I’m not really sure who the patron is. Honestly not sure I’m going warlock. I partly wanna see how the party is filling out. I tend to lean towards Hexblade, being a gish and all, but maybe Genie might make more sense, not sure.
And yeah, I was thinking he tried bargaining to be a better actor, but maybe got swindled, kinda like getting a placebo, and he doesn’t realize it. So he got his confidence up, and he became better, and for a while he was making a name (this would explain his getting the Actor feat as the bonus human feat), but then he finds out he was swindled and his confidence disappeared, and that’s when he became a failure.
I’ll fill out that website you linked later.
Edit: Okay, I've filled it out. This is what it spat out, but I'll likely tweak this a LOT.
Family
You know who your parents are or were.
You were born in the home of a healer or midwife
You grew up poor with your adoptive family (same or different race)
You have 2 siblings. both younger than you.
Younger: A lawful good Merchant. They are friendly towards you. Alive and well
Younger: A neutral Priest. They are friendly towards you. Alive, but doing poorly due to injury, financial trouble, or relationship difficulties
Childhood
You lived in a small house.
You had several friends, and your childhood was generally a happy one.
You became a Entertainer because; You always had a keen insight into other people, enough so that you could make them laugh or cry with your stories or songs.
You became a Warlock because; When you were faced with a terrible crisis, you prayed to any being who would listen, and the creature that answered became your patron.
Life so far
Age: 61 years or older
You Spent time working in a job related to your background. Start the game with an extra 11 gp.
You gained a bit of good fortune. A friendly alchemist gifted you with a potion of healing or a flask of acid, as you choose.
You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest.
You made a friend of an adventurer. (Neutral Human Paladin, Sage - 21-30 years) Work with your DM to add more detail to this friendly character and establish how your friendship began.
You Spent time working in a job related to your background. Start the game with an extra 4 gp.
You suffered a tragedy. A lover disappeared without a trace. You have been looking for that person ever since.
You encountered something magical. You were charmed or frightened by a spell.
You met someone important. (Human Sailor - 20 years or younger) Work out additional details with your DM as needed to fit this character into your backstory.
You Spent time working in a job related to your background. Start the game with an extra 7 gp.
Last edited January 2, 2024 9:57 am