OOC:
Seth, what question would you hope to be asking?
[ +- ] Read A Bad Situation
When you look around and read a bad situation, roll +Sharp.
On a 10+ hold 3, and on a 7-9, hold 1.
One hold can be spent to ask the Keeper one of the following questions:
• What’s my best way in?
• What’s my best way out?
• Are there any dangers we haven’t noticed?
• What’s the biggest threat?
• What’s most vulnerable to me?
• What’s the best way to protect the victims?
If you act on the answers, you get +1 ongoing while the information is relevant. For example, if you ask for the best way into the monster’s lair then you’ll get +1 while you are infiltrating it. But once you’re in, the information doesn’t help you any more. The bonus is only applied once on each roll, even if more than one question applies to your course of action.
On a miss, you might mis-read the situation (e.g. "Everything is fine here! It will be totally safe to go investigate alone!"), or you might reveal tactical details to your enemies (which means the Keeper can ask the questions above of you).
Margaret, I know you failed the role, but what question would you have asked if you had gotten a partial success or better?
[ +- ] Investigate a Mystery
Investigating can be done any number of ways: following tracks, interviewing witnesses, forensic analysis, looking up old folklore in a library,typing the monster’s name into Google, capturing the monster and conducting tests on it, and so on. Anything that might give you more information about what’s going on is fair game for an investigate move. When you investigate a mystery, roll +Sharp.
• On a 10+ hold 2, and on a 7-9 hold 1.
One hold can be spent to ask the Keeper one of the following questions:
• What happened here?
• What sort of creature is it?
• What can it do?
• What can hurt it?
• Where did it go?
• What was it going to do?
• What is being concealed here?
On a miss, you reveal some information to the monster or whoever you are talking to. The Keeper might ask you some questions, which you have to answer.
It’s important that your attempts to investigate (and the results you get from them) are plausible and consistent with what’s happening. For example, if you’re using laboratory equipment to investigate evidence, you probably won’t be able to learn anything about the monster’s
magical origins. The Keeper is obliged to answer truthfully, but not necessarily in full—just what you can work out in your current situation and using your current methods. The Keeper may choose to describe how something you’ve just discovered relates to something
you learned previously.
The Keeper may ask, "How do you find that out?" If you don’t have a good answer, choose another question instead.
General advice, if you want to roll Investigate a Mystery or read a bad situation, you are limited on the questions you can ask, so I advise you look at the options and have one in mind before you roll. If none seem applicable, the roll likely is unnecessary at this time