OOC General Chat
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Dec 13, 2023 8:54 pm
Use this channel for any out of character conversations between each other. Session Zero should mainly be used for conversations about what kind of campaign this will be, while this is a good place to do things like talk about plans or pitch ideas to each other
Dec 16, 2023 3:43 am
I think it's great. Very distinct personality, and a good foil for my character who is a bit more stodgy.
Dec 16, 2023 5:35 am
I like that Maggie has a bright personality. I am playing Ajay as a very down to earth, some what stoic but humorous character.
Dec 18, 2023 11:10 pm
@Ironmonger42 Do you want me to post before I mess with the Families or afterwards?
Dec 19, 2023 12:57 am
Not sure what exactly you mean by post before or after, but here is what I imagine a good flow would be:
Player says "I want to do x with the goal of achieving y" such as "I want to manipulate the families with my telepathy into leaving so they are not here in case the monster is nearby"
I say either "I don't think that applies" or "no need to roll, x happens" or "ok, here is what you can expect if you roll"
If I say to roll, you then decide if you want to roll and the result happen as I said to expect
If you are actively battling a monster, I will generally be in charge more and say things like "the monster suddenly my leaps forward and looks to be trying to punch on hunter x, what do you do hunter y?" Hunter Y would then declare what they want to do and just roll because things are happening so fast that expectations might not be known until after. Hunter Y might say "I jump in front of the monster to keep hunte x safe" and just go ahead and roll protect someone, or they might says "I shoot at the monster" and roll kick some ass, and if the monster survives it attacks the original target and then lashes a little at the one who shot it too
Player says "I want to do x with the goal of achieving y" such as "I want to manipulate the families with my telepathy into leaving so they are not here in case the monster is nearby"
I say either "I don't think that applies" or "no need to roll, x happens" or "ok, here is what you can expect if you roll"
If I say to roll, you then decide if you want to roll and the result happen as I said to expect
If you are actively battling a monster, I will generally be in charge more and say things like "the monster suddenly my leaps forward and looks to be trying to punch on hunter x, what do you do hunter y?" Hunter Y would then declare what they want to do and just roll because things are happening so fast that expectations might not be known until after. Hunter Y might say "I jump in front of the monster to keep hunte x safe" and just go ahead and roll protect someone, or they might says "I shoot at the monster" and roll kick some ass, and if the monster survives it attacks the original target and then lashes a little at the one who shot it too
Dec 19, 2023 1:02 am
Sorry. I was talking about currently in game.
I OoC chatted about messing with the 2 familes.
Rolled for doing it.
But i never role played anything due to work.
I OoC chatted about messing with the 2 familes.
Rolled for doing it.
But i never role played anything due to work.
Dec 19, 2023 2:02 am
MotW had the philosophy of "to do it you must do it". By rolling, you are commiting to doing whatever action is required. For an example, by rolling those two manipulate someone rolls, you agreed to use that power on those people. the two are linked intrinsically
Dec 21, 2023 2:51 am
https://evilhat.com/wp-content/uploads/2022/01/Monster-of-the-Week-Revised-Hunter-Reference-Sheets.pdf
https://evilhat.com/wp-content/uploads/2023/02/Monster-of-the-Week-Reference-Sheets-Consolidated-1.pdf
Is this information correct / useable?
https://evilhat.com/wp-content/uploads/2023/02/Monster-of-the-Week-Reference-Sheets-Consolidated-1.pdf
Is this information correct / useable?
Last edited December 21, 2023 2:53 am
Dec 21, 2023 3:07 am
Yes, use the first one. the other contains things only the keeper (game master) needs to use and alternate rules I'm not using
whenever you roll, you should generally know if you have any bonuses or penalties, so once you know you are going to roll look at the move. It will tell you what happens on a 7-9 or a 10+. A 6- means the opposite of what you wanted to happen happens. I'll narrate what occurs when you "miss" (as they call it). Moves like Investigate a Mystery or Read a Bad Situation, once you see you got at least a 7, go back and edit your post to say what questions you ask.
whenever you roll, you should generally know if you have any bonuses or penalties, so once you know you are going to roll look at the move. It will tell you what happens on a 7-9 or a 10+. A 6- means the opposite of what you wanted to happen happens. I'll narrate what occurs when you "miss" (as they call it). Moves like Investigate a Mystery or Read a Bad Situation, once you see you got at least a 7, go back and edit your post to say what questions you ask.
Dec 21, 2023 3:16 am
Being New I wasn't sure what I was able to do.
I will make sure I will post an action and roleplay it in the same post.
I was not sure if you preferred us to say what we want to happen and you do the rest or not.
But I think you want it the other way. We describe what our character does to make something happen. You describe what happens
I will make sure I will post an action and roleplay it in the same post.
I was not sure if you preferred us to say what we want to happen and you do the rest or not.
But I think you want it the other way. We describe what our character does to make something happen. You describe what happens
Dec 21, 2023 3:22 am
Monster of the week is much more of an improv game while also being more straight forward than a lot of other games in some areas. Pretty much all actions can be summarized as:
Player: "I do ___"
Keeper: "It sounds like you are doing x move. Roll it"
Player: "I roll 2d6+[rating] and got y. The move says ____, so I do that"
Keeper: "Ok, this is what happens as a result, now the monster does ____. What is someone doing next?"
Repeat
Player: "I do ___"
Keeper: "It sounds like you are doing x move. Roll it"
Player: "I roll 2d6+[rating] and got y. The move says ____, so I do that"
Keeper: "Ok, this is what happens as a result, now the monster does ____. What is someone doing next?"
Repeat
Dec 21, 2023 3:28 am
Example:
Player: "I think monster is nearby, but I don't know where. I search for it."
Keeper: "It sounds like you are reading a bad situation. Roll the move."
Player: "I rolled an 8. I ask "Are the any dangers we haven't noticed?""
Keeper: "You see evidence that the monster has set an ambush up ahead. You get a +1 ongoing towards anything dealing with that."
Example:
Player: "I want to shoot the monster with my pistol"
Keeper: "Sounds like you are trying to kick some ass. Roll it"
Player: "I get a 10. My pistol deals 3 harm, and since I got a 10 the move says I get to choose an extra effect. I want to suffer less harm."
Keeper: "Ok, you deal 2 harm to the monster, as it has 1 armor from its supernatural muscles. It then picks up a chair in the room and hurls it at you. That would be 3 harm, but you suffer 2 because you choose to suffer less harm."
Player: "Ok, I have 1 armor from my playbook, so that's just 1 harm."
Player: "I think monster is nearby, but I don't know where. I search for it."
Keeper: "It sounds like you are reading a bad situation. Roll the move."
Player: "I rolled an 8. I ask "Are the any dangers we haven't noticed?""
Keeper: "You see evidence that the monster has set an ambush up ahead. You get a +1 ongoing towards anything dealing with that."
Example:
Player: "I want to shoot the monster with my pistol"
Keeper: "Sounds like you are trying to kick some ass. Roll it"
Player: "I get a 10. My pistol deals 3 harm, and since I got a 10 the move says I get to choose an extra effect. I want to suffer less harm."
