven't rolled we do it in this thread now, right?

To Kuroi, since you submitted it first, i'd figure i'd ask before just going through with it. I made a bard when I applied to the game, so i'll leave it up to you if I use him or not. Don't feel bad about saying no either, I wont hold any hard feeling against you.

To CancerMan, is there any backstory with the characters? Do they all already know each other or will the story begin with us meeting?
Aug 28, 2016 12:44 am
Yes, go ahead and roll here.

You are all part of the team so you would have met each other previously. Feel free to come up with a backstory for why you joined the Pale in the fight against Caer Tan, as well as any connection or bonds with other players.
Aug 28, 2016 12:50 am
Well if I roll or not depends on Kurois answer. I'm probably going to roll if I can be a bard but will choose the two feat option if not.
If I roll now will I be forced into using those stats, depending on the answer? Also, are custom backgrounds allowed (PHB. 126/7)?
Last edited August 28, 2016 12:53 am
Aug 28, 2016 1:21 am
You either roll 2d4+10 for each stat, or you take the standard array with free feat. There's obvious advantages to either, so pick one and stick with it.

You can customize your background using the material in the PHB.
Aug 28, 2016 1:33 am
Some of the classes I'm considering are UA. Mystic only goes up to 10th level. Spirit Ranger only goes to 5th. Would that be a problem?
Aug 28, 2016 1:47 am
HypCo, you can also be a bard :) There are different colledges and who said that there couldn't be characters with the same clase?
Aug 28, 2016 1:56 am
Awesome man, for backstory purpose we could of been band mates or something. Any idea what college/spells you're choosing? I'm most likely going lore. Haven't really set in my 1st level spells yet, cantrips most likely are going to be minor illusion and vicious mockery.

Rolls

Please be kind. - (2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10)

2d4+10 : (44) + 10 = 18

2d4+10 : (33) + 10 = 16

2d4+10 : (33) + 10 = 16

2d4+10 : (34) + 10 = 17

2d4+10 : (41) + 10 = 15

2d4+10 : (14) + 10 = 15

Aug 28, 2016 2:27 am
Jabes.plays.RPG says:
Some of the classes I'm considering are UA. Mystic only goes up to 10th level. Spirit Ranger only goes to 5th. Would that be a problem?
Hm. The issue with these classes is that it feels like they were meant to cap at their respective levels. The Spirit Ranger, for example, seems really powerful in the initial stages, and if we homebrewed something beyond 5th-level it appears like it would get way out of hand (ie 40d6 HD by level 20). Same goes for the Mystic.

And if we considered a multi-class option once you reach the cap, it feels similar to allowing someone to gain levels after 20.

I could also consider that once you reach the cap, that's it. But that's no fun.

I think the simplest solution would be to disallow these specific classes or any others that have no level progression up to 20.
Aug 28, 2016 3:26 am
Any player want to switch from Team Chalice to Team Rose? Leviathan75 and Cmbrian know each other and it might be nice for them to be on the same team.
Aug 28, 2016 3:37 am
Do you know any of the classes over there?
Also would it be possible to combine my flute and dagger, to have some sort of flute with a sharp point at the end? It adds a little to the backstory so it isn't just a regular flute, up to you though.
Aug 28, 2016 3:44 am
No one has mentioned any particular classes.
Aug 28, 2016 3:45 am
Ask them if they want a bard, i'll switch if they'll take me.
Aug 28, 2016 4:02 am
I'll just switch you anyway. Each team has 6 characters, so there's enough room for duplicate classes.

As for the pointy flute, that's fine. It will have the same stats as a dagger.
Aug 28, 2016 3:27 pm
Thanks for the invite and accommodation CMan! I'm thinking of a DEX fighter or a rogue based on party needs.
Last edited August 28, 2016 3:58 pm

Rolls

First Gamers Plane roll! - (2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10)

2d4+10 : (43) + 10 = 17

2d4+10 : (11) + 10 = 12

2d4+10 : (44) + 10 = 18

2d4+10 : (32) + 10 = 15

2d4+10 : (13) + 10 = 14

2d4+10 : (32) + 10 = 15

Aug 28, 2016 6:21 pm
CancerMan says:
Jabes.plays.RPG says:
Some of the classes I'm considering are UA. Mystic only goes up to 10th level. Spirit Ranger only goes to 5th. Would that be a problem?
Hm. The issue with these classes is that it feels like they were meant to cap at their respective levels. The Spirit Ranger, for example, seems really powerful in the initial stages, and if we homebrewed something beyond 5th-level it appears like it would get way out of hand (ie 40d6 HD by level 20). Same goes for the Mystic.

And if we considered a multi-class option once you reach the cap, it feels similar to allowing someone to gain levels after 20.

I could also consider that once you reach the cap, that's it. But that's no fun.

I think the simplest solution would be to disallow these specific classes or any others that have no level progression up to 20.
Ok, no problem. I just want to do something I've never tried before. I'm sure I haven't exhausted the PHB yet! :-D
Aug 28, 2016 9:34 pm
Hey guys! I'm happy to play a filler role... Meat shield, healer, damage or utility.
Aug 29, 2016 12:15 pm
Here we go!

Well, poop. Haven't rolled an 18 at first level since I fudged rolls in 4th grade.
Last edited August 29, 2016 12:16 pm

Rolls

Ability Scores: - (2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10)

2d4+10 : (42) + 10 = 16

2d4+10 : (33) + 10 = 16

2d4+10 : (13) + 10 = 14

2d4+10 : (33) + 10 = 16

2d4+10 : (22) + 10 = 14

2d4+10 : (31) + 10 = 14

Aug 29, 2016 4:50 pm
navyericj sent a note to CancerMan
Svirfneblin Ranger. I will be doing point buy. I do not have my book (or access to a pdf) at the moment so will have to put out the details later.

Here are the stats w/ racial mods applied:

15,14,13,12,10,8

Str 08
Dex 16
Con 14
Int 14
Wis 13
Cha 10

Edited: Because I can't read, I did point buy. Fixing this now. Behold standard array with racial bonuses applied.
Last edited August 29, 2016 9:28 pm
Aug 30, 2016 12:51 am
I have decided I will be going fighter with the urchin background... I'll put my characters back story up in a bit...

Time for rolls!

Rolls

Ability Score - (2d4+10)

(44) + 10 = 18

Ability Score - (2d4+10)

(34) + 10 = 17

Ability Score - (2d4+10)

(32) + 10 = 15

Ability Score - (2d4+10)

(43) + 10 = 17

Ability Score - (2d4+10)

(23) + 10 = 15

Ability Score - (2d4+10)

(33) + 10 = 16

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