Here are the available pregenerated characters:
[ +- ] Manny Ziegler
Create character
Stat | Half | 5th | Roll
|
STR (50) | | | d100
|
DEX (45) | | | d100
|
INT (70) | | | d100
|
CON (60) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=50])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=45])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=70])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=60])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
Stat | Half | 5th | Roll
|
APP (40) | | | d100
|
POW (70) | | | d100
|
SIZ (65) | | | d100
|
EDU (90) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=40])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=70])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=65])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=90])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
| Half | 5th | Roll
|
Luck (1) | | | d100
|
Move (5) |
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=12]|[b]Max[/b] [_=12]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=70]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=14]|[b]Max[/b] [_=14]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=5])
[/table]
Skill | Half | 5th | Roll
|
Accounting (60) | % | % | d100
|
Anthropology (1) | % | % | d100
|
Appraise (5) | % | % | d100
|
Archaeology (1)% | % | % | d100
|
Art/Craft () (5) | % | % | d100
|
(0) | % | % | d100
|
Charm (15) | % | % | d100
|
Climb (20) | % | % | d100
|
Credit Rating (60) | % | % | d100
|
Cthulhu Mythos (0) | % | % | d100
|
Disguise (5) | % | % | d100
|
Dodge (22) | % | % | d100
|
Drive Auto(50) | % | % | d100
|
Elec Repair(10) | % | % | d100
|
Fast Talk(50) | % | % | d100
|
Fighting (Brawl)(25) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Firearms (Handgun)(20) | % | % | d100
|
Firearms (Rifle/Shotgun)(25) | % | % | d100
|
(0) | % | % | d100
|
First Aid(30) | % | % | d100
|
History (60) | % | % | d100
|
Intimidate (15) | % | % | d100
|
Jump (20) | % | % | d100
|
Language (English)(90) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Law (5) | % | % | d100 |
Skill | Half | 5th | Roll
|
Library Use(60) | % | % | d100
|
Listen (20) | % | % | d100
|
Locksmith (1) | % | % | d100
|
Mech Repair(10) | % | % | d100
|
Medicine (1) | % | % | d100
|
Natural World(10) | % | % | d100
|
Navigate (10) | % | % | d100
|
Occult (5) | % | % | d100
|
Operate Heavy Machine(1) | % | % | d100
|
Persuade (60) | % | % | d100
|
Pilot (1) | % | % | d100
|
Psychoanalysis (1) | % | % | d100
|
Psychology (60) | % | % | d100
|
Ride (5) | % | % | d100
|
Science () (1) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Sleight of Hand(10) | % | % | d100
|
Spot Hidden(40) | % | % | d100
|
Stealth (20) | % | % | d100
|
Survival (10) | % | % | d100
|
Swim (20) | % | % | d100
|
Throw (20) | % | % | d100
|
Track (10) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100 |
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=60])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=]) ([_Art_i=5])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=20])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=60])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=22])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=50])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=50])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=25])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=20])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=25])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=30])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=60])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=15])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=20])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=90])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=60])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=20])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=10])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=60])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=60])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=]) ([_Scie_i=1])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em7_i=0])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=40])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=20])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
Weapon | Hard | Extr. | Dmg | Range | Atks. | Ammo | Malf | Roll
|
Unarmed() | | | d3 | | 1 | | | d100
|
Pocket Knife() | | | d4 | | 1 | | | d100
|
.32 Revolver - Firearms (Handgun)() | | | d8 | 15 | 3 | 6 | 99 | d100
|
| 0 | 0 | 0 | | | 1 | | d100 |
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pocket Knife([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d4]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.32 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d8|[_=15]|[_=3]|[_=6]|[_=99]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
Example
NotesThis is an example
[_=This is an example]
You’ve been working as Mr. McBride’s lawyer for several years, and not a day of that time has been dull. The work McBride sends your way is varied: keeping his boys out of prison, finding new ways to hide his money, setting up legitimate businesses as fronts and negotiating contracts for him. He rewards you well for it, but not as well as you’ve rewarded yourself. With the control you have over Mr. McBride’s finances, you have found it easy to hide a few thousand here and there, putting it all into an account only you know about. You can always try to convince McBride that it’s a bookkeeping error if he catches you, but he’s not a stupid man, and certainly not a forgiving one. McBride’s brother, Jimmy, seems to have been keeping an eye on you recently. Maybe Declan has asked him to take care of you. You know that Jimmy has taken a couple of other people out for one-way drives into the countryside, but you’ve covered your tracks too well. You must have… One ace you have up your sleeve is the money you’ve loaned to Mickey Valentine. It’s good to have a man like him owing you, as long as you don’t spook him. If things turn bad, maybe you can offer to write off his debts in exchange for his help.
[2column]
[col]
You’ve been working as Mr. McBride’s lawyer for several years, and not a day of that time has been dull. The work McBride sends your way is varied: keeping his boys out of prison, finding new ways to hide his money, setting up legitimate businesses as fronts and negotiating contracts for him. He rewards you well for it, but not as well as you’ve rewarded yourself. With the control you have over Mr. McBride’s finances, you have found it easy to hide a few thousand here and there, putting it all into an account only you know about. You can always try to convince McBride that it’s a bookkeeping error if he catches you, but he’s not a stupid man, and certainly not a forgiving one. McBride’s brother, Jimmy, seems to have been keeping an eye on you recently. Maybe Declan has asked him to take care of you. You know that Jimmy has taken a couple of other people out for one-way drives into the countryside, but you’ve covered your tracks too well. You must have… One ace you have up your sleeve is the money you’ve loaned to Mickey Valentine. It’s good to have a man like him owing you, as long as you don’t spook him. If things turn bad, maybe you can offer to write off his debts in exchange for his help.
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
Personal Description
Fat, balding, with a permanent look of dyspepsia.
Traits
Nervous, sweaty and talks too much.
Ideology & Beliefs
Money is power, and power is the only thing that matters.
Injuries & Scars
Significant People
Declan McBride - you owe him everything.
Phobias & Manias
Meaningful Locations
The Tavern Club in Boston, where you feel like part of society.
Arcame Tomes & Spells
Treasured Possessions
Your brand new Marmon Roadster - The finest car you've ever seen.
Encounters with Strange Entities
Gear & Possessions
Wealth
Spending Level $50
Cash $300
Assets $30,000 (property and shares)
[2column]
[col]
[table]Name|Birthplace|Pronoun|Occupation|Residence|Age
[_=Manny Ziegler]|[_=Boston]|[_=He/Him]|[_=Lawyer]|[_=Boston]|[_=54][/table]
[/col]
[col]
Bonus [_dis=0/1] Penalty [_adv=0/1]
[/col]
[/2column]
[3column]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=50])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=45])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=70])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=60])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=40])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=70])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=65])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=90])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Stats"]
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=12]|[b]Max[/b] [_=12]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=70]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=14]|[b]Max[/b] [_=14]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=5])
[/table]
[/abilities]
[/col]
[/3column]
[abilities=Skills]
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=60])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=]) ([_Art_i=5])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=20])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=60])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=22])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=50])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=50])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=25])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=20])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=25])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=30])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=60])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=15])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=20])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=90])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=60])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=20])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=10])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=60])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=60])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=]) ([_Scie_i=1])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em7_i=0])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=40])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=20])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
[/abilities]
[abilities=Weapons]
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pocket Knife([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d4]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.32 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d8|[_=15]|[_=3]|[_=6]|[_=99]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/abilities]
[abilities="Combat"]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
[/abilities]
[3column]
[col]
[abilities="Items"]
# [_=Example]
[_=This is an example]
# [_=]
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[col]
[abilities="Items"]
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[col]
[abilities="Items"]
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[/3column]
[abilities=Background & Notes]
[2column]
[col]
You’ve been working as Mr. McBride’s lawyer for several years, and not a day of that time has been dull. The work McBride sends your way is varied: keeping his boys out of prison, finding new ways to hide his money, setting up legitimate businesses as fronts and negotiating contracts for him. He rewards you well for it, but not as well as you’ve rewarded yourself. With the control you have over Mr. McBride’s finances, you have found it easy to hide a few thousand here and there, putting it all into an account only you know about. You can always try to convince McBride that it’s a bookkeeping error if he catches you, but he’s not a stupid man, and certainly not a forgiving one. McBride’s brother, Jimmy, seems to have been keeping an eye on you recently. Maybe Declan has asked him to take care of you. You know that Jimmy has taken a couple of other people out for one-way drives into the countryside, but you’ve covered your tracks too well. You must have… One ace you have up your sleeve is the money you’ve loaned to Mickey Valentine. It’s good to have a man like him owing you, as long as you don’t spook him. If things turn bad, maybe you can offer to write off his debts in exchange for his help.
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[/abilities]
[2column]
[col]
[f=h2] Personal Description[/f]
[_=Fat, balding, with a permanent look of dyspepsia.]
