Intel: Theater of Operations

Jan 3, 2024 9:01 am
Astrography
https://i.imgur.com/KB8ZZpX.png

Planetary Designation Local/Union Name HA Name KTB Name Affiliation
DS1 Wali Harrison’s World Rosegift HA
DS2 Barr Arkady II Underthrone HA
DS3 Hadii Cruz’s Landing Stone Harbor HA
DS4 New Madrassa New Madrassa New Madrassa Union
R1 Terminal Solar 3 Solar 3 KTB
B1 Blink 1 Blink 1 Blink 1 Union
DS5 Verdevilla Emerald Harbor Viridian KTB
DS6 Lluvilla Langley Longmont KTB
DS7 Jabal Montcalhoun Crowngarden KTB
DS8 Upper Laurent Upper Laurent Upper Laurent KTB
DS9 San Simeon San Simeon San Simeon KTB
DS10 Maseca Dosantos Crossland KTB
DS11 Mesa Legionrest Gloria KTB
DS12 Odeland New Creighton Odeland HA
Jan 3, 2024 9:38 am
UN Report MESA/FINAL RE: Key Armory Ports
HARRISON’S WORLD (DS1)
Harrison’s World was the Armory’s first territory in the Dawnline Shore. Taken during the First Interest War, it has since been transformed from a failed, desolate colony into a bustling industrial center with a population numbering around 1.2 billion souls. Harrison’s World is a common recruitment site for Dawnline Shore–local colonial legions and naval groups, and features one of the only large-scale chassis fabrication facilities in the Shore.

DS1 is known as Rosegift by the Karrakin Trade Baronies and Wali by Union.

The capital city of Harrison’s World is Orontez, and its chief officer is Executive Director Augil deCosta.

LOCAL POWER

Two Hippolyta-class DefSat constellations*:
• Northern Constellation – northern line of latitude, Tropic of Industry
• Southern Constellation – southern line of latitude, Tropic of Grit

Two naval battlegroups:
• 1st Harrison’s World, Planetwatch
• 2nd Harrison’s World, Planetwatch

Three legions on the ground:
• Legion I Orontez
• Legion II Maquinera Industrial
• Legion III Antiomenes

WORLD BRIEFING
Harrison’s World has a dominant biome defined by tropical and subtropical grasslands, prairies, savannas, and broadleaf forests. Its cities are mostly clustered around the equator, which enjoys consistent rainfall and off-year monsoons. The Armory’s major military presence on Harrison’s World is relegated to the southern pole, where desolate high-altitude plains allow for quick shuttle flights between orbit and the world’s surface.

Orontez, the capital city of Harrison’s World, is a dense metropolis built into and between the columnar islands and islets of a titanic equatorial bay. A popular destination for in-sector naval officers and legionnaires, Orontez is known for its gambling, nightlife, and unique local cuisine, which features bioluminescent dishes sourced from the crustaceans native to Harrison’s World’s equatorial oceans.

Harrison’s World’s most important feature is the Maquinera, often just called the Maq, a sprawling, largely automated factory complex as big as a city. The Maq produces roughly 50 percent of all Armory chassis in the Dawnline Shore; as well, it is the primary storage site for the Armory’s dormant, in-system NHP cores. It is heavily defended by orbital platforms and groundbased security forces. The Maq is located in the northern hemisphere and is serviced by the nearby city of Antiomenes.
*UN/USB Joint Report FAIRWEATHER/KEY says:
A series of orbital, networked defense platforms meant to shield a world from natural threats and hostile forces...

ARKADY II (DS2)
Like its sisters, Harrison’s World and Cruz’s Landing (DS3; a largely non-industrial center for commerce and diplomacy), Arkady II considered to be fully within the Purview. Much of Arkady II outside of its capital city, Arkady, is a derelict rock dotted with meteorological monitoring stations, power plants, and communication relays. However, Arkady II’s poles are rich with water ice; because of this, the world is an important fueling and freshwater site for both Armory vessels arriving from the Long Rim and in-sector naval groups.

Arkady II is known as Underthrone by the Karrakin Trade Baronies and Barr by Union.

Its capital city is Arkady, and its chief officer is Executive Director Blythe Beck.