Keeper: "Ok, you deal 2 harm to the monster, as it has 1 armor from its supernatural muscles. It then picks up a chair in the room and hurls it at you. That would be 3 harm, but you suffer 2 because you choose to suffer less harm."
Player: "Ok, I have 1 armor from my playbook, so that's just 1 harm."
Dec 21, 2023 2:51 pm
I added some advanced rules. You will see words next to your rolls based on the results. 6 or less is a miss. 7-9 is a partial success. 10 or higher is a success. These are typical for powered by the apocalypse games, which MotW is based on, but if different words would be better suggest them and if others like it I can change it
Dec 21, 2023 8:20 pm
Quick reminder about a rule I'm not quite sure has come up yet. Everyone has I think about seven luck. You can spend a luck point after you see a role to make the role a 12 or you can use it after harm is afflicted on you to make the harm zero. However, unlike harm luck is a finite resource that last the entire campaign. Unless you spend an advancement that is limited later on, you will never get luck back. However, if you really need to stay up and the harm would have knocked you out or killed you, or if a move really needs to succeed and you can't afford for it to fail, luck is a good resource at those times. Keep in mind that fully running out of luck means bad things will happen to your character all the time. Some playbooks actually tell the keeper to do bad things to a hunter when they run out of luck. For example, the spooky playbook says that if a spooky runs out of luck, they're dark side is supposed to come out a lot and be really bad every time. Running out of the luck is almost like saying your character isn't going to live much longer in this dangerous world
This is something I forgot to mention a lot. Not saying anyone should use it now. I just know I will likely forget about it later and just remembered it.
This is something I forgot to mention a lot. Not saying anyone should use it now. I just know I will likely forget about it later and just remembered it.
Dec 24, 2023 1:57 am
Giving you guys a warning, I don't plan to post much the 24th and the 25th as I have family over both days.
Dec 26, 2023 5:14 pm
Is there a "clean up crew" or "Disposal Unit" that PESD has?
I just picturing the opening scene from Men in Black.
Where a crew comes with flamethrowers to burn down some cactus after they killed that alien.
I just picturing the opening scene from Men in Black.
Where a crew comes with flamethrowers to burn down some cactus after they killed that alien.
Dec 26, 2023 5:30 pm
Depends on the circumstances there might be such resources available. Typically they are best when they know they are needed ahead of time.
Dec 31, 2023 7:55 pm
There's no initiative like with many fantasy d20 games. Mostly how it goes is players act and monsters react, and sometimes the keeper/game master uses soft moves (which are moves that are more threats and not official yet, as opposed to hard moves like when I declare a monster inflicted harm). I am making sure no one is acting too much in a row and that everyone is getting a chance to act. If I can help it, there is no order but I try to make it so no one acts again before the other two hunters have had a chance
If it narratively makes sense, I may call for a hunter to make multiple rolls, like an act under pressure roll before what they intend to do if they were trapped in web
If it narratively makes sense, I may call for a hunter to make multiple rolls, like an act under pressure roll before what they intend to do if they were trapped in web
Jan 2, 2024 12:43 pm
Reminder to all players that luck is available if you hate your roll. Luck is finite and lasts your whole character's life, though.
[ +- ] The Luck Counter
Every hunter has a certain amount of Luck they can call on in emergencies.
When you mark off a point of Luck, you can choose one of the following lucky breaks:
• Decrease a wound you just suffered to 0-harm.
• After you roll, retroactively change the result to a 12.
Your playbook has a Luck counter that keeps track of how much is left. You only get a limited supply. Make it count.
When You Run Out Of Luck
When you have marked off all your Luck, the Keeper is allowed to hit you with more bad stuff. Fate will be looking for some payback.
If your playbook includes fate-related stuff (such as the Chosen’s fate or the Spooky’s dark side), running out of Luck means all that bad
stuff is going to start happening.
When you mark off a point of Luck, you can choose one of the following lucky breaks:
• Decrease a wound you just suffered to 0-harm.
• After you roll, retroactively change the result to a 12.
Your playbook has a Luck counter that keeps track of how much is left. You only get a limited supply. Make it count.
When You Run Out Of Luck
When you have marked off all your Luck, the Keeper is allowed to hit you with more bad stuff. Fate will be looking for some payback.
If your playbook includes fate-related stuff (such as the Chosen’s fate or the Spooky’s dark side), running out of Luck means all that bad
stuff is going to start happening.
Jan 3, 2024 5:39 am
Okay, so I would like to know that how OP is Preparedness. Can I like try to get a gear in the middle of combat with preparedness? Or is there any restriction? Like for example, can I say that I have grenade now if I get a success on Preparedness? I took this move hoping that it will let me have important stuff when I need them.
Also, do I have time to fire again?
Also, do I have time to fire again?
Jan 3, 2024 12:29 pm
[ +- ] Preparedness
You can fire again if you want. After the next action, the dad will arrive at his injured kid, so you can fire or do something about the kid, no time for both
As for the chaos, this is part of the spooky. Some playbooks are powerful but narratively cause issues, and that is part of the fun of the game is adapting to what problems they cause. In other words, some playbooks are good at creating drama, and as long as it isn't causing problems out of game, drama is good for raising the stakes which makes a story more interesting
Jan 3, 2024 12:57 pm
On another note, if you want to know potentially the most OP playbook move in the game, it would be Smite from the Divine playlist. You know how I said the main monster has a weakness, and without it the monster won't truly die? Well as long as a divine with smite is around, no need to worry about that ever
[ +- ] Divine Playbook move Smite
Jan 3, 2024 1:25 pm
Wait, the child is injured? This changes everything. If I want to help the kid, like heal him, do I have to use the protect someone roll? Also, can I roll preparedness to see whether I have a flashbang or something? The smoke grenade would have been best, though, since we have already established that I don't have anything using smoke.
Last edited January 3, 2024 1:29 pm
Jan 3, 2024 1:54 pm
I think I can allow a flash or smoke grenade. The person injured is a teenager, probably about 15. The knife thrown went into his leg. If he gets medical attention, he should be fine. Use magic can be used to heal, and his would isn't unstable because it would have been at most 2 harm, but there is bleeding
If you focus on the injured teen the spider will scurry away. You don't know if that means retreat or reposition. It has taken 5 harm and your last fight revealed it takes 7ish harm to kill it and it has 1 armor
If you focus on the injured teen the spider will scurry away. You don't know if that means retreat or reposition. It has taken 5 harm and your last fight revealed it takes 7ish harm to kill it and it has 1 armor
Jan 4, 2024 12:52 pm
So I want to talk about something briefly. Play by post makes this a little harder, as one player might come up with a good idea but by the time they see the chat their idea was too late as another move is being resolved. What do you guys think is appropriate if someone is already resolving their move to push the story forward but then other players think of things to do that would specifically cause the in progress move to not be necessary anymore?
In this circumstance, Seth managed to calm the father down but only if he shows he is serious about the medical care Seth mentioned. Seth was about to act on his promise and already rolled an act under pressure to see what he could do for the teen, and then other suggestions come that, if resolved, means the act under pressure for Seth would become null and void. Should we stick with Seth's act under pressure because it has already been rolled, or is ok for other characters to do something that would mean we retcon the situation so the act under pressure never happened?