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[f=h2] Traits[/f]
[_=Nervous, sweaty and talks too much.]
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[col]
[f=h2] Ideology & Beliefs[/f]
[_=Money is power, and power is the only thing that matters.]
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[f=h2] Injuries & Scars[/f]
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[col]
[f=h2] Significant People[/f]
[_=Declan McBride - you owe him everything.]
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[f=h2] Phobias & Manias[/f]
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[col]
[f=h2] Meaningful Locations[/f]
[_=The Tavern Club in Boston, where you feel like part of society.]
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[f=h2] Arcame Tomes & Spells[/f]
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[f=h2] Treasured Possessions[/f]
[_=Your brand new Marmon Roadster - The finest car you've ever seen.]
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[f=h2] Encounters with Strange Entities[/f]
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[f=h2] Gear & Possessions[/f]
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[f=h2] Wealth[/f]
[_=Spending Level $50]
[_=Cash $300]
[_=Assets $30,000 (property and shares)]
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[/2column]
[ +- ] Stanley Corrigan
Create character
Stat | Half | 5th | Roll
|
STR (35) | | | d100
|
DEX (70) | | | d100
|
INT (65) | | | d100
|
CON (60) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=35])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=70])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=65])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=60])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
Stat | Half | 5th | Roll
|
APP (50) | | | d100
|
POW (65) | | | d100
|
SIZ (50) | | | d100
|
EDU (70) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=50])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=65])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=50])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=70])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
| Half | 5th | Roll
|
Luck (1) | | | d100
|
Move (8) |
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=11]|[b]Max[/b] [_=11]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=65]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=13]|[b]Max[/b] [_=13]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=8])
[/table]
Skill | Half | 5th | Roll
|
Accounting (5) | % | % | d100
|
Anthropology (1) | % | % | d100
|
Appraise (5) | % | % | d100
|
Archaeology (1)% | % | % | d100
|
Art/Craft (Singing) (45) | % | % | d100
|
(0) | % | % | d100
|
Charm (15) | % | % | d100
|
Climb (20) | % | % | d100
|
Credit Rating (5) | % | % | d100
|
Cthulhu Mythos (0) | % | % | d100
|
Disguise (5) | % | % | d100
|
Dodge (35) | % | % | d100
|
Drive Auto(80) | % | % | d100
|
Elec Repair(70) | % | % | d100
|
Fast Talk(70) | % | % | d100
|
Fighting (Brawl)(55) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Firearms (Handgun)(70) | % | % | d100
|
Firearms (Rifle/Shotgun)(25) | % | % | d100
|
(0) | % | % | d100
|
First Aid(30) | % | % | d100
|
History (5) | % | % | d100
|
Intimidate (15) | % | % | d100
|
Jump (20) | % | % | d100
|
Language (English)(70) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Law (5) | % | % | d100 |
Skill | Half | 5th | Roll
|
Library Use(20) | % | % | d100
|
Listen (55) | % | % | d100
|
Locksmith (1) | % | % | d100
|
Mech Repair(70) | % | % | d100
|
Medicine (1) | % | % | d100
|
Natural World(10) | % | % | d100
|
Navigate (70) | % | % | d100
|
Occult (5) | % | % | d100
|
Operate Heavy Machine(40) | % | % | d100
|
Persuade (10) | % | % | d100
|
Pilot (1) | % | % | d100
|
Psychoanalysis (1) | % | % | d100
|
Psychology (40) | % | % | d100
|
Ride (5) | % | % | d100
|
Science () (1) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Sleight of Hand(10) | % | % | d100
|
Spot Hidden(45) | % | % | d100
|
Stealth (20) | % | % | d100
|
Survival (10) | % | % | d100
|
Swim (20) | % | % | d100
|
Throw (20) | % | % | d100
|
Track (10) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100 |
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=Singing]) ([_Art_i=45])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=20])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=5])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=35])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=80])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=70])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=70])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=55])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=70])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=25])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=30])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=15])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=20])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=70])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=20])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=55])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=70])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=70])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=40])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=10])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=40])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=]) ([_Scie_i=1])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em7_i=0])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=45])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=20])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
Weapon | Hard | Extr. | Dmg | Range | Atks. | Ammo | Malf | Roll
|
Unarmed() | | | d3 | | 1 | | | d100
|
Straight Razor() | | | d4 | | 1 | | | d100
|
.38 Revolver - Firearms (Handgun)() | | | d10 | 15 | 3 | 6 | 99 | d100
|
| 0 | 0 | 0 | | | 1 | | d100 |
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Straight Razor([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d4]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.38 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d10|[_=15]|[_=3]|[_=6]|[_=99]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
Example
NotesThis is an example
[_=This is an example]
If one more knucklehead calls you "kid", you’re going to shoot him in the gut and watch him bleed to death. It’s not your fault that you’re short and have a whiny voice. You’re at least as smart and tough as any of the other goons, but no one ever gives you any respect. One day you’re going to be the guy who calls the shots. You’re full of big ideas about how to make money and build McBride’s empire, but you can’t get anyone to pay attention. If you could work out some way of starting your own gang, you’re sure that you could own this town. You just need something to give you the edge. Everyone just sees you as the driver, and sure you can drive better than anyone you know, but McBride should use you for advice or muscle or anything apart from just looking after his goddam Ford. That big meathead Lenny gets all the good jobs, and he’s nothing more than a shaved gorilla. He even gets the best-looking girl around, all without being able to do more than grunt. You can’t help but want to put him in his place, but his brother Mickey is always around, and that guy has the scariest eyes you’ve ever seen. McBride’s idiot brother Jimmy is the worst. He always acts like he’s the boss of you, just because of who he is, but you can show him that he’s just a nobody. Maybe McBride’s lawyer, Ziegler, has some insight how you could develop your plans. The man knows about money and business.
[2column]
[col]
If one more knucklehead calls you "kid", you’re going to shoot him in the gut and watch him bleed to death. It’s not your fault that you’re short and have a whiny voice. You’re at least as smart and tough as any of the other goons, but no one ever gives you any respect. One day you’re going to be the guy who calls the shots. You’re full of big ideas about how to make money and build McBride’s empire, but you can’t get anyone to pay attention. If you could work out some way of starting your own gang, you’re sure that you could own this town. You just need something to give you the edge. Everyone just sees you as the driver, and sure you can drive better than anyone you know, but McBride should use you for advice or muscle or anything apart from just looking after his goddam Ford. That big meathead Lenny gets all the good jobs, and he’s nothing more than a shaved gorilla. He even gets the best-looking girl around, all without being able to do more than grunt. You can’t help but want to put him in his place, but his brother Mickey is always around, and that guy has the scariest eyes you’ve ever seen. McBride’s idiot brother Jimmy is the worst. He always acts like he’s the boss of you, just because of who he is, but you can show him that he’s just a nobody. Maybe McBride’s lawyer, Ziegler, has some insight how you could develop your plans. The man knows about money and business.
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
Personal Description
Small and skinny, with a shock of red hair and intense eyes.
Traits
Quick to take offesnse.
Ideology & Beliefs
Only the ruthless get what they want in this life.
Injuries & Scars
Significant People
Your uncle Donal, who taught you the songs of the old country when you were a little kid.
Phobias & Manias
Meaningful Locations
The back room of McBride's warehouse, where you often sneak some of his whiskey when you want peace and quiet.
Arcame Tomes & Spells
Treasured Possessions
Your grandfather's straight razor, which you carry in your pocket.
Encounters with Strange Entities
Gear & Possessions
Wealth
Spending Level $2
Cash $5
Assets $50 (credit with McBride)
[2column]
[col]
[table]Name|Birthplace|Pronoun|Occupation|Residence|Age
[_=Stanley Corrigan]|[_=Boston]|[_=He/Him]|[_=Criminal]|[_=Boston]|[_=24][/table]
[/col]
[col]
Bonus [_dis=0/1] Penalty [_adv=0/1]
[/col]
[/2column]
[3column]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=35])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=70])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=65])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=60])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=50])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=65])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=50])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=70])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Stats"]
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=11]|[b]Max[/b] [_=11]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=65]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=13]|[b]Max[/b] [_=13]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=8])
[/table]
[/abilities]
[/col]
[/3column]
[abilities=Skills]
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=Singing]) ([_Art_i=45])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=20])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=5])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=35])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=80])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=70])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=70])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=55])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=70])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=25])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=30])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=15])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=20])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=70])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=20])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=55])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=70])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=70])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=40])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=10])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=40])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=]) ([_Scie_i=1])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em7_i=0])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=45])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=20])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
[/abilities]
[abilities=Weapons]
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Straight Razor([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d4]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.38 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d10|[_=15]|[_=3]|[_=6]|[_=99]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/abilities]
[abilities="Combat"]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
[/abilities]
[3column]
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[abilities="Items"]
# [_=Example]
[_=This is an example]
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[abilities="Items"]
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[abilities="Items"]
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[abilities=Background & Notes]
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If one more knucklehead calls you "kid", you’re going to shoot him in the gut and watch him bleed to death. It’s not your fault that you’re short and have a whiny voice. You’re at least as smart and tough as any of the other goons, but no one ever gives you any respect. One day you’re going to be the guy who calls the shots. You’re full of big ideas about how to make money and build McBride’s empire, but you can’t get anyone to pay attention. If you could work out some way of starting your own gang, you’re sure that you could own this town. You just need something to give you the edge. Everyone just sees you as the driver, and sure you can drive better than anyone you know, but McBride should use you for advice or muscle or anything apart from just looking after his goddam Ford. That big meathead Lenny gets all the good jobs, and he’s nothing more than a shaved gorilla. He even gets the best-looking girl around, all without being able to do more than grunt. You can’t help but want to put him in his place, but his brother Mickey is always around, and that guy has the scariest eyes you’ve ever seen. McBride’s idiot brother Jimmy is the worst. He always acts like he’s the boss of you, just because of who he is, but you can show him that he’s just a nobody. Maybe McBride’s lawyer, Ziegler, has some insight how you could develop your plans. The man knows about money and business.
