I'm interested, but getting a Star Wars Galaxies vibe...hope it turns out better than that
They are directly mentioning SWG as inspiration, in their crafting design documents (building is just a branch of crafting). Now, was that game a triumph or a failure - it depends on who you ask, time of day, mood...
The most interesting part of crafting, to me at least, is mining
. In Camelot, it will work like digging tunnels deep below + building something there (we don't know details yet). Much more complicated than usual MMO mining, and it will require teams of people - not to mention that it will all be happening in a huge battleground.
falryx says:I played a bunch of DAOC (Midgard 4evah!) back in the day. I think we ran the Alliance of Silly Names. Back when they started having mule accounts and whatnot, it made it a lot less fun to play. That said, I like Mr. Jacobs and his style. DAOC was a bunch of fun.
That said, I generally don't MMO anymore. Personally I don't really have the time for a lot of grinding, I really kind of hate PUGs and when you get down to it, the scale demands of an MMO often require them to cut back on design/content that you'd get in a single player game. End result, I tend to play single player anymore unless I'm playing an FPS. StarCitizen is likely my next foray into something MMO-like...
Still -- DAOC 2 might get me to spend a few $$ on it all the same. :)
Speaking of grind, they kinda removed that part by making progression horizontal, which means that beginners will be "only" 2-3 times weaker than maxed out vets (as opposed to 124714866 times weaker in, say, WoW which has vertical progression).
Another little problem with grind is, there will be no leveling through killing monsters, no quests and no PvE instances. There will be some PvE
but even the grind lovers will lack lots of "standard" options.