In this circumstance, Seth managed to calm the father down but only if he shows he is serious about the medical care Seth mentioned. Seth was about to act on his promise and already rolled an act under pressure to see what he could do for the teen, and then other suggestions come that, if resolved, means the act under pressure for Seth would become null and void. Should we stick with Seth's act under pressure because it has already been rolled, or is ok for other characters to do something that would mean we retcon the situation so the act under pressure never happened?
Jan 4, 2024 2:17 pm
Personally, I think that I am ok with retconning things if a better idea comes up. I can delete or edit my post to assist Margaret if necessary, or use my roll to heal Ajay instead. Perhaps we also get into the habit of doing check ins before a situation like this comes up, like asking OOC what everyone would like to do and make sure we all have buy in before we resolve things. I don't know we will have to play around with it a bit I think.
Jan 4, 2024 2:23 pm
Could Seth pull out the knife and do quick triage, then fully heal it with magic?
I agree with Zatat. If a better idea comes up, we can move stuff around to figure it out and make it work.
We will have to mess around with it.
I agree with Zatat. If a better idea comes up, we can move stuff around to figure it out and make it work.
We will have to mess around with it.
Jan 4, 2024 2:48 pm
I think calming the father by Seth's move is an important turning point. We should not probably retcon that.
Jan 4, 2024 3:10 pm
Here's what I'll do. I will delete all of the posts that happened after the father demanded medical attention for his son post Seth's manipulate someone and then let you guys decide collectively what should happen next. As such, Seth will not have acted under pressure and Margaret will not have used any magic yet. If either of those actions end up being part of the final plan, Seth got an 8 and Margaret got an 11
Jan 8, 2024 1:42 pm
So I was under the impression that Ajay had killed this spider with his last shot. Was that not the case?
Jan 8, 2024 2:26 pm
Ajay did kill the spider. However, Seth noticed what looked to be another hostile on the opposite side of the park
Jan 8, 2024 3:40 pm
Ah ok. Good that is what I thought was the case. From the way we were talking it sounded like there were two in the one spot and then another.
Jan 8, 2024 6:01 pm
it did seem like the spot you are not currently at had multiple smaller movement in the tree, and not the kind of movement a kid climbing it would make.
Jan 13, 2024 8:06 pm
I am trying to figure out some stuff.
Is there anyway we can make all sheets public?
I just want to see what you two have for moves.
I am trying to see what moves from other playbooks might be useful to our group if we level.
Is there anyway we can make all sheets public?
I just want to see what you two have for moves.
I am trying to see what moves from other playbooks might be useful to our group if we level.
Jan 13, 2024 8:15 pm
For healing.
I am at 3harm. I have not changed it since the fight.
Oh, and go ahead and assume you perform first aid, so all 3 of you heal 1 harm but any unstable wounds stay unstableThis would leave me at 2 Harm.
Ajay does a bunch of healing. How much was it?
How much harm does Seth and Ajay have?
I am trying to figure out if it is worth me using Magic to heal them.
I am at 3harm. I have not changed it since the fight.
Ironmonger42 says:
OOC:
Making sure, anyone else want to do something before you leave?Oh, and go ahead and assume you perform first aid, so all 3 of you heal 1 harm but any unstable wounds stay unstable
Ajay does a bunch of healing. How much was it?
How much harm does Seth and Ajay have?
I am trying to figure out if it is worth me using Magic to heal them.
Jan 13, 2024 10:04 pm
is it possible to make character sheets public to other players? if so, i haven't heard how. Please send me anything you find on the subject.
As a reminder, you all got 1 healing from first aid after the last fight, and you will get 1 healing after a full nights sleep in the infirmary. I think the infirmary said it can only help 2 people at a time, though. I don't know if, by rules, you are supposed to get anymore healing after the first aid, but i'm allowing it for now and allowing the healing to come with stabilizing wounds. Unlike other moves that some playbooks have, stabilizing a wound at the haven is going to take a full night's rest. It's not mentioned in the text, but i'm allowing it to do that.
As a reminder, you all got 1 healing from first aid after the last fight, and you will get 1 healing after a full nights sleep in the infirmary. I think the infirmary said it can only help 2 people at a time, though. I don't know if, by rules, you are supposed to get anymore healing after the first aid, but i'm allowing it for now and allowing the healing to come with stabilizing wounds. Unlike other moves that some playbooks have, stabilizing a wound at the haven is going to take a full night's rest. It's not mentioned in the text, but i'm allowing it to do that.
Jan 13, 2024 10:08 pm
https://youtu.be/13MCEVnp30Y?si=KI_WUKC8_GpbB2p0
How to make a sheet public..
The Expect Infirmary says
Infirmary. You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient’s recovery is likely to take, and if you need extra supplies or help.
How to make a sheet public..
The Expect Infirmary says
Infirmary. You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient’s recovery is likely to take, and if you need extra supplies or help.
Last edited January 13, 2024 10:14 pm
Jan 13, 2024 11:10 pm
Based on the video, each player has to do that. Up to each player if their character sheet is ok to be seen by others by adding to their library (symbol between pencil and x in your all characters page)
The game keeps the infirmary vague on purpose. When the game says you heal, it normally says how much harm you heal, but this says "you can heal people", so the amount is up to the keeper. However, the game wants things to be scary and be full of risk, so I know it can't mean "you heal all harm each night" or else that would mean monsters have to be able to kill you in any fight or else you'll just leave and heal up. It also uses the word "recuperate", which is tied to recovering from illness or exertion (physical or mental effort).
I'm leaning towards ruling that it means the infirmary is a place to have wounds no longer be unstable and that is primarily the benefit. The rules for healing say "Serious wounds (4+ harm) require treatment....What counts as treatment depends on the wound, but it will usually be one of the following:
• A hunter’s healing move.
• Time in an infirmary in someone’s haven.
• A visit to a doctor or emergency room.
• A magic spell.
Healing moves will mention how many harm they heal."
Since the infirmary haven is mentioned, this tells me it was intended to be a way to make wounds stable again without needing to go to a public hospital.
The game keeps the infirmary vague on purpose. When the game says you heal, it normally says how much harm you heal, but this says "you can heal people", so the amount is up to the keeper. However, the game wants things to be scary and be full of risk, so I know it can't mean "you heal all harm each night" or else that would mean monsters have to be able to kill you in any fight or else you'll just leave and heal up. It also uses the word "recuperate", which is tied to recovering from illness or exertion (physical or mental effort).
I'm leaning towards ruling that it means the infirmary is a place to have wounds no longer be unstable and that is primarily the benefit. The rules for healing say "Serious wounds (4+ harm) require treatment....What counts as treatment depends on the wound, but it will usually be one of the following:
• A hunter’s healing move.
• Time in an infirmary in someone’s haven.
• A visit to a doctor or emergency room.
• A magic spell.
Healing moves will mention how many harm they heal."
Since the infirmary haven is mentioned, this tells me it was intended to be a way to make wounds stable again without needing to go to a public hospital.