[/col]
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[2column]
[col]
[f=h2] Personal Description[/f]
[_=Small and skinny, with a shock of red hair and intense eyes.]
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[f=h2] Traits[/f]
[_=Quick to take offesnse.]
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[f=h2] Ideology & Beliefs[/f]
[_=Only the ruthless get what they want in this life.]
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[f=h2] Injuries & Scars[/f]
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[col]
[f=h2] Significant People[/f]
[_=Your uncle Donal, who taught you the songs of the old country when you were a little kid.]
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[f=h2] Phobias & Manias[/f]
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[f=h2] Meaningful Locations[/f]
[_=The back room of McBride's warehouse, where you often sneak some of his whiskey when you want peace and quiet.]
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[f=h2] Arcame Tomes & Spells[/f]
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[f=h2] Treasured Possessions[/f]
[_=Your grandfather's straight razor, which you carry in your pocket.]
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[f=h2] Encounters with Strange Entities[/f]
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[f=h2] Gear & Possessions[/f]
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[f=h2] Wealth[/f]
[_=Spending Level $2]
[_=Cash $5]
[_=Assets $50 (credit with McBride)]
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[/col]
[/2column]
[ +- ] Jimmy McBride
Create character
Stat | Half | 5th | Roll
|
STR (60) | | | d100
|
DEX (60) | | | d100
|
INT (55) | | | d100
|
CON (50) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=60])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=60])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=55])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=50])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
Stat | Half | 5th | Roll
|
APP (65) | | | d100
|
POW (75) | | | d100
|
SIZ (65) | | | d100
|
EDU (60) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=65])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=75])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=65])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=60])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
| Half | 5th | Roll
|
Luck (1) | | | d100
|
Move (7) |
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=11]|[b]Max[/b] [_=11]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=75]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=15]|[b]Max[/b] [_=15]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=7])
[/table]
Skill | Half | 5th | Roll
|
Accounting (5) | % | % | d100
|
Anthropology (1) | % | % | d100
|
Appraise (5) | % | % | d100
|
Archaeology (1)% | % | % | d100
|
Art/Craft () (5) | % | % | d100
|
(0) | % | % | d100
|
Charm (15) | % | % | d100
|
Climb (40) | % | % | d100
|
Credit Rating (30) | % | % | d100
|
Cthulhu Mythos (0) | % | % | d100
|
Disguise (5) | % | % | d100
|
Dodge (60) | % | % | d100
|
Drive Auto(20) | % | % | d100
|
Elec Repair(10) | % | % | d100
|
Fast Talk(50) | % | % | d100
|
Fighting (Brawl)(65) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Firearms (Handgun)(50) | % | % | d100
|
Firearms (Rifle/Shotgun)(25) | % | % | d100
|
(0) | % | % | d100
|
First Aid(30) | % | % | d100
|
History (5) | % | % | d100
|
Intimidate (50) | % | % | d100
|
Jump (40) | % | % | d100
|
Language (English)(60) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Law (5) | % | % | d100 |
Skill | Half | 5th | Roll
|
Library Use(20) | % | % | d100
|
Listen (40) | % | % | d100
|
Locksmith (1) | % | % | d100
|
Mech Repair(35) | % | % | d100
|
Medicine (1) | % | % | d100
|
Natural World(10) | % | % | d100
|
Navigate (10) | % | % | d100
|
Occult (5) | % | % | d100
|
Operate Heavy Machine(1) | % | % | d100
|
Persuade (10) | % | % | d100
|
Pilot (1) | % | % | d100
|
Psychoanalysis (1) | % | % | d100
|
Psychology (10) | % | % | d100
|
Ride (5) | % | % | d100
|
Science () (1) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Sleight of Hand(10) | % | % | d100
|
Spot Hidden(50) | % | % | d100
|
Stealth (60) | % | % | d100
|
Survival (10) | % | % | d100
|
Swim (20) | % | % | d100
|
Throw (20) | % | % | d100
|
Track (10) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100 |
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=]) ([_Art_i=5])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=40])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=30])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=60])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=20])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=50])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=65])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=50])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=25])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=30])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=50])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=40])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=60])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=20])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=40])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=35])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=10])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=10])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=]) ([_Scie_i=1])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em7_i=0])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=50])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=60])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
Weapon | Hard | Extr. | Dmg | Range | Atks. | Ammo | Malf | Roll
|
Unarmed() | | | d3+d4 | | 1 | | | d100
|
.38 Revolver - Firearms (Handgun)() | | | d10 | 15 | 3 | 6 | 100 | d100
|
| 0 | 0 | 0 | | | 1 | | d100
|
| 0 | 0 | 0 | | | 1 | | d100 |
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3+d4]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.38 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d10|[_=15]|[_=3]|[_=6]|[_=100]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w3=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
Example
NotesThis is an example
[_=This is an example]
Everyone thinks it must be easy to be the boss’s kid brother, but they don’t see how Declan is harder on you than anyone else. Sure, you’re no Thomas Edison, and the Valentine brothers are much better at putting the fear into the mooks, but you’re a McBride, and that has to count for something. Declan gives you the dirty jobs, from stealing other bootleggers’ shipments to disposing of bodies. He says he does this because he trusts you, but you know better: in his eyes, you’re disposable. All the actual business work goes to that Jewish lawyer of his, Ziegler, who he seems to treat more like family that he treats you. Maybe if Ziegler had an accident then Declan would be forced to rely on you more. If Declan found out about it, though, his new dirty jobs guy would be dumping your body in the quarry before you knew it. That whiny kid Corrigan has really been getting on your nerves. He seems full of big ideas for a driver, and you need to remind him of his place. Maybe you can get that psycho Mickey Valentine to sort out some of your problems for you. He seems to like hurting people. You’ve never had much time for girls, but Lulu has become a good friend. She seems to be trying to come to terms with some family stuff too, even if she never gives details. Her moose of a boyfriend, Lenny Valentine, gives you the stink-eye when you spend too much time with his girl
[2column]
[col]
Everyone thinks it must be easy to be the boss’s kid brother, but they don’t see how Declan is harder on you than anyone else. Sure, you’re no Thomas Edison, and the Valentine brothers are much better at putting the fear into the mooks, but you’re a McBride, and that has to count for something. Declan gives you the dirty jobs, from stealing other bootleggers’ shipments to disposing of bodies. He says he does this because he trusts you, but you know better: in his eyes, you’re disposable. All the actual business work goes to that Jewish lawyer of his, Ziegler, who he seems to treat more like family that he treats you. Maybe if Ziegler had an accident then Declan would be forced to rely on you more. If Declan found out about it, though, his new dirty jobs guy would be dumping your body in the quarry before you knew it. That whiny kid Corrigan has really been getting on your nerves. He seems full of big ideas for a driver, and you need to remind him of his place. Maybe you can get that psycho Mickey Valentine to sort out some of your problems for you. He seems to like hurting people. You’ve never had much time for girls, but Lulu has become a good friend. She seems to be trying to come to terms with some family stuff too, even if she never gives details. Her moose of a boyfriend, Lenny Valentine, gives you the stink-eye when you spend too much time with his girl
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
Personal Description
Wiry young man, full of nervous energy, with quick darting eyes.
Traits
Thinking you're smarter than you really are.
Ideology & Beliefs
Life is unfair; you just need to work out how to make it unfair in your favor.
Injuries & Scars
Significant People
Declan McBride, your older brother who overshadows you in every way.
Phobias & Manias
Meaningful Locations
The old quarry pit where you dispose of bodies. You like to spend time there, thinking about life and death.
Arcame Tomes & Spells
Treasured Possessions
Your father's gold fob watch. The important thing is that your father left it to you and not to Declan.
