You return to the Chamber of the Woods, collectively raise the heavy western portcullis, and pass through into the corridor beyond. After 30’, the corridor opens into a large dilapidated hall that extends away to the north, beyond the range of your torchlight. The room’s cracked ceiling is held aloft by four pillars, the floor littered with crumbling masonry.
Directly opposite, on the far side of the chamber, a corridor continues west. You can see two other doors leading out of the hall - one in the eastern wall and one in the western wall. However, the eastern door has been broken down and lies smashed on the floor.
Mapping information: rectangular chamber 30’ x more than 30’ (the north end of the chamber is in darkness). You enter through the southernmost section of the eastern wall. A corridor leaves the chamber from the southernmost section of the western wall. 25’ from the southern wall there is a door in the western wall and a smashed door in the eastern wall.
It seems ages since we last did any proper exploration - it’s good to be back to it!
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Day 4, 11:40 am
Gabbro, Elf 1: 7/7, 90’, Sleep
Horath, Cleric 1: 4/4, 90’
Luther, Cleric 2: 6/9; 90’, Cure Light Wounds, (Torch)
Pickles, Halfling 2: 10/10, 90’
Ricard, Fighter 3: 16/18, 90’
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Johann, Gnome 1: 3/5, 90’
Link to Gabbro's mega-maps ...