The lowest point of the Long Rim (the collective name for the most prominent nearlight shipping and transit routes passing through empty space) intersects with the D2 system.

LOCAL POWER
As a portable water supply world, Arkady II enjoys a healthy defensive network and a steady stream of naval groups:

One Hippolyta-class DefSat constellation:
• Ogmios Equatorial

One battlegroup-strength detachment on permanent patrol:
• 1st Arkady, Planetwatch

One local legion garrison:
• Legion I Arkady II.

WORLD BRIEFING
Arkady II’s capital city is Arkady, a socket arcology built into and above the world’s northern pole. Vast water-ice mining operations spread out from the arcology, reaching deep into the crust ice of the terrestrial poles. This critical endeavor guarantees Armory ships and legions in the Dawnline Shore have a reliable supply of potable water. The city’s stepped domes are large enough to modestly increase Arkady II’s geometric albedo.

The interior of Arkady proper is primarily residential and urban – it is where the permanent population and those on shore leave live, spend their leisure time, trade, raise new generations, study for their socials, and engage in nonextractive, service, and other professional industries. This is also where the planetary administration keeps its offices, and where the Armory legion keeps its barracks.

Arkady II is one of the few ThirdComm-era worlds built with land-anchored space elevators. The Armory’s mission on the world demands industrial commitment, and the installation of heavy-lift elevators was necessary to meet the logistical demands of the Armory’s plans for the Dawnline Shore. Both of Arkady’s elevators, Polar North and Polar South, link to the Ogmios Equatorial constellation.
Jan 3, 2024 9:47 am
UN Report CASTILLO/NOBLE RE: Key Baronic Ports
UPPER LAURENT (DS8)
DS8 is the primary Dawnline Shore campus of the House of Stone. Around the size of Cradle, DS8 features a mix of biomes and a rich indigenous history stretching back to the First Expansion Period, well before it was colonized by the Baronies. Now, DS8 hosts the local capital of House di Khayradi, of the House of Stone, and the main garrison of its military force, the Boulder Company. Upper Laurent’s population has surged in recent years owing to the significant social, civic, and military investment that the House of Stone has poured into the world, and is now home to a staggering 10 billion. The BUC’s main secondary campus is located on Upper Laurent, as are a number of the Federal Karrakin Monarchy’s shipyards.

Outside of rawmat and industrial goods, Upper Laurent’s primary exports are foodstuffs, spices, textiles, inks, and precious luxury minerals. The House of Stone considers its most important export to be personnel and cultural capital.

All powers active in the Dawnline Shore acknowledge Upper Laurent as the formal name for DS8.

Upper Laurent’s capital city is Canopy City, and its planetary governor is Stonelord Hermine Atlia, of House Atlia.

LOCAL POWER
Two polar canopy statites* and an equatorial defense constellation:
• Northern Pole Statite – Canopy Lombard
• Southern Pole Statite – Canopy Constantine
• Equatorial Defense Constellation – EDC I, colloquially called "Le Mur"

Three light-proximity defense installations with picket groups in rotation:
• Cabaret LP1
• Theater LP1
• Opera LP1

Four battlegroup-strength detachments:
• Naval Group 1 Canopy City
• Naval Group 2 Lombard
• Naval Group 3 Constantine
• Naval Group 4 Laurentine

Upper Laurent is home to the Boulder Company’s main garrison in the Dawnline Shore. The company doctrine of the Boulder Company mandates that seven centuries be garrisoned on Upper Laurent at all times, unless a greater mobilization is necessary.

As one of the BUC’s major Dawnline Shore campuses (second only to San Simeon (DS9)), Upper Laurent also has a standing guard of roughly 1 million soldiers, with another 2–3 million in reserve through ignoble readiness programs.

WORLD BRIEFING
In many ways, Upper Laurent is the opposite of the House of Stone’s homeworld, Khayradin. Lush and not yet picked over by centuries of extractive resource harvesting, Upper Laurent enjoys a healthy flow of tourists and pleasure craft in addition to military traffic.

Canopy City, in the north, is the primary garrison for the Boulder Company. It also serves Canopy Lombard, Upper Laurent’s northern statite.

Constantinopolis, in the southern hemisphere, serves Canopy Constantine and houses the primary BUC garrison on Upper Laurent.