Encounters with Strange Entities
Gear & Possessions
Wealth
Spending Level $10
Cash $60
Assets $1500 (savings)
[2column]
[col]
[table]Name|Birthplace|Pronoun|Occupation|Residence|Age
[_=Jimmy McBride]|[_=New York]|[_=He/Him]|[_=Criminal]|[_=Boston]|[_=29][/table]
[/col]
[col]
Bonus [_dis=0/1] Penalty [_adv=0/1]
[/col]
[/2column]
[3column]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=60])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=60])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=55])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=50])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=65])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=75])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=65])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=60])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Stats"]
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=11]|[b]Max[/b] [_=11]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=75]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=15]|[b]Max[/b] [_=15]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=7])
[/table]
[/abilities]
[/col]
[/3column]
[abilities=Skills]
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=]) ([_Art_i=5])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=40])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=30])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=60])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=20])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=50])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=65])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=50])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=25])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=30])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=50])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=40])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=60])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=20])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=40])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=35])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=10])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=10])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=]) ([_Scie_i=1])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em7_i=0])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=50])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=60])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
[/abilities]
[abilities=Weapons]
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3+d4]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.38 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d10|[_=15]|[_=3]|[_=6]|[_=100]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w3=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/abilities]
[abilities="Combat"]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
[/abilities]
[3column]
[col]
[abilities="Items"]
# [_=Example]
[_=This is an example]
# [_=]
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# [_=]
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# [_=]
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[/abilities]
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[col]
[abilities="Items"]
# [_=]
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# [_=]
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# [_=]
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[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
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# [_=]
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# [_=]
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[/abilities]
[/col]
[/3column]
[abilities=Background & Notes]
[2column]
[col]
Everyone thinks it must be easy to be the boss’s kid brother, but they don’t see how Declan is harder on you than anyone else. Sure, you’re no Thomas Edison, and the Valentine brothers are much better at putting the fear into the mooks, but you’re a McBride, and that has to count for something. Declan gives you the dirty jobs, from stealing other bootleggers’ shipments to disposing of bodies. He says he does this because he trusts you, but you know better: in his eyes, you’re disposable. All the actual business work goes to that Jewish lawyer of his, Ziegler, who he seems to treat more like family that he treats you. Maybe if Ziegler had an accident then Declan would be forced to rely on you more. If Declan found out about it, though, his new dirty jobs guy would be dumping your body in the quarry before you knew it. That whiny kid Corrigan has really been getting on your nerves. He seems full of big ideas for a driver, and you need to remind him of his place. Maybe you can get that psycho Mickey Valentine to sort out some of your problems for you. He seems to like hurting people. You’ve never had much time for girls, but Lulu has become a good friend. She seems to be trying to come to terms with some family stuff too, even if she never gives details. Her moose of a boyfriend, Lenny Valentine, gives you the stink-eye when you spend too much time with his girl
[/col]
[col]
[_=]
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[/2column]
[/abilities]
[2column]
[col]
[f=h2] Personal Description[/f]
[_=Wiry young man, full of nervous energy, with quick darting eyes.]
[_=]
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[/col]
[col]
[f=h2] Traits[/f]
[_=Thinking you're smarter than you really are.]
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[/col]
[/2column]
[2column]
[col]
[f=h2] Ideology & Beliefs[/f]
[_=Life is unfair; you just need to work out how to make it unfair in your favor.]
[_=]
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[/col]
[col]
[f=h2] Injuries & Scars[/f]
[_=]
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[/col]
[/2column]
[2column]
[col]
[f=h2] Significant People[/f]
[_=Declan McBride, your older brother who overshadows you in every way.]
[_=]
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[/col]
[col]
[f=h2] Phobias & Manias[/f]
[_=]
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[/col]
[/2column]
[2column]
[col]
[f=h2] Meaningful Locations[/f]
[_=The old quarry pit where you dispose of bodies. You like to spend time there, thinking about life and death.]
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[/col]
[col]
[f=h2] Arcame Tomes & Spells[/f]
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[2column]
[col]
[f=h2] Treasured Possessions[/f]
[_=Your father's gold fob watch. The important thing is that your father left it to you and not to Declan.]
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[/col]
[col]
[f=h2] Encounters with Strange Entities[/f]
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[/2column]
[2column]
[col]
[f=h2] Gear & Possessions[/f]
[_=]
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[/col]
[col]
[f=h2] Wealth[/f]
[_=Spending Level $10]
[_=Cash $60]
[_=Assets $1500 (savings)]
[_=]
[/col]
[/2column]
[ +- ] Louise 'Lulu' Winney
Create character
Stat | Half | 5th | Roll
|
STR (70) | | | d100
|
DEX (65) | | | d100
|
INT (75) | | | d100
|
CON (55) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=70])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=65])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=75])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=55])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
Stat | Half | 5th | Roll
|
APP (70) | | | d100
|
POW (50) | | | d100
|
SIZ (55) | | | d100
|
EDU (50) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=70])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=50])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=55])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=50])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
| Half | 5th | Roll
|
Luck (1) | | | d100
|
Move (9) |
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=11]|[b]Max[/b] [_=11]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=50]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=10]|[b]Max[/b] [_=10]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=9])
[/table]
Skill | Half | 5th | Roll
|
Accounting (5) | % | % | d100
|
Anthropology (1) | % | % | d100
|
Appraise (5) | % | % | d100
|
Archaeology (1)% | % | % | d100
|
Art/Craft (Dancing) (45) | % | % | d100
|
(0) | % | % | d100
|
Charm (15) | % | % | d100
|
Climb (40) | % | % | d100
|
Credit Rating (15) | % | % | d100
|
Cthulhu Mythos (0) | % | % | d100
|
Disguise (5) | % | % | d100
|
Dodge (62) | % | % | d100
|
Drive Auto(20) | % | % | d100
|
Elec Repair(10) | % | % | d100
|
Fast Talk(5) | % | % | d100
|
Fighting (Brawl)(40) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Firearms (Handgun)(25) | % | % | d100
|
Firearms (Rifle/Shotgun)(40) | % | % | d100
|
(0) | % | % | d100
|
First Aid(75) | % | % | d100
|
History (5) | % | % | d100
|
Intimidate (15) | % | % | d100
|
Jump (40) | % | % | d100
|
Language (English)(50) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Law (5) | % | % | d100 |
Skill | Half | 5th | Roll
|
Library Use(20) | % | % | d100
|
Listen (20) | % | % | d100
|
Locksmith (1) | % | % | d100
|
Mech Repair(10) | % | % | d100
|
Medicine (1) | % | % | d100
|
Natural World(10) | % | % | d100
|
Navigate (10) | % | % | d100
|
Occult (5) | % | % | d100
|
Operate Heavy Machine(1) | % | % | d100
|
Persuade (65) | % | % | d100
|
Pilot (1) | % | % | d100
|
Psychoanalysis (1) | % | % | d100
|
Psychology (50) | % | % | d100
|
Ride (5) | % | % | d100
|
Science () (1) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Sleight of Hand(50) | % | % | d100
|
Spot Hidden(35) | % | % | d100
|
Stealth (20) | % | % | d100
|
Survival (10) | % | % | d100
|
Swim (50) | % | % | d100
|
Throw (20) | % | % | d100
|
Track (50) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100 |
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=Dancing]) ([_Art_i=45])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=40])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=15])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=62])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=20])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=5])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=40])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=25])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=40])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=75])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=15])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=40])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=50])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=20])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=20])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=10])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=65])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=50])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=]) ([_Scie_i=1])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em7_i=0])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=50])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=35])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=20])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=50])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=50])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
Weapon | Hard | Extr. | Dmg | Range | Atks. | Ammo | Malf | Roll
|
Unarmed() | | | d3+d4 | | 1 | | | d100
|
12G Shotgun - Firearms (Rifle/Shotgun))() | | | 4d6 | 10 | 1-2 | 2 | 100 | d100
|
| 0 | 0 | 0 | | | 1 | | d100
|
| 0 | 0 | 0 | | | 1 | | d100 |
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3+d4]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
12G Shotgun - Firearms (Rifle/Shotgun))([_$=Fir2_i])|[_$=floor(Fir2_i/2)]|[_$=floor(Fir2_i/5)]|4d6|[_=10]|[_=1-2]|[_=2]|[_=100]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w3=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
Example
NotesThis is an example
[_=This is an example]
You’ve taken the girl out of the backwoods, and you’ve spent the last seven years trying to take the backwoods out of the girl… You managed to shake the hick accent pretty quickly, and you’ve learned enough about city ways to pass yourself off as sophisticated and cosmopolitan, but somewhere inside you’ll always be that skinny-legged little girl whose daddy lived in a shack near Blackwater Creek and fed her on stolen corn and fish caught from the Miskatonic River. You moved down to Boston with a boy named Brendan Carmody, who came from a farm on the other side of town from you. As soon as he got a look at the big city girls, he couldn’t drop you fast enough. Part of you still burns with shame and anger when you think of him. You haven’t seen him in years. When Declan McBride first met you, he pegged you for
what you were immediately. He’s never rubbed your nose in it, but the knowledge has always been held over you like a threat. You’ve worked as a hostess at his Starlight club since, and recently he’s given you the opportunity to dance on stage a few times. You know that Lenny does bad things for Mr McBride sometimes, but you still can’t help but love the big lunk, and you’re sure it’s only a matter of time until he asks you to be his wife. Sure his brother Mickey is tougher and better looking, but Lenny has a good heart, even if he acts the tough guy. Mr McBride’s brother, Jimmy, has been a good friend to you. You see something in each other – a desire to overcome what you are – that brings you together. You hope this doesn’t make Lenny jealous.
