Absolutely. Awareness would be just like you described, kinda looking around your area for information. Despite having some very old school elements, like random encounters and what not. It's pretty big on collaboratively improvising the narrative. So for awareness, give me a sense of how you're going about applying that skill, you don't necessarily have to feed me NPCs (though I really like Greasy Pete and you'll definitely see that dude again, I don't feel like I fleshed out Deuce quite as much),
As long as you stay within the enclave, don't force the other players into actions that they haven't agreed to, and don't just start blatantly giving unwarranted benefits to your character that are unrelated to the roll you're probably ok. My plan is to do my best to incorporate whatever you give me and work it in to the story. If something just completely doesn't work for some reason, we may need to ret con it, but I'm going to avoid that as much as possible. These prep work checks are supposed to give us as a group an opportunity to a) move the narrative forward, and b) do some world-building together. The references and dependents provide another mechanic like that. They have a mechanical purpose (help overturn a failed result, and heal threats), but they are also there to provide opportunities to roleplay your characters.
Sorry this became a much longer answer than originally intended