Laureline is an autonomous commune spread across an archipelago of hundreds of islands in Upper Laurent’s equatorial sea. It is one of the few vassal-states in the Baronies that retains its own governors and limited sovereignty.
*UN/USB Joint Report FAIRWEATHER/KEY says:
...canopy-style defensive installations unique to the Baronies, often deployed in permanent orbit over polar caps.

SAN SIMEON (DS9)
San Simeon is the center of Baronic power in the Shore, a Core-status world with a single state, the self-styled House of Promise, which is currently in the process of becoming the Baronies’ newest major house. The House of Promise is comprised of minor houses founded in the Dawnline Shore during the first Baronic expansion into the sector along with a minority of recent immigrant houses.

With a population of around 6 billion on a world only 90 percent the diameter of Cradle, San Simeon is a densely populated planet, heavily trafficked by Baronic personnel from all major houses. The bulk of the Baronic naval forces in the sector count San Simeon as their home port, and its orbital structures are heavily defended by layers of gun platforms, orbital defense ships, and BUC naval groups on rearline duty.

DS9 is known as San Simeon by all powers active in the Dawnline Shore.

Its capital city is Ignatius, and its planetary governor is Governor Gaizka Otxoz. As Governor Otxoz is a Karrakin Republican, they do not belong to any minor house but are an elected representative of the House of Promise.

The highest point of the Long Rim (the collective name for the most prominent nearlight shipping and transit routes passing through empty space) intersects with the DS9 system.

LOCAL POWER
Three canopy statites:
• Northern Pole Statite – Canopy Promise
• Southern Pole Statite – Canopy Fortune
• Mobile Equatorial Statite – Canopy Singer Equatorial

Five light-proximity defense installations:
• Antzerkia LP1
• Dantza LP1
• Aretoa LP1
• Kluba LP2
• Kluba 2 LP2

Four battlegroup-strength detachments:
• Naval Group 1 Ignatius
• Naval Group 2 Baliza
• Naval Group 3 Ruia
• Naval Group 4 Baratzeak

San Simeon is a common R&R stop for house company forces rotating in and out of the Shore. At any given time, it plays host to several centuries from any of the house companies deployed to the Dawnline Shore.

San Simeon is not just a second-line deployment site for BUC ground and naval forces in the Shore, but the BUC’s single largest recruitment base in the sector. Around 1 million active-duty BUC soldiers – a mix of local troops and those on deployment from the Concern – are garrisoned on San Simeon, with another 3–4 million reservists within reactivation windows.

WORLD BRIEFING
San Simeon’s capital city is Ignatius. Located in the world’s southern hemisphere, Ignatius is known for its ten peaks and its wide bay. The governing bodies of the House of Promise keep their main administrative campus in Ignatius.

The other major cities on San Simeon are Baliza, Euria, Zuhaitz Altuak, and Baratzeak. Most cities are located between the world’s tropics; Zuhaitz Altuak is the only major city in San Simeon’s northern hemisphere.

San Simeon’s major civilian spaceports are stationed above Ignatius and Euria. The BUC has a heavy presence in Baliza, where it keeps the majority of its chassis and armor fleets. Representatives of the major houses can be found in all of San Simeon’s cities. A loose ring of BUC airdocks and shipyards encircle San Simeon; military personnel use these stations as their primary starports.
GLORIA (DS11)
Gloria is the Shoreside capital of the House of Remembrance and a popular destination for representatives of the minor houses looking to curry favor with House Alexander, the minor house that rules the House of Remembrance back on Arrudye. Once a burgeoning trade capital in proximity to the Long Rim, Gloria was bitterly contested during the First Interest War. The series of battles fought across and above Gloria were some of the first to pit early Armory legions against pre-chassis house companies. The world was devastated by these battles, its indigenous populations and rich biomes scoured by long, attritional ground warfare. In the wake of the First Interest War, Gloria has been rebuilt, but scars remain, and its position as a strategically important source of fresh water and air has only been heightened by the BUC’s campaign of militarization on the world.

Gloria has a population of 1.2 billion, and is known to the Armory as Legionrest, and to Union as Mesa.

