Adran and Elowin was raised in a elven camp by an old Elven temple to Lunea. An hours walk through the forest at they were in Mara
One by one the camp dwindled and its was only their uncle, Adran and Elowin that lived there.
They tried to persevere the temple as it was home to a reliquary of Lunea, the moon goddess, and its defender a mechanical golem. While Adran studied the golem, Elowin studied the dances and practices of Lunea. When their uncle died of old age, they buried him under the full moon as he wanted.
Adran determined that the golem no longer functioned (did he break it?) and with the reliquary around her neck, they had little reason to stay by the temple.
The reliquary is a moon-stone, an actual part of the moon, that is covered in the same amount of shadow as the moon is, at any giving time.
They moved their camp to Mara. At first the city life was amazing to Elowin, but soon she was disappointed by the mediocrity at a grand scale.
She tried setting up shop as a priest, a leather worker and even a herbalist. But nobody were interested in her sermons, and most men were only interested in dancing under the moonlight. There were men who thought that their superior strength allowed them to treat women as they wanted. She left several men bleeding and soon no one came to her rituals. As a leather worker she made shoes, and nothing else and it bored her immensely. Herbalism is apparently a cut-throat-business and the old woman down the street was badmouthing her and discurreged customers from trying Elowins products.
TomTom the gnome was a pleasant enough faller and they had fun for a while, but when he started to talk about settling down, she saw a future of more mediocrity. She still have the mechanical canary, and it reminds her that there are wonders in small things.
The most interesting person she knows in Mara, is Princess the bard. She tells stories about the world outside the forest, and its spark her desire to see more and fight the mediocrity
Lunea embodies moonlight, dancing, and lonely spirits. Dancing is Lunea’s true love, and she encourages her followers to dance often. For some, she is little more than a patron of that art, but Lunea is also a guide, both in spirit and in the physical world. For the living, she leads the lonely out of their difficult times, her lights guiding lost wanderers back to safety. For the dead, her haunting moonlit dances lead lost and lonely spirits onward to their eternal judgment. She encourages her followers to steer those who are lost—whether in the wilderness or in their hearts—to where they need to go. Priests of Lunea are the dancing light that guides the way, but will-o’-wisps are anathema to Lunea, and her followers destroy these creatures wherever they are found.
Edicts: Dance even when there is no music, cast light in places of darkness, lead the lost
Anathema: Intentionally mislead someone, desecrate graves, abandon a creature in darkness
(grabbing inspiration from Pathfinders Ashava https://2e.aonprd.com/Deities.aspx?ID=114)
Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Personality Traits: I have a lesson for every situation, drawn from observing nature.
Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bonds: My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaws: Violence is my answer to almost any challenge.
Her life sucks, other than her brother, she has no real reason to stay in this town. When the announcement came, she did her best to convince her brother to leave this town and see the world