Jan 14, 2024 12:35 am
The main reason I was asking about Healing was when ever we heal I was thinking of taking The Divine move Lay on Hands
Lay On Hands: Your touch can heal injury and disease. When you lay your hands on someone hurt, roll +Cool. On a 10+, heal 2 harm or an illness, plus they’re stabilized. On a 7-9, you can heal the harm or illness as on a 10+, but you take it into yourself. On a miss, your aura causes them extra harm.
Was also looking at From Chosen Invincible: You always count as having 2-armour. This doesn’t stack with other protection.
Lay On Hands: Your touch can heal injury and disease. When you lay your hands on someone hurt, roll +Cool. On a 10+, heal 2 harm or an illness, plus they’re stabilized. On a 7-9, you can heal the harm or illness as on a 10+, but you take it into yourself. On a miss, your aura causes them extra harm.
Was also looking at From Chosen Invincible: You always count as having 2-armour. This doesn’t stack with other protection.
Jan 14, 2024 1:33 am
it's up to you. You can take those with a level up if you desire. You'll get 2 experience when you resolve the mystery, so if you get at least 3 experience from failing you'll level up at least when you kill the monster
Jan 14, 2024 1:49 am
Use Magic
When you use magic, say what you’re trying to achieve and how you do the spell, then roll +Weird.
On a 10+, the magic works without issues: choose your effect.
On a 7-9, it works imperfectly: choose your effect and a glitch.
The Keeper will decide what effect the glitch has.
Advanced: On a 12+ the Keeper will offer you some added benefit.
Effects
• Inflict harm (1-harm ignore armour magic obvious).
• Enchant a weapon. It gets +1 harm and +magic.
• Do one thing that is beyond human limitations.
• Bar a place or portal to a specific person or a type of creature.
• Trap a specific person, minion, or monster.
• Banish a spirit or curse from the person, object, or place it inhabits.
• Summon a monster into the world.
• Communicate with something that you do not share a language with.
• Observe another place or time.
• Heal 1-harm from an injury, or cure a disease, or neutralize a poison.
Could I use Magic to Cure the Venom from the Spiders?
(Sorry not trying to be a pain. Just looking at different MotW sheets and trying to learn some more.)
When you use magic, say what you’re trying to achieve and how you do the spell, then roll +Weird.
On a 10+, the magic works without issues: choose your effect.
On a 7-9, it works imperfectly: choose your effect and a glitch.
The Keeper will decide what effect the glitch has.
Advanced: On a 12+ the Keeper will offer you some added benefit.
Effects
• Inflict harm (1-harm ignore armour magic obvious).
• Enchant a weapon. It gets +1 harm and +magic.
• Do one thing that is beyond human limitations.
• Bar a place or portal to a specific person or a type of creature.
• Trap a specific person, minion, or monster.
• Banish a spirit or curse from the person, object, or place it inhabits.
• Summon a monster into the world.
• Communicate with something that you do not share a language with.
• Observe another place or time.
• Heal 1-harm from an injury, or cure a disease, or neutralize a poison.
Could I use Magic to Cure the Venom from the Spiders?
(Sorry not trying to be a pain. Just looking at different MotW sheets and trying to learn some more.)
Last edited January 14, 2024 1:50 am
Jan 14, 2024 2:23 am
it says "or neutralize a poison" so at the risk of hurting yourself yes
As far as glitches, doing that would likely go as follows:
• The effect is weakened = the poison is not neutralized, but the poison is not as potent as before
• The effect is of short duration = the poison will return in a short amount of time
• You take 1-harm ignore-armour = this is the default when no other glitch makes sense or the player would not want a different glitch
• The magic draws immediate, unwelcome attention = depends on the situation, perhaps an evil spirit shows up
• It has a problematic side effect = the poison is transferred to you, or your darkside kicks in
As far as glitches, doing that would likely go as follows:
• The effect is weakened = the poison is not neutralized, but the poison is not as potent as before
• The effect is of short duration = the poison will return in a short amount of time
• You take 1-harm ignore-armour = this is the default when no other glitch makes sense or the player would not want a different glitch
• The magic draws immediate, unwelcome attention = depends on the situation, perhaps an evil spirit shows up
• It has a problematic side effect = the poison is transferred to you, or your darkside kicks in
Jan 18, 2024 3:48 pm
Just a heads up: I'll try to remain active, but my wife is getting induced for our first kid tomorrow and the process starts tonight, so I can't promise i'll be available much before weekends end, but i'm taking 2 weeks off of work so after we get back home it shouldn't be too hard to post at least once or so per day.
Jan 18, 2024 3:55 pm
Congratulations! I wish you both luck that it is an easy delivery and everything works out just fine. Take what time you need!
Jan 18, 2024 4:00 pm
Congratulations to you and your wife! Best wishes to both of you. @Ironmonger42
Jan 18, 2024 4:06 pm
Good luck.
Kids are great but stressful.
Be there for your wife and actively encourage her during labor. My wife is still upset with me 2 years later that all I was doing was rubbing her back and not telling her she is doing great.
Everything will be great! Enjoy your time and your sleep when you can.
Kids are great but stressful.
Be there for your wife and actively encourage her during labor. My wife is still upset with me 2 years later that all I was doing was rubbing her back and not telling her she is doing great.
Everything will be great! Enjoy your time and your sleep when you can.
Jan 25, 2024 4:02 am
Everything ok? I haven't seen any posting since the 17th. Are you all waiting on me? The last post was Margaret asking a question to Seth and or Ajay
Jan 25, 2024 5:28 am
Ironmonger42 says:
Everything ok? I haven't seen any posting since the 17th. Are you all waiting on me? The last post was Margaret asking a question to Seth and or AjayJan 25, 2024 6:47 pm
Yeah. Same. I was waiting to give you some time to figure out everything coming home with a newborn can be stressful.
Everything go good? Wife and Baby Healthy?
How are you handling it so far?
Everything go good? Wife and Baby Healthy?
How are you handling it so far?
Jan 25, 2024 6:50 pm
Baby was born on the 20th. She's healthy and happy as far as we can tell. Main thing is learning how to get sleep while feeding her 2 or 3 or even 4 times in the middle of the night. We try to stick to a schedule and use alarms, but then sometimes she want to eat again just 1 hour later and we have to figure out if it is just sleeping noises or genuine hunger.
Jan 25, 2024 7:00 pm
Finding sleep can be rough, but it is doable. Some people say that napping when they nap is not possible, but if you even sneak one nap in while they sleep during the day it is a big help. I wish you luck that they sleep well once the feedings start to slow.
Jan 25, 2024 7:09 pm
It can be very rough on your wife. With all the breastfeed, nursing and pumping.
She will be up a lot.
We had bottles premade of milk in the fridge and would warm them up at night.
She would pump and I would feed our son some nights just to make it easier.
She will be up a lot.
We had bottles premade of milk in the fridge and would warm them up at night.
She would pump and I would feed our son some nights just to make it easier.
Jan 25, 2024 7:20 pm
Congratulations! This seems really stressful but I wish you and your wife the best wishes and I am sure you will be able get through this fine.
