East Hall
Falling back into your marching order, you advance westwards into the room where you first encountered the kobold/shrew skirmish. As Luther casts his lantern around, you see that it is a large square chamber, 40’ x 40’. You enter from the northernmost section of the eastern wall. Rubble and debris are scattered across the floor and there is an empty fire pit towards the southeast corner. The lifeless body of a kobold lies in a pool of blood, the sole victim of the shrew’s attack.
There are three other visible exits from the room …
One passage, 10’ east of the western wall, leads north into darkness. However, you can see a door in the western wall of this passage, 30’ ahead.
A second passage, in the northernmost section of the western wall, leads west. After 20’ it is blocked by a closed portcullis, similar to the ones protecting the Chamber of the Woods. It is from this direction that you heard the orcs during the fight. However, there is no sign of them now.
The third passage also leads west, this time from the southernmost section of the western wall. After 10’, a corner section turns to the south.
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Day 3, 9:10 am
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 4/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5 (Lantern)
Pickles, Halfling 1: 4/4
Ricard, Fighter 2: 12/14
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