Chamber of the Sea
MinMin says:
Without getting too close, Fenwick studies the holes in the southwest wall. Are they part of the architecture, decay, or do they look to have been dug out by something?
The holes are definitely not part of the original architecture. They are rough-looking and irregular. How they originated is impossible to say. Each hole is approximately 6-9 inches tall and wide, and there are three holes in total, irregularly spaced.
MinMin says:
"Just how safe is the safe way?" she asks the closest goblin idly.
"
So long as there are no stinking orcs, it safe. Nearly at Wolf Gang territory."
spaceseeker19 says:
Gabbro looks around; what can he see to the north and through the portcullis to the west? Do the passages just continue straight out of sight?
To the north, a corridor continues for at least 30’ into darkness. To the west, through the portcullis, a corridor continues for 10’ before arriving at a north-south T-intersection.
mathias0077 says:
Luther will whispers to Ricard as they are lifting the gate.
"What if we get our people through the gate first then just let it down keeping the goblins on that side?"To clarify, you’re already through the first portcullis on the eastern side of the chamber, and it appears the goblins are not planning to take you through the western portcullis - they are suggesting you head south. There are no portcullises on the north and south exits - they are just open arches.
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Day 3, 11:30 am
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 4/7
Jessica, Cleric 1: 5/5
Luther, Cleric 2: 9/9 (Lantern)
Pickles, Halfling 2: 10/10
Ricard, Fighter 2: 12/14
Link to Gabbro's mega-maps ...