Jan 26, 2024 2:19 pm
We keep a few bottles in our room that have distilled water in them and pre-portioned formula so we can mix it as she needs. For the day, we have it pre mix and refrigerated and we use a bottle warmer. My wife is trying to pump when she can. For now we are tag teaming night feeding but eventually my wife will do most of the night feeding on nights I have to go into the office the next day so I am not sleepy at the wheel getting to work
Jan 30, 2024 3:32 am
Before I say what happens next, I just want to hear zatatmando say he does not want to use any luck
Feb 17, 2024 6:36 am
Hurrah! We killed our first monster and solved our first case! Thanks for running Monster of the Week, @Ironmonger42, I thoroughly enjoyed it.
I wonder what's next for our assignment. So, here is a question, I already had 4 XP, so does the 2 XP give me a new level and 1 XP to start the next case?
I am thinking of taking the move Often Right.
I wonder what's next for our assignment. So, here is a question, I already had 4 XP, so does the 2 XP give me a new level and 1 XP to start the next case?
I am thinking of taking the move Often Right.
Feb 17, 2024 1:56 pm
Yes, you would check off whatever box you choose in improvements (as you can't select that exact box again, but there may be 2 of the same box sometimes) and then any overflowing exp is accounted for on your exp track
Did you want to take that, or the professional move Medic?
Did you want to take that, or the professional move Medic?
Feb 17, 2024 2:29 pm
+2xp give me a level up +1 xp Carry over.
I agree this is great. Something different then I am used to playing. You are doing Great Iron.
Debating about the following.
Invincible: You always count as having 2-armour. This doesn’t stack with other protection.
Artifact: You ‘found’ a magical artifact with handy powers, and kept it. Pick one: Protective amulet (1-armour magic recharge), Lucky charm (may be used as a Luck point, once only), Grimoire (studying the book gives +1 forward to use magic), Skeleton key (opens any magically sealed lock), Imp stone (A weak demon is bound to serve the holder. The imp must be summoned with the use magic move)
Deal with the Devil: You sold your soul to the Devil. Pick one or two things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, in six months (if you picked two things) or otherwise in a year.
Lay On Hands: Your touch can heal injury and disease. When you lay your hands on someone hurt, roll +Cool. On a 10+, heal 2 harm or an illness, plus they’re stabilized. On a 7-9, you can heal the harm or illness as on a 10+, but you take it into yourself. On a miss, your aura causes them extra harm.
I agree this is great. Something different then I am used to playing. You are doing Great Iron.
Debating about the following.
Invincible: You always count as having 2-armour. This doesn’t stack with other protection.
Artifact: You ‘found’ a magical artifact with handy powers, and kept it. Pick one: Protective amulet (1-armour magic recharge), Lucky charm (may be used as a Luck point, once only), Grimoire (studying the book gives +1 forward to use magic), Skeleton key (opens any magically sealed lock), Imp stone (A weak demon is bound to serve the holder. The imp must be summoned with the use magic move)
Deal with the Devil: You sold your soul to the Devil. Pick one or two things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, in six months (if you picked two things) or otherwise in a year.
Lay On Hands: Your touch can heal injury and disease. When you lay your hands on someone hurt, roll +Cool. On a 10+, heal 2 harm or an illness, plus they’re stabilized. On a 7-9, you can heal the harm or illness as on a 10+, but you take it into yourself. On a miss, your aura causes them extra harm.
Feb 17, 2024 3:31 pm
I am debating taking command of an Agency team of monster hunters, so that we have backup all the time. What does everyone think of that? Barring that choice I may just upgrade my sharp as it is the -1 rating.
Feb 17, 2024 5:44 pm
Ironmonger42 says:
Yes, you would check off whatever box you choose in improvements (as you can't select that exact box again, but there may be 2 of the same box sometimes) and then any overflowing exp is accounted for on your exp trackDid you want to take that, or the professional move Medic?
Last edited February 17, 2024 5:45 pm
Feb 17, 2024 6:31 pm
Just remember that Often Right shouldn't be overused. Advice about a problem should be about "Do we investigate the sound in the basement or check the attic?" Not "Should I attack the monster?" Or "Should I look at the Internet for clues of what this is?" If the answer is obviously yes you aren't really asking for advice
Feb 17, 2024 7:13 pm
As for gaining an ally or team, here are the rules
[ +- ] gain and ally or team
Gain an Ally/Gain a Team
You gain a new ally or a friendly team of people to help you out. You might already know the ally/team, or they might be new to the story.
Allies and teams are defined the same way, even though an ally is individual and a team is several people (usually 2-6). The main difference is that for a team, the motivation describes how they act as a team, but the individual members can have their own, different, motivation when they do their own thing.
Pick one of the following types (the "motivation" is the guideline for the Keeper about how they act):
• Ally: subordinate (motivation: to follow your exact instrucmentions)
• Ally: lieutenant (motivation: to execute the spirit of your instructions)
• Ally: friend (motivation: to provide emotional support)
• Ally: bodyguard (motivation: to intercept danger)
• Ally: confidante (motivation: to give you advice and perspective)
• Ally: backup (motivation: to stand with you)
If the ally/team members don’t have names yet, pick them now. Decide what their background is too, how they look, and any special skills they bring.
You gain a new ally or a friendly team of people to help you out. You might already know the ally/team, or they might be new to the story.
Allies and teams are defined the same way, even though an ally is individual and a team is several people (usually 2-6). The main difference is that for a team, the motivation describes how they act as a team, but the individual members can have their own, different, motivation when they do their own thing.
Pick one of the following types (the "motivation" is the guideline for the Keeper about how they act):
• Ally: subordinate (motivation: to follow your exact instrucmentions)
• Ally: lieutenant (motivation: to execute the spirit of your instructions)
• Ally: friend (motivation: to provide emotional support)
• Ally: bodyguard (motivation: to intercept danger)
• Ally: confidante (motivation: to give you advice and perspective)
• Ally: backup (motivation: to stand with you)
If the ally/team members don’t have names yet, pick them now. Decide what their background is too, how they look, and any special skills they bring.
Feb 17, 2024 7:23 pm
For a team I think Lieutenant, body guard, or backup.
I will probably be taking Lay on Hands. I wish I could use Wierd instead of Cool.
I will probably be taking Lay on Hands. I wish I could use Wierd instead of Cool.
Feb 17, 2024 7:33 pm
That is a price you will have to be willing to pay. If you worry about rolling Cool, it may not be worth it.
Feb 17, 2024 7:45 pm
It is only a +1 difference. Should be OK.
Wonder what monster we have to deal with next...
Wonder what monster we have to deal with next...
Feb 17, 2024 7:58 pm
Terrible/great idea.
We are fighting creatures based off of fears.
Arachnophobia (Fear of spiders)
Ophidiophobia (Fear of snakes)
Acrophobia (Fear of heights)
Aerophobia (Fear of flying)
Cynophobia (Fear of dogs)
Astraphobia (Fear of thunder and lightning)
Trypanophobia (Fear of injections)
Social Phobia (Social anxiety disorder)
Agoraphobia (Fear of a situation where escape may be difficult)
Mysophobia (Fear of germs)
Claustrophobia (Fear of small spaces)
Glossophobia (Fear of public speaking
We are fighting creatures based off of fears.