[2column]
[col]
You’ve taken the girl out of the backwoods, and you’ve spent the last seven years trying to take the backwoods out of the girl… You managed to shake the hick accent pretty quickly, and you’ve learned enough about city ways to pass yourself off as sophisticated and cosmopolitan, but somewhere inside you’ll always be that skinny-legged little girl whose daddy lived in a shack near Blackwater Creek and fed her on stolen corn and fish caught from the Miskatonic River. You moved down to Boston with a boy named Brendan Carmody, who came from a farm on the other side of town from you. As soon as he got a look at the big city girls, he couldn’t drop you fast enough. Part of you still burns with shame and anger when you think of him. You haven’t seen him in years. When Declan McBride first met you, he pegged you for
what you were immediately. He’s never rubbed your nose in it, but the knowledge has always been held over you like a threat. You’ve worked as a hostess at his Starlight club since, and recently he’s given you the opportunity to dance on stage a few times. You know that Lenny does bad things for Mr McBride sometimes, but you still can’t help but love the big lunk, and you’re sure it’s only a matter of time until he asks you to be his wife. Sure his brother Mickey is tougher and better looking, but Lenny has a good heart, even if he acts the tough guy. Mr McBride’s brother, Jimmy, has been a good friend to you. You see something in each other – a desire to overcome what you are – that brings you together. You hope this doesn’t make Lenny jealous.
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
Personal Description
Pageboy hairstyle, studied grace and a nervous smile
Traits
Trynig to hide your rustic roots.
Ideology & Beliefs
You can make anything you want of yourself, as long as you can dream it.
Injuries & Scars
Significant People
Brendan Carmody, who you hate for reminding you of who you really are.
Phobias & Manias
Meaningful Locations
The Miskatonic River, where you swam as a child.
Arcame Tomes & Spells
Treasured Possessions
That old fishing lure of your daddy's that you keep as a good luck charm.
Encounters with Strange Entities
Gear & Possessions
Wealth
Spending Level $10
Cash $30
Assets $750 (jewelry stashed in secret place)
[2column]
[col]
[table]Name|Birthplace|Pronoun|Occupation|Residence|Age
[_=Louise 'Lulu' Winney]|[_=Dunwich]|[_=She/Her]|[_=Dancer]|[_=Boston]|[_=23][/table]
[/col]
[col]
Bonus [_dis=0/1] Penalty [_adv=0/1]
[/col]
[/2column]
[3column]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=70])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=65])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=75])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=55])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=70])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=50])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=55])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=50])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Stats"]
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=11]|[b]Max[/b] [_=11]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=50]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=10]|[b]Max[/b] [_=10]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=9])
[/table]
[/abilities]
[/col]
[/3column]
[abilities=Skills]
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=Dancing]) ([_Art_i=45])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=40])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=15])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=62])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=20])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=5])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=40])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=25])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=40])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=75])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=15])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=40])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=50])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=20])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=20])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=10])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=65])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=50])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=]) ([_Scie_i=1])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em7_i=0])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=50])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=35])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=20])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=50])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=50])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
[/abilities]
[abilities=Weapons]
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3+d4]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
12G Shotgun - Firearms (Rifle/Shotgun))([_$=Fir2_i])|[_$=floor(Fir2_i/2)]|[_$=floor(Fir2_i/5)]|4d6|[_=10]|[_=1-2]|[_=2]|[_=100]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w3=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[abilities="Combat"]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
[/abilities]
[3column]
[col]
[abilities="Items"]
# [_=Example]
[_=This is an example]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[/3column]
[abilities=Background & Notes]
[2column]
[col]
You’ve taken the girl out of the backwoods, and you’ve spent the last seven years trying to take the backwoods out of the girl… You managed to shake the hick accent pretty quickly, and you’ve learned enough about city ways to pass yourself off as sophisticated and cosmopolitan, but somewhere inside you’ll always be that skinny-legged little girl whose daddy lived in a shack near Blackwater Creek and fed her on stolen corn and fish caught from the Miskatonic River. You moved down to Boston with a boy named Brendan Carmody, who came from a farm on the other side of town from you. As soon as he got a look at the big city girls, he couldn’t drop you fast enough. Part of you still burns with shame and anger when you think of him. You haven’t seen him in years. When Declan McBride first met you, he pegged you for
what you were immediately. He’s never rubbed your nose in it, but the knowledge has always been held over you like a threat. You’ve worked as a hostess at his Starlight club since, and recently he’s given you the opportunity to dance on stage a few times. You know that Lenny does bad things for Mr McBride sometimes, but you still can’t help but love the big lunk, and you’re sure it’s only a matter of time until he asks you to be his wife. Sure his brother Mickey is tougher and better looking, but Lenny has a good heart, even if he acts the tough guy. Mr McBride’s brother, Jimmy, has been a good friend to you. You see something in each other – a desire to overcome what you are – that brings you together. You hope this doesn’t make Lenny jealous.
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[/abilities]
[2column]
[col]
[f=h2] Personal Description[/f]
[_=Pageboy hairstyle, studied grace and a nervous smile]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Traits[/f]
[_=Trynig to hide your rustic roots.]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Ideology & Beliefs[/f]
[_=You can make anything you want of yourself, as long as you can dream it.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Injuries & Scars[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Significant People[/f]
[_=Brendan Carmody, who you hate for reminding you of who you really are.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Phobias & Manias[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Meaningful Locations[/f]
[_=The Miskatonic River, where you swam as a child.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Arcame Tomes & Spells[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Treasured Possessions[/f]
[_=That old fishing lure of your daddy's that you keep as a good luck charm.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Encounters with Strange Entities[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Gear & Possessions[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Wealth[/f]
[_=Spending Level $10]
[_=Cash $30]
[_=Assets $750 (jewelry stashed in secret place)]
[_=]
[/col]
[/2column]
[ +- ] Mickey Valentine
Create character
Stat | Half | 5th | Roll
|
STR (50) | | | d100
|
DEX (70) | | | d100
|
INT (65) | | | d100
|
CON (50) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=50])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=70])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=65])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=50])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
Stat | Half | 5th | Roll
|
APP (50) | | | d100
|
POW (40) | | | d100
|
SIZ (60) | | | d100
|
EDU (65) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=50])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=40])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=60])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=65])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
| Half | 5th | Roll
|
Luck (1) | | | d100
|
Move (6) |
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=11]|[b]Max[/b] [_=11]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=40]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=8]|[b]Max[/b] [_=8]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=6])
[/table]
Skill | Half | 5th | Roll
|
Accounting (5) | % | % | d100
|
Anthropology (1) | % | % | d100
|
Appraise (5) | % | % | d100
|
Archaeology (1)% | % | % | d100
|
Art/Craft () (5) | % | % | d100
|
(0) | % | % | d100
|
Charm (15) | % | % | d100
|
Climb (20) | % | % | d100
|
Credit Rating (0) | % | % | d100
|
Cthulhu Mythos (0) | % | % | d100
|
Disguise (5) | % | % | d100
|
Dodge (55) | % | % | d100
|
Drive Auto(20) | % | % | d100
|
Elec Repair(10) | % | % | d100
|
Fast Talk(5) | % | % | d100
|
Fighting (Brawl)(55) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Firearms (Handgun)(80) | % | % | d100
|
Firearms (Rifle/Shotgun)(80) | % | % | d100
|
(0) | % | % | d100
|
First Aid(45) | % | % | d100
|
History (5) | % | % | d100
|
Intimidate (55) | % | % | d100
|
Jump (50) | % | % | d100
|
Language (English)(65) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Law (5) | % | % | d100 |
Skill | Half | 5th | Roll
|
Library Use(20) | % | % | d100
|
Listen (35) | % | % | d100
|
Locksmith (40) | % | % | d100
|
Mech Repair(10) | % | % | d100
