Trash Heap
The chamber opposite the Flaking Room on the other side of the crossroads is, quite literally, a trash heap - a heady mix of bones, rotting food, dung and other assorted rubbish.
As the light from Luther’s lantern spills into the room, your initial impression is that the surface of the pile is shifting. But then you see the eyes. Lots of eyes, reflecting in your lanternlight. And tails.
Giant rats, at least a dozen of them, swarm amongst the detritus, their chittering intensifying at the arrival of the intruders.
You notice that one of the rats is wearing a collar with a brass tag attached to it.
Mapping information: square chamber, 20’ x 20’. You enter through the northern section of the western wall. There is one other visible exit - an opening in the eastern section of the northern wall.
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Day 2, 4:40 pm
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 4/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5 (Lantern)
Pickles, Halfling 1: 4/4
Ricard, Fighter 2: 12/14
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