Arachnophobia (Fear of spiders)
Ophidiophobia (Fear of snakes)
Acrophobia (Fear of heights)
Aerophobia (Fear of flying)
Cynophobia (Fear of dogs)
Astraphobia (Fear of thunder and lightning)
Trypanophobia (Fear of injections)
Social Phobia (Social anxiety disorder)
Agoraphobia (Fear of a situation where escape may be difficult)
Mysophobia (Fear of germs)
Claustrophobia (Fear of small spaces)
Glossophobia (Fear of public speaking
Feb 17, 2024 8:59 pm
I think that is perfectly fine with me. I am guess we won't know what is coming.
Last edited February 17, 2024 9:00 pm
Feb 17, 2024 9:31 pm
I mostly do Dungeons and Dragons monsters, but more fleshed out to fit how MotW works. That's your only hint
Most D&D monsters can be killed the normal way, so fleshing them out normally means fleshing out why they exist, what they want, what they would to do to get it, and what would be their weakness
Most D&D monsters can be killed the normal way, so fleshing them out normally means fleshing out why they exist, what they want, what they would to do to get it, and what would be their weakness
Feb 18, 2024 4:55 pm
I took
Lay On Hands: Your touch can heal injury and disease. When you lay your hands on someone hurt, roll +Cool. On a 10+, heal 2 harm or an illness, plus they’re stabilized. On a 7-9, you can heal the harm or illness as on a 10+, but you take it into yourself. On a miss, your aura causes them extra harm.
Lay On Hands: Your touch can heal injury and disease. When you lay your hands on someone hurt, roll +Cool. On a 10+, heal 2 harm or an illness, plus they’re stabilized. On a 7-9, you can heal the harm or illness as on a 10+, but you take it into yourself. On a miss, your aura causes them extra harm.
Last edited February 18, 2024 4:55 pm
Feb 18, 2024 7:53 pm
So sounds like Margaret is taking Lay on Hands and Ajay is taking Often Right.
Is Seth gaining a team from his agency or taking the rating bump?
Is Seth gaining a team from his agency or taking the rating bump?
Feb 19, 2024 12:32 am
Well that is the question isn't it. What does the group think I should take? Should we have a team of monster hunters at our beck and call or will that break the game a little? Should I take Medic so that I can heal as well? Or should I just bump up one of my stats?
Feb 19, 2024 12:34 am
The rest of the party can weigh in, but ultimately it is your choice. Imagine how you want Seth to grow. Which of these speaks best towards that growth?
Feb 19, 2024 1:30 am
I think the team of hunters would be interesting.
Not sure how useful they will be though. Only because I am new to the game.
Would we need to worry about HP of the hunters also?
Are they able to be attacked?
Are they able to attack?
What sort of moves are they able to do?
As a DM do you want to deal with a team of hunters?
Not sure how useful they will be though. Only because I am new to the game.
Would we need to worry about HP of the hunters also?
Are they able to be attacked?
Are they able to attack?
What sort of moves are they able to do?
As a DM do you want to deal with a team of hunters?
Feb 19, 2024 5:00 am
The book does not seem to have much detail on the subject of allies. I would think of them as a resource. As part of gaining them they get a motivation. This motivation would also tell us when and why you would ever ask them for help. If it ever matters about health, I will assume they have health just like you guys do as a group. If they ever have to roll, I will have the person who is responsible for adding them to the game (In this case zatatmando) roll, and we would assume all ratings are +0. Your hunters are special. Seth is not a professional, he is THE professional. Margaret is not a spooky and Ajay not just an expert, but THE spooky and expert. As such I imagine allies don't have any moves beyond the basic, though maybe a special custom move is in order depending on what they end up being used for. Maybe 1 rating gets +1. If their job is to clean up messes, they might get +1 charm to convince people there is nothing to see, or maybe +1 tough if they are expected to actually fight.
Feb 20, 2024 1:00 pm
Hmmm. Good question. I was thinking that they would be a support team, almost like a SWAT team that we call in for backup.
Feb 20, 2024 1:06 pm
Would that make them a subordinate, lieutenant, or backup? It sounds like they would need to be combat ready. Would you want them to have +1 tough then? Is there anything special you would expect them to do? Are they someone I should expect to be with you at all times or only if you give them a call?
[ +- ] gain and ally or team
Gain an Ally/Gain a Team
You gain a new ally or a friendly team of people to help you out. You might already know the ally/team, or they might be new to the story.
Allies and teams are defined the same way, even though an ally is individual and a team is several people (usually 2-6). The main difference is that for a team, the motivation describes how they act as a team, but the individual members can have their own, different, motivation when they do their own thing.
Pick one of the following types (the "motivation" is the guideline for the Keeper about how they act):
• Ally: subordinate (motivation: to follow your exact instrucmentions)
• Ally: lieutenant (motivation: to execute the spirit of your instructions)
• Ally: friend (motivation: to provide emotional support)
• Ally: bodyguard (motivation: to intercept danger)
• Ally: confidante (motivation: to give you advice and perspective)
• Ally: backup (motivation: to stand with you)
If the ally/team members don’t have names yet, pick them now. Decide what their background is too, how they look, and any special skills they bring.
You gain a new ally or a friendly team of people to help you out. You might already know the ally/team, or they might be new to the story.
Allies and teams are defined the same way, even though an ally is individual and a team is several people (usually 2-6). The main difference is that for a team, the motivation describes how they act as a team, but the individual members can have their own, different, motivation when they do their own thing.
Pick one of the following types (the "motivation" is the guideline for the Keeper about how they act):
• Ally: subordinate (motivation: to follow your exact instrucmentions)
• Ally: lieutenant (motivation: to execute the spirit of your instructions)
• Ally: friend (motivation: to provide emotional support)
• Ally: bodyguard (motivation: to intercept danger)
• Ally: confidante (motivation: to give you advice and perspective)
• Ally: backup (motivation: to stand with you)
If the ally/team members don’t have names yet, pick them now. Decide what their background is too, how they look, and any special skills they bring.
Feb 20, 2024 1:40 pm
Lets make them a lieutenant Ally. That way I can call them in and have them take care of a task. Like for the last case I would have had them gather the fey lily for us.
Feb 20, 2024 2:15 pm
Ok. Do you want them to have +1 cool then for under pressure tasks instead of +1 for attacking or protecting? When you send them to do a task, I will have you roll a check for them.
Success: they achieve the task as asked.
Partial success: they achieve the tasks but with a complication. Perhaps one of the members got hurt or they were only able to get half of what you needed.
Miss: Things went south and you may have to go save them or provide them backup.
For the record, any failure on their part will narratively not be ineptitude but rather something like "the monster was there and no one expected it" or "the monster's minion pulled the fire alarm and they had to react"
Success: they achieve the task as asked.
Partial success: they achieve the tasks but with a complication. Perhaps one of the members got hurt or they were only able to get half of what you needed.
Miss: Things went south and you may have to go save them or provide them backup.
For the record, any failure on their part will narratively not be ineptitude but rather something like "the monster was there and no one expected it" or "the monster's minion pulled the fire alarm and they had to react"
Feb 20, 2024 3:36 pm
Sounds good, so I hear the improvements will be:
Margaret: move from another playbook (lay on hands)
Ajay: another expert move (Often Right)
Seth: gain a team (motivation: lieutenant, +1 to Cool)
Margaret: move from another playbook (lay on hands)
Ajay: another expert move (Often Right)
Seth: gain a team (motivation: lieutenant, +1 to Cool)
Feb 28, 2024 3:06 pm
Just FYI Seth is trying to get some time without Ajay present so that he can make sure that Margaret has full control over her abilities. He asserted that she did to his superior but wants to be absolutely sure himself.