|
Medicine (1) | % | % | d100
|
Natural World(10) | % | % | d100
|
Navigate (10) | % | % | d100
|
Occult (5) | % | % | d100
|
Operate Heavy Machine(1) | % | % | d100
|
Persuade (10) | % | % | d100
|
Pilot (1) | % | % | d100
|
Psychoanalysis (1) | % | % | d100
|
Psychology (10) | % | % | d100
|
Ride (5) | % | % | d100
|
Science (Biology) (26) | % | % | d100
|
Science (Geology)(20) | % | % | d100
|
(0) | % | % | d100
|
Sleight of Hand(10) | % | % | d100
|
Spot Hidden(65) | % | % | d100
|
Stealth (70) | % | % | d100
|
Survival (10) | % | % | d100
|
Swim (20) | % | % | d100
|
Throw (60) | % | % | d100
|
Track (10) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100 |
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=]) ([_Art_i=5])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=20])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=0])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=55])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=20])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=5])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=55])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=80])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=80])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=45])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=55])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=50])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=65])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=20])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=35])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=40])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=10])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=10])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=10])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=Biology]) ([_Scie_i=26])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=Science (Geology)]([_em7_i=20])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=65])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=70])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=60])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
Weapon | Hard | Extr. | Dmg | Range | Atks. | Ammo | Malf | Roll
|
Unarmed() | | | d3+d6 | | 1 | | | d100
|
.38 Revolver - Firearms (Handgun)() | | | d10 | 15 | 3 | 6 | 100 | d100
|
.303 Bolt Action - Firearms (Rifle/Shotgun))() | | | 2d6+4 | 110 | 1 | 10 | 100 | d100
|
| 0 | 0 | 0 | | | 1 | | d100 |
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3+d6]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.38 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d10|[_=15]|[_=3]|[_=6]|[_=100]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.303 Bolt Action - Firearms (Rifle/Shotgun))([_$=Fir2_i])|[_$=floor(Fir2_i/2)]|[_$=floor(Fir2_i/5)]|2d6+4|[_=110]|[_=1]|[_=10]|[_=100]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
Example
NotesThis is an example
[_=This is an example]
No one would call you a good man. Declan McBride relies on you to do things that need to be done, and usually this means hurting people. You started out a bit cold and emotionless, and between your time in the war and the work you’ve done since, you now find it hard to connect with people at all. Your big brother Lenny helps keep you in line. You know that he joined McBride’s gang just to keep an eye on you, but you don’t mind. He’s family, and you’d do anything for him. Well, anything except stop thinking about his girl. There’s something about Lulu that makes you feel almost human again. She’s warm, funny and beautiful, but she’s also Lenny’s. That should make it easy to stop thinking about her, right? So why can’t you? You have a slight limp from when you were shot on a job a few years ago by one of Whelan’s boys -- a gunman named Damien Carmody. One day you hope to give him his bullet back, with interest. A few months ago, you ran up some gambling debts with the wrong people, and McBride’s lawyer, Ziegler, came through with the money and saved you some pain. You’re now seriously in debt to him, but at least he’s not likely to leave you floating in Boston harbour.
[2column]
[col]
No one would call you a good man. Declan McBride relies on you to do things that need to be done, and usually this means hurting people. You started out a bit cold and emotionless, and between your time in the war and the work you’ve done since, you now find it hard to connect with people at all. Your big brother Lenny helps keep you in line. You know that he joined McBride’s gang just to keep an eye on you, but you don’t mind. He’s family, and you’d do anything for him. Well, anything except stop thinking about his girl. There’s something about Lulu that makes you feel almost human again. She’s warm, funny and beautiful, but she’s also Lenny’s. That should make it easy to stop thinking about her, right? So why can’t you? You have a slight limp from when you were shot on a job a few years ago by one of Whelan’s boys -- a gunman named Damien Carmody. One day you hope to give him his bullet back, with interest. A few months ago, you ran up some gambling debts with the wrong people, and McBride’s lawyer, Ziegler, came through with the money and saved you some pain. You’re now seriously in debt to him, but at least he’s not likely to leave you floating in Boston harbour.
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
Personal Description
Thin, dapper and impassive, with cold, dead eyes
Traits
Emotionless and ruthless.
Ideology & Beliefs
Any meaning in the world comes only from the things we do.
Injuries & Scars
Limp caused by old bullet wound (gives -1 to MOV)
Significant People
Damien Carmody, who you owe a bullet for giving you your limp.
Phobias & Manias
Meaningful Locations
The battlefield at Soissons, where you killed your first man in 1918.
Arcame Tomes & Spells
Treasured Possessions
The bullet that was dug out of your leg. You keep it on a chain around your neck.
Encounters with Strange Entities
Gear & Possessions
Wealth
Spending Level $10
Cash $40
Assets $1000 (apartment)
[2column]
[col]
[table]Name|Birthplace|Pronoun|Occupation|Residence|Age
[_=Mickey Valentine]|[_=Boston]|[_=He/Him]|[_=Criminal]|[_=Boston]|[_=30][/table]
[/col]
[col]
Bonus [_dis=0/1] Penalty [_adv=0/1]
[/col]
[/2column]
[3column]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=50])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=70])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=65])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=50])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=50])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=40])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=60])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=65])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities=Stats]
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=11]|[b]Max[/b] [_=11]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=40]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=8]|[b]Max[/b] [_=8]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=6])
[/table]
[/abilities]
[/col]
[/3column]
[abilities=Skills]
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=1])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=1])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=]) ([_Art_i=5])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=20])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=0])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=55])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=20])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=5])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=55])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=80])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=80])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=45])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=55])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=50])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=65])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=20])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=35])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=40])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=10])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=10])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=10])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=Biology]) ([_Scie_i=26])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=Science (Geology)]([_em7_i=20])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=65])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=70])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=60])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
[/abilities]
[abilities=Weapons]
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3+d6]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.38 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d10|[_=15]|[_=3]|[_=6]|[_=100]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.303 Bolt Action - Firearms (Rifle/Shotgun))([_$=Fir2_i])|[_$=floor(Fir2_i/2)]|[_$=floor(Fir2_i/5)]|2d6+4|[_=110]|[_=1]|[_=10]|[_=100]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/abilities]
[abilities="Combat"]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
[/abilities]
[3column]
[col]
[abilities="Items"]
# [_=Example]
[_=This is an example]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[/3column]
[abilities=Background & Notes]
[2column]
[col]
No one would call you a good man. Declan McBride relies on you to do things that need to be done, and usually this means hurting people. You started out a bit cold and emotionless, and between your time in the war and the work you’ve done since, you now find it hard to connect with people at all. Your big brother Lenny helps keep you in line. You know that he joined McBride’s gang just to keep an eye on you, but you don’t mind. He’s family, and you’d do anything for him. Well, anything except stop thinking about his girl. There’s something about Lulu that makes you feel almost human again. She’s warm, funny and beautiful, but she’s also Lenny’s. That should make it easy to stop thinking about her, right? So why can’t you? You have a slight limp from when you were shot on a job a few years ago by one of Whelan’s boys -- a gunman named Damien Carmody. One day you hope to give him his bullet back, with interest. A few months ago, you ran up some gambling debts with the wrong people, and McBride’s lawyer, Ziegler, came through with the money and saved you some pain. You’re now seriously in debt to him, but at least he’s not likely to leave you floating in Boston harbour.
