Bunt / Oliver

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May 16, 2024 7:20 pm
I am guessing there is and herborium or alchemy bazaar somewhere? How much do the ingredients for these potions cost in town?

Corrosive Agent
A mix of minerals and plant extracts form this clear and scentless fluid.

DeepShade
A blend of common river plants is used to craft this toxin.
May 16, 2024 7:30 pm
There is the general store, Valpip's, and there is a local druid with a garden as well as Gulfis the Grippli shaman.

Pricing had a general format I used for Skeeve that I need to lookup
May 16, 2024 8:24 pm
Here's the text from Spell Reader, which covers the making of runes and talismans:

Perform a standard 2d6 Test to successfully read the scroll. When successfully read, the magic of the scroll takes effect, and the scroll turns to dust. If the Test is failed, the magic is not invoked and the scroll is unaffected.
You have mastered a few arcane words, inscribed into your talisman. Test to craft spell scrolls using words of power, failure requires you start over. The more words combined the greater the effect and the more costly the scroll and longer it takes to craft. Spells crafted only using mastered words tests at advantage.
# Word 1 (Rune) 2 (Talisman)
Minutes 1 10
Gold 1 10


Scrolls could be extended to include 3 or 4 Words, but I don't remember what the stepping was. (I don't think it was a full 10x each step, but could be wrong.) Actually, doing a full 10x each step should work just fine. 100 minutes is just over a hour and a half, and 1000 minutes is basically a day. So, it does work out OK, though 1000 GP scroll or potion should be absolutely outrageous! (Like blow up an entire building or raise someone from the dead.)

To transition that to alchemy, make that Components instead of Words and it should transfer fairly directly. So, with just the base Trait he can make potions, oils, and bombs that take 1 or 2 Components. He has to take Advanced Alchemy (or whatever) as a Prestige Trait in order to make items that take 3 or 4 Components.
May 17, 2024 11:41 am
During their downtime in town, Oliver buys a few herbs and minerals from the garden of the local druid and from Gulfis the shaman, and proceeds to try to concoct two flasks of corrossive agent and two flasks of deepshade, carefully following the swamp witch's recipe.
OOC:
Corrosive Agent
A mix of minerals and plant extracts form this clear and scentless fluid. [interpreting this means two ingredients]

DeepShade
A blend of common river plants is used to craft this toxin. [interpreting this means one ingredient]

Deducting 60 gp from Oliver, and just using 22 minutes. If you rule that Deepshade is two ingredients instead, ignore the second roll of Deepshade, as I'd need more money.

Rolls

Alchemy - Corrosive agent 1 - (2d6)

(44) = 8

Alchemy - Corrosive agent 2 - (2d6)

(25) = 7

Alchemy - Deepshade 1 - (2d6)

(26) = 8

Alchemy - Deepshade 2 - (2d6)

(61) = 7

May 17, 2024 7:31 pm
I'm good with the above. So, go ahead and add the three concoctions to your inventory.

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