Gloria’s capital city is Riyya, and its planetary governor is High Lord Vysia Alexander, of House Alexander.

The DS11 system serves as the termination and embarkment point for vessels navigating the Silph Road -- a prominent, high-traffic, and (most importantly) KTB-direct nearlight shipping and transit route.

LOCAL POWER
Three canopy statites:
• Northern Pole Statite – Canopy Gloria
• Southern Pole Statite – Canopy Alexander
• Mobile Equatorial Statite – Canopy Crimson Orbital

Six light-proximity installations:
• Casilda LP 1
• Oriol LP 1
• Didacus LP 2
• Isidore LP 2
• Theodemer LP 3
• Olegarius LP 3

Four battlegroup-strength detachments:
• Naval Group 1 Riyya
• Naval Group 2 Riyya
• Naval Group 3 Aumberjede
• Naval Group 4 Aumberjede
• Naval Group 5 Hannagloria

Gloria is home to the main base for the House of Remembrance’s house company, the Crimson Memory, as well as the BUC’s primary shipyard, central armory, and NHP repository in the Dawnline Shore. As such, it is heavily defended by the BUC, with many layers of orbital defense platforms and planetside hardened bunkers.

These static installations are bolstered by a high rotation of inbound Karrakin fleets.

WORLD BRIEFING
Gloria bears the scars of an old war and the industry of the next. Its population is concentrated in three major cities: Riyya, Aumberjede, and Hannagloria, all founded by House Alexander after the First Interest War. House Alexander’s main campus on Gloria is in Riyya. The federal Karrakin government maintains offices and war colleges in Aumberjede and Hannagloria.

Deconstruction continues in Gloria’s old capital, Mesa City, which was all but leveled during the war.

Much of the continent is still crossed with old trench lines and crater lakes; salvage is a thriving industry, though dangerous. Those ruins not scheduled for deconstruction and salvage have been converted to BUC mock-fire training and acclimatization grounds for recruits from the Dawnline Shore and new arrivals to the region.
Jan 3, 2024 6:13 pm
UN Report HOURGLASS/MARGIN RE: Key Union Ports
DLS BLINK GATE ("BLINK 1")
The Dawnline Shore’s newly completed blink gate awaits a formal name: for now, it is informally called Blink 1. The blink gate is a ThirdComm standard pattern: a stack of toroid habitats built around a realspace anchor, which is tethered to a stabilized dyson panel. The toroid habitats are known collectively as "Beachhead Station". The functional components are the realspace anchor and the dyson panel, the latter of which powers the station and its blink infrastructure. When fully active, Blink 1 has sufficient capacity to transit thousands of ships per day, and can house roughly twenty million souls, at capacity.

Blink 1 and its immediate environs represent Union’s zone of control in the Dawnline Shore. With access to the gate limited only to Union vessels and the facility itself under Union command, it is a constant, active terminal for all auxiliary and regular personnel in transit between their gates of origin and the Shore; it is heavily defended by both dedicated patrols and whatever battlegroups happen to be in local space.

Despite the isolation of the gate from the greater blink network, non-Union ships still arrive at Beachhead almost daily via conventional travel. Transit corridors through the Long Rim aren’t "closed" – it is, essentially, impossible to close space – but Union attempts to track and intercept all ships inbound to the Shore. This steady accumulation of civilian and corpro vessels at Beachhead is a logistical nightmare for Union, and some ships, inevitably, break through the blockade. The Armory and the Baronies both use this to their advantage, directing friendly elements in the Long Rim to smuggle supplies, personnel, ordnance, and ships into the Shore.

The local population of Blink 1 currently numbers in the low millions (not counting military personnel), with only one of the six toruses active. The civil director of Blink 1 is Colette Saunier.

LOCAL POWER
Blink 1 features a robust defensive suite tasked with covering incoming Union and civilian ships, as well as a number of battlegroups and a persistent legion.

Three free-orbit defense platforms (synced with Blink 1 command):
• Portcullis Garrison (in coordination with a full envelope of station-mounted batteries)
• PG 1 - "Pangolin 1" (informal)
• PG 2 - "Pangolin 2" (informal)
• PG 3 - "Pangolin 3" (informal)

One Spikenet* EWAR Installation:
• Bellerophon

Two battlegroups assigned to the station:
• Battlegroup Griffon
• Battlegroup Thunder

The gate has the capacity to dock and support two more battlegroup-strength forces, and to transport at least two more battlegroups per day into the Dawnline Shore.