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[/abilities]
[2column]
[col]
[f=h2] Personal Description[/f]
[_=Thin, dapper and impassive, with cold, dead eyes]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Traits[/f]
[_=Emotionless and ruthless.]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Ideology & Beliefs[/f]
[_=Any meaning in the world comes only from the things we do.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Injuries & Scars[/f]
[_=Limp caused by old bullet wound (gives -1 to MOV)]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Significant People[/f]
[_=Damien Carmody, who you owe a bullet for giving you your limp.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Phobias & Manias[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Meaningful Locations[/f]
[_=The battlefield at Soissons, where you killed your first man in 1918.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Arcame Tomes & Spells[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Treasured Possessions[/f]
[_=The bullet that was dug out of your leg. You keep it on a chain around your neck.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Encounters with Strange Entities[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Gear & Possessions[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Wealth[/f]
[_=Spending Level $10]
[_=Cash $40]
[_=Assets $1000 (apartment)]
[_=]
[/col]
[/2column]
[ +- ] Lenny Valentine
Create character
Stat | Half | 5th | Roll
|
STR (75) | | | d100
|
DEX (45) | | | d100
|
INT (70) | | | d100
|
CON (55) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=75])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=45])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=70])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=55])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
Stat | Half | 5th | Roll
|
APP (55) | | | d100
|
POW (40) | | | d100
|
SIZ (90) | | | d100
|
EDU (65) | | | d100 |
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=55])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=40])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=90])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=65])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
| Half | 5th | Roll
|
Luck (1) | | | d100
|
Move (7) |
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=14]|[b]Max[/b] [_=14]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=40]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=8]|[b]Max[/b] [_=8]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=7])
[/table]
Skill | Half | 5th | Roll
|
Accounting (5) | % | % | d100
|
Anthropology (26) | % | % | d100
|
Appraise (5) | % | % | d100
|
Archaeology (26)% | % | % | d100
|
Art/Craft () (5) | % | % | d100
|
(0) | % | % | d100
|
Charm (15) | % | % | d100
|
Climb (20) | % | % | d100
|
Credit Rating (20) | % | % | d100
|
Cthulhu Mythos (0) | % | % | d100
|
Disguise (5) | % | % | d100
|
Dodge (65) | % | % | d100
|
Drive Auto(20) | % | % | d100
|
Elec Repair(10) | % | % | d100
|
Fast Talk(5) | % | % | d100
|
Fighting (Brawl)(75) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Firearms (Handgun)(50) | % | % | d100
|
Firearms (Rifle/Shotgun)(25) | % | % | d100
|
(0) | % | % | d100
|
First Aid(30) | % | % | d100
|
History (5) | % | % | d100
|
Intimidate (15) | % | % | d100
|
Jump (20) | % | % | d100
|
Language (English)(70) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
Law (5) | % | % | d100 |
Skill | Half | 5th | Roll
|
Library Use(50) | % | % | d100
|
Listen (55) | % | % | d100
|
Locksmith (1) | % | % | d100
|
Mech Repair(10) | % | % | d100
|
Medicine (1) | % | % | d100
|
Natural World(10) | % | % | d100
|
Navigate (10) | % | % | d100
|
Occult (5) | % | % | d100
|
Operate Heavy Machine(1) | % | % | d100
|
Persuade (10) | % | % | d100
|
Pilot (1) | % | % | d100
|
Psychoanalysis (1) | % | % | d100
|
Psychology (10) | % | % | d100
|
Ride (5) | % | % | d100
|
Science (Biology) (26) | % | % | d100
|
Science (Geology)(20) | % | % | d100
|
(0) | % | % | d100
|
Sleight of Hand(10) | % | % | d100
|
Spot Hidden(55) | % | % | d100
|
Stealth (20) | % | % | d100
|
Survival (10) | % | % | d100
|
Swim (20) | % | % | d100
|
Throw (20) | % | % | d100
|
Track (10) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100
|
(0) | % | % | d100 |
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=26])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=26])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=]) ([_Art_i=5])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=20])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=20])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=65])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=20])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=5])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=75])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=50])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=25])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=30])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=15])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=20])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=70])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=50])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=55])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=10])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=10])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=10])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=Biology]) ([_Scie_i=26])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=Science (Geology)]([_em7_i=20])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=55])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=20])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
Weapon | Hard | Extr. | Dmg | Range | Atks. | Ammo | Malf | Roll
|
Unarmed() | | | d3+d6 | | 1 | | | d100
|
Knife() | | | d4+d6 | | 1 | | | d100
|
.38 Revolver - Firearms (Handgun)() | | | d10 | 15 | 3 | 6 | 99 | d100
|
| 0 | 0 | 0 | | | 1 | | d100 |
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3+d6]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Knife([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d4+d6]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.38 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d10|[_=15]|[_=3]|[_=6]|[_=99]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
Example
NotesThis is an example
[_=This is an example]
People think you’re dumb, just because you speak slowly and are built like a moose. You talk the way you do because you like to think about what you say, and the world would be a better place if more people did the same. You also read a lot–history especially fascinates you—but when you mention things you’ve learned, people just tend to look at you like you’re a talking dog. You even attended a few lectures at the Miskatonic University, and Professor Roades stirred up your interest in the history of the Miskatonic Valley. When your little brother Mickey got involved with Declan McBride and his boys, you knew they were trouble. You ended up working for McBride as well; more to keep an eye on Mickey than anything else, but you’ve grown used to the money and the lifestyle. Things could be much worse.
One of the best things about your new life was meeting Lulu. She’s smart, sophisticated and drop-dead gorgeous, and you can’t believe she’d fall for a big lunk like you. If McBride’s driver, Corrigan, keeps needling you, you’re going to have to beat some respect into him. You’ve met the type before: a little man who thinks he needs to put you down to make himself feel big. You know you should ignore him, but he gets under your skin. McBride’s idiot brother, Jimmy, is sniffing around Lulu. If he weren’t the boss’s family, you would have taught him a lesson by now. Sooner or later he’s going to push you too far.
[2column]
[col]
People think you’re dumb, just because you speak slowly and are built like a moose. You talk the way you do because you like to think about what you say, and the world would be a better place if more people did the same. You also read a lot–history especially fascinates you—but when you mention things you’ve learned, people just tend to look at you like you’re a talking dog. You even attended a few lectures at the Miskatonic University, and Professor Roades stirred up your interest in the history of the Miskatonic Valley. When your little brother Mickey got involved with Declan McBride and his boys, you knew they were trouble. You ended up working for McBride as well; more to keep an eye on Mickey than anything else, but you’ve grown used to the money and the lifestyle. Things could be much worse.
One of the best things about your new life was meeting Lulu. She’s smart, sophisticated and drop-dead gorgeous, and you can’t believe she’d fall for a big lunk like you. If McBride’s driver, Corrigan, keeps needling you, you’re going to have to beat some respect into him. You’ve met the type before: a little man who thinks he needs to put you down to make himself feel big. You know you should ignore him, but he gets under your skin. McBride’s idiot brother, Jimmy, is sniffing around Lulu. If he weren’t the boss’s family, you would have taught him a lesson by now. Sooner or later he’s going to push you too far.
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
Personal Description
Large and muscular, with coarse features; Snappy dresser.
Traits
Thinking before you speak, no matter how long that may take.
Ideology & Beliefs
Knowledge is more powerful than fists or guns.
Injuries & Scars
Significant People
Professor Henry Rhoades, who rekindled your love of history
Phobias & Manias
Meaningful Locations
The Boston Public Library, where you spend many a quiet afternoon reading.
Arcame Tomes & Spells
Treasured Possessions
Silver cigarette lighter, a present from Lulu.
Encounters with Strange Entities
Gear & Possessions
Wealth
Spending Level $10
Cash $40
Assets $1000 (apartment)
[2column]
[col]
[table]Name|Birthplace|Pronoun|Occupation|Residence|Age
[_=Lenny Valentine]|[_=Boston]|[_=He/Him]|[_=Criminal]|[_=Boston]|[_=32][/table]
[/col]
[col]
Bonus [_dis=0/1] Penalty [_adv=0/1]
[/col]
[/2column]
[3column]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
STR ([_str_init=75])|[_$=floor(str_init/2)]|[_$=floor(str_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
DEX ([_dex_init=45])|[_$=floor(dex_init/2)]|[_$=floor(dex_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
INT ([_int_init=70])|[_$=floor(int_init/2)]|[_$=floor(int_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
CON ([_con_init=55])|[_$=floor(con_init/2)]|[_$=floor(con_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Characteristics"]
[table=rolls grid zebra]Stat|Half|5th|Roll
APP ([_app_init=55])|[_$=floor(app_init/2)]|[_$=floor(app_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
POW ([_pow_init=40])|[_$=floor(pow_init/2)]|[_$=floor(pow_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
SIZ ([_siz_init=90])|[_$=floor(siz_init/2)]|[_$=floor(siz_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
