Oh, by the way: There are some things that I assume are automatically available due to Spell-Touched:
- You always have the ability to fire a magic bolt of some kind. It can have whatever effect you want (fire, cold, electricity, force, etc), but it is just an attack that uses 2d6. You can never gain Proficiency (as it isn't needed) nor can you gain Mastery. It is just 2d6 unless something else imposes Disadvantage.
- You can detect magic. This is a general sense and gives you no information other than something is radiating magic. If you are in an environment that is always radiating magic, then this sense is overwhelmed and doesn't give you anything useful. But, the vast majority of times, it can be used to detect which items are magic and if there is some kind of magical device or trap immediately present.
- You can summon light. Basically, you can create a light that is as effective as a torch whenever you want or need it.
If you are familiar with D&D, it operates like you have all base-level cantrips. It can't be too overt. It can't do huge things. It needs to be somewhat subtle. But it still covers a vast range of effects.