The commanding officer of Union’s naval forces in Dawnline Shore is Vice Admiral Noe Estienne.

WORLD BRIEFING
Blink-1 is a self-contained station, and as such has few (siloed-off) biomes. The bulk of the station’s mass is given over to the maintenance, generation, and day to day running of the blink station; its habitable area is miniscule in comparison.

The population centers of the station are the habitable, spin-gravity toroids built around the station’s realspace anchor. There are six toroids stacked on top of each other, numbered one through six. These habitats hold the entirety of the local and transient population of the station, as well as all maintenance, administrative, commercial, logistical, and infrastructural facilities.

There are two ports on the station: one on Toroid 1, the currently populated toroid, and another at Toroid 6, which has recently been opened to handle the influx of refugees and military personnel from all sides.
*UN/USB Joint Report FAIRWEATHER/KEY excerpt says:
... Spikenet installations are Union signals intelligence and electronic warfare facilities, commanded by a persistent legion and a corps of synthetic and organic operatives.

NEW MADRASSA (DS4)
New Madrassa is a fulcrum world in the Shore and the closest world in proximity to Union’s new blink gate, Blink 1. New Madrassa’s sovereign government is called New Madrassa United (NMU), a metagovernment that acts as a high-level legislative body for various constituent states across the globe.

Before the outbreak of hostilities on New Creighton (DS12), New Madrassa was in the process of petitioning for Core status. As such, it hosts diplomatic and military representatives from both Harrison Armory and the Karrakin Trade Baronies on opposite sides of its capital city. The Armory has carved out a walled "green zone" across parts of Avicenna’s Alhambra and Old Town districts. The Baronies have an embassy in Avicenna’s Averroe district, on the opposite side of the city.

Union, the Armory, and the Baronies all know DS4 by the name New Madrassa.

New Madrassa’s capital city is Avicenna, home to around 21 million people. New Madrassa is governed by Premier Adham Radi.

LOCAL POWER
New Madrassa is defended by a constellation of defense platforms and skyhooks strung around the equator and cap stations at its north and south pole.

The NMU Dayside Defense Fleet (DDF) is New Madrassa’s first-line "lightsky" orbit fleet, tasked with defense of the world in low, medium, and high orbits, as well as limited local-space patrol.

The NMU Nightside Defense Fleet (NDF) is New Madrassas’s reserve force, made up largely of older subline ships, heavy fighter wings, and mil-spec civilian vessels. Old but operational, NDF units either operate in support of DDF ships engaged in low- to medium-orbit operations or on their own as a low- to medium-orbit police and search and rescue force.

The DDF fields one battlegroup-equivalent force of GMS ships and their associated subline squadrons:
• DF1 Córdoba - frigate
• DF2 Frontera - frigate
• DC1 Almería - carrier
• DC2 Málaga - carrier
• DB1 Seville - battleship

One Union battlegroup is currently assigned to the defense of New Madrassa:
• Battlegroup Palladium

WORLD BRIEFING
Madrassa Uplift is New Madrassa’s main spaceport, located around 100 km outside of Avicenna. Madrassa Uplift also hosts Camp Crown, the main Baronic Unified Command base on New Madrassa. Camp Crown is a joint base, hosting NMU security forces, BUC soldiers, and dragoons from the Boulder Company. Despite hosting Camp Crown, Madrassa Uplift is not a military spaceport.

The Armory’s main foothold on New Madrassa is Green Zone Alhambra, an eight by eight kilometer block across the Alhambra and Oldtown districts of Avicenna. It is centered around the Grand Stupa Royal Hotel, an Armory-owned luxury resort near the city’s bay, and access is prohibited to anyone not cleared by the Armory’s legionnaires or internal security forces.
DoJ/HR Report PROFIT/ALIGN, addendum to HOURGLASS/MARGIN says:
Citing a responsibility and right to protect Armory personnel from attack, the Armory has begun to dispatch "counterterrorism" patrols out into New Madrassa. This has prompted widespread protests and calls for NMU to respond with force.

