Ruined Chapel
Fenwick collects the weapons from the dead berzerkers. They comprise a club (with the obligatory nail enhancements), two serrated daggers, a mace, a barbed spear and an oversized battle axe. All the customisations are a case of style over substance
(the weapons don’t confer any mechanical advantages, but do offer a distinct "Mörk Borg" aesthetic if you’re after that vibe).
Meanwhile, Ricard inspects the bodies. All are (very) dead. They have been stripped and several have been butchered - limbs amputated, organs removed, etc. It seems that the collection was, quite literally, a larder.
Luther and Pickles investigate the stone altar. It is plain and unadorned but it looks like it was originally crafted with some skill. However, it now shows numerous signs of minor damage, particularly at the edges and corners where the stone has become chipped. The charring suggests that it has, at some point, been subjected to a sizable fire, but there is no indication as to the origin of that. Strangely, the charring is wholly confined to the altar itself - there are no signs of burning on the dais upon which the altar sits.
As Luther looks more closely, he notices that there is a slight, but perceptible, gap between the base of the altar and the dais. A bit more experimentation reveals that, with less-than-expected effort, the altar can be slid to one side to reveal a trapdoor in the dais beneath.
Don’t forget to add the berzerkers’ coins to your character sheets - if they’re not on your sheet, you haven’t got them! Each encumbrance slot can hold 100 coins.
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Day 3, 10:10 am
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 4/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5 (Lantern)
Pickles, Halfling 1: 4/4
Ricard, Fighter 2: 12/14
Link to Gabbro's mega-maps ...