Ruined Chapel
The double doors open to reveal the remains of what was once the prison’s chapel. The floor is littered with smashed pews. A charred altar rests upon a dais at the far end of the chamber. Along the northern wall, a grisly larder of humanoid bodies has been assembled.
Standing towards the middle of the room are six wretched-looking individuals. They appear to be human, but their skin is deathly pale and they are filthy and unkempt. All sport a variety of tattoos, brands and piercings. They are equipped with scavenged weapons and armour that have been altered to sport savage hooks and barbs, serrated edges and jagged spikes.
It occurs to you that these are surely the descendants of those prisoners who, having become so institutionalised by the harsh conditions of Stonehell, elected to remain in the dungeon when its doors were flung open.
From the way that they ready their weapons and lick their lips at your interruption, this isn’t an encounter that’s going to be resolved through reasoned conversation …
There’s no surprise on either side - you could hear them, and there was no attempt from you to suddenly burst through the doors and into the room.
Before we roll initiative, does anybody intend to cast a spell?
Mapping information: 7-sided room that is nominally 40’ x 30’; the northwest and southwest corners are diagonal rather than square. You enter through the middle of the eastern wall. The westernmost 10’ of the room is a raised dais upon which the altar sits.
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Day 3, 9:40 am
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 4/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5 (Lantern)
Pickles, Halfling 1: 4/4
Ricard, Fighter 2: 12/14
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