Green Zone Alhambra’s checkpoints are under constant pressure from permanent protest camps set a few hundred meters back from the gates. The situation is steadily deteriorating as the Ungratefuls and other local resistance groups have become more brazen in their attacks on Armory personnel and the green zone itself. Likewise, Armory patrols have become far more aggressive, and there have been some instances of Armory legionnaires trading fire with ground troopers from the Boulder Company – House of Stone security forces employed by the Baronic embassy. Union has yet to mount a ground campaign beyond peacekeeping and civil support forces, but speculation assumes that some measure of intervention is imminent.
The primary Baronic presence on New Madrassa is in Baron Hardy Plaza, a quiet, open campus in Avicenna’s Averroe district, almost on the opposite side of the city from Green Zone Alhambra. Baron Hardy Plaza is a public park in the wealthy Khamseen neighborhood, overlooked by the historic Plaza House estate, which now serves as the Baronic embassy on New Madrassa. Unlike the embattled Green Zone Alhambra, Baron Hardy Plaza and the embassy are both heavily, peacefully trafficked by Madrassans and Baronic personnel both. The Baronic ambassador on New Madrassa is Viceroy Hardy-Alto; he keeps Plaza House as his ambassadorial residence.

NMU is led by Premier Adham Radi, who is serving his second term in that role. Radi is tolerated by the people of New Madrassa, who see him as trying to navigate a third path when sides must be chosen in the street battles between the Armory, the Baronies, various New Madrassan independence movements, and local factions affiliated with the great powers. He keeps a close correspondence with Administrator Park Jun-seo, Union’s highest-ranking civil representative in the Dawnline Shore.

Prior to the current hostilities, NMU was petitioning Union for Core status.
Jan 3, 2024 10:30 pm
UN Report ECHO/BRIDE RE: Opportunistic Actors
THE UNGRATEFULS
UAD Report JAVELIN/CENTER excerpt says:
"Ungratefuls" is the name given to members of the widespread resistance movement within the Karrakin Trade Baronies [and the Dawnline Shore]. The resistance started among indentured laborers in the mines of the now-defunct House Ludra, a minor house pledged to the House of Stone. Although it was initially a local opposition effort, a massacre of striking workers on one of the House of Stone’s tethered moons quickly caused it to blossom into an armed and organized rebellion. The Ungratefuls’ message of liberation is a popular one that has inspired many underground resistance movements across the galaxy.

...

While the Dawnline Ungratefuls are inspired by the original revolutions in the Baronies, there is a fundamental difference between the two movements: rather than fighting against the Baronies, the Dawnline Ungratefuls are funded and supplied – indirectly – by a cabal of barons seeking to wrest control of the system from Harrison Armory.

LOS VOLADORES
UAD Report JAVELIN/CENTER excerpt says:
The Voladores are an ethereal, nomadic people. Universally tall, thin, and garbed in distinctive fullbody environmental suits, they are a society out-of-time from even the most distant Cosmopolitans. Rumors abound that they are posthumans of some sort or a secret exception to the First Contact Accord’s prohibitions. These rumors are spurred on by the Voladores’ extreme insularity and secrecy.

As a society, the Voladores are pacifist, largely nomadic, and primarily organized around matria – coalitions of family groups who live and work aboard the same trade ship or scattered across a group of ships, oriented around a matriarchal council of elders responsible for decision-making and temporal record-keeping. They appear to outsiders as a conservative, rigid people, though with such little knowledge about their cultural functions and traditions beyond basic organizational structures, what appears "conservative" and "rigid" to an outsider is just as likely the product of ignorance as anything. Joining their culture is presumed to be impossible, and they are rarely encountered outside of their trade missions.
There have been several sightings of a group of los Voladores crossing New Madrassa’s orbital plane.

Their ship, the Ojala, is a conventional Volador vessel: part market-station, part traveling home. It measures just over a thousand meters in length and seven hundred meters in width. Incapable of atmospheric flight, the Ojala can be accessed via chaperoned shuttle when it is in-system and los Voladores are accepting trades.

