Case 1: Victims at the park

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Dec 21, 2023 3:08 pm
OOC:
I will go for "Are there any dangers we haven't noticed?"
Dec 21, 2023 3:17 pm
Ajay looked up and then shouted, "Watch out, I think it's on hunt. It's arboreal and prefers large tree canopies to climb and traverse. We must go for open areas which it won't be able to reach."
Dec 21, 2023 3:19 pm
OOC:
you are fully aware of the danger that is the attacking creature already, but you are confident that it is the only danger at this time and no others are lying in wait
Dec 21, 2023 3:21 pm
OOC:
to everyone, it is up to you what you want to do. You don't know if it is the monster or a minion, or if you can kill it at this time, but as of now you only know it likes treetops and can shoot a white strand that easily adheres to anything and can pull the strand back in. If you stay and fight, you might get hurt but you may also get a better idea what it is. If you flee then other than the substance Ajay already got to study later you won't get any other information
Dec 21, 2023 3:32 pm
Seth quickly drops to his knees, opening up his sniper rifle case and begins to assemble it as quickly as humanly possible. He yells to Ajay, [b]"This is our chance to take it out! Plus we may learn about its behavior, we cannot run. If we need to retreat we go to the picnic area. For now we will move in that direction while fighting."[/b] He says, pointing to the picnic area.
Dec 21, 2023 5:07 pm
OOC:
Give me a kiss some ass roll for seth
Dec 21, 2023 5:08 pm
[ +- ] Kick Some Ass
OOC:
SWEET!
Last edited December 21, 2023 5:09 pm

Rolls

TOUGH (Kick some Ass) - (2d6+2)

(55) + 2 = 12

Dec 21, 2023 5:50 pm
OOC:
so you harm the monster and it attacks you back. Since you got a 10 or higher, you get a bonus. Which bonus do you want?
[ +- ] options
Dec 21, 2023 6:07 pm
Standing next to Seth to block any sticky substances shot at him. Meg gathers a handful of shadows out towards the creature.
OOC:
Could I Use Hex to either break the creatures web making ability or some legs so can't travel as fast?
If not just Harm.
Would a disease do anything and what would it be like?
[ +- ] Hex
Last edited December 21, 2023 6:45 pm

Rolls

Weird - (2d6+2)

(65) + 2 = 13

Dec 21, 2023 6:37 pm
OOC:
I will take +1 Harm, making the total damage 5 harm.
Seth eyes up the creature through his scope, and fires into what he thinks is the center of its body mass.
Dec 21, 2023 7:14 pm
OOC:
Margaret already has 1 hold from earlier as she got a 10, so no need to roll again. Sorry you waisted a 13. Unless the scene changes and the holds are lost, you don't keep rolling to stockpile holds. You get them, then you hold them until they are lost or spent, and then you can roll for more after that.

Also, moves do exactly what they say they do. You can cause something to happen so it takes 2 harm ignoring armor, but unless a move say it hinders movement then it doesn't. Disease is a bit ambitious, but I will say that is more of a long term thing, not something you will see the effects of right away. When you get a cold, to don't know that right away.
You see a glob of some kind of substance fall from the tree, presumably a blood-like substance as the bullet causes a grave wound. It does seem the monster has a hard outer shell of some kind, perhaps an exoskeleton or carapace, and thus takes 1 less harm than expected.

Giant Monster

Ironmonger42

Dec 21, 2023 7:17 pm
Giant Monster


A giant 8-legged creature quickly climbs down the tree but not within reach and shoots a white strand from its hind end, grabbing Seth and pulling him in. If Seth takes 1 harm from the impact of the strand hitting his chest (or no harm if he has any armor on). It looks like it is going to bite Seth unless the next move stops it.
Dec 21, 2023 7:22 pm
OOC:
What do I roll to avoid harm?
Dec 21, 2023 7:30 pm
OOC:
you don't, this is the result of kick some ass. Unlike a lot of other moves, unless a monster has no way to retaliate (no attack with the same range, magically restrained, your attack killed it, etc.) it gets to attack you back regardless of your roll. It's attack was getting you with web, and as a keeper I did a keeper move of threatening harm.
Dec 21, 2023 7:40 pm
OOC:
The hold 1 was from jinx. I was using Hex.
Dec 21, 2023 8:15 pm
OOC:
Smiley says:
[ooc]The hold 1 was from jinx. I was using Hex.
Oh, in that case, what effect are you triggering? As a 10+, there is no glitch in what you invoke. Sorry, jinx and hex sound enough alike that I got mixed up
Dec 21, 2023 8:34 pm
OOC:
All good that is what I assumed. We will just do Damage • The target immediately suffers harm (2-harm magic ignore-armour).

Giant Monster

Ironmonger42

Dec 21, 2023 8:47 pm
Giant
Monster
The monster has Seth in its clutches and then magic bumbards it from Margaret. It barely holds on but manages to bite Seth, who feels venom go I to his body.
OOC:
Seth takes 3 harm. If he has any armor, he reduces the harm by the highest value. He is also poisoned. This has no effect now but will need to be dealt with at some point in the near future

Seth can act if he wants, but if he does he has to Act Under Pressure first because of the web. It might be good to let Ajay act next
Dec 21, 2023 8:51 pm
OOC:
Luckily I have 2 armor.
Seth grimaces with pain as the creature bites him, but his armor protects him for the most part. He feels the penetration of the creature's fangs and the venom pumping in. He struggles to free himself but seems to be stuck fast.
Dec 22, 2023 6:06 am
Ajay's jaw dropped, releasing his lit cigarette, as the giant-sized arachnid came down and grabbed Seth. "My god, it's big! Be careful; arachnids are very fast and nimble." He watched as the spider injected something inside Seth, "Oh no! It's poisoning him. Shit!"

He brought out his Magnum and aimed at the spider's thorax; if the bullet hit, then the spider might release Seth. Taking a steady aim he fired his magnum.

OOC: I want the monster to release Seth. I am guessing it will be "Protect Someone"? I am rolling it to see the result. Nice! I will choose "You hold the enemy back".
Last edited December 22, 2023 6:11 am

Rolls

Protect Someone - (2d6+1)

(55) + 1 = 11

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