Mar 19, 2024 9:08 pm
What are Seth and Margaret doing now that they are alone with the unknown mage?
I'll have Ajay's call go through to Seth after a minute or two of time passes
I'll have Ajay's call go through to Seth after a minute or two of time passes
Mar 19, 2024 10:24 pm
I can play that out, wasn't sure if we needed something from the GM before I did.
Mar 20, 2024 3:11 am
I asked what you did now that it was just you and the mage after the mysterious man left
Apr 3, 2024 1:07 pm
Spring Break was a little rough with my daughter home. Between that and Schoolwork I haven't had time to reply. Sorry about that. I didn't think that last week would be that bad with being busy.
Apr 10, 2024 4:03 pm
I am still having a good time! Let's get back into it! Who would you like to post next? Am I up?
Apr 10, 2024 4:26 pm
Right now you guys are mostly having a conversation after everything that happened. Once I see you guys talked about what you're going to do next, I'll start narrating
Apr 29, 2024 6:08 pm
I don't have any other suggestions. I hope that someone else asks about what he is hiding.
May 8, 2024 3:34 pm
Everyone ok? It's been 7 days since stalker05's last post. Is this campaign going to continue, or is life making things too hard?
May 8, 2024 3:36 pm
I am ok, I was just away for a few days there and getting caught up. I thought that I would post while I was away but that didn't end up happening. Sorry about that.
May 10, 2024 1:27 pm
I think I am going to have to drop out.
My wife and I have been sick for like 3+ weeks now.
High Fevers, Lethergy, Coughing, sore thoat and such.
We have been to the doctor and it is not Covid nor a Flu they don't know what it is.
I have had no energy to do anything. Barely any energy to check the game I am running.
I am sorry I did enjoy this while I was able....
My wife and I have been sick for like 3+ weeks now.
High Fevers, Lethergy, Coughing, sore thoat and such.
We have been to the doctor and it is not Covid nor a Flu they don't know what it is.
I have had no energy to do anything. Barely any energy to check the game I am running.
I am sorry I did enjoy this while I was able....
May 10, 2024 6:32 pm
Sorry to hear you and your wife are feeling so confusibly sick. I'll be praying for information and recovery for you both.
As for everyone else, would you want a new 3rd player, or to stick to just 2 (system generally works with any number of players because of how monsters work, I may reduce HP a little to compensate) or do you think we have hit a good stopping point?
As for everyone else, would you want a new 3rd player, or to stick to just 2 (system generally works with any number of players because of how monsters work, I may reduce HP a little to compensate) or do you think we have hit a good stopping point?
May 10, 2024 6:37 pm
I would be open to getting a third player and continuing.
Very sorry to hear that the two of you have been so sick! That is not ideal. Is it something in the house making you sick do you think?
Very sorry to hear that the two of you have been so sick! That is not ideal. Is it something in the house making you sick do you think?
May 10, 2024 6:38 pm
I like the story so far but we can take a break from the game. Maybe you can run this again after sometime?
May 10, 2024 6:39 pm
@Smiley I pray for you and your wife's swift recovery. Take care of your health, you two.
May 10, 2024 7:35 pm
What would everyone like to do? Public
Continue with 2 players
Vote to view results.
Advertise for a 3rd player (smiley can return if he feels better and wants to as a 4th)
Vote to view results.
Take a pause until Smiley feels better
Vote to view results.
May 13, 2024 11:11 am
Reached out to someone on the original recruitment threat that asked to he a backup but he may turn it down. If I don't hear from him today or he turns it down I will post for another player.
May 14, 2024 4:16 pm
Hey everyone, happy to be joining the game. I know it can be a little awkward mixing someone new into the middle of things, so just let me know how you'd like me to proceed as far as making a character. I am happy to make something complimentary to the group that already exists to keep things going smoothly. In a vacuum, of the playbooks I'm probably most interested in The Spellslinger or The Divine so if one would mesh better than the other I'm cool to lock in on that or otherwise look over other ones that might fit better.
May 14, 2024 6:08 pm
Hello, nice to meet you, Kharis. It would be interesting to see another playbook and character play type. We are already in the middle of a monster hunt, which is done by a magical creature. There is also another notable wizard npc wandering around. Maybe Paranormal Entities Surveillance Division (PESD) has deployed another of their specialised agents to handle this monster. I can see both Spellslinger and Divine as good candidate for a new agent. Also, you can be an unaligned monster hunter who is after this monster, and you will meet us in the hunt.
May 15, 2024 2:45 pm
Awesome, since Magic seems to be the theme of the moment I decided to go with the Spellslinger. I looked over the other PC's and some of the backstory stuff everyone came up with as some brainstorming.
I thought it might be interesting if maybe my character was a former case the PESD dealt with. I'll write up something in more detail as a proper bio once I've had input from everybody else, but I was thinking something like a tragedy in her family, something like the unexpected death of her sister, led to her dabbling with necromancy to try and bring her back. Maybe that led into the darker side of the magical arts and after things got out of hand that put her on the radar of PESD. I was thinking after that incident got resolved it was clear she wasn't so much evil as just desperate and being manipulated (by spirits? demons? other dark wizards?). So now after some time being under the PESD's care and training, they are deploying her as a field agent to put her magic to use helping people.
Below is the character sheet info finished out besides History.
=====
Name: Elizabeth Jacobs
Playbook: Spellslinger
Gender: Female
Appearance: Fierce Red Eyes and Stark White Hair
Clothing: Goth Clothes
PC 1:
PC 2:
PC 3:
PC 4:
Okay Doomed
Okay || Dying
Unstable
Experience:
Combat Magic
You have a few attack spells you can use as weapons. When you use these spells to kick some ass, roll +Weird instead of +Tough. Sometimes the situation may require you to act under pressure to cast your spell without problems. Your combat spells can combine any of your base spells with any of your effects.
Combat magic, pick three (with at least one base):
Bases:
-Blast: 2-harm magic close obvious loud
-Missile: 1-harm magic far obvious loud
Effects:
-Entropy: Add "+1 harm messy" to a base.
I thought it might be interesting if maybe my character was a former case the PESD dealt with. I'll write up something in more detail as a proper bio once I've had input from everybody else, but I was thinking something like a tragedy in her family, something like the unexpected death of her sister, led to her dabbling with necromancy to try and bring her back. Maybe that led into the darker side of the magical arts and after things got out of hand that put her on the radar of PESD. I was thinking after that incident got resolved it was clear she wasn't so much evil as just desperate and being manipulated (by spirits? demons? other dark wizards?). So now after some time being under the PESD's care and training, they are deploying her as a field agent to put her magic to use helping people.
Below is the character sheet info finished out besides History.
