2. The First Delve

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Jun 1, 2024 12:36 am
"Secret message? What was that--it sounded kind of poetic. But, yeah, it could be. I don't think the Beggar ever called them thieves, just wiry guys. And we came down the main stair to enter and then where he found them could even be two levels down?"
Jun 1, 2024 11:00 am
Chamber of the Woods
Ricard and Pickles return to the rest of the party without the Ghost Beggar.

Luther - please deduct a suitable length of rope from your inventory - say 10’ - to account for that used to tie up the Ghost Beggar.

All - please confirm who is now holding the lantern - I think Tiberious had it previously.

A quick reminder of the description of the Chamber of the Woods, as not all the characters were here previously …


30’ x 30’ octagonal chamber with exits to the north, south, east and west. Those to the east and west are barred by closed portcullises (that can be lifted). The walls are covered in flaking murals of trees and forest glens. Against the southeast wall, there is a pile of dirt and wood.

So, what next? If the decision is to head towards the second level, do bear in mind that Stonehell is a "traditional" dungeon in which the hit dice of the monsters (and the rewards) increase with depth. I'm not trying to dissuade you … just pointing out the risks so everyone is clear.

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Day 2, 3:10 pm
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 7/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5
Pickles, Halfling 1: 4/4
Ricard, Fighter 1: 5/7

Link to Gabbro's mega-maps ...

Rolls

Secret Roll

Jun 1, 2024 11:03 am
Some behind-the-screen dice rolling ...

Rolls

Secret Roll

Jun 1, 2024 11:10 am
Chamber of the Woods
Away to the west, on the far side of the closed portcullis, you hear sounds of chittering and squeaking. Some creatures are approaching from that direction, although they are currently beyond the range of your lantern’s light.

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Day 2, 3:10 pm
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 7/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5
Pickles, Halfling 1: 4/4
Ricard, Fighter 1: 5/7

Link to Gabbro's mega-maps ...

Rolls

Secret Roll

Jun 1, 2024 1:07 pm
I am for whatever the group decides, there is still plenty here to investigate by the looks of the map. I tighten the grip on my mace as I here the sounds of chittering and squeaking. I think to myself rats?
Jun 1, 2024 4:41 pm
"What say we get back to exploring the dungeon for a while, eh? All this business with orcs and beggars has left a bad taste in my mouth. They will all still be there when we decide to follow up but for now... I vote we seek treasure."

Ricard readies his blade and steps between the noise and the party.

"Preferably sooner than later..."
Jun 1, 2024 6:01 pm
Fenwick shrugs. "I'm inclined to go meet the scrawny guys, but I'll follow wherever you guys lead." She begins backing away from the noise back towards the Korners, careful of the earlier discovered pit trap.
Jun 1, 2024 11:15 pm
"I'd say that we should get on with exploration, but keep our eyes and ears open for more clues we can follow up on. What is that noise?" she asks suddenly, noticing the chittering.
Jun 1, 2024 11:56 pm
I am up for exploring. Ars we gonna face these sounds or leave them at our backs as we move out?
Jun 2, 2024 12:08 am
"Do any of you know of creatures that spit acid or anything?" Gabbro asks nervously, preparing to thrust Fenwick's spear through the grate of the western portcullis at whatever kind of beasts appear.
OOC:
I don't recall who is carrying the lantern, I just know that it wouldn't be the elf in front.
Jun 2, 2024 10:22 am
Chamber of the Woods
Out of the darkness to the west, a pair of giant ferrets come barreling towards you. They are clearly aggressive, hissing and bearing their ferociously sharp teeth. Their 3’ long bodies are lithe and slinky; the closed portcullis is going to provide little impediment to them - they'll easily be able to slip through the gaps to reach you.

The aggressive ferrets are intent on attacking you, so we’ll move straight into combat. They are currently 30’ west of the Chamber of the Woods, on the far side of the portcullis. Neither side was making any attempt to be stealthy, so no surprise. Someone roll initiative for The Hellions, and everyone declare their actions for Round 1.