EDU ([_edu_init=65])|[_$=floor(edu_init/2)]|[_$=floor(edu_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table][/abilities]
[/col]
[col]
[abilities="Stats"]
[table=compact zebra][f=large]Hit Points[/f]|[b]Current[/b] [_=14]|[b]Max[/b] [_=14]
|[_=0/1] Major wound|
[f=large]Sanity[/f]|[b]Current[/b] [_=40]|[b]Max[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
[f=large]Magic Points[/f]|[b]Current[/b] [_=8]|[b]Max[/b] [_=8]
[/table]
[table=rolls grid zebra]|Half|5th|Roll
Luck ([_luck_init=1])|[_$=floor(luck_init/2)]|[_$=floor(luck_init/5)]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Move ([_move_init=7])
[/table]
[/abilities]
[/col]
[/3column]
[abilities=Skills]
[2column]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Accounting ([_Acco_i=5])|[_$=floor(Acco_i/2)]%|[_$=floor(Acco_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Anthropology ([_Anth_i=26])|[_$=floor(Anth_i/2)]%|[_$=floor(Anth_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Appraise ([_Appr_i=5])|[_$=floor(Appr_i/2)]%|[_$=floor(Appr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Archaeology ([_Arch_i=26])%|[_$=floor(Arch_i/2)]%|[_$=floor(Arch_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Art/Craft ([_=]) ([_Art_i=5])|[_$=floor(Art_i/2)]%|[_$=floor(Art_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em0_i=0])|[_$=floor(em0_i/2)]%|[_$=floor(em0_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Charm ([_Char_i=15])|[_$=floor(Char_i/2)]%|[_$=floor(Char_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Climb ([_Clim_i=20])|[_$=floor(Clim_i/2)]%|[_$=floor(Clim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Credit Rating ([_Cred_i=20])|[_$=floor(Cred_i/2)]%|[_$=floor(Cred_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Cthulhu Mythos ([_Cthu_i=0])|[_$=floor(Cthu_i/2)]%|[_$=floor(Cthu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Disguise ([_Disg_i=5])|[_$=floor(Disg_i/2)]%|[_$=floor(Disg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Dodge ([_Dodg_i=65])|[_$=floor(Dodg_i/2)]%|[_$=floor(Dodg_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Drive Auto([_Driv_i=20])|[_$=floor(Driv_i/2)]%|[_$=floor(Driv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Elec Repair([_Elec_i=10])|[_$=floor(Elec_i/2)]%|[_$=floor(Elec_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fast Talk([_Fast_i=5])|[_$=floor(Fast_i/2)]%|[_$=floor(Fast_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Fighting (Brawl)([_Figh_i=75])|[_$=floor(Figh_i/2)]%|[_$=floor(Figh_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em1_i=0])|[_$=floor(em1_i/2)]%|[_$=floor(em1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em2_i=0])|[_$=floor(em2_i/2)]%|[_$=floor(em2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Handgun)([_Fir1_i=50])|[_$=floor(Fir1_i/2)]%|[_$=floor(Fir1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Firearms (Rifle/Shotgun)([_Fir2_i=25])|[_$=floor(Fir2_i/2)]%|[_$=floor(Fir2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em3_i=0])|[_$=floor(em3_i/2)]%|[_$=floor(em3_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
First Aid([_Firs_i=30])|[_$=floor(Firs_i/2)]%|[_$=floor(Firs_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
History ([_Hist_i=5])|[_$=floor(Hist_i/2)]%|[_$=floor(Hist_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Intimidate ([_Inti_i=15])|[_$=floor(Inti_i/2)]%|[_$=floor(Inti_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Jump ([_Jump_i=20])|[_$=floor(Jump_i/2)]%|[_$=floor(Jump_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Language ([_=English])([_Lang_i=70])|[_$=floor(Lang_i/2)]%|[_$=floor(Lang_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em4_i=0])|[_$=floor(em4_i/2)]%|[_$=floor(em4_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em5_i=0])|[_$=floor(em5_i/2)]%|[_$=floor(em5_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em6_i=0])|[_$=floor(em6_i/2)]%|[_$=floor(em6_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Law ([_Law_i=5])|[_$=floor(Law_i/2)]%|[_$=floor(Law_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')][/table]
[/col]
[col]
[table=grid zebra rolls]Skill|Half|5th|Roll
Library Use([_Libr_i=50])|[_$=floor(Libr_i/2)]%|[_$=floor(Libr_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Listen ([_List_i=55])|[_$=floor(List_i/2)]%|[_$=floor(List_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Locksmith ([_Lock_i=1])|[_$=floor(Lock_i/2)]%|[_$=floor(Lock_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Mech Repair([_Mech_i=10])|[_$=floor(Mech_i/2)]%|[_$=floor(Mech_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Medicine ([_Medi_i=1])|[_$=floor(Medi_i/2)]%|[_$=floor(Medi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Natural World([_Nat1_i=10])|[_$=floor(Nat1_i/2)]%|[_$=floor(Nat1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Navigate ([_Navi_i=10])|[_$=floor(Navi_i/2)]%|[_$=floor(Navi_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Occult ([_Occu_i=5])|[_$=floor(Occu_i/2)]%|[_$=floor(Occu_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Operate Heavy Machine([_Oper_i=1])|[_$=floor(Oper_i/2)]%|[_$=floor(Oper_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Persuade ([_Pers_i=10])|[_$=floor(Pers_i/2)]%|[_$=floor(Pers_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Pilot ([_Pilo_i=1])|[_$=floor(Pilo_i/2)]%|[_$=floor(Pilo_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychoanalysis ([_Psy1_i=1])|[_$=floor(Psy1_i/2)]%|[_$=floor(Psy1_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Psychology ([_Psy2_i=10])|[_$=floor(Psy2_i/2)]%|[_$=floor(Psy2_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Ride ([_Ride_i=5])|[_$=floor(Ride_i/2)]%|[_$=floor(Ride_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Science ([_=Biology]) ([_Scie_i=26])|[_$=floor(Scie_i/2)]%|[_$=floor(Scie_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=Science (Geology)]([_em7_i=20])|[_$=floor(em7_i/2)]%|[_$=floor(em7_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em8_i=0])|[_$=floor(em8_i/2)]%|[_$=floor(em8_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Sleight of Hand([_Slei_i=10])|[_$=floor(Slei_i/2)]%|[_$=floor(Slei_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Spot Hidden([_Spot_i=55])|[_$=floor(Spot_i/2)]%|[_$=floor(Spot_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Stealth ([_Stea_i=20])|[_$=floor(Stea_i/2)]%|[_$=floor(Stea_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Survival ([_Surv_i=10])|[_$=floor(Surv_i/2)]%|[_$=floor(Surv_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Swim ([_Swim_i=20])|[_$=floor(Swim_i/2)]%|[_$=floor(Swim_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Throw ([_Thro_i=20])|[_$=floor(Thro_i/2)]%|[_$=floor(Thro_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Track ([_Trac_i=10])|[_$=floor(Trac_i/2)]%|[_$=floor(Trac_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em9_i=0])|[_$=floor(em9_i/2)]%|[_$=floor(em9_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em10_i=0])|[_$=floor(em10_i/2)]%|[_$=floor(em10_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em11_i=0])|[_$=floor(em11_i/2)]%|[_$=floor(em11_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em12_i=0])|[_$=floor(em12_i/2)]%|[_$=floor(em12_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_=]([_em13_i=0])|[_$=floor(em13_i/2)]%|[_$=floor(em13_i/5)]%|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/col]
[/2column]
[/abilities]
[abilities=Weapons]
[table=ht grid compact rolls][f=small]Weapon[/f]|[f=small]Hard[/f]|[f=small]Extr.[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]|[f=small]Roll[/f]
Unarmed([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d3+d6]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
Knife([_$=Figh_i])|[_$=floor(Figh_i/2)]|[_$=floor(Figh_i/5)]|[_=d4+d6]|[_=]|[_=1]|[_=]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
.38 Revolver - Firearms (Handgun)([_$=Fir1_i])|[_$=floor(Fir1_i/2)]|[_$=floor(Fir1_i/5)]|d10|[_=15]|[_=3]|[_=6]|[_=99]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[_w4=]|[_=0]|[_=0]|[_=0]|[_=]|[_=]|[_=1]|[_=]|[_$=max(max(dis*2,adv*2),1)]d100[_$=(dis==1?'L1':'')][_$=(adv==1?'H1':'')]
[/table]
[/abilities]
[abilities="Combat"]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
[/abilities]
[3column]
[col]
[abilities="Items"]
# [_=Example]
[_=This is an example]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[/3column]
[abilities=Background & Notes]
[2column]
[col]
People think you’re dumb, just because you speak slowly and are built like a moose. You talk the way you do because you like to think about what you say, and the world would be a better place if more people did the same. You also read a lot–history especially fascinates you—but when you mention things you’ve learned, people just tend to look at you like you’re a talking dog. You even attended a few lectures at the Miskatonic University, and Professor Roades stirred up your interest in the history of the Miskatonic Valley. When your little brother Mickey got involved with Declan McBride and his boys, you knew they were trouble. You ended up working for McBride as well; more to keep an eye on Mickey than anything else, but you’ve grown used to the money and the lifestyle. Things could be much worse.
One of the best things about your new life was meeting Lulu. She’s smart, sophisticated and drop-dead gorgeous, and you can’t believe she’d fall for a big lunk like you. If McBride’s driver, Corrigan, keeps needling you, you’re going to have to beat some respect into him. You’ve met the type before: a little man who thinks he needs to put you down to make himself feel big. You know you should ignore him, but he gets under your skin. McBride’s idiot brother, Jimmy, is sniffing around Lulu. If he weren’t the boss’s family, you would have taught him a lesson by now. Sooner or later he’s going to push you too far.
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[/abilities]
[2column]
[col]
[f=h2] Personal Description[/f]
[_=Large and muscular, with coarse features; Snappy dresser.]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Traits[/f]
[_=Thinking before you speak, no matter how long that may take.]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Ideology & Beliefs[/f]
[_=Knowledge is more powerful than fists or guns.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Injuries & Scars[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Significant People[/f]
[_=Professor Henry Rhoades, who rekindled your love of history]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Phobias & Manias[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Meaningful Locations[/f]
[_=The Boston Public Library, where you spend many a quiet afternoon reading.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Arcame Tomes & Spells[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Treasured Possessions[/f]
[_=Silver cigarette lighter, a present from Lulu.]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Encounters with Strange Entities[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Gear & Possessions[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Wealth[/f]
[_=Spending Level $10]
[_=Cash $40]
[_=Assets $1000 (apartment)]
[_=]
[/col]
[/2column]