=====
CHARACTER INFO
Name: Elizabeth Jacobs
Playbook: Spellslinger
LOOK
Gender: Female
Appearance: Fierce Red Eyes and Stark White Hair
Clothing: Goth Clothes
HISTORY
PC 1:
PC 2:
PC 3:
PC 4:
IMPROVEMENTS
Get +1 Weird, max +3
Get +1 Cool, max +2
Get +1 Sharp, max +2
Get +1 Tough, max +2
Take another move
Take another move
Take a move from another playbook
Take a move from another playbook
Take another Combat Magic pick
Get +1 Cool, max +2
Get +1 Sharp, max +2
Get +1 Tough, max +2
Take another move
Take another move
Take a move from another playbook
Take a move from another playbook
Take another Combat Magic pick
ADVANCED IMPROVEMENTS
Get +1 to any rating, max +3.
Change this hunter to a new type.
Create a second hunter to play as well as this one.
Mark two of the basic moves as advanced.
Mark another two of the basic moves as advanced.
Retire this hunter to safety.
Get back one used Luck point.
Change this hunter to a new type.
Create a second hunter to play as well as this one.
Mark two of the basic moves as advanced.
Mark another two of the basic moves as advanced.
Retire this hunter to safety.
Get back one used Luck point.
STATS
Ability | Score | Roll |
Charm | -1 | 2d6-1 |
Cool | +1 | 2d6+1 |
Sharp | +1 | 2d6+1 |
Tough | +0 | 2d6+0 |
Weird | +2 | 2d6+2 |
STANDARD MOVES
Act Under Pressure
Notes
Notes
This covers trying to do something under conditions of particular stress or danger. Examples of acting under pressure are: staying on task while a banshee screams at you; barricading a door before the giant rats catch up; resisting the mental domination of a brain-worm; fighting on when you’re badly injured. When you act under pressure, roll +Cool.
Investigate A Mystery
Notes
Notes
Investigating can be done any number of ways: following tracks, interviewing witnesses, forensic analysis, looking up old folklore in a library, typing the monster’s name into Google, capturing the monster and conducting tests on it, and so on. Anything that might give you more information about what’s going on is fair game for an investigate move. When you investigate a mystery, roll +Sharp.
Kick Some Ass
Notes
Notes
This is used when you are fighting something that’s fighting you back. When you get into a fight and kick some ass, roll +Tough.
Manipulate Someone
Notes
Notes
This move is used when you want someone to do something for you and they don’t want to do it. To get them to do what you’re asking you’ll need a good reason. What counts as a good reason depends on what you are asking for and your relationship with them. For friends and allies, you might just need to ask. For witnesses to a monster attack, you could tell them you are with the police, or just offer them some cash for answering your questions. Once you have given them a reason, tell them what you want them to do and roll +Charm.
Protect Someone
Notes
Notes
If someone is about to suffer harm and you can somehow prevent it, then you can try to protect them. When you prevent harm to another character, roll +Tough.
Use Magic
Notes
Notes
When you use magic, say what you’re trying to achieve and how you do the spell, then roll +Weird.
PLAYBOOK MOVES
Tools and Techniques
Notes
Notes
: To use your combat magic effectively, you rely on a collection of tools and techniques. Cross off one; you’ll need the rest.
• Consumables: You need certain supplies—powders, oils, etc—on hand, some will be used up each cast. If you don’t have them, take 1-harm ignore-armour when you cast.
• Foci: You need wands, staves, and other obvious props to focus. If you don’t have what you need, your combat magic does 1 less harm.
• Gestures: You need to wave your hands around to use combat magic. If you’re restrained, take -1 ongoing for combat magic.
• Incantations: You must speak in an arcane language to control your magic. If you use combat magic without speaking, act under pressure to avoid scrambling your thoughts.
• Consumables: You need certain supplies—powders, oils, etc—on hand, some will be used up each cast. If you don’t have them, take 1-harm ignore-armour when you cast.
• Foci: You need wands, staves, and other obvious props to focus. If you don’t have what you need, your combat magic does 1 less harm.
• Gestures: You need to wave your hands around to use combat magic. If you’re restrained, take -1 ongoing for combat magic.
• Incantations: You must speak in an arcane language to control your magic. If you use combat magic without speaking, act under pressure to avoid scrambling your thoughts.
Enchanted Clothing
Notes
Notes
: Pick an article of every-day clothing–it’s enchanted without any change in appearance. Take -1 harm from any source that tries to get at you through the garment.
Forensic Divination
Notes
Notes
: When you successfully investigate a mystery, you may ask "What magic was done here?" as a free extra question.
Third Eye
Notes
Notes
: When you read a bad situation, you can open up your third eye for a moment to take in extra information. Take +1 hold on any result of 7 or more, plus you can see invisible things. On a miss, you may still get 1 hold, but you’re exposed to supernatural danger. Unfiltered hidden reality is rough on the mind!
LUCK
Okay Doomed
HARM
Okay || Dying
Unstable
LEVELING UP
Experience:
NOTES
Combat Magic
You have a few attack spells you can use as weapons. When you use these spells to kick some ass, roll +Weird instead of +Tough. Sometimes the situation may require you to act under pressure to cast your spell without problems. Your combat spells can combine any of your base spells with any of your effects.
Combat magic, pick three (with at least one base):
Bases:
-Blast: 2-harm magic close obvious loud
-Missile: 1-harm magic far obvious loud
Effects:
-Entropy: Add "+1 harm messy" to a base.
May 15, 2024 3:10 pm
Seems good to me. Once Stalker05 and zatatmando have said they are good, I'll probably have something where Margaret (Smiley's spooky) gets some magical fatigue. She is new to magic, so using it recently is putting strain on her body. PESD knows what to do, but she'll be out of commission an unknown amount of time. If Smiley can return, that's when Margaret recovers. Mr. Callahan, head of PESD, will send Elizabeth as a backup in the meantime, and will likely become a permanent member with time.
May 15, 2024 4:34 pm
This looks fine by me. Elizabeth entering the mission will be really appropriate in this case, as we are dealing with another magical creature.
May 24, 2024 2:29 pm
@zatatmando did you want Seth to introduce himself?
Also, my expectation is that Seth and Ajay will catch Elizabeth up. Do you want to do that in character or should I just catch Kharis up out of character?
Also, my expectation is that Seth and Ajay will catch Elizabeth up. Do you want to do that in character or should I just catch Kharis up out of character?
Jun 11, 2024 2:53 pm
Yup I am good. just getting busy with schoolwork. I am doing online college at SNHU to get my bachelors in graphic design. I will be sure to post today.
Jun 19, 2024 1:49 pm
hey all-I will be travelling this evening and will be away until the 25th (next tuesday), but I should be able to keep things going here. If my response is delayed I may be doing vacationy stuff, but will get to replying as soon as I can.
Jul 8, 2024 1:19 pm
@zatatmando,@Kharis you guys still there? It has been silent for a while on your ends. If we can start posting more often, we can keep going. If something is wrong, we may need to decide what to do with the campaign.
Jul 10, 2024 6:20 pm
If i don't hear something by the end of the day friday, I will take it that this campaign has come to an end. Hoping that is not to the be case.
Jul 13, 2024 6:27 pm
Due to the prolonged silence. I am declaring that this game has prematurely ended. Unless I hear from everyone to keep going, I am going to retire the game Friday the 19th.