Dec 19, 2023 7:30 am
Grand Foyer
The spiral staircase from the surface descends around 100’ to deposit you in the centre of a large square chamber. The walls are constructed from rough-faced limestone blocks, the floor consists of worn flagstones, and the vaulted ceiling rises to a height of 20’. In various places, more recent inexpert repairs have been made using crude plaster, rough mortar and poorly worked stone.
Looking around, the floor is littered with the detritus of past expeditions - burned-out torches, broken armour, empty oil flasks, etc. - all of it useless. The stale, musty air is oppressive after the freshness of the canyon.
There are five obvious exits from the chamber: two passageways leading north, two passageways leading south, and a door in the east wall.
Mapping information: square chamber, 40' x 40'. The spiral staircase ascends from the centre of the room. There are five obvious exits (working clockwise around the room):
1. A passageway running north from the easternmost section of the north wall. After 10’ it ends at a closed door.
2. A closed door in the east wall, 10’ from the north wall.
3. A passageway running south from the easternmost section of the south wall. After 10’ there is a side passage leading east. After 20’, there is a corner that turns to the west.
4. An archway leading south from the westernmost section of the south wall. After 10’ it ends at a closed door.
5. A passageway running north from the westernmost section of the north wall. After 10’ this passes through an archway and continues north beyond the range of your light.
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Day 1, 1:40 pm
Druin, Dwarf 1: 5/5
Gabbro, Elf 1: 7/7
Orelia, Cleric 1: 3/3
Ricard, Fighter 1: 7/7
Swan, Fighter 1: 6/6
Tess, Thief 1: 3/3
The spiral staircase from the surface descends around 100’ to deposit you in the centre of a large square chamber. The walls are constructed from rough-faced limestone blocks, the floor consists of worn flagstones, and the vaulted ceiling rises to a height of 20’. In various places, more recent inexpert repairs have been made using crude plaster, rough mortar and poorly worked stone.
Looking around, the floor is littered with the detritus of past expeditions - burned-out torches, broken armour, empty oil flasks, etc. - all of it useless. The stale, musty air is oppressive after the freshness of the canyon.
There are five obvious exits from the chamber: two passageways leading north, two passageways leading south, and a door in the east wall.
Mapping information: square chamber, 40' x 40'. The spiral staircase ascends from the centre of the room. There are five obvious exits (working clockwise around the room):
1. A passageway running north from the easternmost section of the north wall. After 10’ it ends at a closed door.
2. A closed door in the east wall, 10’ from the north wall.
3. A passageway running south from the easternmost section of the south wall. After 10’ there is a side passage leading east. After 20’, there is a corner that turns to the west.
4. An archway leading south from the westernmost section of the south wall. After 10’ it ends at a closed door.
5. A passageway running north from the westernmost section of the north wall. After 10’ this passes through an archway and continues north beyond the range of your light.
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Day 1, 1:40 pm
Druin, Dwarf 1: 5/5
Gabbro, Elf 1: 7/7
Orelia, Cleric 1: 3/3
Ricard, Fighter 1: 7/7
Swan, Fighter 1: 6/6
Tess, Thief 1: 3/3