The Ojala’s suite of weapons is unknown. If attacked, it will carve away.
THE ALBATROSS
UAD Report JAVELIN/CENTER excerpt says:
An organization dedicated to first response and triage, the Albatross do not fight protracted campaigns or focus on the fraught, long-term effort of rebuilding nations – they travel light, respond quickly, and move on to the next group in need. The Albatross’s chassis are legendary, draped in crimson banners and flags, shining silver with each pilot’s livery emblazoned across their chassis’ shields and splash plating. Supported by sublight ships, fighter wings, and light ships of the line, the soldiers of the Albatross – its Loyal Wings – are a remarkable and formidable fighting force.

The Albatross is recognized by Union as an autonomous nomad state. Long an independent, landless organization, the Albatross in the modern age is kept in supply by IPS-N, which also maintains Cosmopolitan embassies for retiring wings.– Importantly, the Albatross does maintain diplomatic ties with the Argo Navis system in which IPS-N is headquartered.

As Cosmopolitans, the Albatross has served Diasporans in need for thousands of realtime years, its Loyal Wings appearing as mythic, ageless heroes in Diasporan mythology and histories. The lost time of interstellar travel has distanced the Loyal Wings of the Albatross from the Diasporans they serve – they are an order apart, relativistic knights living in their own time.
Also present in the Dawnline Shore are forward elements of an Albatross makteba, MK Siha. Following the outbreak of hostilities between the Armory and the Baronies, MK Siha dispatched two patrol-strength groups of corvettes and mounted mechs to act as a rapid-response force to monitor and, if necessary, intervene in the fighting to protect civilians. These patrols can be combined into a single battlegroup-strength force.

Their commander is Loyal Wing Farda Baia-4990.
ENTERPRISES
Two of the Long Rim’s enterprises, Mastodon and the Brigade Legion, are operating in the Dawnline Shore in small numbers.

Mastodon units have been sighted providing security for Baronic personnel at Beachhead, while Brigade Legion security personnel have been seen doing the same for Armory executives.
DoJ/HR Report DURATION/TERMINUS excerpt says:

[Mastodon is] ... A Rim-based securities group founded by a Baronic outer-systems investment concern. While their primary work sees them escorting Karrakin-flagged ships and VIPs as they transit the ring, they do hold a substantial amount of stations under their direct administration.

Boasts a large amount of "exchange training" Karrakin pilots; any direct involvement with Trade Baron objectives in the Shore is circumstantial, but apparent.

Additionally, they sponsor a popular Rim-based Slingshot Courser team by the same name.
[The Brigade Legion is] ... A foreign legion of ex-Armory legionnaires and children of the veterans of the initial Dawnline campaign. Primary source of income is as private security for VIPs and as union-breakers for hire.

Numerous stations, thousands of loyal, mission-driven soldiers, and a company-strength element of mechanized chassis. Also a handful of corvette-class ships. Their presence in the Rim is widely assumed to be propped up by Harrison Armory, as is their company-strength element of mechanized chassis, and handful of corvette-class ships. The Armory denies this.

IPS-N
IPS-N has also recently established a single starbase in the Dawnline Shore: Lighthouse Station, a trade port that caters to resource haulers and Cosmopolitans serving the Dawnline Shore. It is open to all who dock there (with clearance from the harbormaster, of course) but it is not a luxury getaway.
UN Report THEATER/ASSEMBLY addendum says:
Northstar Galactic Command (NGC) is a proactive security force recently revived by IPS-N to manage the transportation and reactive defense of clients, goods, and resources outside of the Galactic Core.

Unlike the ships produced by clients through IPS-N’s commercial hull licensing schemes, NGC vessels are owned and operated by IPS-N at all times, even when contracted to clients. When contracted out to a state or entity, NGC vessels continue to be maintained and operated by IPS-N staff, but are integrated into the client’s command structure, operating much like mercenary forces.

The burgeoning conflict in the Dawnline Shore will be NGC’s first test. For the first time, NGC detachments have been brought on by groups of private citizens and various Karrakin houses to provide security and interplanetary transportation in the sector. NGC’s forces in the Dawnline Shore are widespread, but contracted out to multiple parties. Because of this, although NGC may be strong in a one-off fight, it is not considered to be a threat on par with Union, the Baronies, or the Armory.

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