[Gameplay] 6. Sepulcher of the Servant
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'Tabat come back a second' If he does she will go to loop her arm around his, cling close. 'We should all probabmy move as a group, make it clear we're together.' She gestures to the ither to to stay close before lookingvto Tabat you try and walk past again.
A raised, pyramidal platform in the center of this large, circular chamber holds an opulent sarcophagus, bedecked with human skulls and profane symbols scrawled in blood, standing between two braziers burning with blue flame. An elevated walkway runs around the perimeter of the hall, behind massive stone statues of Pharasma that support the room’s domed ceiling. Elaborately appointed crypts, each fit for royalty, sit beneath each statue’s feet. Hundreds of desiccated bodies lie haphazardly strewn across the chamber’s polished floor.
The man says, "Ah, fresh bodies. Being them to me, without the skin." The mummies lumber forward.
Rolls
Initiative: Iseret +4, Jaware +6, Khadi +0, Tabat +1, Foes +? - (1d20+4, 1d20+6, 1d20, 1d20+1, 1d20+0)
1d20+4 : (8) + 4 = 12
1d20+6 : (8) + 6 = 14
1d20 : (2) = 2
1d20+1 : (16) + 1 = 17
1d20+0 : (15) = 15
He vaults himself onto Andromeda and maneuvers her forward ten feet, pointing at the mummy on the left. "I will smite you and your evil from the face of Golarion!" he shouts.
The masked man flies up into the air out of reach and casts a spell. Six zombies rise from the assembled dead.
Andromeda can make that bite attack.
It all hits and the necromancer takes 44 damage.
Everyone is up.
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one or more rays
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.
Rolls
Bow, damage, Bow spell attack, spell - (1d20+7, 1d8+1, 1d20+7, 1d8+1, 4d6)
1d20+7 : (20) + 7 = 27
1d8+1 : (7) + 1 = 8
1d20+7 : (18) + 7 = 25
1d8+1 : (8) + 1 = 9
4d6 : (3233) = 11
Confirm critical - (1d20+7)
(16) + 7 = 23
Rolls
Khadi: Channel DC17 (No Channel Resist) - Damage - (3d6+10)
(544) + 10 = 23
Rolls
Short sword vs. mummy (flanking, sneak attack) - (1d20+9+2, 1d4+5+2d6)
1d20+9+2 : (15) + 11 = 26
1d4+5+2d6 : (2) + (55) + 5 = 17
Iseret days behind the most injured one and stands out viciously.
Necromancer: AC 18; 44 damage
Mummy 1: 11 damage
Mummy 2: AC 20; 40 damage
Rolls
Will saves - (1d20+8, 1d20+8)
1d20+8 : (13) + 8 = 21
1d20+8 : (4) + 8 = 12
Tabat plunges his spear at the target of his decree twice before Andromeda focuses her ire on the other mummy and bites into it yet again, this time with divine intent and focus.
Then Tabat full attacks from atop Andromeda vs the target of his smite evil. I messed up earlier against the outsider we fought - he doesn't get the 'first attack' damage boost against evil outsiders or dragons. Instead, his Undead Scourge archetype removes those and focuses on Evil Undead - against which the damage boost is on every attack (not just the first).
If the mummy goes down with his first strike, his second will target the other mummy and do 12 less damage.
Andromeda uses her 1/day smite evil against the other mummy then attacks it again.
Note: Tabat's AC is currently 22 from his spell, and 24 against the target of smite evil.
Rolls
Tabat Menes: Bite - Atk/Dam - (1d20+9, 1d4+9)
1d20+9 : (3) + 9 = 12
1d4+9 : (1) + 9 = 10
Tabat Menes: Spear of the Watchful Guardian - Atk/Dam - Risky Strike - (1d20+13, 1d8+26)
1d20+13 : (9) + 13 = 22
1d8+26 : (2) + 26 = 28
Tabat Menes: Spear of the Watchful Guardian - Atk/Dam - Risky Strike - (1d20+8, 1d8+26)
1d20+8 : (9) + 8 = 17
1d8+26 : (6) + 26 = 32
Tabat Menes: Bite - Atk/Dam - (1d20+9, 1d4+21)
1d20+9 : (3) + 9 = 12
1d4+21 : (1) + 21 = 22
The necromancer casts a spell on himself.
The mummy attacks Tabat.
The zombies shuffle forward, closing the distance, now 25' from Tabat.
Necromancer: AC 18; 44 damage
Mummy 1: AC 20; 33 damage (60 hp)
Mummy 2: destroyed
Each of you are up, DC 16 Will save vs Fear because of the mummy's aura or be paralyzed by fear for 1d4 rounds.
Rolls
slam on Tabat - (1d20+14, 1d8+10)
1d20+14 : (19) + 14 = 33
1d8+10 : (1) + 10 = 11
Rolls
Khadi: Will - (1d20+8)
(5) + 8 = 13
Rolls
Jaware's Will save - (1d20+5)
(10) + 5 = 15
Rolls
Will save - (1d20+3+4)
(3) + 7 = 10
Duration - (1d4)
(3) = 3