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Day 2, 3:10 pm
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 7/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5
Pickles, Halfling 1: 4/4
Ricard, Fighter 1: 5/7

Link to Gabbro's mega-maps ...

Rolls

Giant ferret initiative - (1d6)

(6) = 6

Jun 2, 2024 11:00 am
Luther moves up mace and shield at the ready To left side of the portcullisFighters lets form a semi circle and try and keep them against the portcullis so the ranged fighters can still shoot at them
OOC:
Dang a 6, anyone have a bonus for the roll?
Last edited June 2, 2024 11:08 am
Jun 2, 2024 12:56 pm
Pickles had just smiled and shrugged at Ricard’s explanation about the Beggar, "An Uncle of mine had once told me of a village of Halflings whom had shown pity upon a Bandit. I had asked which village was this? To which he replied not one that existed anymore." The small warrior turned straight away and skipped back to the group.
Joining the group Pickles listened patiently for a spell, before being distracted by the chittering, instinctively he draws his bow and shirking back as they scream out of the dark . . .

Rolls

Initiative - (1d6+1)

(1) + 1 = 2

Jun 2, 2024 8:25 pm
Ricard follows Luther's lead and takes up position on the opposite side of the gate so that he and the cleric are across from each other.
Jun 2, 2024 11:38 pm
Fenwick joins the semicircle fanned out in front of the portcullis; with her sword at the ready.
Jun 3, 2024 3:57 am
Jessice steels herself for the assault and readies her mace to return any attack.
Jun 3, 2024 4:56 am
Gabbro will brace his spear. If he's still conscious by that time, he'll try to skewer a ferret as soon as he can.
OOC:
THAC0 is 19, of course. If Gabbro is able to brace the spear, the ferrets are considered to have charged, AND the attack hits, the spear damage should be doubled.

Edit: well, that's a moot point.
Last edited June 3, 2024 4:57 am

Rolls

Gabbro spear attack, damage - (1d20, 1d6)

1d20 : (1) = 1

1d6 : (1) = 1

Jun 3, 2024 6:36 am
OOC:
There seems to be a theme to our rolls so far this battle.
Jun 3, 2024 4:23 pm
Fighting with the Ferrets - Round 1
The giant ferrets win initiative, 6 vs 2.

The pair of ferrets flow through the holes in the western portcullis as easily as water through a grate. They emerge into the centre of the hastily arranged semi-circle of Hellions.

As there is no obvious "front line", I will say that each ferret has an equal chance of attacking any of the five Hellions surrounding them.

1 = Fenwick
2 = Gabbro
3 = Jessica
4 = Luther
5 = Ricard


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Day 2, 3:10 pm
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 7/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5
Pickles, Halfling 1: 4/4
Ricard, Fighter 1: 5/7

Link to Gabbro's mega-maps ...

Rolls

Giant ferret 1 (who?, attack, damage) 1d5, 1d20, 1d8 - (1d5, 1d20, 1d8)

1d5 : (1) = 1

1d20 : (12) = 12

1d8 : (8) = 8

Giant ferret 2 (who?, attack, damage) 1d5, 1d20, 1d8 - (1d5, 1d20, 1d8)

1d5 : (2) = 2

1d20 : (19) = 19

1d8 : (3) = 3

Jun 3, 2024 4:36 pm
Fighting with the Ferrets - Round 1 (continued)
The first ferret heads straight for Fenwick. It opens its jaws wide, lunging at the elf’s right arm, but fortunately misses - had it landed, that bite would have been the end of her.

The second ferret scampers towards Gabbro (they clearly don't like elves), inflicting a painful bite to his lower left leg (3 points of damage).

The Hellions are up - I wouldn’t mess around with these things - they are vicious!

With hindsight, I shouldn't have called for your actions until after the ferrets had acted. So, Gabbro, you may modify your previously declared action if you wish to do so. The previous rolls stand if you still decide to attack.


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Day 2, 3:10 pm
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 4/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5
Pickles, Halfling 1: 4/4
Ricard, Fighter 1: 5/7

Link to Gabbro's mega-maps ...
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